Release Date

MAME 0.71u1 was released on 8 July 2003.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • smf cleaned up and fixed filenames in Namco System 11 driver
  • Stefan Jokisch fixed MAME not looking in parent directory for hard drive images
  • David Haywood improved the Genesis Emulation a bit in preparation for MegaTech / MegaPlay, sound code based on MESS
  • Acho A. Tang improved the GI Joe driver
    • - added tilemap_get_transparency_data() for transparency cache manipulation
    • added preliminary K056832 tilemap<->linemap switching and tileline code
    • updated video settings, memory map and irq handler
    • added object blitter
    • completed K054157 to K056832 migration
    • added ground scroll emulation
    • fixed sprite and BG priority
    • improved shadows and layer alignment
  • Acho A. Tang improved Run and Gun, making it playable (single screen game only)
    • mem maps, device settings, component communications, I/O's, sound...etc.
    • general clean-up, clipping, alignment
    • missing sprites and priority
  • David Haywood added the missing rowselect effect to toaplan2 driver (bbakraid, batrider)


Game Support

New Games supported or promoted from GAME_NOT_WORKING status


New clones added