MAME 0.114u1

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Revision as of 12:16, 3 May 2007 by Georg (talk | contribs) (formatting, +category)

Release Date

MAME 0.114u1 was released on 12 April 2007.


Contributors

The known contributors for this version are, in alphabetical order:


Significant Contributions

Nicola Salmoria added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious.

Curt Coder fixed the XABR opcode in the COp420 core, added LBI skip for extended opcodes, and fixed the CPU name in save states. Added GAME_SUPPORTS_SAVE flag to the Cidelsa games. Draco still has no sound though. He also fixed a crash in playch10 driver when run standalone.

Ville Linde added a skeleton driver for Konami Viper system. He also got the Hang Pilot driver working. The analog controls are still missing, however, so it's still marked as non-working. He also improved the NWK-TR driver to get Thrill Drive mostly working.

Someone added a skeleton driver for Dreamcast-based systems.

R. Belmont added a very preliminary SH4 CPU core.

Justin Szczap added DIP locations to the mario, mrdo, sheriff, and spacefb drivers.

Firewave added a debug attribute to the XML output.

Couriersud fixed crash with multithreaded rendering and the graphics viewer.

Nathan Woods Fixed bug that caused video glitches when frameskipping due to using out of sync textures.

Aaron Giles updated video timing in the Sega System 16, Hang On, Out Run, and X-Board games according to measurements from the boards. He also substantially changed the TMS340x0 interfaces to allow the CPU emulator to directly manage the video screen. Glitches in several games are now fixed as a result (for example the flashing screens in NBA Jam are now gone at last). Fixed internal timer counting in the TMS32025 core. This makes the music in Cool Pool and 9 Ball Shootout bearable.


Game Support

Games added or promoted from GAME_NOT_WORKING status

Clones added