MAME 0.110u1

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Revision as of 08:16, 25 April 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.110u1 was released on 9 November 2006.

Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • ShimaPong made numerous improvements to the cheat engine:
    • Operation
      • Mounted copy prevous value.
      • Defined link extension bit in type field.
      • Improved one shot operation when restore previous value is available.
    • Menu
      • Major update for classic search menu.
      • Arranged the cheat general menu a bit.
      • Improved item display for selection type code on the code edit screen.
      • Added entry index parameter to EditCheatMenu().
    • Watchpoint
      • Added watchpoint for ROM region.
      • Improved adding watch from cheat list.
    • Activation key
      • Added save activation key.
      • Added 2nd activation key.
      • Added show activation key message option.
    • Others
      • Refined command code format.
  • Ville Linde added support for a Fixed Interval Timer to the PPC403 core.
  • Andrew Gardner updated Polygonet Commanders:
    • Added more accurate host interface to dsp56k core
    • Removed a bunch of hacks in plygonet.c
  • Aaron Giles added a new field Machine->basename which is used to describe the path used for various file accesses. This is a helper for MESS, and should not have any user-visible changes. The file accesses affected are: configuration (cfg) files, snapshots, debugger comments, NVRAM, and memory cards.
  • Aaron Giles changed naming of screenshots. They are now created in separate folders per game, with numeric names 0000.png, 0001.png, etc.
  • Aaron Giles changed the artwork layout loading to load either gamename/gamename.lay or gamename/default.lay. The latter is preferred, and allows for easier reuse of layouts between games.
  • Aaron Giles fixed max instruction bytes for 68020+ CPUs to avoid assertion in new disassembler.
  • Aaron Giles added flip screen offsets needed with new video parameters in the pacman.c driver.


Game Support

New games added or promoted from NOT_WORKING status