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From MAMEDEV Wiki
- ...as an additional shoulder button used to enable or disable vertical screen zoom in FM Towns Marty software. ...10 KB (1,665 words) - 22:05, 19 February 2023
- * [[OopsWare]] improved the linear zoom effect resolution to address gaps in CPS3 rendering. ...11 KB (1,660 words) - 08:09, 25 January 2008
- * [[Joshua Chang]] fixed sfiii3's title animation and the linear zoom effect that OopsWare didn't improve properly since 0.122u7. ...11 KB (1,662 words) - 06:22, 29 August 2008
- ...Enforce, Elevator Action, Chuka Taisen, The New Zealand Story, Buck Rogers Zoom 909, Head On, Victorious Nine, Youma Ninpou Chou, Pairs, Woodpecker, Slap F ...12 KB (1,850 words) - 06:01, 29 August 2008
- ** Features hardware support for panning and zooming (zoom is not supported under System 7 or later). ...figure screen resolution and refresh rate, virtual desktop resolution, and zoom controls. Version 3 and later cannot be used to configure this card – use ...24 KB (3,934 words) - 15:44, 13 December 2023
- ** added a note about what needs fixing for the sengekis sprite zoom (shrink flag we're not handling) ...16 KB (2,365 words) - 12:17, 13 June 2008
- ...of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect. ...map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but no ...90 KB (14,524 words) - 05:51, 30 April 2024
- ** Implemented sprite zoom limit for 315-5124/315-5313. ...27 KB (3,875 words) - 14:17, 26 July 2018
- ** fixed curvature zoom to fit the screen size in any aspect ratio. ...18 KB (2,597 words) - 09:38, 7 July 2016
- ** Refactored line drawing, with support for zoom up to *16, and better wrapping. ** Added support for all sixteen horizontal zoom levels supported by the hardware instead of just 5 (used in Misty and Rayxa ...76 KB (11,071 words) - 12:08, 2 February 2018
- Zoom sound DSP emulation isn't complete. Zoom sound DSP emulation isn't complete. ...112 KB (17,789 words) - 06:06, 6 May 2024
- ...preliminary snippet for sound banking in Urashima Mahjong/Mahjong Channel Zoom In/Mahjong Daireikai. ...27 KB (3,907 words) - 07:48, 26 July 2018
- ** Fixed off-by-one bug in 315-5124/315-5313 sprite zoom limit. ...63 KB (9,127 words) - 07:02, 24 September 2018
- ** Added support vertical zoom greater than x2 (fixes Evolution). ...47 KB (6,810 words) - 10:01, 31 August 2017
- ** Fixed zoom points for 32x32 sprites. ...54 KB (7,869 words) - 15:18, 1 December 2017
- * [[hap]] added Zoom ZSG2 sound, used in taitogn and fx1b. DSP isn't hooked up yet, so it will s ...63 KB (9,710 words) - 13:01, 21 May 2014