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	<updated>2026-04-28T10:25:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Andreas_N%27s_To-Do_List&amp;diff=4600</id>
		<title>Andreas N&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Andreas_N%27s_To-Do_List&amp;diff=4600"/>
		<updated>2015-07-21T09:14:17Z</updated>

		<summary type="html">&lt;p&gt;Andreasnaive: /* Driver(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encryption Points of Interest ==&lt;br /&gt;
== Driver(s) ==&lt;br /&gt;
&lt;br /&gt;
Review of Funworld&#039;s encryptions.&lt;br /&gt;
&lt;br /&gt;
Namco System 10. At least to document what is known from previous attempts.&lt;br /&gt;
&lt;br /&gt;
== Game Specific ==&lt;br /&gt;
&lt;br /&gt;
kram3 (qix.c)&lt;/div&gt;</summary>
		<author><name>Andreasnaive</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Andreas_N%27s_To-Do_List&amp;diff=4513</id>
		<title>Andreas N&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Andreas_N%27s_To-Do_List&amp;diff=4513"/>
		<updated>2014-12-10T12:19:47Z</updated>

		<summary type="html">&lt;p&gt;Andreasnaive: /* Driver(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encryption Points of Interest ==&lt;br /&gt;
== Driver(s) ==&lt;br /&gt;
&lt;br /&gt;
Research STV&#039;s use of Naomi-M2 encryption.&lt;br /&gt;
&lt;br /&gt;
Review of Funworld&#039;s encryptions.&lt;br /&gt;
&lt;br /&gt;
Namco System 10. At least to document what is known from previous attempts.&lt;br /&gt;
&lt;br /&gt;
== Game Specific ==&lt;br /&gt;
&lt;br /&gt;
kram3 (qix.c)&lt;/div&gt;</summary>
		<author><name>Andreasnaive</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Andreas_N%27s_To-Do_List&amp;diff=4337</id>
		<title>Andreas N&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Andreas_N%27s_To-Do_List&amp;diff=4337"/>
		<updated>2014-11-17T08:29:56Z</updated>

		<summary type="html">&lt;p&gt;Andreasnaive: /* Driver(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encryption Points of Interest ==&lt;br /&gt;
== Driver(s) ==&lt;br /&gt;
&lt;br /&gt;
Research STV&#039;s use of Naomi-M2 encryption.&lt;br /&gt;
&lt;br /&gt;
Comparisons between CPS-2 and Naomi M2 - checking the possibility that they consist of equal S-Boxes (which is known to be at least partially true).&lt;br /&gt;
&lt;br /&gt;
Review of Funworld&#039;s encryptions.&lt;br /&gt;
&lt;br /&gt;
Namco System 10. At least to document what is known from previous attempts.&lt;br /&gt;
&lt;br /&gt;
== Game Specific ==&lt;br /&gt;
&lt;br /&gt;
kram3 (qix.c)&lt;/div&gt;</summary>
		<author><name>Andreasnaive</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MUP&amp;diff=4327</id>
		<title>MUP</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MUP&amp;diff=4327"/>
		<updated>2014-11-11T22:33:43Z</updated>

		<summary type="html">&lt;p&gt;Andreasnaive: /* qix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_UNEMULATED_PROTECTION flag (but still working) by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; sbasebal &#039;&#039;&#039; - MCU simulation is incomplete. See driver for notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sstingry &#039;&#039;&#039; - Super Stingray MCU irq controls timer speed, needs the MCU to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarig42.c.html atarig42] ==&lt;br /&gt;
&#039;&#039;&#039; roadriot, roadrioto&#039;&#039;&#039; - ASIC65 for Road Riot not quite perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigt.c.html atarigt] ==&lt;br /&gt;
&#039;&#039;&#039; primrage, primrage20 &#039;&#039;&#039; - Are pretty close, but not quite perfect. There are some sprite offsetting issues still and I&#039;m not 100% sure the gameplay is all there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tmek and clones &#039;&#039;&#039; - Are interesting. We have a prototype version that plays well, but has no matching sound ROMs so you don&#039;t get sound. Then we have a non-prototype version that doesn&#039;t play correctly, but has fine sound. In theory, it might be possible to see the decrypted data in the prototype version and understand the process, but not much work has happened here.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cdi.c.html cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.  Decapping would help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizrd12, quizrd17, quizrd22 &#039;&#039;&#039; - The protection has been beaten, but a decap of the MCU would permit real protection emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; quizmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quiz365, quiz365t &#039;&#039;&#039; - Needs better simulation of the protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; birdtry &#039;&#039;&#039; - Better simulation / dump of the i8751 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flstory.c.html flstory] ==&lt;br /&gt;
&#039;&#039;&#039; onna34ra, onna34ro, rumba &#039;&#039;&#039; - Better simulation / dump of the M68705 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; mongolnw, soccernw &#039;&#039;&#039; - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; ninjemak and clones &#039;&#039;&#039; - Likely missing MCU emulation/simulation for displaying text layer for Ninja Emaki. There is no text displayed when you enter Service Mode when there should be.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goindol.c.html goindol] ==&lt;br /&gt;
&#039;&#039;&#039; goindol, goindolk, goindolu &#039;&#039;&#039; - Currently protection is simulated with rom patches.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs017.c.html igs017] ==&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; - Protection is worked around, needs simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; salmndr2, salamndr2a &#039;&#039;&#039; - ESC protection emulation incomplete (ships in attract mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike, winspikej &#039;&#039;&#039; - Incomplete simulation of the protection provided by a Xilinx FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; couple, couplei, couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mil4000.c.html mil4000] ==&lt;br /&gt;
&#039;&#039;&#039; chewheel &#039;&#039;&#039; - MCU is only partially simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/msisaac.c.html msisaac] ==&lt;br /&gt;
&#039;&#039;&#039; msisaac &#039;&#039;&#039; - Missing M68705 MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv2, ncv2j &#039;&#039;&#039; - MCU emulation is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; - MCU simulation *might* be wrong/incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; alibaba, alibabab &#039;&#039;&#039; - Mistery items in Ali Baba don&#039;t work correctly because of protection.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw3 and clones &#039;&#039;&#039; - DMA protection device non completely emulated (DMA mode transfering 68k code to RAM is not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov, kov115, kov100, kovplus, kovplusa, kovsgqyz, kovsgqyza, kovsgqyzb &#039;&#039;&#039; - Arm is simulated, rom can be extracted and emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds, olds100, olds100a &#039;&#039;&#039; - Somewhat playable, but protection simulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
==[http://mamedev.org/source/src/mame/drivers/qix.c.html qix]==&lt;br /&gt;
&#039;&#039;&#039; kram3 &#039;&#039;&#039; - Incompletely understood encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16a.c.html segas16a] ==&lt;br /&gt;
&#039;&#039;&#039; dumpmtmt, quartet, quarteta &#039;&#039;&#039; - i8751 MCU dumps needed: the MCUs clearly do more than what&#039;s simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - A protection check at boot is patched out instead of emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam, pettanp &#039;&#039;&#039; - Protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Protection is mostly worked around and game is quite playable, but there are still some remaining problems.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/targeth.c.html targeth] ==&lt;br /&gt;
&#039;&#039;&#039; targeth, targetha &#039;&#039;&#039; - Needs DS5002FP MCU with external battery ram (32k).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat, glfgreatj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;/div&gt;</summary>
		<author><name>Andreasnaive</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4326</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4326"/>
		<updated>2014-11-11T14:34:20Z</updated>

		<summary type="html">&lt;p&gt;Andreasnaive: /* segas24 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/1942.c.html 1942] ==&lt;br /&gt;
&#039;&#039;&#039; 1942p &#039;&#039;&#039; - Prototype (?) on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/20pacgal.c.html 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/24cdjuke.c.html 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/3do.c.html 3do] ==&lt;br /&gt;
Driver moved from MESS to MAME, since there were arcade games based on the 3DO. Emulation is stil preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/4enlinea.c.html 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/4roses.c.html 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. The real title of the game is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat, doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, twrshaft &#039;&#039;&#039; - Incomplete N64 hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alien.c.html alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/amaticmg.c.html amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/amusco.c.html amusco] ==&lt;br /&gt;
Needs i8259 and irqs emulation, understanding of how videoram works (tied to port $70?) and inputs aren&#039;t worked out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/arachnid.c.html arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/arcadia.c.html arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aristmk4.c.html aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aristmk5.c.html aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aristmk6.c.html aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kozure &#039;&#039;&#039; - Time over doesn&#039;t kill the player. BTANB?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigfghtr, skyrobo &#039;&#039;&#039; - MCU needs decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/artmagic.c.html artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocorp.c.html astrocorp] ==&lt;br /&gt;
&#039;&#039;&#039; westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atlantis.c.html atlantis] ==&lt;br /&gt;
Preliminary driver. VR4310 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atvtrack.c.html atvtrack] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/avt.c.html avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/badlands.c.html badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bartop52.c.html bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfmsys85.c.html bfmsys85] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc1.c.html bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc4.c.html bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bingoc.c.html bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bingor.c.html bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blackt96.c.html blackt96] ==&lt;br /&gt;
The timer doesn&#039;t work (PIC?, RAM Mirror?).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blitz.c.html blitz] ==&lt;br /&gt;
There is an undumped 68705 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blitz68k.c.html blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bntyhunt.c.html bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/btime.c.html btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; boblbobl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokio, tokioo, tokiou &#039;&#039;&#039; - Protection MCUs need decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buster.c.html buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cabaret.c.html cabaret] ==&lt;br /&gt;
Not fully playable beacuse of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/calchase.c.html calchase] ==&lt;br /&gt;
Game is almost working.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/calomega.c.html calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cb2001.c.html cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cchance.c.html cchance] ==&lt;br /&gt;
Imperfect hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cclimber.c.html cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Botleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cd32.c.html cd32] ==&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Inputs don&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cdi.c.html cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.  Decapping would help.&lt;br /&gt;
&#039;&#039;&#039; quizard, quizrr40, quizrr41, quizrr42 &#039;&#039; - The protection hasn&#039;t been completely beaten yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/centiped.c.html centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cesclass.c.html cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champbb2a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champbb2j &#039;&#039;&#039; - Slightly different hardware?&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chihiro.c.html chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cmmb.c.html cmmb] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cninja.c.html cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cobra.c.html cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpcoin &#039;&#039;&#039; - Different IO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmvga.c.html coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cops.c.html cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; 3wondersb, dinohunt &#039;&#039;&#039; - Bootlegs that run on different hardware, which needs to be correctly implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf,  sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/crystal.c.html crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csplayh5.c.html csplayh5] ==&lt;br /&gt;
Needs rewrite of the v9938/v9958 video chip; fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cswat.c.html cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cv1k.c.html cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddragon.c.html ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctisland3 &#039;&#039;&#039; - Different bitswap?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; - Mssing rom dump from overlay PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_ld.c.html deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deshoros.c.html deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dwarfd.c.html dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, tenkai2b, tenkaid &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ecoinf2.c.html ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ecoinf3.c.html ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ecoinfr.c.html ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esd16.c.html esd16] ==&lt;br /&gt;
&#039;&#039;&#039; mchampdxb &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcrash.c.html fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gigas &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fresh.c.html fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funkball.c.html funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powrcard &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator, touchgo and clones, wrally2 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). There&#039;s an unprotected versions of Alligator Hunt and it might be possible to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snowboar, snowboara &#039;&#039;&#039; - Unemulated protection device (Lattice IspLSI 1016-80LJ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaiden.c.html gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gal3.c.html gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxold.c.html galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galdrvr.c.html galdrvr] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theendb &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gambl186.c.html gambl186] ==&lt;br /&gt;
186 based gambling hardware. ROMs might be bad or could be mapped wrong. Missing At89c52 dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamtor.c.html gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ggconnie.c.html ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Missing MCU dump or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/glass.c.html glass] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goldngam.c.html goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goldnpkr.c.html goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goldstar.c.html goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; bonusch, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3d, cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkch1, unkch2, unkch3, unkch4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup94, twcup94a, vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/guab.c.html guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; racedrivpan, steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hideseek.c.html hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/highvdeo.c.html highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hikaru.c.html hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hitpoker.c.html hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
Driver is still in preliminary status. Most games show something and/or are somewhat playable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hotstuff.c.html hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/icecold.c.html icecold] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ichiban.c.html ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs009.c.html igs009] ==&lt;br /&gt;
&#039;&#039;&#039; gp98 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs017.c.html igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igspoker.c.html igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iteagle.c.html iteagle] ==&lt;br /&gt;
Preliminary driver. NEC VR4310 CPU + 3DFX Voodoo Banshee. Needs proper PCI subsystem, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jangou.c.html jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jclub2.c.html jclub2] ==&lt;br /&gt;
Needs emulating the coin double sensor, removing the patch to pass the eeprom test, extending palette to 0x20000 entries (palette_start prevents more than 0x10000), fixing the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine; implementing a few missing inputs / outputs and correct clocks.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jokrwild.c.html jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jpmimpct.c.html jpmimpct] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jpmsys5.c.html jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kingdrby.c.html kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k3, kinst2k4 &#039;&#039;&#039; - Upgrade kits.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/koftball.c.html koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tokimosh, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konendev.c.html konendev] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. Work has been done and some games are nearing playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/leland.c.html leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lethalj.c.html lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/luckgrln.c.html luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; 7smash &#039;&#039;&#039; - Encrypted rom?&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky74.c.html lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m10.c.html m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m52.c.html m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicard.c.html magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magictg.c.html magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magtouch.c.html magtouch] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/manohman.c.html manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/maygay1b.c.html maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/maygayv1.c.html maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr3.c.html mcr3] ==&lt;br /&gt;
&#039;&#039;&#039;spyhuntp &#039;&#039;&#039; - Prototype on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; monkelf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/metalmx.c.html metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot; / ordering.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/monzagp.c.html monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu12wbk.c.html mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu3.c.html mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4.c.html mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4avan.c mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4bwb.c mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4concept.c mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4crystal.c mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4empire.c mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4mdm.c mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4misc.c mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4mod2sw.c mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4mod4yam.c mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4plasma.c mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4sw.c mpu4sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4union.c mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4vid.c.html mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/multfish.c.html multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mw18w.c.html mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8891.c.html nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj9195.c.html nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neoprint.c.html neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neptunp2.c.html neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nightgal.c.html nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, sexygal, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/norautp.c.html norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nsm.c.html nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nsmpoker.c.html nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/overdriv.c.html overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pcat_dyn.c.html pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pcat_nit.c.html pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pcxt.c.html pcxt] ==&lt;br /&gt;
&#039;&#039;&#039; tetriskr &#039;&#039;&#039; - Corrupt game graphics after some time of gameplay, caused by a wrong reading of the i/o $3c8 bit 1.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/peplus.c.html peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peps0047, peps0092 &#039;&#039;&#039; - Need MxO-CG1004.Uxx graphics roms redumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, py2k2 &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/photoply.c.html photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pinball2k.c.html pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pinkiri8.c.html pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/poker72.c.html poker72] ==&lt;br /&gt;
Preliminary driver for an unknown poker game.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psychic5.c.html psychic5] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quizpun2.c.html quizpun2] ==&lt;br /&gt;
It uses an unknown DIP40 device for protection, that supplies the address to jump to (same as mosaic.c) and handles the EEPROM.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quizshow.c.html quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/r2dx_v33.c.html r2dx_v33] ==&lt;br /&gt;
&#039;&#039;&#039; nzerotea, r2dx_v33, zerotm2k &#039;&#039;&#039; - Complex Seibu COP3 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2, raidndx, zeroteam, xsedae and clones &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rastersp.c.html rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rgum.c.html rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, jansou, mjvegas, &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub, mjyarou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rpunch.c.html rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungunu, rungunua &#039;&#039;&#039; - They run at double speed and have broken inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/s3.c.html s3] ==&lt;br /&gt;
&#039;&#039;&#039; wldcp_l1 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/s8.c.html s8] ==&lt;br /&gt;
&#039;&#039;&#039; stillcra &#039;&#039;&#039; - Doesn&#039;t register coin-in.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sanremo.c.html sanremo] ==&lt;br /&gt;
GFX banking is wrong, intensity layer isn&#039;t hooked up, some output ports aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scobra.c.html scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescueb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segajw.c.html segajw] ==&lt;br /&gt;
Skeleton driver. M68k based.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inttootea &#039;&#039;&#039; - Incomplete dump?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; setaroul &#039;&#039;&#039; - Prelimary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfbonus.c.html sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfcbox.c.html sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sigmab52.c.html sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skeetsht.c.html skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; mbutrfly &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; slapfigha &#039;&#039;&#039; - Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slotcarn.c.html slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sms.c.html sms] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/snesb.c.html snesb] ==&lt;br /&gt;
&#039;&#039;&#039; endless &#039;&#039;&#039; - Game isn&#039;t correctly decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speedbal.c.html speedbal] ==&lt;br /&gt;
&#039;&#039;&#039; musicbal &#039;&#039;&#039; - Game is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splus.c.html splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spoker.c.html spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssfindo.c.html ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cstripxi &#039;&#039;&#039; - Laserdisc game in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripdraw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stfight.c.html stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshooter &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto, elandore, ffreveng &#039;&#039;&#039; - Protection. astrass suffers from it too, but it&#039;s kludged to work. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun, techbowl, micrombc &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/su2000.c.html su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/subsino.c.html subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.c (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/summit.c.html summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
&#039;&#039;&#039; brickzn11 &#039;&#039;&#039; - Earlier version with different protection.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supercrd.c.html supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboyub &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shinob1d, tturfb1, wb3bb1 &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_f2.c.html taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_o.c.html taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitogn.c.html taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; gobyrc, rcdego &#039;&#039;&#039; - Custom inputs need calibrating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv &#039;&#039;&#039; - DSP bug causes missing 3D.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitopjc.c.html taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitotz.c.html taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitotz.c.html taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tasman.c.html tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tatsumi.c.html tatsumi] ==&lt;br /&gt;
&#039;&#039;&#039; cyclwarr &#039;&#039;&#039; - Newer set, hangs during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tehkanwc.c.html tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetrisp2.c.html tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thoop2.c.html thoop2] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tigeroad.c.html tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/timetrv.c.html timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmspoker.c.html tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tourvis.c.html tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trucocl.c.html trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/twinkle.c.html twinkle] ==&lt;br /&gt;
Preliminary driver. TODO:  Sound (IDE DMA, finish communications), DVD, Harddrive, 16seg led font.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vcombat.c.html vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vectrex.c.html vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vega.c.html vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/videopkr.c.html videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/voyager.c.html voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vpoker.c.html vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wgp.c.html wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/whitestar.c.html whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wildpkr.c.html wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr2, glpracr2j, glpracr2l &#039;&#039;&#039; - Lock up when starting a game/entering test mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; - Black screen. Wrong banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Locks up when starting a game.&lt;/div&gt;</summary>
		<author><name>Andreasnaive</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Andreas_N%27s_To-Do_List&amp;diff=4325</id>
		<title>Andreas N&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Andreas_N%27s_To-Do_List&amp;diff=4325"/>
		<updated>2014-11-11T14:28:09Z</updated>

		<summary type="html">&lt;p&gt;Andreasnaive: /* Driver(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Encryption Points of Interest ==&lt;br /&gt;
== Driver(s) ==&lt;br /&gt;
&lt;br /&gt;
RE the relation between Naomi-M4&#039;s security dumps and current keys&lt;br /&gt;
&lt;br /&gt;
Research STV&#039;s use of Naomi-M2 encryption.&lt;br /&gt;
&lt;br /&gt;
Comparisons between CPS-2 and Naomi M2 - checking the possibility that they consist of equal S-Boxes (which is known to be at least partially true).&lt;br /&gt;
&lt;br /&gt;
Review of Funworld&#039;s encryptions.&lt;br /&gt;
&lt;br /&gt;
Namco System 10. At least to document what is known from previous attempts.&lt;br /&gt;
&lt;br /&gt;
== Game Specific ==&lt;br /&gt;
&lt;br /&gt;
kram3 (qix.c)&lt;/div&gt;</summary>
		<author><name>Andreasnaive</name></author>
	</entry>
</feed>