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  • Emulating any system can be a daunting task, even to experienced software engineers. MAM Any driver in MAME typically consists of: ...
    3 KB (519 words) - 00:08, 15 July 2016
  • Not emulated: built-in printer, sound generator, any of the expansion cards. ...
    1 KB (225 words) - 22:21, 19 February 2023
  • ...iver and slowly lifting them with small movements from BOTH sides to avoid any pin bending. MaskROMs are of the same size as EPROMs, but without the windo Fifth thing is to find out if any PLD is on your PCB. To understand what a PLD is, please refer to this very ...
    8 KB (1,305 words) - 20:29, 10 July 2019
  • ....ZIP container is preferred with a unique filename to easily match up with any pull requests/source submissions. ...a volunteer project and we cannot guarantee that any new dump is added on any particular schedule, or at all. ...
    9 KB (1,588 words) - 10:23, 23 August 2023
  • ''' pumpit1 ''' - Flickers at start of any song without any feedback, abruptly throws steps with working playback, ends with silence an ...
    5 KB (799 words) - 07:14, 5 March 2024
  • ...chip. A game generating sounds out of an AY-3-8910 usually doesn't require any recording. ...ompare the files you dumped with already known files and check if there is any match. ...
    4 KB (764 words) - 18:34, 11 July 2019
  • ...e for the MAME core to treat them equally, and allows for a driver to plug any number of them together to create a working system. ...each device to define its own MDRV_ macro for declaring itself, along with any required configuration. Here is an example for the IDE controller: ...
    8 KB (1,230 words) - 03:25, 25 November 2014
  • ...r otherwise asking what is happening is not going to make emulation happen any faster, and may in fact hinder further progress. ...clean code that will correct the problem without breaking anything else on any of the hardware platforms that MAME runs on (which is often harder than you ...
    4 KB (750 words) - 21:47, 5 December 2014
  • ...code as the original or "parent" version of the game. To see if you have any "clones" type "MAME -listclones". To run a "cloned game" you simply need ...cks to be sure you have the right ROMs before emulation begins. If you see any error messages, your ROMs are not those tested to work properly with MAME. ...
    9 KB (1,495 words) - 20:43, 17 August 2019
  • MAME can utilize any of the following different types of “components” in a layout file: ** It can be any size; typically, bigger is better (assuming the original image was already ...
    10 KB (1,687 words) - 15:48, 7 October 2020
  • ...with your PCB to look for graphics, sound, or gameplay issues. If you find any issues, please report them to MAMETesters. ...
    2 KB (367 words) - 04:30, 25 November 2014
  • ...a final parameter that references the system-specific built-in layout, and any device or system can specify a built-in layout in its machine configuration ...second is that you can specify an orientation for screens and actually for any item. This allows rotation and flipping of items, and even works with vect ...
    6 KB (1,041 words) - 03:42, 8 October 2020
  • When asked for the source disk, press any key. When asked for the destination disk, PAUSE, and emulation). Unpause (and R to retry in case you get any error), and now the disk should be ...
    5 KB (906 words) - 01:31, 19 January 2017
  • ...the HLSL and GLSL features are deprecated and should not be the target of any new features unless those features also target the BGFX path. ...
    2 KB (359 words) - 03:56, 16 September 2017
  • ...uce the game hardware. In some cases, it may not be possible to do this on any system that exists today. # See if there are any background processes running. Sometimes other applications open at the sam ...
    7 KB (1,196 words) - 12:05, 22 September 2017
  • ...emoryReadAddress to initialize those variables, hopefully I haven't broken any while updating them. ...
    3 KB (461 words) - 04:02, 11 July 2016
  • A '''tile''' is a single rectangular element within a tilemap. Tiles may be any size, but all tiles in a tilemap must be the same size as each other. ...sparency using the layer mechanism. When drawing any of the three layers, any pixel mapped to a different layer is rendered transparent. There's also a ...
    18 KB (3,031 words) - 14:20, 14 November 2014
  • ...h page is 4096 (or 2**12) bytes long. This implies that the low 12 bits of any address are the offset within a page, while the upper 20 bits specify which As with any caching mechanism, you have to be careful to keep it in sync with the real ...
    7 KB (1,246 words) - 03:30, 25 November 2014
  • * [[ANY]] ...updated the ui: added barebone menu for device-specific options. Click on any slot device option to see whether it is currently mounted or not, and which ...
    10 KB (1,550 words) - 11:02, 28 January 2015
  • '''reference_pointer''' is any value you want that you can fit into a pointer (beware of 32/64 bit issues ...
    3 KB (590 words) - 03:25, 25 November 2014
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