MAME 0.103u4: Difference between revisions

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'''New games marked as GAME_NOT_WORKING'''
'''New games marked as GAME_NOT_WORKING'''
* [http://www.mameworld.net/maws/romset/galaxia Galaxia]
* [http://www.mameworld.net/maws/romset/galaxia Galaxia]
[[Category:Releases 2006]]

Latest revision as of 11:54, 3 May 2007

Release Date

MAME 0.103u4 was released on 26 January 2006.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Nathan Woods updated the Intel i386/i486/Pentium cores:
    • Fixed A20 mask implementation
    • Added A20 mask to debugger translate callback
    • Implemented Pentium opcode CMPXCHG8B
    • Fixed XADD, and added support for the 8 and 16 bit variants
  • Nathan Woods changed the debug view property code to pass property values as unions rather than void pointers, in order to appease compilers that whine about strict aliasing.
  • Nathan Woods fixed a resource allocation issue with bitmaps in the Windows code and MESS.
  • Atari Ace removed a number of unnecessary video_stop and machine_stop routines.
  • Corrado Tomaselli fixed inputs on Ninja Spirit and the Sega System 16b driver to match the JAMMA button ordering.
  • Pierpaolo Prazzoli fixed the Hyperstone core:
    • Removed nested delays
    • Don't allow software opcodes to be executed in a delay slot
  • Derrick Renaud added/changed the following discrete modules:
    • DISCRETE_WAVELOG - easy way to log discrete nodes as a .wav file to compare against scope waveforms.
    • DISCRETE_OUTPUT - added a final gain parameter to get it to 16 bit wav level. (The old VOL setting was disabled after the last sound re-write.)
  • David Haywood fixed graphics banking in 8751-based Altered Beast sets.
  • Aaron Giles added stream_set_sample_rate() call, and converted the TMS5110, TMS5220, ES5505/6, BSMT2000, AY8910, POKEY, TIA, Sega PCM/Multi-PCM, SN76496, OKIM6295, and YMZ280B sound cores to output at their native sample rates, allowing the core sound system to perform over/re-sampling to the output rate.
  • Aaron Giles moved CHD file access routines to fileio.c.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING