Release Date

MAME 0.107 was released on 24 July 2006.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Ville Linde fixed keyboard inputs in the Taito Wolf driver.
  • Pierpaolo Prazzoli added tile flipx to tilemaps in yunsung16.c (bomb kick needs it) and changed the DIP switches used for protection to real DIP switches.
  • Pierpaolo Prazzoli properly emulated the sprite overdraw effect in ninjakd2. Now you can see the "opening" effect and the previously 2 bugged levels are fixed. Converted the driver to use tilemaps as well.
  • Roberto Fresca sent in additional updates to the magicfly driver. Improved documentation and input port mapping.
  • Aaron Giles fixed gamma and brightness ranges in the UI to match the limits from the command line.
  • Aaron Giles fixed assertion when the MAME window was minimized.
  • Aaron Giles fixed bug that prevented resizing of secondary windows.
  • Aaron Giles rewrote the Missile Command driver from schematics:
    • CPU speed now correct (slows down for lower 32 scanlines)
    • proper frame rate and IRQ signal timing
    • service mode works on some sets, fails on others due to 6502 bug
    • accurate bitmap mapping and cycle counts for 3-bit accesses
    • using bitmap access PROM for bit mode writes


Game Support

New clones added


New games marked as GAME_NOT_WORKING