MAME 0.114u3

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Revision as of 07:31, 27 April 2007 by Georg (talk | contribs) (Initial version, MAWS links based on set names.)
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Release Date

MAME 0.114u3 was released on 26 April 2007.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Curt Coder made additional CDP1802 updates, taken from MESS.
  • Ville Linde made the PowerPC dynarec options runtime configurable.
  • couriersud added save state support to the hatris/pipedrm driver.
  • Tormod Tjaberg corrected the Moustache Boy main cpu interrupt rate, main cpu clock freq, and screen refresh rate according to measurements on a real PCB.
  • Brian Troha separated the DECO and Mitchell games in the simpl156 driver and added more extensive documentation.
  • Ville Linde fixed the analog controls in Solar Assault.
  • Nathan Woods Changed the options code so that ranges are specified on the option_entry structure, and enforced when option values are changed.
  • Ville Linde further improved the ROZ layer emulation in the K001604.
  • Ville Linde updated the Konami ZR107 driver:
    • Fixed sound hardware check in Winding Heat
    • Changed to use the correct tilemap chip type
    • Hooked up analog controls
    • Fixed texture rom loading and texture decoding
    • Improved the 2D tilemaps
  • Nathan Woods introduced a mame_options_exit() call to complement mame_options_init().
  • Nathan Woods added a mame_fopen_options() call, similar to mame_fopen() but with the ability to specify a core_options object to use.
  • Lord Nightmare improved the noise emulation in the SN76496 emulator. Added several variants which differ based on the noise generator and other parameters.
  • Zsolt Vasvari changed all plot_pixel and read_pixel calls to BITMAP_ADDRXX macros. Removed the now-obsolete functions.
  • Aaron Giles added support for aliasing sound types. This allows minor variants in sound cores to share the same fundamental "type" so that the same sndti_* functions can be used regardless of the subtype.
  • Aaron Giles changed the location of save state files. Now they are placed in the <savestate>/<gamename> directory. Auto-generated save state files have the name "auto.sta". All other save state files are named <slot>.sta.


Game Support

New games supported or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING