MAME 0.116u3

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Revision as of 09:39, 1 July 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.116u3 was released on 28 June 2007.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • R. Belmont fixed warnings generated by newer gcc compilers.
  • Zsolt Vasvari made general driver cleanups:
    • changed some more global ‘Machine’ to local ‘machine’
    • standardized on the function name ‘draw_sprites’
    • removed some antiquated boilerplate comments
  • Zsolt Vasvari updated the FM emulator to use mame_time instead of double. Removed old neogeo hack from FM code as it appears to no longer be necessary.
  • Zsolt Vasvari updated all sound cores to use mame_time instead of double.
  • robiza populated several more Irem CPU opcodes for gussun.
  • R. Belmont fixed the CPS3 code to work on big-endian systems.
  • Atari Ace fixed code_to_token() to prevent potential buffer overflows.
  • Atari Ace fixed crashes in non-working drivers dynablsb and driveyes.
  • Zsolt Vasvari changed all CPU cores’ internal timers to the mame_timer* functions as well as the remaining couple of core files that still used timer_alloc(). After this, none of the emu/* files have any old style timing code left.
  • David Haywood made various CPS3 updates as documented on his blog.
  • couriersud created a new resistor network interface for computing palettes from color PROMs and component values on the PCB. Fixed several issues with the previous implementation.
  • couriersud made a Donkey Kong driver update:
    • added sprite ram bank switching from schematics
    • combined memory maps
    • first attempts on decoding m58815
    • radarsc1 driver for radarscope trs01 hardware
    • all drivers use VIDEO_RAW now
    • fixed cocktail issues
    • combined io and sound memory maps
    • implemented background handling (disable prom /CS line) in all dkong drivers
  • couriersud extended the flt_rc filter to support highpass filtering. Fixed the lowpass filter to actually do a lowpass filter. Hooked up the filter to King & Balloon and updated several other drivers to the new interface.
  • Christophe Jaillet added support in the main makefile for profiling. Set PROFILE=1 to turn this on.
  • Aaron Giles temporarily reverted the input code back to MAME 0.116 baseline pending deeper analysis and upcoming core changes to simplify the OSD layer for input management.
  • Aaron Giles changed a number of stderr fprintf's in the Windows OSD code to mame_printf_error and mame_printf_warning calls, as appropriate.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING