Release Date

MAME 0.133u2 was released on 12 August 2009.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Briah Troha added PCB locations to the rom names for Dream Land (Bubble Bobble bootleg).
  • MooglyGuy added preliminary sound to 39in1, still buggy.
  • Angelo Salese hand-tuned BGM tempo in Tryout thanks to a side-by-side reference.
  • Angelo Salese provided SNES fixes (mostly MESS specific):
    • Fixed Super Kick Boxing booting and sound.
    • Preliminary open bus emulation for allowing Shien's Revenge / Shien the Blade Chaser to boot.
    • Fixed mode 5/6 bg drawing cutted in half bug.
    • Fixed (presumably) broken gfxs in nss_sten.
    • More accurate behaviour of the last scroll register.
    • Improved mode 5/6 gfxs when tile size = 16x16.
    • Fixed rowscroll line bugs in many games.
    • Made the unsupported reads on i/o open bus, fixed a layer enable in Super Kick Boxing.
    • Fixed vram size when in hires mode.
    • Hooked up interlace mode.
    • Fixed doubled y-axis sprites when in interlace mode.
    • Improved window effects when in H-512 mode.
    • Removed a kludge with color windows.
    • Fixed buggy layer clearance when in H-512 modes.
    • Fixed the x scrolling wrap around bug when hscroll == 0.
    • Fixed a bug that were causing a row of corrupted tiles during scrolling situations.
    • Fixed irq ack and fixed TIMEUP register open bus behaviour.
    • Even more aggressive open bus fixes.
    • Fixed a partial update bug when the screen is in interlace mode.
    • Fixed 8bpp layer colors.
  • robiza patched progolfa rom like progolf. Removed bad dump flag in progolf; with progolfa you get the same rom error in test mode and progolfa have different encryption.
  • Fabio Priuli added a stop4 input to slot default and remapped slot default keys to better suit Amcoe games.
  • Fabio Priuli updated sfbonus.c to use the new gambling inputs. Fixed many years and descriptions. Reworked parent/clone relationships so that parent is the higher revision and/or the Export version. Also, tried to establish common rules in the choice of the romset names.
  • Fabio Priuli added default input mappings for Hanafuda games. Updated most of the Hanafuda games to use them. Like for Mahjong games, keys A->H are used. "Yes" is mapped to M, "No" is mapped to N.
  • Fabio Priuli removed fake P3 Start from Nichibutsu mahjong games and properly called "Credit Clear" that input. Also, added back Bet button in nb1413m3.c fixing omotesnd.
  • Briah Troha provided a nmk16.c driver documentation update / clean up:
    • Moved the PCB layout for S.B.S Gomorrah (Bio-Ship Paladin) down by the game's romdef.
    • Added PCB layout for Spectrum 2000 & corrected company name to YONA Tech.
    • Added PCB layout for Red Hawk.
    • Moved decryption routines (if needed) to between the info/PCB layout header and game romdef.
  • Tafoid fixed a mapping error with Maikobana [BET] (mmaiko) which caused the NVRAM not to save correctly.
  • Angelo Salese updated the Aristocrat MK-4 HW: Hooked up mc6845, fixed a rom crc in goldenc and implemented flip y.
  • kanikani provided DIP switch cleanups in gberet, mainevt, ninjakd2, and taito_z..
  • Tafoid added GAME_IMPERFECT_SOUND flag to all sets that use external samples which were not already flagged for sound. Flagged Speed Freak (speedfrk) as GAME_SUPPORTED_SAVE to match the rest of the driver.
  • Fabio Priuli provided SNES video updates:
    • Re-enabled video debug functionalities in debug build (to toggle background layers).
    • Added proper priority tables for various bg/obj layers.
    • Largely simplified tile and line drawing routines, and fixed small bits here and there.
    • Further simplification of tile drawing routines.
    • Added palette index to 8bpp tiles (correct color_shift still unsure, though).
    • Reworked video drawing routine to simplify the various graphic mode drawing and to allow proper implementation of priority orders (especially bg3 priority bit and mode 7 priority order).
    • Improved mode 7 extbg (still missing mosaic).
    • Added some more debugging options.
    • Improved Mode 7 math precision (but still some issues remain) and added a few elements to PPU struct.
    • Implemented Mosaic in Mode 7.
    • Merged OAM functions.
    • Added a few elements to PPU struct (this might be handy if we ever come to convert SNES PPU to a device).
    • Fixed Mode 7 shared scrolling/matrix registers.
    • Slightly optimized Mode 7 math (by using Anomie's recursive formula).
    • Moved some more register contents to PPU struct.
    • Added PPU1/PPU2 Open Bus support, STAT77/STAT78 registers should be more accurate (even if still not perfect).
    • Simplified window masking code and moved some more regs to PPU struct.
  • Robert Bohms did more NES work:
    • Fixed bug in nes_apu that caused errors reading $4015.
    • Added length counter status bits to $4015.
    • Fixed 4-screen mirroring (PPU regression).
    • Fixed cham24.
    • Improved Sprite Overflow emulation of NES PPU (this fixes the first of blargg's Sprite Overflow tests).
  • Brian Troha added remaining PCB "U" locations to roms that didn't have for G-Stream G2020.
  • R. Belmont and Cah4e3 provided Atomiswave updates:
    • Hooked up flash ROM at 0.
    • Used proper AW memory map.
    • Emulated AW ROM board (different from Naomi).
  • Wind fixed Atomiswave COIN ERROR.
  • Team Japump!!! provided a n8080 update:
    • Corrected ROM names for Space Fever and SF High Splitter.
    • Renamed spacefeva to spacefevo2.
    • Added spacefevo.
    • Added highspltb.
  • Guru updated Sega Hikaru readme.
  • couriersud provided a discrete sound update:
    • Added "abs" function to DISCRETE_TRANSFORM.
    • Fixed a bug in DISCRETE_RCDISC5.
  • couriersud created discrete sound emulation for galaxian:
    • Changed all audio related AM_WRITE to AM_DEV_WRITE.
    • Moved discrete sound related pieces such as initialization into audio/galaxian.h.
    • Split some memory maps into sound related and not sound related parts.
    • Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit.
    • Rewrote timer code so that the pitch timer is only used when it produces audible results.
  • Robbbert provided cojag/jaguar video updates (primarily for MESS):
    • Added variable pixel width.
    • Fixed display of screens wider than 360 pixels.
    • Enabled use of RGB16.
  • robiza updated looping: modified the cop420 rom region, fixed mcu rom region in clone set, added mcu support.
  • Brian Troha corrected Kamakazi III's dipswitch setting (the same as superg) and relabeled it a superg hack. Also the dipswitch setting for the Taito license was the same as superg so I eliminated one.
  • Fabio Priuli updated NES: Fixed bank switching in multigm3 (broken due to a mistake of mine when including original Rob Bohms' code). The game still refuses to work, unfortunately.
  • Team Japump!!! provided a vsnes update:
    • Fixed ROM names.
    • Added vssoccerj.
  • hap fixed bootleg description inconsistency in goldnpkr.c.
  • hap fixed sprite wrapping in sonson.
  • Atari Ace converted the tilemap lists to be private information held by the running_machine instead of global variables. Added new APIs to the tilemap code to handle the "ALL_TILEMAPS" cases, and removed the old ALL_TILEMAPS definition.
  • Guru added redumped gfx rom on Shogun Warrior.
  • Atari Ace updated romload.c and validity.c to not rely on global variables.
  • Ruben Panossian corrected resistor values in Cliff Hanger discrete sound based on actual PCB values.
  • hap removed DAA tables from the 8085 and Z180 implementations in favor of just computing the values. Also fixed code in 8085 to prevent accidental multiple reads due to macro overuse.
  • hap added game time and coinage DIP switches to Space Walk, along with service mode and test. Also added support for the 2nd controller and coin counter. Removed GAME_NOT_WORKING as it is working fine. Added color overlay based on photo.
  • hap added a simple color overlay for Depthcharge based on flyers.
  • hap updated the Konami twin16 driver. Functional changes:
    • Improved sprite status register, this fixed the rogue sprites problem in devilw.
    • Added fround coin counters.
    • Lowered k007232 volume.
    • Added savestate support.
    • Added shadows.
    • Fixed devilw and gradius2 sprite lag.
    • Added text layer x/y flipping.
    • Reverted gradius2 sprite-background priority hack, this fixes severe priority problems in devilw, but reintroduces bugs on gradius2 level 7 and ending .


Game Support

New games added or promoted from NOT_WORKING status


New clones added