SNK: Difference between revisions

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* '''Diamond Derby''' - (electrocoin on snk hardware) - No real reason.  Could be worked on.


  * ''' Hyper NeoGeo 64'''
  (Soon to have its own page)
  [Samurai Shodown 64 2] - Doesn't set palette, locks up in attract mode, COULD be a bad dump. 
  [Roads Edge / Round Trip] - Doesn't pass network test, probably needs different IO emulated too. 
  [Fatal Fury Wild Ambition] - mostly playable, missing some 3d, missing 2d features etc. 
  [Buriki One] - makes conflicting use of the HNG64 video hardware. 
  [General] - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )

Latest revision as of 14:20, 11 July 2016

  • Diamond Derby - (electrocoin on snk hardware) - No real reason. Could be worked on.
 *  Hyper NeoGeo 64
 (Soon to have its own page)
 [Samurai Shodown 64 2] - Doesn't set palette, locks up in attract mode, COULD be a bad dump.  
 [Roads Edge / Round Trip] - Doesn't pass network test, probably needs different IO emulated too.  
 [Fatal Fury Wild Ambition] - mostly playable, missing some 3d, missing 2d features etc.  
 [Buriki One] - makes conflicting use of the HNG64 video hardware.  
 [General] - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )