MAME 0.36b16

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Revision as of 13:30, 14 May 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.36b16 was released on 4 February 2000.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Vernon C. Brooks fixed shadow/highlight in the Namco System 1 games (check Dangerous Seed's title screen!).
  • Mathias Rosenhauer added vector intensity control to the On Screen Display (for vector games).
  • Andrea Mazzoleni unified the keyboard and joystick interfaces, now they are all assigned in the "Input" menu and you can mix them at will.
  • Bernd Wiebelt added MMX optimized video blitting functions to the DOS version.
  • The transition to the GAME() macro is complete. struct GameDriver must no longer be used. Alro removed the old ROM_REGION() and ROM_REGION_DISPOSE() macros, and renamed ROM_REGIONX() to ROM_REGION().
  • The functionality of osd_skip_this_frame() is now more strictly defined (see osdepend.h). Ports not complying with that must be updated, otherwise problems with certain drivers might arise.
  • Aaron Giles changed the sources so that mixer.c now does all sound mixing, generating one single sample stream, played using the new osd_XXX_audio_stream() functions. All other OS dependant sample functions (osd_play_sample() etc.) have been removed. This should standardize the sound output across ports, and allow porters to write much cleaner sound code.
  • Removed some obsolete fields from struct GameOptions.


Game Support

New Games added or promoted from GAME_NOT_WORKING status


New clones added