MAME 0.111u5

From MAMEDEV Wiki
Revision as of 21:46, 4 May 2007 by Georg (talk | contribs) (link mathias consistently)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Release Date

MAME 0.111u5 was released on 25 January 2007.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Nathan Woods fixed a 6502 register naming bug, and fixed a size bug in the SC61860 disassembler.
  • Mr. Do added built-in overlay layout for Crash.
  • Buddabing added save state support to Gyruss.
  • Nathan Woods fixed missing sound interfaces from the MESS sound core merge.
  • Atari Ace fixed several duplicated global variable names, removed unreferenced items from header files, and added header files for several drivers.
  • Nathan Woods changed debug console code to use auto_malloc and to detect attempts at registering callbacks after initialization time.
  • R. Belmont fixed kof2003 bootleg code to work on big-endian systems.
  • Nathan Woods centralized some common Windows utility routines in new module winutil.c.
  • smf Cleaned up a few drivers to use input_port_dword_*_r.
  • James Wallace cleaned up memory maps in the MPU4 and BFM drivers. Redesigned the MPU4 code so that the DRIVER_INIT only needs to take an address in the ROM for the lookup table for CHR generation to be done.
  • Atari Ace updated built-in expat code to version 2.0.
  • Mathias Rosenhauer Added state saving to mhavoc. Also fixed sparkling vectors so slowdowns and vector list overflows can be expected. It looks much nicer, though.
  • Nicola Salmoria removed XORs from almost all CPS2 games in place of proper emulation of the encryption.
  • Nathan Woods added an assertion to prevent usage of pia_set_input_b() when input reading callbacks are specified.
  • Canim Fixed flip screen switch and changed COIN3 to SERVICE1 in the contra.c driver.
  • stephh cleand up and fixed DIP switches and inputs for the nmg5 driver.
  • Aaron Giles rewrote Z80 interrupt handling to avoid a bad bug in the post-EI interrupt signalling.
  • Brian Troha added documentation to the esd16, afega, cave, unico, vamphalf, and yunsun16 drivers.
  • Aaron Giles changed behavior in chdman so that a 0 sector size means the default.
  • Nathan Woods updated several video drivers (amiga, n64, ppu2c0x, psx, stvvdp2, tia, v9938) to use the new BITMAP_ADDR* macros instead of using the line[] array.
  • Zsolt Vasvari added some additional Midway 8080 B&W driver fixes:
    • added PORT_CONDITION where needed
    • added PORT_CONFNAME entries to the 3 baseball games and Space Invaders
    • save state support for all games
    • fixed typo and a bug with the Sea Wolf lamps
  • Lord Nightmare fixed a minor problem with sound clipping in the s14001a.
  • Lord Nightmare fixed PRNG noise in the TMS5110/5220 code and added signal wrapping to match the patent.
  • Aaron Giles and Atari Ace cleaned up usage of auto_bitmap_alloc() now that it is guaranteed not to fail.
  • Aaron Giles added sound effects emulation to the Berzerk driver.
  • Aaron Giles fixed font aspect ratio on non-1:1 resolutions.
  • Aaron Giles added mechanism to cache a binary format of BDF fonts for improved loading speed. Also added a bit of progress when loading huge BDF fonts so that you know what's happening.
  • Aaron Giles removed gross TMS9928a configuration in place of more standard techniques. Updates the Cliffhanger and sg1000a drivers accordingly.
  • Aaron Giles added support for the custom Badlands commands to the LD-V1000 emulation.


Game Support

New games supported or promoted from NOT_WORKING status


New clones supported or promoted from GAME_NOT_WORKING status


New games marked as GAME_NOT_WORKING