Release Date

MAME 0.97u3 was released on 26 June 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Nathan Woods added some sanity checking, and changed a printf() to logerror() to intelfsh.c.
  • Nathan Woods made the DRC PowerPC core compilable when HAS_PPC403 is 0.
  • Ville Linde improved the Sega Model 3 driver:
    • Fixed a bug in the MPC106 emulation -> Star Wars Trilogy and Sega Rally 2 work
  • Ville Linde improved the PowerPC cores:
    • Rewrote the interrupt handling in the interpreter core so it matches the DRC core
    • Fixed MCRXR instruction
    • Fixed some timebase problems, so LeMans 24 is now working.
  • Angelo Salese made improvements to the MACS driver:
    • Added some inputs to the MACS driver so that Yu-Jan works. Fixed the visible area in it.
    • Also added a quick kludge for get Yu-Ka to work (Note: it's disabled by default).
  • Corrado Tomaselli fixed the Oki frequency to match samples pitch on the pcb for Final Tetris.
  • Aaron Giles fixed a crash in the debugger when decoding instructions that were too long.
  • Luca Elia fixed a number of problems with Eagle Shot Golf, removing several hacks from the SSV driver along the way.
  • Tomasz Slanina decrypted tilemaps in Dark Mist and added info about missing proms.
  • Wilbert Pol fixed a minor bug in the TIA emulation, taken from the MESS code.
  • Bryan McPhail made a major video update to Taito F3 driver that amongst other things properly implements zoom & column scroll according to how the hardware does it, which not only fixes glitches in various games but allowed many hacks to be removed also. Sprite & tilemap clipping is also implemented, as is proper priority mixing and alpha-blending on the vram and pixel layers.
  • Aaron Giles fixed the exception handling and task switching in the V60 core.
  • Quench added preliminary sound support for Action Hollywood.
  • smf made improvements to the PSX CPU core:
    • correct behaviour for a branch in a delay slot.
    • added bios and syscall logging of all known functions & their parameters (writing to file descriptor 1 or putchar will output to the console)
    • fixed disassembly of gte instructions.
    • fixed dismips.mak
  • Ville Linde did another overhaul on the PPC603 counters (timebase should increment once every four core clock cycles and decrementer should decrement once every four bus cycles).
  • Brian Troha updated the Namco System 2 driver:
    • Added Final Lap road clut prom to all Final Lap sets
    • Made Final Lap 3 World the parent, new clone is finalp3j
    • Added Final Lap's road clut to Four Trax (marked as bad_dump)..
    • Changed SWS sound rom to match the other sets (sws92 & sws93)


Game Support

New games added or promoted from NOT_WORKING status


New clones added