Release Date

MAME 0.102u2 was released on 1 December 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Anonymous made some minor cleanups to the System 32 driver. Air Rescue and F1 Exhaust Note now share common multi-PCB faking logic.
  • Bart Tobalske properly hooked up tape samples in Thief, NATO Defense, and Shark Attack now that sample pausing is available.
  • Oshah fixed several uninitialized variables, incorrect string compares, and inconsistent variable declarations found by the VC compiler.
  • Nathan Woods fixed the 16-bit i386 disassembly so it stays within the current segment.
  • Philip Bennett made some minor Turbo Sub changes:
    • Added some more notes.
    • Corrected some hardware functions in accordance with the schematics.
  • Alex Jackson tweaked the 68000 disassembler to display F-line traps in a more obvious fashion. Also changed to decorate jump targets for relative branches.
  • Aaron Giles rewrote the Voodoo emulation code to be more accurate to the original:
    • Support for multiple simultaneous boards (hello Silent Scope)
    • Pixel-pipelined framebuffer accesses now work
    • Alpha buffer operations now supported
    • Triple buffering now supported
    • Proper memory allocation and handling based on configuration
    • Proper FIFO handling, including low/high water marks and stalling
    • Approximate timing calculations based on quoted fill rate specs
    • Detail textures implemented
    • All math is done in fixed point
    • Proper edges calculated for polygons (stars appear in Gradius 4 now)
    • Much easier to add specific rasterizers now

This is a work in progress; some stuff is not quite right yet. Voodoo 2 emulation is completely broken.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING