MAME 0.120u1

From MAMEDEV Wiki
Revision as of 10:57, 31 October 2007 by Georg (talk | contribs) (Initial version.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Release Date

MAME 0.120u1 was released on 24 October 2007.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • stephh documented information about the various Cannonball sets.
  • Pierpaolo Prazzoli hooked up the roz layer, fg layer and sprites to f1gpb. Still missing some video offsets, oki banking and sprites priority.
  • stephh contributed updates for the dominob.c driver:
    • fixed dip switches
    • fixed inputs
    • added a couple of notes
  • Jim Stolis updated the peplus driver and related components:
    • added internal layouts for the games
    • fixed several i8051 issues:
      • Fixed a bug with some opcodes having the wrong cycle counts
      • Fixed a bug where determining the proper timer mode
      • Fixed a bug where determining the proper serial transmit mode
      • Added support for split timer mode
  • couriersud and Aaron Giles improved the multiprocessor Voodoo performance by reducing contention during rendering. Extended the system to allow for more overlap between rendering and emulation.
  • R. Belmont fixed a crash in the input system when you configure joypads and then unplug them and press Esc on the system info screen.
  • Atari Ace defined strict types for CPU and sound chips. Removed unnecessary cpu_ prefix from several structure members.
  • Wilbert Pol fixed the m4510 cpu core from not updating the instruction cycle counter.
  • Wilbert Pol fixed memory accesses for m6509 the instructions 91 and b1.
  • couriersud and Vas Crabb changed osdcore.h to include osinline.h and allow for external inline definitions of synchronization primitives. Also added a new work queue hint WORK_QUEUE_FLAG_HIGH_FREQ which indicates that we should spin aggressively waiting for new items.
  • R. Belmont fixed a corner case in the SCSP involving timers which are polled with their IRQ enable shut off.
  • Phil Stroffolino contributed a Namco System 21 update:
    • namconb1 sprites no longer broken
    • fixed missing 3d gfx in Cybersled
    • gradient colors in starblade
    • more accurate depth cueing
    • fixed crash in 2nd stage of Starblade
    • fixed lockups in Air Combat and Solvalou
    • fixes to sprite priority (see Solvalou mountain range)
    • hooked up translucency (palette shift) effect
  • Aaron Giles changed Model 2 rendering to use pre-clipped Z values for sorting.
  • Aaron Giles properly identified bill inputs in Midway Y-unit driver games.
  • Aaron Giles added more instrumentation and added some extra paranoia to the winwork code.
  • Aaron Giles fixed some incorrect code in the ADSP2100 external flag handling.
  • Aaron Giles created a new module polynew.c which combines triangle setup, rasterization, and Voodoo-like multiprocessor support. Converted Gaelco3D, Midway V-Unit, Namco System 22, and Voodoo drivers over to the new system.
  • Aaron Giles added a threadid parameter to work item callbacks. This allows for keeping per-thread information by the callbacks.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING