MAME 0.102u4

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Release Date

MAME 0.102u4 was released on 15 December 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Mamesick corrected some YM2151 frequencies in the dooyong.c driver.
  • Mariusz Wojcieszek made a major update to the STV driver:
    • sh2: introduced cpu_readop16() for opcode fetching
    • stv: added idle skip to various games
    • stv: optimized master/slave sh2 syncing
    • vdp1: fixed sprite transparency for RGB sprites
    • vdp2: added linescroll
    • vdp2: added 16x16 15bit tiles (fixes missing gfx in znpwfv)
    • vdp2: optimized tilemap scrolling, bitmaps and framebuffer drawing
    • vdp2: fixed page and map calculation
    • dsp: fixed some bugs making vfremix run up to the end of second match
  • Nicola Salmoria fixed sprite-tilemap collision detection in Taito SJ driver when the screen is flipped.
  • Rob Bohms fixed some logical errors in sprite handling and palette reads, DMA timing, and one invalid opcode in the NES drivers.
  • William Krick cleaned up and standardized usage of M_PI constants in the code.
  • Ville Linde added external ram read and write handlers and data read port to YMZ280B.
  • Nicola Salmoria fixed a bug in Chack'n Pop that was introduced in the recent memory system changes.
  • smf fixed a branch target address disassembly in the PSX disassembler.
  • Aaron Giles made more Voodoo updates:
    • fixed bug that trashed fbzMode when the fogMode was changed
    • added preliminary Voodoo 2 support; Gauntlet Legends works again
    • changed float-to-int conversion to be done manually


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING