MAME 0.96u4

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Revision as of 08:15, 30 April 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.96u4 was released on 30 May 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Aaron Giles added 4 different crosshair styles to differentiate different players' crosshairs.
  • Aaron Giles rewrote vidhrdw/wecleman.c to make the code more readable.
  • Aaron Giles fixed game reset in galaxian due to running out of timers.
  • Aaron Giles added thrash protection emulation to the NVRAM in coolpool.c.
  • Aaron Giles improved Windows-specific memory debugging to track file/line numbers for allocations. This required a couple of changes to the core makefile.
  • Aaron Giles fixed the remaining memory leaks in the new debugger code, and one in the artwork system.
  • Aaron Giles cleaned up several video drivers that were using non-auto memory allocation functions for bitmaps and memory.
  • Aaron Giles rewrote the RF5C68 sound emulator from the specs, improving sound in the System 18 games.
  • Firewave replaced some logerror()/exit(), printf()/exit() and fprintf()/exit() combinations against an osd_die() call.
  • Nathan Woods added logerror and memdump commands to the new debugger.
  • Nathan Woods implemented the SMI input line in the PowerPC core, and added a placeholder for the TLBISYNC input line (doesn't do anything yet). Also implemented the TBU special variable on the 603.


Game Support

New games added or promoted from NOT_WORKING status