MAME 0.117

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Revision as of 10:27, 30 July 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.117 was released on 10 July 2007.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • R. Belmont added save state support to the bzone.c games.
  • Nathan Woods fixed some bugs involving empty or null ROM regions.
  • Atari Ace fixed a potential crash in the speglsht driver.
  • Wilbert Pol changed the 6532riot code to split r6532_init into r6532_init and r6532_reset.
  • R. Belmont fixed the CPS3 code to be big-endian friendly.
  • David Haywood added alpha blending effects to the CPS3 driver and improved sprite positioning.
  • David Haywood moved the "Pandora" sprite chip implementation to its own file. Updated Snow Bros, Air Buster, DJ Boy and Heavy Unit to use ths new generic implementation.
  • Pete Rittwage reverted a patch to the 6526CIA as it was causing issues with the Amiga/Arcadia emulation.
  • robiza deduced a few more opcodes for gussun. The game now boots and you can coin up.
  • Zsolt Vasvari fixed a regression in the vmetal and tatsumi drivers.
  • neoforma cleaned up the tiny MAME target.
  • Aaron Giles improved the accuracy of mame_timer_scale_up.
  • Aaron Giles rotated the mame_rand() results by 16 bits to reduce periodicity of the resuls.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING