MAME 0.95u3

From MAMEDEV Wiki

Release Date

MAME 0.95u3 was released on 18 April 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Changes from Nathan Woods
    • fixed crashes in NES games with new 6502 code
    • updated some M6502 variants in accordance with my recent M6502 changes
    • merged in 8255 PPI mode 2 functionality
  • Changes from smf
    • increased MAX_INSTANCES in src\state.c
    • increased FLASH_CHIPS_MAX in src\machine\intelfsh.h
    • merged 8 bit & 16 bit intelflash nvram handler & passes the chip number as a parameter
    • cycle accurate emulation of ADC0831/ADC0832/ADC0834/ADC0838 serial analogue to digital converters
    • hooked up konamigx.c to use adc083x.c
    • commented out logerror's in timekpr.c
    • added rudimentary support in artwork.c for resizing after a visible area change
  • Changes from R. Belmont
    • Made gradius 3 vis region symmetrical
    • Added dx/dy settings to K052109, similar to those known to exist in the '156 and later chips
    • Fixed layer 2's X offset in gradius3
  • Aaron Giles rewrote the Williams driver:
    • rederived all addressing from schematics
    • cleaned up banking mechanisms
    • fixed sound CPU clock in later games
    • simplified blitter code significantly
    • added timing to the blitter (just a guess right now)
    • implemented clipping circuits correctly
    • simplified palette handling significantly
    • rewrote video system to use tilemaps for later games
  • Sonikos fixed DIP switches in ghoshunt/tutstomb.
  • wpcmame sped up reading of input ports.
  • Andrew Seed fixed cycle counts for several 68000 instructions.
  • Derrick Renaud updated tone sounds in Phoenix to use the discrete system.
  • Aaron Giles removed the fake hack ports from Battlezone and Vindicators Part II.
  • Sebastien Volpe cleaned up error.log messages in atarijsa.c and marineb.c, and while displaying sound chip info.
  • Sonikos fixed dipswitches in Pocket Gal Deluxe.
  • chaneman fixed dipswitches in Vs. Sky Kid.
  • Mamesick fixed clock speeds and refresh rate for crimfght.
  • Pierpaolo Prazzoli added samples to Kabuki-Z with a new redumped rom for cpu3 too and fixed the garbage colors at startup.
  • Tim Lindner fixed index addressing mode disassembly for HD6309.


Game Support

New Games added or promoted from GAME_NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING