Release Date

MAME 0.96u3 was released on 24 May 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Luca Elia added shadow effects to the SSV driver.
  • Aaron Giles simplified additive path in slapstic code. This should not impact any games that use it, but it is worth verifying.
  • Angelo Salese made improvements to The Couples driver: Improved the video hardware, added a preliminary PPI8255 + inputs interface, added a better workaround of the $b011 jump, and added sound. Now the game is somewhat playable, but there are still some problems in the game.
  • Brian Troha fixed DIP switches in several games:
    • Dream Soccer '94
    • Major Title
    • Seibu Cup Soccer
    • Caveman Ninja (World & US)
    • Spinal Breakers
    • Play Girl 2
    • Rohga
    • Shootout
  • Aaron Giles added 'find' command to the new debugger for performing memory searches.
  • Nathan Woods added better debugging support to the the MIPS and PPC cores.
  • R. Belmont hooked up the light gun properly in Golgo 13.
  • Tomasz Slanina fixed sprites, controls, colors, sound, many graphics problems in Panic Road, but still not working.
  • Aaron Giles fixed TMS34010 reverse blitters so they didn't perform extraneous source memory fetches.
  • Andrew Church changed the old debugger so it no longer forces the memory display to 16-bit words regardless of the size specified with the M command.
  • Bryan McPhail fixed OKI sample rate in Dark Seal/Crude Buster. Attempted to fix Vapor Trail dropped sound commands.
  • Nathan Woods changed trace and traceover commands so they can append to existing files by placing '>>' before the filename.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING