MAME 0.133u3

From MAMEDEV Wiki

Release Date

MAME 0.133u3 was released on 20 August 2009.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Yasuhiro Ogawa provided further ROM name fixes and driver name changes:
    • Renamed digdugb to digdug1 (it's a rev1, not a bootleg).
    • Renamed digduga1 to digdugat1.
  • Angelo Salese provided SNES updates:
    • Fixed direct color gfxs in mode 7.
    • Fixed direct color gfxs in mode ¾.
    • Fixed a vram out-of-bounds bug.
    • Fixed a blending bug involving main/sub color maths.
    • Fixed interlace mode gfxs when not in gfx modes 5/6.
    • Fixed a GDMA boundary bug.
    • Made the OAM address reset more accurate.
    • Fixed HDMA mid-frame inits.
    • Added clip colors to black window function.
    • Converted color clipping to use struct entries.
    • Made dynamic H resolutions to be called only at vblank start and and fixed gfx mode switching 1/5 and 5/1.
    • Made the gfx mode switches more accurate.
    • Corrected a bunch of SPC registers behaviour.
    • Improved joypad read/write handling and fixed a serial port quirk.
    • Fixed serial port for player 2 as well.
    • Improved cart mode 20 reserved access behaviour.
    • Added OBJ interlace support.
  • Angelo Salese updated the ST-V driver: Improved timer 1 irq behaviour. Pebble Beach still have issues with gameplay start though (writes lots of garbage for whatever reason, really worked for random chances before).
  • Brian Troha corrected name from Devil's Island to Devil Island. Filled in year for Fruit Bonus 2006 SE & Bug Fever.
  • couriersud provided a discrete sound update:
    • Removed global variable discrete_current_context.
    • discrete_info is now passed instead of device, we may get device by using disc_info->device.
    • Added DISCRETE_IMPORT(*block): imports another discrete block.
    • Added DISCRETE_REMOVE(node1, node2): removes a range of nodes.
    • Added DISCRETE_REPLACE: next node replaces existing node, thus preserving run order.
    • Added DISCRETE_NOP(node): does nothing, to be replaced.
    • Added a prescanning stage to build final block list after execution of the above.
    • The additions provide an easy way to document subtle difference between boards.
    • Please see audio/galaxian.c for an example.
  • couriersud provided Galaxian sound updates:
    • Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage.
    • Cleaned up driver, added some section titles and comments, removed old code.
    • Removed emu_timer, this was causing a stream of stream_updates only updating 3 samples.
    • Replaced with discrete timer module DSS_TIMER now.
    • Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes :-) ) and saves a node.
    • Use DISCRETE_BITS_DECODE and save 2 nodes.
  • Eke-Eke and Nemesis provided YM2612/3834 updates:
    • Split YM2612/3834 to a separate file to avoid disturbing other OPN chips.
    • SSG-EG, envelope, LFO, and CSM behavior all improved to better match tested behavior on real YM2612 chips.
  • couriersud provided DSS_COUNTER updates:
    • Clock_node no longer needs to be static for DISC_CLK_IS_FREQ.
    • Rewrote inc/dec logic to avoid loop.
  • couriersud added DISCRETE_BIT(S)_DECODE:
    • Decodes individual bits from input values.
    • Updated drivers which had macro DISCRETE_BITSET (which was a bit misleading).
    • This should be slightly faster than using DISCRETE_TRANSROM.
  • couriersud provided discrete sound enhancements:
    • Put some life into RCDISC5 enable mode. This now acts as a switch between R and C. Capacitor voltage will be preserved if disabled.
    • Made galaxian use the above. Saved 2 nodes and increased accuracy.
    • Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise generator. This will output the value of the shift register to sub-node 1. This is needed for future bzone discrete sound emulation. BTW: RCDISC5 will be used as well.
    • Left a note on RCDISC3 on what is needed to be implemented for bzone.
    • Optimized the LFSR a bit. LFSRs running at high frequency (> sample_freq) should benefit.
  • Charles MacDonald and Lord Nightmare verified and fixed deniam.c M68K, Z80, YM3812 and OKIM6295 clocks and OKI pin 7 for logic pro and logic pro 2. Fixed visible area on logic pro and logic pro 2 to match real PCBs. Add comment about what ym3812 clone is used. Add note about missing graphical effect in logic pro (screen dim on coin insert) and marked as IMPERFECT_GRAPHICS. Add note about 4 pixels at left edge of screen.
  • Aaron Giles made an attempt to define an I64FMT string that can be used for printf'ing 64-bit integers. This is defined to be "I64" on MSVC and recent mingw compilers, and "ll" for all others. Updated all instances of 64-bit prints to use the new macro.
  • gregf and hap added spacwalk extended time setting and DIP locations.
  • Aaron Giles merged 5110intf into tms5110, and 5220intf into tms5220.
  • hap provided Z80 changes:
    • Fixed X/Y flags in CCF/SCF/BIT, ZEXALL is happy now.
    • Simplified DAA, renamed MEMPTR (3.8) to WZ (same temp register as the officially named WZ in the 8080), added TODO.
  • hap provided 8085 changes:
    • Fixed cycle deduction on unconditional CALL / RET, it took about half too many cycles.
    • Added cycle tables and cleaned up source layout. This was done very carefully, it should be errorfree.
    • Removed HLT cycle eating (earlier, HLT after EI could theoretically fail).
    • Fixed parity flag on add/sub/cmp. Bug was caused by z80 overflow detection accidentally left in.
    • Renamed temp register XX to official name WZ.
    • Renamed flags from Z80 style S Z Y H X V N C to S Z X5 H X3 P V C and fixed X5 / V flags where accidentally broken due to flag names confusion.
  • Aaron Giles added rgbaint_shr operations to the rgbutils. rgbvmx needs to be updated. (Nobody is using them yet.)
  • Wilbert Pol added support TMS1000 family models TMS1000/1070/1100/1200/1270/1300. Added support for configuration of output PLA to the tms0980/tms1000 interface.
  • Roberto Lavarone implemented transparent mode access for some 6845 model sy6845.
  • Corrado Tomaselli verified clocks + Vsyncs on Downtown, Caliber 50 and Xmen (2-4 players).
  • Corrado Tomaselli changed to mono both Downtown and Caliber 50: these pcbs don't have a stereo connector.
  • Corrado Tomaselli verified and added correct xtals values for cps1 boards. Added correct xtal and divisor for OKI6295 taken from Forgotten Worlds schematics.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING