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		<summary type="html">&lt;p&gt;Arbee: /* Errata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated July 28, 2025 for MAME 0.278).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c, macpd280, and macpd280c have a dock slot called &amp;quot;dock&amp;quot;.  It accepts various docks which are listed below.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;thunder4gx&#039;&#039;&#039; is the Radius Thunder IV GX video card.&lt;br /&gt;
** Acceleration is not yet supported, do not enable it!&lt;br /&gt;
* &#039;&#039;&#039;thunder4gx16&#039;&#039;&#039; is the Radius Thunder IV GX 1600, which has more VRAM than the &#039;thunder4gx&#039;and can support higher resolutions.&lt;br /&gt;
** Acceleration is not yet supported, do not enable it!&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnbtp&#039;&#039;&#039; is the Apple Ethernet NB Twisted Pair card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; is the Radius SE Full-Page Display.&lt;br /&gt;
** Supports an external 1280x800 display with the Macintosh SE.&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards.  The Mac IIsi has a slot that&#039;s compatible with the SE/30&#039;s but due to physical constraints not all cards actually fit in both machines.  People have come up with clever workarounds for this so we support all of the cards except for the internal monitor variants on both machines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.&lt;br /&gt;
** Supports up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; is the Micron/XCEED Technology Color 30HR (internal).&lt;br /&gt;
** Supports the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; is the RasterOps ColorBoard 264/SE30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 external display.&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; is the Sigma Designs L-View.&lt;br /&gt;
** Supports an 832x600 monochrome external display.&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30 (internal).&lt;br /&gt;
** Supports the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; is the Lapis ProColor Server 8*16.&lt;br /&gt;
** Supports up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; is the Farallon EtherMac 30i Ethernet card.&lt;br /&gt;
** Provides Ethernet support for the SE/30 and IIsi.&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; is the Asante MacCON iLC Ethernet card.&lt;br /&gt;
** Provides Ethernet support for any Mac with an LC PDS slot (see below for a list of models).&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; is the RasterOps ColorVue 8LC video card.&lt;br /&gt;
** Supports up to 256 colors on an external 1024x768 monitor.  Like real hardware, this card only works (and is only available) on the original Macintosh LC (maclc).&lt;br /&gt;
* &#039;&#039;&#039;enetlc&#039;&#039;&#039; is the Apple Ethernet LC Card (new in MAME 0.279).&lt;br /&gt;
* &#039;&#039;&#039;enetlctp&#039;&#039;&#039; is the Apple Ethernet LC Twisted Pair Card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
The Mac PowerBook Duo&#039;s dock connector is named &#039;&#039;&#039;dock&#039;&#039;&#039; and supports these docks:&lt;br /&gt;
* &#039;&#039;&#039;duodock&#039;&#039;&#039; is Apple&#039;s PowerBook Duo Dock, which you insert the entire PowerBook Duo into similar to a front-loading video cassette.  The Duo Dock adds color video compatible with common Macintosh monitors, a second SCSI bus, a SuperDrive 1.44MB floppy drive, two more serial ports, an optional FPU, and 2 NuBus slots $C and $D.  &lt;br /&gt;
** The SCSI bus will be addressed from the command line as &#039;&#039;&#039;-dock:duodock:dscsi&#039;&#039;&#039; whereas the built-in bus on most Macs is just &#039;&#039;&#039;-scsi&#039;&#039;&#039;.  So for instance, &#039;&#039;&#039;-dock:duodock:dscsi:1 harddisk&#039;&#039;&#039; will add a hard disk device to ID 1 on the external SCSI bus.&lt;br /&gt;
** The NuBus slots similarly are &#039;&#039;&#039;-dock:duodock:nbc&#039;&#039;&#039; and &#039;&#039;&#039;-dock:duodock:nbd&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;floppydock&#039;&#039;&#039; is Apple&#039;s FloppyDock, which a small pod that adds a SuperDrive floppy drive.&lt;br /&gt;
* &#039;&#039;&#039;etherudock&#039;&#039;&#039; is the Newer Technology Ethernet MicroDock.  This small pod adds Ethernet.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All machines: the printer and modem ports are reversed.&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while. (note March 15, 2026: fix is in progress but is taking a while)&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side. (MAMETesters issue #9412).&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Solved ===&lt;br /&gt;
* (Fixed in MAME 0.279) The Alarm desk accessory doesn&#039;t properly update the displayed time on PowerBooks.&lt;br /&gt;
* (Fixed in MAME 0.279) All Macs and the Apple IIgs have their clock/calendar show the wrong hour and/or year when MAME is run on a Windows host.  (Linux and macOS hosts were not affected). &lt;br /&gt;
* (Fixed in MAME 0.278) maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9608</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9608"/>
		<updated>2026-03-15T22:42:53Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Errata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated July 28, 2025 for MAME 0.278).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c, macpd280, and macpd280c have a dock slot called &amp;quot;dock&amp;quot;.  It accepts various docks which are listed below.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;thunder4gx&#039;&#039;&#039; is the Radius Thunder IV GX video card.&lt;br /&gt;
** Acceleration is not yet supported, do not enable it!&lt;br /&gt;
* &#039;&#039;&#039;thunder4gx16&#039;&#039;&#039; is the Radius Thunder IV GX 1600, which has more VRAM than the &#039;thunder4gx&#039;and can support higher resolutions.&lt;br /&gt;
** Acceleration is not yet supported, do not enable it!&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnbtp&#039;&#039;&#039; is the Apple Ethernet NB Twisted Pair card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; is the Radius SE Full-Page Display.&lt;br /&gt;
** Supports an external 1280x800 display with the Macintosh SE.&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards.  The Mac IIsi has a slot that&#039;s compatible with the SE/30&#039;s but due to physical constraints not all cards actually fit in both machines.  People have come up with clever workarounds for this so we support all of the cards except for the internal monitor variants on both machines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.&lt;br /&gt;
** Supports up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; is the Micron/XCEED Technology Color 30HR (internal).&lt;br /&gt;
** Supports the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; is the RasterOps ColorBoard 264/SE30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 external display.&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; is the Sigma Designs L-View.&lt;br /&gt;
** Supports an 832x600 monochrome external display.&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30 (internal).&lt;br /&gt;
** Supports the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; is the Lapis ProColor Server 8*16.&lt;br /&gt;
** Supports up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; is the Farallon EtherMac 30i Ethernet card.&lt;br /&gt;
** Provides Ethernet support for the SE/30 and IIsi.&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; is the Asante MacCON iLC Ethernet card.&lt;br /&gt;
** Provides Ethernet support for any Mac with an LC PDS slot (see below for a list of models).&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; is the RasterOps ColorVue 8LC video card.&lt;br /&gt;
** Supports up to 256 colors on an external 1024x768 monitor.  Like real hardware, this card only works (and is only available) on the original Macintosh LC (maclc).&lt;br /&gt;
* &#039;&#039;&#039;enetlc&#039;&#039;&#039; is the Apple Ethernet LC Card (new in MAME 0.279).&lt;br /&gt;
* &#039;&#039;&#039;enetlctp&#039;&#039;&#039; is the Apple Ethernet LC Twisted Pair Card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
The Mac PowerBook Duo&#039;s dock connector is named &#039;&#039;&#039;dock&#039;&#039;&#039; and supports these docks:&lt;br /&gt;
* &#039;&#039;&#039;duodock&#039;&#039;&#039; is Apple&#039;s PowerBook Duo Dock, which you insert the entire PowerBook Duo into similar to a front-loading video cassette.  The Duo Dock adds color video compatible with common Macintosh monitors, a second SCSI bus, a SuperDrive 1.44MB floppy drive, two more serial ports, an optional FPU, and 2 NuBus slots $C and $D.  &lt;br /&gt;
** The SCSI bus will be addressed from the command line as &#039;&#039;&#039;-dock:duodock:dscsi&#039;&#039;&#039; whereas the built-in bus on most Macs is just &#039;&#039;&#039;-scsi&#039;&#039;&#039;.  So for instance, &#039;&#039;&#039;-dock:duodock:dscsi:1 harddisk&#039;&#039;&#039; will add a hard disk device to ID 1 on the external SCSI bus.&lt;br /&gt;
** The NuBus slots similarly are &#039;&#039;&#039;-dock:duodock:nbc&#039;&#039;&#039; and &#039;&#039;&#039;-dock:duodock:nbd&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;floppydock&#039;&#039;&#039; is Apple&#039;s FloppyDock, which a small pod that adds a SuperDrive floppy drive.&lt;br /&gt;
* &#039;&#039;&#039;etherudock&#039;&#039;&#039; is the Newer Technology Ethernet MicroDock.  This small pod adds Ethernet.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All machines: the printer and modem ports are reversed.&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side. (MAMETesters issue #9412).&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Solved ===&lt;br /&gt;
* (Fixed in MAME 0.279) The Alarm desk accessory doesn&#039;t properly update the displayed time on PowerBooks.&lt;br /&gt;
* (Fixed in MAME 0.279) All Macs and the Apple IIgs have their clock/calendar show the wrong hour and/or year when MAME is run on a Windows host.  (Linux and macOS hosts were not affected). &lt;br /&gt;
* (Fixed in MAME 0.278) maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9607</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9607"/>
		<updated>2026-03-15T22:42:13Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Errata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated July 28, 2025 for MAME 0.278).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c, macpd280, and macpd280c have a dock slot called &amp;quot;dock&amp;quot;.  It accepts various docks which are listed below.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;thunder4gx&#039;&#039;&#039; is the Radius Thunder IV GX video card.&lt;br /&gt;
** Acceleration is not yet supported, do not enable it!&lt;br /&gt;
* &#039;&#039;&#039;thunder4gx16&#039;&#039;&#039; is the Radius Thunder IV GX 1600, which has more VRAM than the &#039;thunder4gx&#039;and can support higher resolutions.&lt;br /&gt;
** Acceleration is not yet supported, do not enable it!&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnbtp&#039;&#039;&#039; is the Apple Ethernet NB Twisted Pair card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; is the Radius SE Full-Page Display.&lt;br /&gt;
** Supports an external 1280x800 display with the Macintosh SE.&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards.  The Mac IIsi has a slot that&#039;s compatible with the SE/30&#039;s but due to physical constraints not all cards actually fit in both machines.  People have come up with clever workarounds for this so we support all of the cards except for the internal monitor variants on both machines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.&lt;br /&gt;
** Supports up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; is the Micron/XCEED Technology Color 30HR (internal).&lt;br /&gt;
** Supports the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; is the RasterOps ColorBoard 264/SE30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 external display.&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; is the Sigma Designs L-View.&lt;br /&gt;
** Supports an 832x600 monochrome external display.&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30 (internal).&lt;br /&gt;
** Supports the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; is the Lapis ProColor Server 8*16.&lt;br /&gt;
** Supports up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; is the Farallon EtherMac 30i Ethernet card.&lt;br /&gt;
** Provides Ethernet support for the SE/30 and IIsi.&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; is the Asante MacCON iLC Ethernet card.&lt;br /&gt;
** Provides Ethernet support for any Mac with an LC PDS slot (see below for a list of models).&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; is the RasterOps ColorVue 8LC video card.&lt;br /&gt;
** Supports up to 256 colors on an external 1024x768 monitor.  Like real hardware, this card only works (and is only available) on the original Macintosh LC (maclc).&lt;br /&gt;
* &#039;&#039;&#039;enetlc&#039;&#039;&#039; is the Apple Ethernet LC Card (new in MAME 0.279).&lt;br /&gt;
* &#039;&#039;&#039;enetlctp&#039;&#039;&#039; is the Apple Ethernet LC Twisted Pair Card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
The Mac PowerBook Duo&#039;s dock connector is named &#039;&#039;&#039;dock&#039;&#039;&#039; and supports these docks:&lt;br /&gt;
* &#039;&#039;&#039;duodock&#039;&#039;&#039; is Apple&#039;s PowerBook Duo Dock, which you insert the entire PowerBook Duo into similar to a front-loading video cassette.  The Duo Dock adds color video compatible with common Macintosh monitors, a second SCSI bus, a SuperDrive 1.44MB floppy drive, two more serial ports, an optional FPU, and 2 NuBus slots $C and $D.  &lt;br /&gt;
** The SCSI bus will be addressed from the command line as &#039;&#039;&#039;-dock:duodock:dscsi&#039;&#039;&#039; whereas the built-in bus on most Macs is just &#039;&#039;&#039;-scsi&#039;&#039;&#039;.  So for instance, &#039;&#039;&#039;-dock:duodock:dscsi:1 harddisk&#039;&#039;&#039; will add a hard disk device to ID 1 on the external SCSI bus.&lt;br /&gt;
** The NuBus slots similarly are &#039;&#039;&#039;-dock:duodock:nbc&#039;&#039;&#039; and &#039;&#039;&#039;-dock:duodock:nbd&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;floppydock&#039;&#039;&#039; is Apple&#039;s FloppyDock, which a small pod that adds a SuperDrive floppy drive.&lt;br /&gt;
* &#039;&#039;&#039;etherudock&#039;&#039;&#039; is the Newer Technology Ethernet MicroDock.  This small pod adds Ethernet.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side. (MAMETesters issue #9412).&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Solved ===&lt;br /&gt;
* (Fixed in MAME 0.279) The Alarm desk accessory doesn&#039;t properly update the displayed time on PowerBooks.&lt;br /&gt;
* (Fixed in MAME 0.279) All Macs and the Apple IIgs have their clock/calendar show the wrong hour and/or year when MAME is run on a Windows host.  (Linux and macOS hosts were not affected). &lt;br /&gt;
* (Fixed in MAME 0.278) maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Arbee%27s_To-Do_List&amp;diff=9606</id>
		<title>Arbee&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Arbee%27s_To-Do_List&amp;diff=9606"/>
		<updated>2026-02-25T16:44:03Z</updated>

		<summary type="html">&lt;p&gt;Arbee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nothing listed here is a guarantee or promise of action.  I have many more interests than I have hours in a day.  This lists only things directly related to MAME.  Also, order listed here may not reflect actual implementation order.&lt;br /&gt;
&lt;br /&gt;
As of February 25th, 2026, things in progress for the relatively near future include:&lt;br /&gt;
* Continued SDL3 support&lt;br /&gt;
* 68k Mac ASC and pseudo-VIA improvements using Doug Brown&#039;s ASCTester&lt;br /&gt;
* Akai S2000/3000: fix clipping/static noise in sample playback and add flash ROM option card&lt;br /&gt;
* Akai MPC2000XL/MPC3000: fix SCSI.  Add Zip drive and flash ROM option card to 2000XL&lt;br /&gt;
&lt;br /&gt;
A little farther out:&lt;br /&gt;
* PowerPC: Obtain RISU testing data, and add an interpreter (should help both PowerMacs and e.g. Sega Model 3)&lt;br /&gt;
* Get the preliminary Quadra AV driver and associated devices into mainline.  Real support will involve a DSP3210 core.  The opcodes are largely the same as the DSP32 we already emulate but the binary encoding is different for no particular reason&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9605</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9605"/>
		<updated>2026-02-21T17:08:29Z</updated>

		<summary type="html">&lt;p&gt;Arbee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc2000.cpp akai/mpc2000xl] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken similar to the MPC3000.  Flash ROM option card emulation and ATAPI Zip drive emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
Floppy, LCD, and controls work.  Sound DSP emulation is still very early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken due to MB89352 emulation issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/s3000.cpp akai/s3000] ==&lt;br /&gt;
Floppy, sound, SCSI, MIDI, LCD, and controls work.  All models have issues with audio playback quality from an as-yet unknown source.  Flash ROM option card emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3&#039;&#039;&#039; - Clones with unemulated hardware differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
Can boot and install some Mac OS versions now and run some games and applications but there are issues with newer OS versions (beyond 7.5.0) and glitches believed to be due to PowerPC core emulation inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.  You can access Open Firmware by holding down Command-Option-O-F when the boot chime plays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9604</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9604"/>
		<updated>2026-02-21T17:05:54Z</updated>

		<summary type="html">&lt;p&gt;Arbee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc2000.cpp akai/mpc2000xl] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken similar to the MPC3000.  Flash ROM option card emulation and ATAPI Zip drive emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
Floppy, LCD, and controls work.  Sound DSP emulation is still very early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken due to MB89352 emulation issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/s3000.cpp akai/s3000] ==&lt;br /&gt;
Floppy, sound, SCSI, MIDI, LCD, and controls work.  All models have issues with audio playback quality from an as-yet unknown source.  Flash ROM option card emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
Can boot and install some Mac OS versions now and run some games and applications but there are issues with newer OS versions (beyond 7.5.0) and glitches believed to be due to PowerPC core emulation inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.  You can access Open Firmware by holding down Command-Option-O-F when the boot chime plays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9603</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9603"/>
		<updated>2026-02-21T17:04:47Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* apple/powermacg3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc2000.cpp akai/mpc2000xl] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken similar to the MPC3000.  Flash ROM option card emulation and ATAPI Zip drive emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
Floppy, LCD, and controls work.  Sound DSP emulation is still very early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken due to MB89352 emulation issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/s3000.cpp akai/s3000] ==&lt;br /&gt;
Floppy, sound, SCSI, MIDI, LCD, and controls work.  All models have issues with audio playback quality from an as-yet unknown source.  Flash ROM option card emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
Can boot and install some Mac OS versions now and run some games and applications but there are issues with newer OS versions (beyond 7.5.0) and glitches believed to be due to PowerPC core emulation inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.  You can access Open Firmware by holding down Command-Option-O-F when the boot chime plays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9602</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9602"/>
		<updated>2026-02-21T17:02:29Z</updated>

		<summary type="html">&lt;p&gt;Arbee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc2000.cpp akai/mpc2000xl] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken similar to the MPC3000.  Flash ROM option card emulation and ATAPI Zip drive emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
Floppy, LCD, and controls work.  Sound DSP emulation is still very early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken due to MB89352 emulation issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/s3000.cpp akai/s3000] ==&lt;br /&gt;
Floppy, sound, SCSI, MIDI, LCD, and controls work.  All models have issues with audio playback quality from an as-yet unknown source.  Flash ROM option card emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
Can boot and install some Mac OS versions now and run some games and applications but there are issues with newer OS versions (beyond 7.5.0) and glitches believed to be due to PowerPC core emulation inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9601</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9601"/>
		<updated>2026-02-21T17:00:09Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* apple/macpdm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc2000.cpp akai/mpc2000xl] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken similar to the MPC3000.  Flash ROM option card emulation and ATAPI Zip drive emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
Floppy, LCD, and controls work.  Sound DSP emulation is still very early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken due to MB89352 emulation issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/s3000.cpp akai/s3000] ==&lt;br /&gt;
Floppy, sound, SCSI, MIDI, LCD, and controls work.  All models have issues with audio playback quality from an as-yet unknown source.  Flash ROM option card emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
Can boot and install some Mac OS versions now and run some games and applications but there are issues with newer OS versions (beyond 7.5.0) and glitches believed to be due to PowerPC core emulation inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9600</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9600"/>
		<updated>2026-02-21T16:48:58Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* akai/mpc3000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc2000.cpp akai/mpc2000xl] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken similar to the MPC3000.  Flash ROM option card emulation and ATAPI Zip drive emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
Floppy, LCD, and controls work.  Sound DSP emulation is still very early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken due to MB89352 emulation issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/s3000.cpp akai/s3000] ==&lt;br /&gt;
Floppy, sound, SCSI, MIDI, LCD, and controls work.  All models have issues with audio playback quality from an as-yet unknown source.  Flash ROM option card emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9599</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9599"/>
		<updated>2026-02-21T16:48:05Z</updated>

		<summary type="html">&lt;p&gt;Arbee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc2000.cpp akai/mpc2000xl] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken similar to the MPC3000.  Flash ROM option card emulation and ATAPI Zip drive emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
Floppy, LCD, and controls work.  Sound DSP emulation is still very early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/s3000.cpp akai/s3000] ==&lt;br /&gt;
Floppy, sound, SCSI, MIDI, LCD, and controls work.  All models have issues with audio playback quality from an as-yet unknown source.  Flash ROM option card emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9598</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9598"/>
		<updated>2026-02-21T16:41:53Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* akai/mpc3000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, LCD, and controls work.  SCSI does not work right due to MB89352 emulation issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9597</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9597"/>
		<updated>2026-02-21T16:20:11Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* snk/hng64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
Sound is currently ugly in both games, recognizable but still nowhere near perfection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo, tetfight &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Codec sound isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Very preliminary driver. No sound hook up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
See the equites entry.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==&lt;br /&gt;
&#039;&#039;&#039; al520ex &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
DTMF tone generator isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; indytemp and clones &#039;&#039;&#039; - &amp;quot;Welcome&amp;quot; doesn&#039;t play at start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetb3482 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==&lt;br /&gt;
&#039;&#039;&#039; catchp &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==&lt;br /&gt;
Discrete sound hardware is partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp &#039;&#039;&#039; Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Very complex prototype hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; missilea &#039;&#039;&#039; - Different sound hw (discrete?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; x80wc &#039;&#039;&#039; - Different sound hw. Sound chip had been removed from the PCB it was dumped from.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==&lt;br /&gt;
Beeper implementation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==&lt;br /&gt;
Sound chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
&#039;&#039;&#039; m4andycpdut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==&lt;br /&gt;
Beeper is hooked up, but not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Sound is simulated via samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Mostly mechanical fruit machines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
BGM seems quite off, YM2413 core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but punipic, punipic2 &#039;&#039;&#039; - Undumped PICs used as sound MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different sound system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld2, pangba, pangbb, spangbl &#039;&#039;&#039; - Sound clocks aren&#039;t correct, causing music speed to be too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2 &#039;&#039;&#039; - MSM5205 isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==&lt;br /&gt;
Unemulated NEC CDT109 sound chip with internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Sample compression not completely understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==&lt;br /&gt;
&#039;&#039;&#039; ap10, ctk601 &#039;&#039;&#039; - Missing DSP emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Skeletonish. No sound hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Sound doesn&#039;t play most samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==&lt;br /&gt;
&#039;&#039;&#039; cncchess &#039;&#039;&#039; - Sound is wrong, it should be a long dual-tone alarm sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Beeper frequency unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. The sound system is imperfectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones &#039;&#039;&#039; - Oki3 bank-switching isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Preliminary buzzer sound is hooked up. Needs a more exact implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
&#039;&#039;&#039; darkseal2 &#039;&#039;&#039; - One sound ROM is incorrect for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - PIC has been decapped but hook-up hasn&#039;t been completed yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb, tumblepba &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
Duty cycle for the beeper is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==&lt;br /&gt;
Bell sound is too clean. Needs a flyback diode circuit implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Game doesn&#039;t work due to missing banking, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program ROM, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn and clone &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
The current implementation is preliminary. Sound works but it&#039;s not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, altair2, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==&lt;br /&gt;
QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/lastbank.cpp excellent/lastbank] ==&lt;br /&gt;
&#039;&#039;&#039; wcircus &#039;&#039;&#039; - Needs different sound latching implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==&lt;br /&gt;
&#039;&#039;&#039; sidetrac, spectar and clones, targ and clones &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&#039;&#039;&#039; ts1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Bell is really silent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
Sound chip is completely custom, and partially implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao&#039;s stage for example (note: srom.u7 (z80 prg) is a good dump).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Skeleton driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==&lt;br /&gt;
&#039;&#039;&#039; bioplayc &#039;&#039;&#039; - PCB was missing the audio ROM, using the ones from the final version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
Preliminary driver. OKI not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, amigo2, explorer, turpins &#039;&#039;&#039; - Need different sound timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astroamb &#039;&#039;&#039; - This bootleg uses discrete sound hardware which might differ from the Galaxian one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongmc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jumpbug and clones &#039;&#039;&#039; - Missing discrete hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mandinka &#039;&#039;&#039; - Bad / missing audio CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbhoei and clone &#039;&#039;&#039; - Discrete sound hardware emulation isn&#039;t completely correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==&lt;br /&gt;
Misses Epson 7910C Multi-Melody IC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm, dkongjrmc &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; mimonkeyug &#039;&#039;&#039; - Needs discrete sound hardware emulation. High quality PCB scan available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; 800fath and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; marsarf &#039;&#039;&#039; - The first sound ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Sound clipping and mixing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==&lt;br /&gt;
Preliminary sound emulation has been added using external DAC device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==&lt;br /&gt;
&#039;&#039;&#039; cgalaxn &#039;&#039;&#039; - Missing discrete sound emulation (alien attacking sound effect).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==&lt;br /&gt;
Sound ROM hasn&#039;t been identified yet in the die shot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; sfxphasor &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ttfball &#039;&#039;&#039; - Missing discrete sound hardware emulation (simple volume decay).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; kst25, ktmnt2, ktopgun2 &#039;&#039;&#039; - OKI MSM6373 ROM isn&#039;t dumped, so for now they are using samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nstarfox &#039;&#039;&#039; - Missing melody chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshipb &#039;&#039;&#039; - SN76477 sound needs better emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elecbowl &#039;&#039;&#039; - Game isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmarvin &#039;&#039;&#039; - The volume decay is simulated, and it doesn&#039;t match with real recordings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==&lt;br /&gt;
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Buzzer not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==&lt;br /&gt;
The one-shot and A/D timing of the sn76477 need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bmjr.cpp hitachi/bmjr] ==&lt;br /&gt;
Needs identifying and improving sound DAC details.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
DAC not hooked up (part of an ASIC).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Crystal CS423X-KQ sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Digitalker isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
Sound hardware (AC97 codec) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl and clones &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
Alarm sound and keyclick don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==&lt;br /&gt;
Unemulated differences between HC55536 and HC55516. HC55536 clock isn&#039;t verified. Is the &amp;quot;Chu has food&amp;quot; sample ever played?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ganjaja &#039;&#039;&#039; - D7756C emulation seems incomplete (rock, scissors, paper samples aren&#039;t played).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun, nhomerun &#039;&#039;&#039; - Voice emulation is missing (unemulated D7756C with internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware. Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iganinjub &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickoffb &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI and 1 YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; stepstag, steps3, vjdash &#039;&#039;&#039; - No music ROMs / HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Missing audio ROMs and/or incomplete hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Preliminary driver. Sound board has a Z80 + 2x YM2203.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 and clones &#039;&#039;&#039; - Sound CPU is an AT89C52 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Sound (2 x OKIM6295) is driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combatscb &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg with different sound hw, not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizrb &#039;&#039;&#039; - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn&#039;t look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it&#039;s done with machine().time() when it reads T1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm3,  bm36th, bm37th, bm3core, bm3final &#039;&#039;&#039; - Require ST-224 emulation for optional toggleable external effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbh, kbm, kbm2nd, kbm3d &#039;&#039;&#039; - Keyboard sounds do not work: requires MU-100 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd, ppp, ppp11, ppp1mp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; sexyparo and clones,  vsnetscr and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. YMZ280B isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect and some games are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==&lt;br /&gt;
&#039;&#039;&#039; viostormabbl &#039;&#039;&#039; - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; tmntucbl &#039;&#039;&#039; - Needs MC68705R3P / Oki M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hypoly, hyprolymb, hyprolymba &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hooked up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Bootleg with different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==&lt;br /&gt;
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. Not all wave ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Beep duration is probably too slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - PCB has no sound chips. It possibly uses the H8 for DAC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==&lt;br /&gt;
Audio board with Crystal CS4215 codec isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; crashrd &#039;&#039;&#039; - Bootleg hardware. Uses a different hook up. Preliminary sound added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; indianbt and clone &#039;&#039;&#039; - Only part of the discrete sound emulation is completed. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvngegw &#039;&#039;&#039; - One of the sound ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, m4, phantom2, seawolf, seawolfo &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow, wowg &#039;&#039;&#039; - Votrax SC-01 speech synthesizer emulation isn&#039;t perfect yet. In particular, the analog part needs some work (see plosives).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
Preliminary driver. ADSP-2181 based DCS2 audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette has been dumped but the hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkyawdim3, mkyawdim4 &#039;&#039;&#039; - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
Sound has been hooked up but it&#039;s a guesswork. Should be verified with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Not all sound devices have been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==&lt;br /&gt;
Possibly missing filters. Needs a PCB reference to check sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Sound is MCU-protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; texasrls &#039;&#039;&#039; - MCU is dumped, needs hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (possibly discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU driving sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; winner81 &#039;&#039;&#039; - Sound hardware hook-up is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cvs.cpp misc/cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
KS0164 sound chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==&lt;br /&gt;
ADPCM has sound volume issues, it&#039;s either too loud or too quiet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 6100 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Unemulated Sound Blaster Live CT4830.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Custom sound chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
PC hardware. Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; rbmk, rbspm, ssanguoj &#039;&#039;&#039; - YM2151 / YM3812 isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Skeletonish driver. Uses an OKIM6295.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet. Z80 + AY-3-8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
OKIM6295 sound doesn&#039;t seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==&lt;br /&gt;
Some events sound louder than others.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
Discrete sound emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game doesn&#039;t work so sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==&lt;br /&gt;
The MD side of things doesn&#039;t work as it needs enhanced chipset emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==&lt;br /&gt;
DAC hook-up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Missing DAC?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Sound interface isn&#039;t implemented yet&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified sound CPU / IC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet. It&#039;s a DAC driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==&lt;br /&gt;
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs interrupt frequencies at least. Possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==&lt;br /&gt;
SSI-263 is HLE-ed and doesn&#039;t sound correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==&lt;br /&gt;
Discrete sounds?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
Unidentified sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Main / sound CPU communications aren&#039;t correctly emulated, also missing analog filters for AY8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==&lt;br /&gt;
Beeper sounds offtune.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/sshot.cpp modelracing/sshot] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
Possibly discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/moog/source.cpp moog/source] ==&lt;br /&gt;
Analogue audio circuit isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Speaker isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Namco 52xx isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles and clone, gallag, gatsbee, nebulbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevios &#039;&#039;&#039; - Uses a 4th Z80 instead of Namco Custom MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
Some SPU problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; marvland &#039;&#039;&#039; - Probable bad dump of the C140 ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs, topracern &#039;&#039;&#039; - Bootlegs on different hardware. Possibly missing explosion sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx and clones, rallyx and clones &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; dragonsh &#039;&#039;&#039; - Sound ROMs for this prototype do not exist.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; clshroad and clones &#039;&#039;&#039; - Main and sound CPUs synching isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==&lt;br /&gt;
Missing analog filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; mayjin3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==&lt;br /&gt;
Beeper duration and base frequency is approximated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
Sound chip emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==&lt;br /&gt;
Missing discrete sound hardware emulation. Will need better 76477 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Sound crackles.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; gunnailb &#039;&#039;&#039; - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon3h &#039;&#039;&#039; - Bootlegs which need a different sound hardware implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Doesn`t sound correct, probably due to the game running too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Has a Piezo-Beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/yakyuken.cpp omori/yakyuken] ==&lt;br /&gt;
Sound pitch isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/filetto.cpp pc/filetto] ==&lt;br /&gt;
UM5100 sample clock isn&#039;t correct, buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==&lt;br /&gt;
Virtual test driver. No sound hardware has been decided.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tetriskr.cpp pc/tetriskr] ==&lt;br /&gt;
DC offset buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
OKI banking isn&#039;t understood. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==&lt;br /&gt;
The tone played by the JAMMA IF board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
The CDI sound hardware isn&#039;t 100% emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==&lt;br /&gt;
The sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. No sound hardware listed. Probably just a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; phoenixc2, griffono &#039;&#039;&#039; - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; wbeachvl, wbeachvl2, wbeachvl3, wbeachvla &#039;&#039;&#039; - Incorrect OKI banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - OKI banking should be verified against real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222 and clone &#039;&#039;&#039; - Sound ROMs aren&#039;t available. It&#039;s possible they don&#039;t exist anymore, given the game is an unreleased prototype.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==&lt;br /&gt;
Speaker isn&#039;t hooked up 100% correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Beeper isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==&lt;br /&gt;
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (SN76489A + speaker).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. PCM emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Unemulated M60012-0105SP gate array generates a &amp;quot;metronome&amp;quot; signal which is the only audio output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtn &#039;&#039;&#039; - These game have a ROM for sample playback, needs identifying and hooking up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
F/F part isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
Volume is often low to non-existent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. SCSP for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Audio board isn&#039;t implemented yet (Z80 + 2x YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet. Probably has discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; airwlkrs &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motoraid &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rchase2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf2 and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Sound comms are working but emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==&lt;br /&gt;
&#039;&#039;&#039; jzth &#039;&#039;&#039; - A sound bank isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses MIDI audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Disk beeper not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; spacfurybl &#039;&#039;&#039; - TMS5110 used for speech isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Sound seems to be actually working pretty good.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bayroute1 &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockonph &#039;&#039;&#039; - Bootleg hardware with different custom chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Unemulated laserdisc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kokoroj and clone, kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; carboule &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
All games but brdrline and clones and tranqgun are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starrkr &#039;&#039;&#039; - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Preliminary driver. Unemulated YMF721 sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; empcity and clones, stfight and clones &#039;&#039;&#039; - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s&#039; divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujuba &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==&lt;br /&gt;
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It&#039;s also currently unknwon that port A/B of the two YMs are used for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2v200 and later versions &#039;&#039;&#039; - ST032 sound emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
C352 ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blockcarb, madsharkbl &#039;&#039;&#039; - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk and clones &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bad Oki ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunderlbl, thunderlbl2 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Sample ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
NiLe chip emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
ISDN-Telefon. Sound hardware not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==&lt;br /&gt;
Sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Sound is produced by the SoC, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Probably uses a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Beeper isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Preliminary driver. No sound hardware hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Speaker not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Unidentified sound hardware (possibly beeper?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
DAC isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
Speaker (?) not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
MAME versions prior to 0.283 did not properly emulate the custom Akai/Roger Linn audio DSP.  0.283 and later have full sound and music.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==&lt;br /&gt;
&#039;&#039;&#039; powb &#039;&#039;&#039; - Bootleg with different sound hardware. The MSM5205 isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (lots of undocumented hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; -  They appear to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip isn&#039;t emulated yet (SS9804, same as some games in subsino2.cpp).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn&#039;t emulated yet (SS9804 or SS9904).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
Needs discrete sound hardware emulation (some preliminary work has been done).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; speakhlp &#039;&#039;&#039; - Bootleg with different hardware / program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
&#039;&#039;&#039; alphatp1 &#039;&#039;&#039; - Different beeper hook up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Possibly missing beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==&lt;br /&gt;
SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Complex audio setup with 2x SN76477 and possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==&lt;br /&gt;
Sound filters aren&#039;t emulated and currently only one speaker is hooked up, but the game has more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bumbsymph and clones &#039;&#039;&#039; - Bootlegs on different hardware. Oki banking is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr and clones &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==&lt;br /&gt;
&#039;&#039;&#039; darius2d, darius2do and sagaia &#039;&#039;&#039; - SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==&lt;br /&gt;
&#039;&#039;&#039; spinveti &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1 and clones &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; - Missing PIC dump. Simulated for now.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
Sound hardware is mostly understood, but isn&#039;t perfectly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - The PCB for this prototype had no sound ROMs. Unknown if removed or not programmed yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
PRWNOISE and PRBEEP return wrong values, CDP1869 white noise not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Speaker doesn&#039;t produce correct sound due to bugs in the via6522 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti84pob, ti84pov3 &#039;&#039;&#039; - Unemulated FonixTalk from SpeechFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==&lt;br /&gt;
&#039;&#039;&#039; k28 &#039;&#039;&#039; - Speech doesn&#039;t seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28o.cpp tiger/k28o] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/batsugun.cpp toaplan/batsugun] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - Oki banking isn&#039;t hooked up correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Oki banking isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; outzonec &#039;&#039;&#039; - Z80 ROMs is probably incorrect for this set, causing wrong sounds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/tomy_princ.cpp tomy/tomy_princ] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
Some audio registers aren&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The sound capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
ADPCM format not correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Audio capabilities of the SPG29x SoCs aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. Unknown sound hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Sound hardware emulation is missing some features (i.e. envelopes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
The emulation of the custom sound device is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==&lt;br /&gt;
R-2R ladder DAC isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==&lt;br /&gt;
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==&lt;br /&gt;
Buzzer not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
Currently using the wrong Votrax model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, karatblzbl, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikes91, spikes91b &#039;&#039;&#039; - Need MSM5205 hook up and verifying of the sound latch hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Needs correct sound latch hook up and OKI M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Unindentified sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
No sound hardware hooked up or even listed in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
TC8802AF speech chip isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
AUX port isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==&lt;br /&gt;
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==&lt;br /&gt;
A few instruments sound odd.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==&lt;br /&gt;
YM2414 emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/galaxia.cpp zaccaria/galaxia] ==&lt;br /&gt;
Is sound partly discrete?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==&lt;br /&gt;
Missing analog part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/quasar.cpp zaccaria/quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9596</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9596"/>
		<updated>2026-02-21T16:19:57Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* snk/hng64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
Sound is currently ugly in both games, recognizable but still nowhere near perfection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo, tetfight &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Codec sound isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Very preliminary driver. No sound hook up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
See the equites entry.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==&lt;br /&gt;
&#039;&#039;&#039; al520ex &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
DTMF tone generator isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; indytemp and clones &#039;&#039;&#039; - &amp;quot;Welcome&amp;quot; doesn&#039;t play at start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetb3482 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==&lt;br /&gt;
&#039;&#039;&#039; catchp &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==&lt;br /&gt;
Discrete sound hardware is partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp &#039;&#039;&#039; Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Very complex prototype hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; missilea &#039;&#039;&#039; - Different sound hw (discrete?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; x80wc &#039;&#039;&#039; - Different sound hw. Sound chip had been removed from the PCB it was dumped from.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==&lt;br /&gt;
Beeper implementation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==&lt;br /&gt;
Sound chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
&#039;&#039;&#039; m4andycpdut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==&lt;br /&gt;
Beeper is hooked up, but not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Sound is simulated via samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Mostly mechanical fruit machines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
BGM seems quite off, YM2413 core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but punipic, punipic2 &#039;&#039;&#039; - Undumped PICs used as sound MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different sound system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld2, pangba, pangbb, spangbl &#039;&#039;&#039; - Sound clocks aren&#039;t correct, causing music speed to be too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2 &#039;&#039;&#039; - MSM5205 isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==&lt;br /&gt;
Unemulated NEC CDT109 sound chip with internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Sample compression not completely understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==&lt;br /&gt;
&#039;&#039;&#039; ap10, ctk601 &#039;&#039;&#039; - Missing DSP emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Skeletonish. No sound hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Sound doesn&#039;t play most samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==&lt;br /&gt;
&#039;&#039;&#039; cncchess &#039;&#039;&#039; - Sound is wrong, it should be a long dual-tone alarm sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Beeper frequency unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. The sound system is imperfectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones &#039;&#039;&#039; - Oki3 bank-switching isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Preliminary buzzer sound is hooked up. Needs a more exact implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
&#039;&#039;&#039; darkseal2 &#039;&#039;&#039; - One sound ROM is incorrect for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - PIC has been decapped but hook-up hasn&#039;t been completed yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb, tumblepba &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
Duty cycle for the beeper is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==&lt;br /&gt;
Bell sound is too clean. Needs a flyback diode circuit implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Game doesn&#039;t work due to missing banking, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program ROM, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn and clone &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
The current implementation is preliminary. Sound works but it&#039;s not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, altair2, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==&lt;br /&gt;
QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/lastbank.cpp excellent/lastbank] ==&lt;br /&gt;
&#039;&#039;&#039; wcircus &#039;&#039;&#039; - Needs different sound latching implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==&lt;br /&gt;
&#039;&#039;&#039; sidetrac, spectar and clones, targ and clones &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&#039;&#039;&#039; ts1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Bell is really silent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
Sound chip is completely custom, and partially implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao&#039;s stage for example (note: srom.u7 (z80 prg) is a good dump).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Skeleton driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==&lt;br /&gt;
&#039;&#039;&#039; bioplayc &#039;&#039;&#039; - PCB was missing the audio ROM, using the ones from the final version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
Preliminary driver. OKI not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, amigo2, explorer, turpins &#039;&#039;&#039; - Need different sound timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astroamb &#039;&#039;&#039; - This bootleg uses discrete sound hardware which might differ from the Galaxian one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongmc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jumpbug and clones &#039;&#039;&#039; - Missing discrete hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mandinka &#039;&#039;&#039; - Bad / missing audio CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbhoei and clone &#039;&#039;&#039; - Discrete sound hardware emulation isn&#039;t completely correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==&lt;br /&gt;
Misses Epson 7910C Multi-Melody IC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm, dkongjrmc &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; mimonkeyug &#039;&#039;&#039; - Needs discrete sound hardware emulation. High quality PCB scan available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; 800fath and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; marsarf &#039;&#039;&#039; - The first sound ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Sound clipping and mixing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==&lt;br /&gt;
Preliminary sound emulation has been added using external DAC device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==&lt;br /&gt;
&#039;&#039;&#039; cgalaxn &#039;&#039;&#039; - Missing discrete sound emulation (alien attacking sound effect).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==&lt;br /&gt;
Sound ROM hasn&#039;t been identified yet in the die shot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; sfxphasor &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ttfball &#039;&#039;&#039; - Missing discrete sound hardware emulation (simple volume decay).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; kst25, ktmnt2, ktopgun2 &#039;&#039;&#039; - OKI MSM6373 ROM isn&#039;t dumped, so for now they are using samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nstarfox &#039;&#039;&#039; - Missing melody chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshipb &#039;&#039;&#039; - SN76477 sound needs better emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elecbowl &#039;&#039;&#039; - Game isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmarvin &#039;&#039;&#039; - The volume decay is simulated, and it doesn&#039;t match with real recordings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==&lt;br /&gt;
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Buzzer not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==&lt;br /&gt;
The one-shot and A/D timing of the sn76477 need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bmjr.cpp hitachi/bmjr] ==&lt;br /&gt;
Needs identifying and improving sound DAC details.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
DAC not hooked up (part of an ASIC).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Crystal CS423X-KQ sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Digitalker isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
Sound hardware (AC97 codec) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl and clones &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
Alarm sound and keyclick don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==&lt;br /&gt;
Unemulated differences between HC55536 and HC55516. HC55536 clock isn&#039;t verified. Is the &amp;quot;Chu has food&amp;quot; sample ever played?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ganjaja &#039;&#039;&#039; - D7756C emulation seems incomplete (rock, scissors, paper samples aren&#039;t played).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun, nhomerun &#039;&#039;&#039; - Voice emulation is missing (unemulated D7756C with internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware. Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iganinjub &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickoffb &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI and 1 YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; stepstag, steps3, vjdash &#039;&#039;&#039; - No music ROMs / HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Missing audio ROMs and/or incomplete hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Preliminary driver. Sound board has a Z80 + 2x YM2203.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 and clones &#039;&#039;&#039; - Sound CPU is an AT89C52 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Sound (2 x OKIM6295) is driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combatscb &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg with different sound hw, not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizrb &#039;&#039;&#039; - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn&#039;t look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it&#039;s done with machine().time() when it reads T1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm3,  bm36th, bm37th, bm3core, bm3final &#039;&#039;&#039; - Require ST-224 emulation for optional toggleable external effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbh, kbm, kbm2nd, kbm3d &#039;&#039;&#039; - Keyboard sounds do not work: requires MU-100 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd, ppp, ppp11, ppp1mp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; sexyparo and clones,  vsnetscr and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. YMZ280B isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect and some games are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==&lt;br /&gt;
&#039;&#039;&#039; viostormabbl &#039;&#039;&#039; - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; tmntucbl &#039;&#039;&#039; - Needs MC68705R3P / Oki M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hypoly, hyprolymb, hyprolymba &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hooked up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Bootleg with different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==&lt;br /&gt;
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. Not all wave ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Beep duration is probably too slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - PCB has no sound chips. It possibly uses the H8 for DAC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==&lt;br /&gt;
Audio board with Crystal CS4215 codec isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; crashrd &#039;&#039;&#039; - Bootleg hardware. Uses a different hook up. Preliminary sound added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; indianbt and clone &#039;&#039;&#039; - Only part of the discrete sound emulation is completed. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvngegw &#039;&#039;&#039; - One of the sound ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, m4, phantom2, seawolf, seawolfo &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow, wowg &#039;&#039;&#039; - Votrax SC-01 speech synthesizer emulation isn&#039;t perfect yet. In particular, the analog part needs some work (see plosives).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
Preliminary driver. ADSP-2181 based DCS2 audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette has been dumped but the hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkyawdim3, mkyawdim4 &#039;&#039;&#039; - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
Sound has been hooked up but it&#039;s a guesswork. Should be verified with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Not all sound devices have been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==&lt;br /&gt;
Possibly missing filters. Needs a PCB reference to check sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Sound is MCU-protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; texasrls &#039;&#039;&#039; - MCU is dumped, needs hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (possibly discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU driving sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; winner81 &#039;&#039;&#039; - Sound hardware hook-up is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cvs.cpp misc/cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
KS0164 sound chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==&lt;br /&gt;
ADPCM has sound volume issues, it&#039;s either too loud or too quiet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 6100 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Unemulated Sound Blaster Live CT4830.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Custom sound chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
PC hardware. Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; rbmk, rbspm, ssanguoj &#039;&#039;&#039; - YM2151 / YM3812 isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Skeletonish driver. Uses an OKIM6295.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet. Z80 + AY-3-8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
OKIM6295 sound doesn&#039;t seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==&lt;br /&gt;
Some events sound louder than others.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
Discrete sound emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game doesn&#039;t work so sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==&lt;br /&gt;
The MD side of things doesn&#039;t work as it needs enhanced chipset emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==&lt;br /&gt;
DAC hook-up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Missing DAC?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Sound interface isn&#039;t implemented yet&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified sound CPU / IC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet. It&#039;s a DAC driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==&lt;br /&gt;
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs interrupt frequencies at least. Possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==&lt;br /&gt;
SSI-263 is HLE-ed and doesn&#039;t sound correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==&lt;br /&gt;
Discrete sounds?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
Unidentified sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Main / sound CPU communications aren&#039;t correctly emulated, also missing analog filters for AY8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==&lt;br /&gt;
Beeper sounds offtune.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/sshot.cpp modelracing/sshot] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
Possibly discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/moog/source.cpp moog/source] ==&lt;br /&gt;
Analogue audio circuit isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Speaker isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Namco 52xx isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles and clone, gallag, gatsbee, nebulbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevios &#039;&#039;&#039; - Uses a 4th Z80 instead of Namco Custom MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
Some SPU problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; marvland &#039;&#039;&#039; - Probable bad dump of the C140 ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs, topracern &#039;&#039;&#039; - Bootlegs on different hardware. Possibly missing explosion sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx and clones, rallyx and clones &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; dragonsh &#039;&#039;&#039; - Sound ROMs for this prototype do not exist.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; clshroad and clones &#039;&#039;&#039; - Main and sound CPUs synching isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==&lt;br /&gt;
Missing analog filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; mayjin3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==&lt;br /&gt;
Beeper duration and base frequency is approximated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
Sound chip emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==&lt;br /&gt;
Missing discrete sound hardware emulation. Will need better 76477 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Sound crackles.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; gunnailb &#039;&#039;&#039; - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon3h &#039;&#039;&#039; - Bootlegs which need a different sound hardware implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Doesn`t sound correct, probably due to the game running too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Has a Piezo-Beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/yakyuken.cpp omori/yakyuken] ==&lt;br /&gt;
Sound pitch isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/filetto.cpp pc/filetto] ==&lt;br /&gt;
UM5100 sample clock isn&#039;t correct, buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==&lt;br /&gt;
Virtual test driver. No sound hardware has been decided.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tetriskr.cpp pc/tetriskr] ==&lt;br /&gt;
DC offset buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
OKI banking isn&#039;t understood. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==&lt;br /&gt;
The tone played by the JAMMA IF board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
The CDI sound hardware isn&#039;t 100% emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==&lt;br /&gt;
The sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. No sound hardware listed. Probably just a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; phoenixc2, griffono &#039;&#039;&#039; - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; wbeachvl, wbeachvl2, wbeachvl3, wbeachvla &#039;&#039;&#039; - Incorrect OKI banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - OKI banking should be verified against real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222 and clone &#039;&#039;&#039; - Sound ROMs aren&#039;t available. It&#039;s possible they don&#039;t exist anymore, given the game is an unreleased prototype.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==&lt;br /&gt;
Speaker isn&#039;t hooked up 100% correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Beeper isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==&lt;br /&gt;
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (SN76489A + speaker).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. PCM emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Unemulated M60012-0105SP gate array generates a &amp;quot;metronome&amp;quot; signal which is the only audio output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtn &#039;&#039;&#039; - These game have a ROM for sample playback, needs identifying and hooking up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
F/F part isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
Volume is often low to non-existent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. SCSP for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Audio board isn&#039;t implemented yet (Z80 + 2x YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet. Probably has discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; airwlkrs &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motoraid &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rchase2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf2 and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Sound comms are working but emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==&lt;br /&gt;
&#039;&#039;&#039; jzth &#039;&#039;&#039; - A sound bank isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses MIDI audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Disk beeper not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; spacfurybl &#039;&#039;&#039; - TMS5110 used for speech isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Sound seems to be actually working pretty good.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bayroute1 &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockonph &#039;&#039;&#039; - Bootleg hardware with different custom chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Unemulated laserdisc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kokoroj and clone, kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; carboule &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
All games but brdrline and clones and tranqgun are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starrkr &#039;&#039;&#039; - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Preliminary driver. Unemulated YMF721 sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; empcity and clones, stfight and clones &#039;&#039;&#039; - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s&#039; divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujuba &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==&lt;br /&gt;
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It&#039;s also currently unknwon that port A/B of the two YMs are used for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2v200 and later versions &#039;&#039;&#039; - ST032 sound emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
C352 ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blockcarb, madsharkbl &#039;&#039;&#039; - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk and clones &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bad Oki ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunderlbl, thunderlbl2 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Sample ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
NiLe chip emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
ISDN-Telefon. Sound hardware not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==&lt;br /&gt;
Sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Sound is produced by the SoC, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Probably uses a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Beeper isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Preliminary driver. No sound hardware hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Speaker not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Unidentified sound hardware (possibly beeper?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
DAC isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
Speaker (?) not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
MAME versions prior 0.283 did not properly emulate the custom Akai/Roger Linn audio DSP.  0.283 and later have full sound and music.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==&lt;br /&gt;
&#039;&#039;&#039; powb &#039;&#039;&#039; - Bootleg with different sound hardware. The MSM5205 isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (lots of undocumented hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; -  They appear to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip isn&#039;t emulated yet (SS9804, same as some games in subsino2.cpp).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn&#039;t emulated yet (SS9804 or SS9904).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
Needs discrete sound hardware emulation (some preliminary work has been done).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; speakhlp &#039;&#039;&#039; - Bootleg with different hardware / program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
&#039;&#039;&#039; alphatp1 &#039;&#039;&#039; - Different beeper hook up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Possibly missing beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==&lt;br /&gt;
SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Complex audio setup with 2x SN76477 and possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==&lt;br /&gt;
Sound filters aren&#039;t emulated and currently only one speaker is hooked up, but the game has more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bumbsymph and clones &#039;&#039;&#039; - Bootlegs on different hardware. Oki banking is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr and clones &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==&lt;br /&gt;
&#039;&#039;&#039; darius2d, darius2do and sagaia &#039;&#039;&#039; - SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==&lt;br /&gt;
&#039;&#039;&#039; spinveti &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1 and clones &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; - Missing PIC dump. Simulated for now.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
Sound hardware is mostly understood, but isn&#039;t perfectly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - The PCB for this prototype had no sound ROMs. Unknown if removed or not programmed yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
PRWNOISE and PRBEEP return wrong values, CDP1869 white noise not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Speaker doesn&#039;t produce correct sound due to bugs in the via6522 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti84pob, ti84pov3 &#039;&#039;&#039; - Unemulated FonixTalk from SpeechFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==&lt;br /&gt;
&#039;&#039;&#039; k28 &#039;&#039;&#039; - Speech doesn&#039;t seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28o.cpp tiger/k28o] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/batsugun.cpp toaplan/batsugun] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - Oki banking isn&#039;t hooked up correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Oki banking isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; outzonec &#039;&#039;&#039; - Z80 ROMs is probably incorrect for this set, causing wrong sounds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/tomy_princ.cpp tomy/tomy_princ] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
Some audio registers aren&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The sound capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
ADPCM format not correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Audio capabilities of the SPG29x SoCs aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. Unknown sound hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Sound hardware emulation is missing some features (i.e. envelopes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
The emulation of the custom sound device is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==&lt;br /&gt;
R-2R ladder DAC isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==&lt;br /&gt;
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==&lt;br /&gt;
Buzzer not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
Currently using the wrong Votrax model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, karatblzbl, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikes91, spikes91b &#039;&#039;&#039; - Need MSM5205 hook up and verifying of the sound latch hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Needs correct sound latch hook up and OKI M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Unindentified sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
No sound hardware hooked up or even listed in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
TC8802AF speech chip isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
AUX port isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==&lt;br /&gt;
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==&lt;br /&gt;
A few instruments sound odd.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==&lt;br /&gt;
YM2414 emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/galaxia.cpp zaccaria/galaxia] ==&lt;br /&gt;
Is sound partly discrete?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==&lt;br /&gt;
Missing analog part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/quasar.cpp zaccaria/quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:System_IDs&amp;diff=9588</id>
		<title>Driver:Mac 68K:Tech Info:System IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:System_IDs&amp;diff=9588"/>
		<updated>2025-12-13T20:57:50Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Flexible machine ID */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hardware/System ID schemes ==&lt;br /&gt;
&lt;br /&gt;
=== Original Mac II family ===&lt;br /&gt;
&lt;br /&gt;
This uses two VIA bits, bit 6 of port A (PA6) and bit 3 of port B (PB3).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! System !! PA6 !! PB3&lt;br /&gt;
|-&lt;br /&gt;
| Mac IIx || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Mac II || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mac SE/30 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mac Iicx || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extended Mac II family ===&lt;br /&gt;
&lt;br /&gt;
This scheme uses 4 bits in VIA1 port A: bits 6, 4, 2, and 1 (PA6, PA4, PA2, and PA1, respectively).&lt;br /&gt;
&lt;br /&gt;
This second scheme is further indexed by the memory controller detected by the Universal ROM. The PowerBook 170 and Classic II have the same ID bits, but that works because the PB170 and Classic II have very different memory controllers that are easily detected as different. These bits also are used to differentiate machines with the same ID word such as the Quadra and Centris 610/650/800.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! System !! PA6 !! PA4 !! PA2 !! PA1&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook 150 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Color Classic || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Macintosh TV || 0 || 0 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Unreleased SE/30 successor using MDU/RBV || 0 || 0 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Quadra 950 || 0 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook 140/170, Classic II, Quadra 800 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Unknown (may have been used) || 0 || 1 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mac IIsi || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Quadra 700/Centris 610 || 1 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Unreleased 20 MHz Quadra/Centris 650 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Quadra 610 || 1 || 0 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mac IIci &amp;amp; Centris 610 || 1 || 0 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Quadra 900 || 1 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mac IIfx &amp;amp; Quadra 650 || 1 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mac LC, LC2, IIvx, &amp;amp; IIvi || 1 || 1 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mac IIci with parity option || 1 || 1 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flexible machine ID ===&lt;br /&gt;
&lt;br /&gt;
This is a register located at address 0x5ffffffc. The top word must be 0xa55a to be valid. In theory, bits 15-11 are 0 for consumer Macs, 1 for portables, 2 for high-end 68k, and 3 for high-end PowerPC. Bit 10 is 1 if additional ID bits appear elsewhere (e.g. in VIA1). The rest of the bits are a per-model identifier.&lt;br /&gt;
&lt;br /&gt;
In practice, Apple didn&#039;t always follow those guidelines to make up these IDs.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! System !! ID&lt;br /&gt;
|-&lt;br /&gt;
| LC III || 0x0001&lt;br /&gt;
|-&lt;br /&gt;
| LC III+ || 0x0003&lt;br /&gt;
|-&lt;br /&gt;
| LC 520 || 0x0100&lt;br /&gt;
|-&lt;br /&gt;
| LC 550 (and Color Classic II?) || 0x0101&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook Duo 280c || 0x1000&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook 150 || 0x1001&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook Duo 270c || 0x1002&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook Duo 210 || 0x1004&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook Duo 230 || 0x1005&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook Duo 235 || 0x1006&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook Duo 280c || 0x1010&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook 520/540 || 0x1808&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook Duo 2300 || 0x1809&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook 5300 || 0x180a&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook 190 || 0x180b&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 6200 || 0x2001&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 5200 || 0x2002&lt;br /&gt;
|-&lt;br /&gt;
| IIvx	 || 0x2015&lt;br /&gt;
|-&lt;br /&gt;
| IIvi	 || 0x2016&lt;br /&gt;
|-&lt;br /&gt;
| Primus 20 || 0x2220&lt;br /&gt;
|-&lt;br /&gt;
| LC 475 || 0x2221&lt;br /&gt;
|-&lt;br /&gt;
| Primus 33 || 0x2222&lt;br /&gt;
|-&lt;br /&gt;
| Aladdin 20 || 0x2224&lt;br /&gt;
|-&lt;br /&gt;
| Quadra 605 || 0x2225&lt;br /&gt;
|-&lt;br /&gt;
| Quadra 630 || 0x2226&lt;br /&gt;
|-&lt;br /&gt;
| Malcolm 25 || 0x2231&lt;br /&gt;
|-&lt;br /&gt;
| Malcolm 33 || 0x2232&lt;br /&gt;
|-&lt;br /&gt;
| Show || 0x2250&lt;br /&gt;
|-&lt;br /&gt;
| Show || 0x2252&lt;br /&gt;
|-&lt;br /&gt;
| Show || 0x2253&lt;br /&gt;
|-&lt;br /&gt;
| Show || 0x2254&lt;br /&gt;
|-&lt;br /&gt;
| Show || 0x2256&lt;br /&gt;
|-&lt;br /&gt;
| Show || 0x2257&lt;br /&gt;
|-&lt;br /&gt;
| Tell || 0x2258&lt;br /&gt;
|-&lt;br /&gt;
| Tell || 0x225a&lt;br /&gt;
|-&lt;br /&gt;
| Tell || 0x225b&lt;br /&gt;
|-&lt;br /&gt;
| LC 575 || 0x222e&lt;br /&gt;
|-&lt;br /&gt;
| Quadra/Centris 610/650/800 || 0x2BAD&lt;br /&gt;
|-&lt;br /&gt;
| Quadra 660/840 || 0x2830&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 7200 || 0x3001&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 6100 || 0x3010&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 7100 || 0x3012&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 8100 || 0x3013&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 9500 || 0x3020&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 7500 || 0x3021&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 8500 || 0x3022&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 6500 || 0x3023&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 5400  || 0x3024&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook 2400 || 0x3025&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook 3400 || 0x3026&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 5500  || 0x302B, 0x302C, 0x302D&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 5400  || 0x302E&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac 6500  || 0x303C&lt;br /&gt;
|-&lt;br /&gt;
| PowerMac G3 “Beige” || 0x3041&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook G3 “WallStreet” || 0x3042&lt;br /&gt;
|-&lt;br /&gt;
| PowerBook G3 “WallStreet” || 0x3046&lt;br /&gt;
|-&lt;br /&gt;
| Pippin @Mark || 0x7100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9573</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9573"/>
		<updated>2025-08-24T01:36:26Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Solved */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated July 28, 2025 for MAME 0.278).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c, macpd280, and macpd280c have a dock slot called &amp;quot;dock&amp;quot;.  It accepts various docks which are listed below.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;thunder4gx&#039;&#039;&#039; is the Radius Thunder IV GX video card.&lt;br /&gt;
** Acceleration is not yet supported, do not enable it!&lt;br /&gt;
* &#039;&#039;&#039;thunder4gx16&#039;&#039;&#039; is the Radius Thunder IV GX 1600, which has more VRAM than the &#039;thunder4gx&#039;and can support higher resolutions.&lt;br /&gt;
** Acceleration is not yet supported, do not enable it!&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnbtp&#039;&#039;&#039; is the Apple Ethernet NB Twisted Pair card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; is the Radius SE Full-Page Display.&lt;br /&gt;
** Supports an external 1280x800 display with the Macintosh SE.&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards.  The Mac IIsi has a slot that&#039;s compatible with the SE/30&#039;s but due to physical constraints not all cards actually fit in both machines.  People have come up with clever workarounds for this so we support all of the cards except for the internal monitor variants on both machines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.&lt;br /&gt;
** Supports up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; is the Micron/XCEED Technology Color 30HR (internal).&lt;br /&gt;
** Supports the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; is the RasterOps ColorBoard 264/SE30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 external display.&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; is the Sigma Designs L-View.&lt;br /&gt;
** Supports an 832x600 monochrome external display.&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30 (internal).&lt;br /&gt;
** Supports the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; is the Lapis ProColor Server 8*16.&lt;br /&gt;
** Supports up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; is the Farallon EtherMac 30i Ethernet card.&lt;br /&gt;
** Provides Ethernet support for the SE/30 and IIsi.&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; is the Asante MacCON iLC Ethernet card.&lt;br /&gt;
** Provides Ethernet support for any Mac with an LC PDS slot (see below for a list of models).&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; is the RasterOps ColorVue 8LC video card.&lt;br /&gt;
** Supports up to 256 colors on an external 1024x768 monitor.  Like real hardware, this card only works (and is only available) on the original Macintosh LC (maclc).&lt;br /&gt;
* &#039;&#039;&#039;enetlc&#039;&#039;&#039; is the Apple Ethernet LC Card (new in MAME 0.279).&lt;br /&gt;
* &#039;&#039;&#039;enetlctp&#039;&#039;&#039; is the Apple Ethernet LC Twisted Pair Card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
The Mac PowerBook Duo&#039;s dock connector is named &#039;&#039;&#039;dock&#039;&#039;&#039; and supports these docks:&lt;br /&gt;
* &#039;&#039;&#039;duodock&#039;&#039;&#039; is Apple&#039;s PowerBook Duo Dock, which you insert the entire PowerBook Duo into similar to a front-loading video cassette.  The Duo Dock adds color video compatible with common Macintosh monitors, a second SCSI bus, a SuperDrive 1.44MB floppy drive, two more serial ports, an optional FPU, and 2 NuBus slots $C and $D.  &lt;br /&gt;
** The SCSI bus will be addressed from the command line as &#039;&#039;&#039;-dock:duodock:dscsi&#039;&#039;&#039; whereas the built-in bus on most Macs is just &#039;&#039;&#039;-scsi&#039;&#039;&#039;.  So for instance, &#039;&#039;&#039;-dock:duodock:dscsi:1 harddisk&#039;&#039;&#039; will add a hard disk device to ID 1 on the external SCSI bus.&lt;br /&gt;
** The NuBus slots similarly are &#039;&#039;&#039;-dock:duodock:nbc&#039;&#039;&#039; and &#039;&#039;&#039;-dock:duodock:nbd&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;floppydock&#039;&#039;&#039; is Apple&#039;s FloppyDock, which a small pod that adds a SuperDrive floppy drive.&lt;br /&gt;
* &#039;&#039;&#039;etherudock&#039;&#039;&#039; is the Newer Technology Ethernet MicroDock.  This small pod adds Ethernet.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side.&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Solved ===&lt;br /&gt;
* (Fixed in MAME 0.279) The Alarm desk accessory doesn&#039;t properly update the displayed time on PowerBooks.&lt;br /&gt;
* (Fixed in MAME 0.279) All Macs and the Apple IIgs have their clock/calendar show the wrong hour and/or year when MAME is run on a Windows host.  (Linux and macOS hosts were not affected). &lt;br /&gt;
* (Fixed in MAME 0.278) maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9572</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9572"/>
		<updated>2025-08-24T01:34:42Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Solved */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated July 28, 2025 for MAME 0.278).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c, macpd280, and macpd280c have a dock slot called &amp;quot;dock&amp;quot;.  It accepts various docks which are listed below.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;thunder4gx&#039;&#039;&#039; is the Radius Thunder IV GX video card.&lt;br /&gt;
** Acceleration is not yet supported, do not enable it!&lt;br /&gt;
* &#039;&#039;&#039;thunder4gx16&#039;&#039;&#039; is the Radius Thunder IV GX 1600, which has more VRAM than the &#039;thunder4gx&#039;and can support higher resolutions.&lt;br /&gt;
** Acceleration is not yet supported, do not enable it!&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnbtp&#039;&#039;&#039; is the Apple Ethernet NB Twisted Pair card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; is the Radius SE Full-Page Display.&lt;br /&gt;
** Supports an external 1280x800 display with the Macintosh SE.&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards.  The Mac IIsi has a slot that&#039;s compatible with the SE/30&#039;s but due to physical constraints not all cards actually fit in both machines.  People have come up with clever workarounds for this so we support all of the cards except for the internal monitor variants on both machines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.&lt;br /&gt;
** Supports up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; is the Micron/XCEED Technology Color 30HR (internal).&lt;br /&gt;
** Supports the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; is the RasterOps ColorBoard 264/SE30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 external display.&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; is the Sigma Designs L-View.&lt;br /&gt;
** Supports an 832x600 monochrome external display.&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30 (internal).&lt;br /&gt;
** Supports the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; is the Lapis ProColor Server 8*16.&lt;br /&gt;
** Supports up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; is the Farallon EtherMac 30i Ethernet card.&lt;br /&gt;
** Provides Ethernet support for the SE/30 and IIsi.&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; is the Asante MacCON iLC Ethernet card.&lt;br /&gt;
** Provides Ethernet support for any Mac with an LC PDS slot (see below for a list of models).&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; is the RasterOps ColorVue 8LC video card.&lt;br /&gt;
** Supports up to 256 colors on an external 1024x768 monitor.  Like real hardware, this card only works (and is only available) on the original Macintosh LC (maclc).&lt;br /&gt;
* &#039;&#039;&#039;enetlc&#039;&#039;&#039; is the Apple Ethernet LC Card (new in MAME 0.279).&lt;br /&gt;
* &#039;&#039;&#039;enetlctp&#039;&#039;&#039; is the Apple Ethernet LC Twisted Pair Card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
The Mac PowerBook Duo&#039;s dock connector is named &#039;&#039;&#039;dock&#039;&#039;&#039; and supports these docks:&lt;br /&gt;
* &#039;&#039;&#039;duodock&#039;&#039;&#039; is Apple&#039;s PowerBook Duo Dock, which you insert the entire PowerBook Duo into similar to a front-loading video cassette.  The Duo Dock adds color video compatible with common Macintosh monitors, a second SCSI bus, a SuperDrive 1.44MB floppy drive, two more serial ports, an optional FPU, and 2 NuBus slots $C and $D.  &lt;br /&gt;
** The SCSI bus will be addressed from the command line as &#039;&#039;&#039;-dock:duodock:dscsi&#039;&#039;&#039; whereas the built-in bus on most Macs is just &#039;&#039;&#039;-scsi&#039;&#039;&#039;.  So for instance, &#039;&#039;&#039;-dock:duodock:dscsi:1 harddisk&#039;&#039;&#039; will add a hard disk device to ID 1 on the external SCSI bus.&lt;br /&gt;
** The NuBus slots similarly are &#039;&#039;&#039;-dock:duodock:nbc&#039;&#039;&#039; and &#039;&#039;&#039;-dock:duodock:nbd&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;floppydock&#039;&#039;&#039; is Apple&#039;s FloppyDock, which a small pod that adds a SuperDrive floppy drive.&lt;br /&gt;
* &#039;&#039;&#039;etherudock&#039;&#039;&#039; is the Newer Technology Ethernet MicroDock.  This small pod adds Ethernet.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side.&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Solved ===&lt;br /&gt;
* (Fixed in MAME 0.279) All Macs and the Apple IIgs have their clock/calendar show the wrong hour and/or year when MAME is run on a Windows host.  (Linux and macOS hosts were not affected). &lt;br /&gt;
* (Fixed in MAME 0.278) maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9571</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9571"/>
		<updated>2025-08-24T01:31:10Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Video cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated July 28, 2025 for MAME 0.278).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c, macpd280, and macpd280c have a dock slot called &amp;quot;dock&amp;quot;.  It accepts various docks which are listed below.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;thunder4gx&#039;&#039;&#039; is the Radius Thunder IV GX video card.&lt;br /&gt;
** Acceleration is not yet supported, do not enable it!&lt;br /&gt;
* &#039;&#039;&#039;thunder4gx16&#039;&#039;&#039; is the Radius Thunder IV GX 1600, which has more VRAM than the &#039;thunder4gx&#039;and can support higher resolutions.&lt;br /&gt;
** Acceleration is not yet supported, do not enable it!&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnbtp&#039;&#039;&#039; is the Apple Ethernet NB Twisted Pair card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; is the Radius SE Full-Page Display.&lt;br /&gt;
** Supports an external 1280x800 display with the Macintosh SE.&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards.  The Mac IIsi has a slot that&#039;s compatible with the SE/30&#039;s but due to physical constraints not all cards actually fit in both machines.  People have come up with clever workarounds for this so we support all of the cards except for the internal monitor variants on both machines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.&lt;br /&gt;
** Supports up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; is the Micron/XCEED Technology Color 30HR (internal).&lt;br /&gt;
** Supports the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; is the RasterOps ColorBoard 264/SE30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 external display.&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; is the Sigma Designs L-View.&lt;br /&gt;
** Supports an 832x600 monochrome external display.&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30 (internal).&lt;br /&gt;
** Supports the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; is the Lapis ProColor Server 8*16.&lt;br /&gt;
** Supports up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; is the Farallon EtherMac 30i Ethernet card.&lt;br /&gt;
** Provides Ethernet support for the SE/30 and IIsi.&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; is the Asante MacCON iLC Ethernet card.&lt;br /&gt;
** Provides Ethernet support for any Mac with an LC PDS slot (see below for a list of models).&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; is the RasterOps ColorVue 8LC video card.&lt;br /&gt;
** Supports up to 256 colors on an external 1024x768 monitor.  Like real hardware, this card only works (and is only available) on the original Macintosh LC (maclc).&lt;br /&gt;
* &#039;&#039;&#039;enetlc&#039;&#039;&#039; is the Apple Ethernet LC Card (new in MAME 0.279).&lt;br /&gt;
* &#039;&#039;&#039;enetlctp&#039;&#039;&#039; is the Apple Ethernet LC Twisted Pair Card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
The Mac PowerBook Duo&#039;s dock connector is named &#039;&#039;&#039;dock&#039;&#039;&#039; and supports these docks:&lt;br /&gt;
* &#039;&#039;&#039;duodock&#039;&#039;&#039; is Apple&#039;s PowerBook Duo Dock, which you insert the entire PowerBook Duo into similar to a front-loading video cassette.  The Duo Dock adds color video compatible with common Macintosh monitors, a second SCSI bus, a SuperDrive 1.44MB floppy drive, two more serial ports, an optional FPU, and 2 NuBus slots $C and $D.  &lt;br /&gt;
** The SCSI bus will be addressed from the command line as &#039;&#039;&#039;-dock:duodock:dscsi&#039;&#039;&#039; whereas the built-in bus on most Macs is just &#039;&#039;&#039;-scsi&#039;&#039;&#039;.  So for instance, &#039;&#039;&#039;-dock:duodock:dscsi:1 harddisk&#039;&#039;&#039; will add a hard disk device to ID 1 on the external SCSI bus.&lt;br /&gt;
** The NuBus slots similarly are &#039;&#039;&#039;-dock:duodock:nbc&#039;&#039;&#039; and &#039;&#039;&#039;-dock:duodock:nbd&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;floppydock&#039;&#039;&#039; is Apple&#039;s FloppyDock, which a small pod that adds a SuperDrive floppy drive.&lt;br /&gt;
* &#039;&#039;&#039;etherudock&#039;&#039;&#039; is the Newer Technology Ethernet MicroDock.  This small pod adds Ethernet.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side.&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Solved ===&lt;br /&gt;
* (Fixed in MAME 0.278) maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9568</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9568"/>
		<updated>2025-07-25T01:56:52Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* 343-xxxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised June 1, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0470 || Firmware || LC Ethernet Adapter, v1.1 (Asante &amp;quot;MacCON for LC&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0660 || Firmware || Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0732 || Firmware || Apple Portrait Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B v1.0&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B (v1.0)&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters, ADC, and DAC.  Has microphone, modem, and general stereo inputs, and mono speaker and stereo line-level outputs.  Controlled via I2C.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0150 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1045(-A) || Ariel || 35 MHz Video RAMDAC, very similar to many Brooktree parts.&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock, IIvi, LC II, LC III.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx.&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0013 || TFB2 || Apple Workstation Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0077 || TFB2.2 || Apple Portrait Video Card, Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9567</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9567"/>
		<updated>2025-07-25T01:54:54Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* 343-xxxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised June 1, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0470 || Firmware || LC Ethernet Adapter, v1.1 (Asante &amp;quot;MacCON for LC&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0660 || Firmware || Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0732 || Firmware || Apple Portrait Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B v1.0&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B (v1.0)&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters, controlled via I2C.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0150 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1045(-A) || Ariel || 35 MHz Video RAMDAC, very similar to many Brooktree parts.&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock, IIvi, LC II, LC III.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx.&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0013 || TFB2 || Apple Workstation Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0077 || TFB2.2 || Apple Portrait Video Card, Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9566</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9566"/>
		<updated>2025-06-29T03:03:32Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Configuring slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated July 28, 2025 for MAME 0.278).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c, macpd280, and macpd280c have a dock slot called &amp;quot;dock&amp;quot;.  It accepts various docks which are listed below.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnbtp&#039;&#039;&#039; is the Apple Ethernet NB Twisted Pair card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; is the Radius SE Full-Page Display.&lt;br /&gt;
** Supports an external 1280x800 display with the Macintosh SE.&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards.  The Mac IIsi has a slot that&#039;s compatible with the SE/30&#039;s but due to physical constraints not all cards actually fit in both machines.  People have come up with clever workarounds for this so we support all of the cards except for the internal monitor variants on both machines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.&lt;br /&gt;
** Supports up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; is the Micron/XCEED Technology Color 30HR (internal).&lt;br /&gt;
** Supports the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; is the RasterOps ColorBoard 264/SE30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 external display.&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; is the Sigma Designs L-View.&lt;br /&gt;
** Supports an 832x600 monochrome external display.&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30 (internal).&lt;br /&gt;
** Supports the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; is the Lapis ProColor Server 8*16.&lt;br /&gt;
** Supports up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; is the Farallon EtherMac 30i Ethernet card.&lt;br /&gt;
** Provides Ethernet support for the SE/30 and IIsi.&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; is the Asante MacCON iLC Ethernet card.&lt;br /&gt;
** Provides Ethernet support for any Mac with an LC PDS slot (see below for a list of models).&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; is the RasterOps ColorVue 8LC video card.&lt;br /&gt;
** Supports up to 256 colors on an external 1024x768 monitor.  Like real hardware, this card only works (and is only available) on the original Macintosh LC (maclc).&lt;br /&gt;
* &#039;&#039;&#039;enetlc&#039;&#039;&#039; is the Apple Ethernet LC Card (new in MAME 0.279).&lt;br /&gt;
* &#039;&#039;&#039;enetlctp&#039;&#039;&#039; is the Apple Ethernet LC Twisted Pair Card (new in MAME 0.279).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
The Mac PowerBook Duo&#039;s dock connector is named &#039;&#039;&#039;dock&#039;&#039;&#039; and supports these docks:&lt;br /&gt;
* &#039;&#039;&#039;duodock&#039;&#039;&#039; is Apple&#039;s PowerBook Duo Dock, which you insert the entire PowerBook Duo into similar to a front-loading video cassette.  The Duo Dock adds color video compatible with common Macintosh monitors, a second SCSI bus, a SuperDrive 1.44MB floppy drive, two more serial ports, an optional FPU, and 2 NuBus slots $C and $D.  &lt;br /&gt;
** The SCSI bus will be addressed from the command line as &#039;&#039;&#039;-dock:duodock:dscsi&#039;&#039;&#039; whereas the built-in bus on most Macs is just &#039;&#039;&#039;-scsi&#039;&#039;&#039;.  So for instance, &#039;&#039;&#039;-dock:duodock:dscsi:1 harddisk&#039;&#039;&#039; will add a hard disk device to ID 1 on the external SCSI bus.&lt;br /&gt;
** The NuBus slots similarly are &#039;&#039;&#039;-dock:duodock:nbc&#039;&#039;&#039; and &#039;&#039;&#039;-dock:duodock:nbd&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;floppydock&#039;&#039;&#039; is Apple&#039;s FloppyDock, which a small pod that adds a SuperDrive floppy drive.&lt;br /&gt;
* &#039;&#039;&#039;etherudock&#039;&#039;&#039; is the Newer Technology Ethernet MicroDock.  This small pod adds Ethernet.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side.&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Solved ===&lt;br /&gt;
* (Fixed in MAME 0.278) maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9565</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9565"/>
		<updated>2025-06-29T02:41:35Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Apple Macintosh series (Motorola 680x0-based) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated July 28, 2025 for MAME 0.278).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; is the Radius SE Full-Page Display.&lt;br /&gt;
** Supports an external 1280x800 display with the Macintosh SE.&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards.  The Mac IIsi has a slot that&#039;s compatible with the SE/30&#039;s but due to physical constraints not all cards actually fit in both machines.  People have come up with clever workarounds for this so we support all of the cards except for the internal monitor variants on both machines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.&lt;br /&gt;
** Supports up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; is the Micron/XCEED Technology Color 30HR (internal).&lt;br /&gt;
** Supports the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; is the RasterOps ColorBoard 264/SE30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 external display.&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; is the Sigma Designs L-View.&lt;br /&gt;
** Supports an 832x600 monochrome external display.&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30 (internal).&lt;br /&gt;
** Supports the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; is the Lapis ProColor Server 8*16.&lt;br /&gt;
** Supports up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; is the Farallon EtherMac 30i Ethernet card.&lt;br /&gt;
** Provides Ethernet support for the SE/30 and IIsi.&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; is the Asante MacCON iLC Ethernet card.&lt;br /&gt;
** Provides Ethernet support for any Mac with an LC PDS slot (see below for a list of models).&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; is the RasterOps ColorVue 8LC video card.&lt;br /&gt;
** Supports up to 256 colors on an external 1024x768 monitor.  Like real hardware, this card only works (and is only available) on the original Macintosh LC (maclc).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side.&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Solved ===&lt;br /&gt;
* (Fixed in MAME 0.278) maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9564</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9564"/>
		<updated>2025-06-13T11:53:14Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Errata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated April 27, 2025 for MAME 0.277).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; is the Radius SE Full-Page Display.&lt;br /&gt;
** Supports an external 1280x800 display with the Macintosh SE.&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards.  The Mac IIsi has a slot that&#039;s compatible with the SE/30&#039;s but due to physical constraints not all cards actually fit in both machines.  People have come up with clever workarounds for this so we support all of the cards except for the internal monitor variants on both machines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.&lt;br /&gt;
** Supports up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; is the Micron/XCEED Technology Color 30HR (internal).&lt;br /&gt;
** Supports the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; is the RasterOps ColorBoard 264/SE30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 external display.&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; is the Sigma Designs L-View.&lt;br /&gt;
** Supports an 832x600 monochrome external display.&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30 (internal).&lt;br /&gt;
** Supports the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; is the Lapis ProColor Server 8*16.&lt;br /&gt;
** Supports up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; is the Farallon EtherMac 30i Ethernet card.&lt;br /&gt;
** Provides Ethernet support for the SE/30 and IIsi.&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; is the Asante MacCON iLC Ethernet card.&lt;br /&gt;
** Provides Ethernet support for any Mac with an LC PDS slot (see below for a list of models).&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; is the RasterOps ColorVue 8LC video card.&lt;br /&gt;
** Supports up to 256 colors on an external 1024x768 monitor.  Like real hardware, this card only works (and is only available) on the original Macintosh LC (maclc).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side.&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Solved ===&lt;br /&gt;
* (Fixed in MAME 0.278) maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9563</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9563"/>
		<updated>2025-06-01T11:47:46Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Known Apple ASICs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised June 1, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0470 || Firmware || LC Ethernet Adapter, v1.1 (Asante &amp;quot;MacCON for LC&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0660 || Firmware || Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0732 || Firmware || Apple Portrait Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B v1.0&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B (v1.0)&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0150 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1045(-A) || Ariel || 35 MHz Video RAMDAC, very similar to many Brooktree parts.&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock, IIvi, LC II, LC III.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx.&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0013 || TFB2 || Apple Workstation Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0077 || TFB2.2 || Apple Portrait Video Card, Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9562</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9562"/>
		<updated>2025-06-01T11:47:32Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* 343-xxxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised April 27, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0470 || Firmware || LC Ethernet Adapter, v1.1 (Asante &amp;quot;MacCON for LC&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0660 || Firmware || Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0732 || Firmware || Apple Portrait Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B v1.0&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B (v1.0)&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0150 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1045(-A) || Ariel || 35 MHz Video RAMDAC, very similar to many Brooktree parts.&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock, IIvi, LC II, LC III.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx.&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0013 || TFB2 || Apple Workstation Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0077 || TFB2.2 || Apple Portrait Video Card, Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9560</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9560"/>
		<updated>2025-04-27T23:47:30Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* 343-xxxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised April 27, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0470 || Firmware || LC Ethernet Adapter, v1.1 (Asante &amp;quot;MacCON for LC&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0660 || Firmware || Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0732 || Firmware || Apple Portrait Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B v1.0&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B (v1.0)&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1045(-A) || Ariel || 35 MHz Video RAMDAC, very similar to many Brooktree parts.&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock, IIvi, LC II, LC III.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx.&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0013 || TFB2 || Apple Workstation Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0077 || TFB2.2 || Apple Portrait Video Card, Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9559</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9559"/>
		<updated>2025-04-27T23:46:02Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* 344-xxxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised April 27, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0470 || Firmware || LC Ethernet Adapter, v1.1 (Asante &amp;quot;MacCON for LC&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0660 || Firmware || Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0732 || Firmware || Apple Portrait Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B v1.0&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B (v1.0)&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock and others.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0013 || TFB2 || Apple Workstation Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0077 || TFB2.2 || Apple Portrait Video Card, Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9558</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9558"/>
		<updated>2025-04-27T14:19:10Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Apple Macintosh series (Motorola 680x0-based) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated April 27, 2025 for MAME 0.277).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; is the Radius SE Full-Page Display.&lt;br /&gt;
** Supports an external 1280x800 display with the Macintosh SE.&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards.  The Mac IIsi has a slot that&#039;s compatible with the SE/30&#039;s but due to physical constraints not all cards actually fit in both machines.  People have come up with clever workarounds for this so we support all of the cards except for the internal monitor variants on both machines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.&lt;br /&gt;
** Supports up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; is the Micron/XCEED Technology Color 30HR (internal).&lt;br /&gt;
** Supports the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; is the RasterOps ColorBoard 264/SE30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 external display.&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; is the Sigma Designs L-View.&lt;br /&gt;
** Supports an 832x600 monochrome external display.&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30 (internal).&lt;br /&gt;
** Supports the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; is the Lapis ProColor Server 8*16.&lt;br /&gt;
** Supports up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; is the Farallon EtherMac 30i Ethernet card.&lt;br /&gt;
** Provides Ethernet support for the SE/30 and IIsi.&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; is the Asante MacCON iLC Ethernet card.&lt;br /&gt;
** Provides Ethernet support for any Mac with an LC PDS slot (see below for a list of models).&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; is the RasterOps ColorVue 8LC video card.&lt;br /&gt;
** Supports up to 256 colors on an external 1024x768 monitor.  Like real hardware, this card only works (and is only available) on the original Macintosh LC (maclc).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side.&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
* maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9557</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9557"/>
		<updated>2025-04-27T14:18:02Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Processor-Direct and other non-NuBus cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 15th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; is the Radius SE Full-Page Display.&lt;br /&gt;
** Supports an external 1280x800 display with the Macintosh SE.&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards.  The Mac IIsi has a slot that&#039;s compatible with the SE/30&#039;s but due to physical constraints not all cards actually fit in both machines.  People have come up with clever workarounds for this so we support all of the cards except for the internal monitor variants on both machines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.&lt;br /&gt;
** Supports up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; is the Micron/XCEED Technology Color 30HR (internal).&lt;br /&gt;
** Supports the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; is the RasterOps ColorBoard 264/SE30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 external display.&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; is the Sigma Designs L-View.&lt;br /&gt;
** Supports an 832x600 monochrome external display.&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30.&lt;br /&gt;
** Supports up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; is the Micron/XCEED Technology MacroColor 30 (internal).&lt;br /&gt;
** Supports the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; is the Lapis ProColor Server 8*16.&lt;br /&gt;
** Supports up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; is the Farallon EtherMac 30i Ethernet card.&lt;br /&gt;
** Provides Ethernet support for the SE/30 and IIsi.&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; is the Asante MacCON iLC Ethernet card.&lt;br /&gt;
** Provides Ethernet support for any Mac with an LC PDS slot (see below for a list of models).&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; is the RasterOps ColorVue 8LC video card.&lt;br /&gt;
** Supports up to 256 colors on an external 1024x768 monitor.  Like real hardware, this card only works (and is only available) on the original Macintosh LC (maclc).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side.&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
* maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9556</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9556"/>
		<updated>2025-04-27T14:06:58Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Video cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 15th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; is the Lapis ProColor Server 8.&lt;br /&gt;
** Supports up to 256 colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.  Provides up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; Micron/XCEED Technology Color 30HR (internal).  This emulates the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30.  Provides up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30 (internal).  This emulates the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; Lapis ProColor Server 8.  Provides up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16.  Provides up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side.&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
* maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9555</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9555"/>
		<updated>2025-04-27T14:05:44Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Processor-Direct and other non-NuBus cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 15th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR.  Provides up to 256 colors at a variety of resolutions.  You must install the MonitorXCEED software to select different resolutions as this pre-dates Apple&#039;s auto-sensing monitor technology.&lt;br /&gt;
* &#039;&#039;&#039;30hrint&#039;&#039;&#039; Micron/XCEED Technology Color 30HR (internal).  This emulates the 30HR&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  We don&#039;t currently restrict the ability to select color here (which some modern SE/30 retrofits with LCD monitors do).  For a period-authentic experience, keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30.  Provides up to millions of colors on a 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;mc30int&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30 (internal).  This emulates the MacroColor 30&#039;s ability to be connected to the SE/30&#039;s internal CRT and provide true grayscale instead of black and white.  As with the 30HR, we do not currently restrict the ability to select color here so purists should keep the Monitors Control Panel on &amp;quot;Grays&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;pc8&#039;&#039;&#039; Lapis ProColor Server 8.  Provides up to 256 colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16.  Provides up to thousands of colors on a secondary 640x480 display.&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side.&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
* maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9554</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9554"/>
		<updated>2025-04-27T13:58:12Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Known Apple ASICs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised April 27, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0470 || Firmware || LC Ethernet Adapter, v1.1 (Asante &amp;quot;MacCON for LC&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0660 || Firmware || Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0732 || Firmware || Apple Portrait Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B v1.0&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B (v1.0)&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock and others.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0013 || TFB2 || Apple Workstation Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0077 || TFB2.2 || Apple Portrait Video Card, Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|-&lt;br /&gt;
|344S1045(-A) || Ariel || 35 MHz Video RAMDAC, very similar to many Brooktree parts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9553</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9553"/>
		<updated>2025-04-27T13:57:40Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* 341-xxxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised April 22, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0470 || Firmware || LC Ethernet Adapter, v1.1 (Asante &amp;quot;MacCON for LC&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0660 || Firmware || Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0732 || Firmware || Apple Portrait Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B v1.0&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B (v1.0)&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock and others.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0013 || TFB2 || Apple Workstation Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0077 || TFB2.2 || Apple Portrait Video Card, Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|-&lt;br /&gt;
|344S1045(-A) || Ariel || 35 MHz Video RAMDAC, very similar to many Brooktree parts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9552</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9552"/>
		<updated>2025-04-23T02:14:32Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Known Apple ASICs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised April 22, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0660 || Firmware || Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0732 || Firmware || Apple Portrait Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock and others.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0013 || TFB2 || Apple Workstation Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0077 || TFB2.2 || Apple Portrait Video Card, Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|-&lt;br /&gt;
|344S1045(-A) || Ariel || 35 MHz Video RAMDAC, very similar to many Brooktree parts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9551</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9551"/>
		<updated>2025-04-23T02:14:19Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* 341-xxxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised April 20th, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0660 || Firmware || Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0732 || Firmware || Apple Portrait Video Card&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock and others.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0013 || TFB2 || Apple Workstation Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0077 || TFB2.2 || Apple Portrait Video Card, Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|-&lt;br /&gt;
|344S1045(-A) || Ariel || 35 MHz Video RAMDAC, very similar to many Brooktree parts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9550</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9550"/>
		<updated>2025-04-23T02:10:56Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* 344-xxxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised April 20th, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock and others.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0013 || TFB2 || Apple Workstation Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0077 || TFB2.2 || Apple Portrait Video Card, Macintosh II High-Resolution Video Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|-&lt;br /&gt;
|344S1045(-A) || Ariel || 35 MHz Video RAMDAC, very similar to many Brooktree parts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9549</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9549"/>
		<updated>2025-04-20T23:13:14Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Known Apple ASICs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised April 20th, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock and others.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|-&lt;br /&gt;
|344S1045(-A) || Ariel || 35 MHz Video RAMDAC, very similar to many Brooktree parts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9548</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9548"/>
		<updated>2025-04-20T23:12:48Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* 344-xxxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised February 2nd, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock and others.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|-&lt;br /&gt;
|344S1045(-A) || Ariel || 35 MHz Video RAMDAC, very similar to many Brooktree parts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9547</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9547"/>
		<updated>2025-04-13T20:30:49Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Errata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 15th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
* All working machines except mac128k, mac512k, mac512ke, macplus, macse, macsefd, and macclasc: Apple Sound Chip emulation is not 100% correct.  While MOD players like Sound Trecker and PlayerPro will run well for hours, others may hang or go silent after a while.&lt;br /&gt;
* All 68040 machines: MAME&#039;s 68040 cycle timings are more correct for a 68030, so there&#039;s little or no performance benefit to the 68040 right now the way there is on real hardware.  This also affects some arcade games in MAME such as Taito&#039;s Densa de Go! and Side by Side.&lt;br /&gt;
* All 68020/68030/68040 machines: Although much improved over its earlier state, FPU emulation still has some issues.  This prevents e.g. Marathon from running.&lt;br /&gt;
* All 68020/68030/68040 machines: A/UX does not boot on any of the machines it&#039;s supported on.  This has not yet been investigated so the cause is unknown.&lt;br /&gt;
* maciifx, macqd900, and macqd950: System 7.1 and later will hang on boot.  To work around this, boot 7.0.1 first, run Chooser, and turn AppleTalk off.  Then shut down the machine.  Later OSes will then boot properly until you turn AppleTalk back on (without also setting it to Ethernet) or your MAME nvram folder (which contains the saved PRAM) is deleted.  This is an issue with the IOP emulation.  The ADB and floppy IOP works very well, the SCC IOP has some issues still.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9546</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9546"/>
		<updated>2025-04-13T20:21:52Z</updated>

		<summary type="html">&lt;p&gt;Arbee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 15th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
Known things wrong with these drivers.  If it&#039;s listed here, I know about it, so it will eventually be fixed, hopefully.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9520</id>
		<title>Driver:Mac 68K:Tech Info:ASICs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K:Tech_Info:ASICs&amp;diff=9520"/>
		<updated>2025-02-16T00:07:37Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* 343-xxxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Known Apple ASICs ==&lt;br /&gt;
List last revised February 2nd, 2025&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 337-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part number !! Name/Info !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|337-0001 || MC68000P8 (DIP) || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|337S0003 || FireWire Link || TI Lynx&lt;br /&gt;
|-&lt;br /&gt;
|337S0006 || ATI 264GT&lt;br /&gt;
|-&lt;br /&gt;
|337S0078 || &#039;Control 1&#039;? || TI-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|337S0250 || Ultra ATA Controller || CMD 0646U&lt;br /&gt;
|-&lt;br /&gt;
|337S7065 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 53C94 + Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|337S7095 || USB Controller || CMD 0670A&lt;br /&gt;
|-&lt;br /&gt;
|337S8580 || Combo || Am85C80, custom marked (85C30 SCC + 53C80 SCSI controller)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 338-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|338-6523 or 338S6523 || VIA || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|338S6525 || VIA || Mac Portable, PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|338S6526 || 65C22 || VIA @ UC2, IIsi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 340-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|3400257 || NCR 53C80 || Custom marked&lt;br /&gt;
|-&lt;br /&gt;
|3400514 || NCR 53C96 || Custom marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 341-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|341-0001 || E0 ROM || Apple II, Integer BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0002 || E8 ROM || Apple II, Integer BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0003 || F0 ROM || Apple II, Integer BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0004 || F8 ROM || Apple II, original Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0005 || Parallel ROM || Apple II Parallel Printer Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0008 || Serial ROM || Apple II Serial Communication Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0009 || PROM P5 || Disk II controller $Cs00 boot code, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0010 || PROM P6 || Disk II controller state PROM, 13-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0011 || D0 ROM || Apple II Plus, Applesoft BASIC, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0012 || D8 ROM || Apple II Plus, Applesoft BASIC, $D800&lt;br /&gt;
|-&lt;br /&gt;
|341-0013 || E0 ROM || Apple II Plus, Applesoft BASIC, $E000&lt;br /&gt;
|-&lt;br /&gt;
|341-0014 || E8 ROM || Apple II Plus, Applesoft BASIC, $E800&lt;br /&gt;
|-&lt;br /&gt;
|341-0015 || F0 ROM || Apple II Plus, Applesoft BASIC, $F000&lt;br /&gt;
|-&lt;br /&gt;
|341-0016 || D0 ROM || Apple II or II Plus with Integer ROM card, Programmer&#039;s Aid #1, $D000&lt;br /&gt;
|-&lt;br /&gt;
|341-0019 || Parallel ROM || Apple II Centronics Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0020 || F8 ROM || Apple II Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0026 || Tablet ROM || Apple II Graphics Tablet Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0027-a || PROM P5 || Disk II controller $Cs00 boot code, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0028-a || PROM P6 || Disk II controller or Apple /// state PROM, 16-sector&lt;br /&gt;
|-&lt;br /&gt;
|341-0030 || Video elements &amp;amp; attributes ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0031 || Boot ROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0032 || Video mode select PROM || Apple ///&lt;br /&gt;
|-&lt;br /&gt;
|341-0035 || Keyboard Encoder || Apple /// and IIe keyboard encoder, KR3600-075B1 (H13 on ///, also 342-0035)&lt;br /&gt;
|-&lt;br /&gt;
|341-0036 || Character Generator || Apple II and II Plus character generator ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0041 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0042 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0043 || Address logic PROM || Apple /// (C10)&lt;br /&gt;
|-&lt;br /&gt;
|341-0044 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0045 || Bus/memory select control PROM || Apple /// (F5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0046 || Slot phase 0 transceiver logic PROM || Apple /// (F7)&lt;br /&gt;
|-&lt;br /&gt;
|341-0047 || F8 ROM || Apple II j-Plus, Autostart Monitor, $F800&lt;br /&gt;
|-&lt;br /&gt;
|341-0052 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0055 || Video &amp;amp; main memory bank select PROM || Apple /// (F9)&lt;br /&gt;
|-&lt;br /&gt;
|341-0056 || CAS DRAM refresh control PROM, banks 0 &amp;amp; 3 || Apple /// (C12)&lt;br /&gt;
|-&lt;br /&gt;
|341-0057 || PIC || Apple II Parallel Interface Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0061 || RAS DRAM refresh control PROM || Apple /// (C11)&lt;br /&gt;
|-&lt;br /&gt;
|341-0063 || CAS DRAM refresh control PROM, banks 1, 2, 4, 5, 6, 7 || Apple /// (C13)&lt;br /&gt;
|-&lt;br /&gt;
|341-0064 || COPS || Lisa keyboard and I/O COPS microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0065 || SSC ROM || Apple II Super Serial Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0069-A || IEEE-488 || Apple II IEEE-488 Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0080 || ProFile 5 || Firmware for 5MB ProFile hard disk&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-A || SCSI ROM || Apple II SCSI Card, Rev. A&lt;br /&gt;
|-&lt;br /&gt;
|341-0112-B || SCSI ROM || Apple II SCSI Card, Rev. B&lt;br /&gt;
|-&lt;br /&gt;
|341-0138 || FDC || Lisa 6504 floppy disk controller program, Twiggy drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0150 || Keyboard ROM || IIe and IIc keyboard ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0151 || Keyboard ROM || IIe and IIc keyboard ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0160 || Character Generator || IIe and IIc video ROM, UK English&lt;br /&gt;
|-&lt;br /&gt;
|341-0169 || SchoolBus || Apple II &amp;quot;School Bus&amp;quot; network card ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0161 || Character Generator || IIe and IIc video ROM, German&lt;br /&gt;
|-&lt;br /&gt;
|341-0175(-a/b/c/d/e/f/g) || Boot E || Lisa boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0176(-a/b/c/d/e/f/g) || Boot O || Lisa boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0193 || Parallel card | Lisa parallel card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0245-A || Firmware || Workstation Video card &lt;br /&gt;
|-&lt;br /&gt;
|341-0246 || EPROM (27C1024) || Ethernet NB Card 820-0417-C&lt;br /&gt;
|-&lt;br /&gt;
|341-0250-A || BMU1 || PAL16L8, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0251-A || LAG || PAL16R8?, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0252-A || TSG || PAL16R6, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0253-A || ASG || PAL16R8, Mac512k; implements a 6-bit PWM counter for floppy drive speed and audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0254-A || TSM || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0255-A || BMU0 || PAL16R4, Mac512k&lt;br /&gt;
|-&lt;br /&gt;
|341-0257 || U22 / Lower || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341S0257 || 2400c || PowerBook 2400c ROM (1/2)&lt;br /&gt;
|-&lt;br /&gt;
|341S0258 || 2400c || PowerBook 2400c ROM (2/2)&lt;br /&gt;
|-&lt;br /&gt;
|341-0261 || U23 / Upper || Classic II Rev. B ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0266 || EPROM || 8*24 GC accelerated graphics card v1.1 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0269 || Mouse MCU || Apple II Mouse Card 68HC05 microcontroller&lt;br /&gt;
|-&lt;br /&gt;
|341-0270 || Mouse ROM || Apple II Mouse Card $Cs00 firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0271 || ProFile || Apple II ProFile 5MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0281 || FDC || Lisa 6504 floppy disk controller program, Sony drives &amp;amp; internal Widget support&lt;br /&gt;
|-&lt;br /&gt;
|341-0288 || Widget piggyback || Z8 piggyback ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0289 || Widget external || Z8 external ROM for Widget hard drive&lt;br /&gt;
|-&lt;br /&gt;
|341-0290 || FDC || Lisa 6504 floppy disk controller program, Sony drives&lt;br /&gt;
|-&lt;br /&gt;
|341-0299 || ProFile || Apple II ProFile 10MB controller firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0346-A || Boot E || Mac XL boot ROM, even bytes ($xx00)&lt;br /&gt;
|-&lt;br /&gt;
|341-0347-A || Boot O || Mac XL boot ROM, odd bytes ($xx01)&lt;br /&gt;
|-&lt;br /&gt;
|341-0392 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0393 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0394 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0395 || LC ROM || Mac LC ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0437 || SCSI ROM || Apple II SCSI Card, Rev. C&lt;br /&gt;
|-&lt;br /&gt;
|341-0438 || SuperDrive ROM || ROM, Apple II 3.5&amp;quot; Disk Controller&lt;br /&gt;
|-&lt;br /&gt;
|341-0445 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 04&lt;br /&gt;
|-&lt;br /&gt;
|341-0473 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0474 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0475 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0476 || LC II || Mac LC II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0514-A || BMU1 || PAL16L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0515-A || LAG || PAL16R8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0516-A || TSG || PAL16R6, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0517-A || ASG || PAL16R8, Plus; implements a 6-bit PWM counter for audio&lt;br /&gt;
|-&lt;br /&gt;
|341-0519-A || CAS || PAL20L8, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0520-A || BMU2 || PAL20R4, Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0522-A || TSM || VP16RP8MPC(PAL16R4), Plus&lt;br /&gt;
|-&lt;br /&gt;
|341-0531 || Lower ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0532 || Upper ROM || Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341-0533 || Lower ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0534 || Upper ROM || Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|341-0538-A || GLU || PAL16L8, Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|341-0625 || CF ROM || IIc Plus main ROM, $C000-$FFFF, ROM 05&lt;br /&gt;
|-&lt;br /&gt;
|341-0633-A || PAL16R8B || @ UG7, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0635-A || PAL16R8B || @ UG6, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0637-A || PAL16L8B || @ UE6, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0661 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0662 || LOWER || LC III ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0665-A || PAL16R4B || @ UI6, SE/30; Controls HSync and IRQ? in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0666 || ROM LOW || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341-0667 || ROM HIGH || Coax/Twinax NuBus card 630-04180&lt;br /&gt;
|-&lt;br /&gt;
|341S0689-C || PAL16L8D || @ UH7, SE/30; Controls RAM read/write signals in regards to CPU?&lt;br /&gt;
|-&lt;br /&gt;
|341-0688-A || PAL16R8B || @ UE7, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0722 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0723 || EPROM (27256) || Multiport Serial Card 820-0264-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0728 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0729 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0737 || FC/FD ROM || IIgs ROM 3, $FC0000-$FDFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0740 || Firmware || Macintosh LC twisted-pair (10BaseT) Ethernet card 820-0532-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0746-A || PAL16R8 || ? @ UG7, replaces 341-0633-A, SE/30; Clock generator for Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0747-A || PAL16R8 || ? @ UG6, replaces 341-0635-A, SE/30; Beginning of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0748 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0749 || FE/FF ROM || IIgs ROM 3, $FE0000-$FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|341-0754-A || PAL16L8 || ? @ UE6, replaces 341-0637-A, SE/30; End of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0755-A || PAL16R8 || ? @ UE7, replaces 341-0688-A, SE/30; Middle of Video state machine&lt;br /&gt;
|-&lt;br /&gt;
|341-0801-02 || Firmware || 8*24 graphics card v1.0.1 (630-0400)&lt;br /&gt;
|-&lt;br /&gt;
|341-0803 || SCSI ROM || Apple II High Speed SCSI Card firmware&lt;br /&gt;
|-&lt;br /&gt;
|341-0812-02 || EPROM || 8*24 GC accelerated graphics card v1.0 (820-0310-5)&lt;br /&gt;
|-&lt;br /&gt;
|341-0813 || Mask ROM || Mac Classic ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0815-A || PAL16R8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0816-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0817-A || PALC22V1, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341-0842 || Firmware || Ethernet LC FriendlyNet card firmware 820-0443-B&lt;br /&gt;
|-&lt;br /&gt;
|341-0864 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0865 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0866 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0867 || Classic II ROM || Mac Classic II ROM&lt;br /&gt;
|-&lt;br /&gt;
|341-0868 || Firmware || 8*24 graphics card (820-0600-A)&lt;br /&gt;
|-&lt;br /&gt;
|341-0931 || LL ROM || Macintosh TV ROM, lower&lt;br /&gt;
|-&lt;br /&gt;
|341-0932 || HH ROM || Macintosh TV ROM, upper&lt;br /&gt;
|-&lt;br /&gt;
|341-0873 || Firmware || Token Ring 4/16 NB 820-0418-A&lt;br /&gt;
|-&lt;br /&gt;
|341-1096 || EPROM || Ethernet NB Twisted-Pair (10BaseT) Card 820-0511-A&lt;br /&gt;
|-&lt;br /&gt;
|341-8003-C || FDC || Lisa/MacXL 6504 floppy disk controller program, 800K drives&lt;br /&gt;
|-&lt;br /&gt;
|341S0025 || PMU&lt;br /&gt;
|-&lt;br /&gt;
|341S0060 || Cuda (v2.40) || Performa/Quadra 6xx, some PMac x200, PMac x400, some PMac x500, Pippin, Gossamer G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0187(-B) || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  PB190, PB1400&lt;br /&gt;
|-&lt;br /&gt;
|341S0262 || Cuda v3.0 || some PMac x500, Bondi Blue iMac, Blue &amp;amp; White G3&lt;br /&gt;
|-&lt;br /&gt;
|341S0285 || Cuda Lite || ADB and PS/2 support - PMac 4400 &amp;amp; clones&lt;br /&gt;
|-&lt;br /&gt;
|341S0345 || ADB &amp;amp; Keyboard Microcontroller (M50740) || Apple IIgs ROM 0 &amp;amp; 1&lt;br /&gt;
|-&lt;br /&gt;
|341S0417 || Cuda (v2.35) || PRAM/RTC/ADB/I2C, Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0489 || &#039;DECODE&#039; || Rom address decoder, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0490 || ? || PAL?, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0632 || ADB &amp;amp; Keyboard Microcontroller (M50741) || Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|341S0720 || CAS PAL(PAL16R8?) || Classic&lt;br /&gt;
|-&lt;br /&gt;
|341S0785 || DECODE || Lattice GAL26CV12B-15LJ, IIvx&lt;br /&gt;
|-&lt;br /&gt;
|341S0788 || Cuda (v2.37) || PRAM/RTC/ADB/I2C, PowerMac x100&lt;br /&gt;
|-&lt;br /&gt;
|341S0789 || Cuda (v2.38) || PRAM/RTC/ADB/I2C, Macintosh TV&lt;br /&gt;
|-&lt;br /&gt;
|341S0815-A || PAL16R4 || @ UJ10, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0816-A || PALC22V10 || @ UJ8, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0817-A || PALC22V10 || @ UE9, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|341S0828 || GAL20V8B || @ U35, Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|341S0850 || Egret (v1.01, earlier) || PRAM, RTC, ADB; IIsi and LC&lt;br /&gt;
|-&lt;br /&gt;
|341S0851 || Egret (v1.01) || PRAM, RTC, ADB&lt;br /&gt;
|-&lt;br /&gt;
|341S0853 || Caboose (v1.00) || Handles switches on case&lt;br /&gt;
|-&lt;br /&gt;
|341S0856-A || Interrupt PAL || AMD-Manufactured PALCE20V8H, encodes interrupt sources onto IPL0/1/2, Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|341S0879-B || &#039;Control 2&#039;? || AMD-Manufactured, IIvx cache section (unpopulated on IIvi)&lt;br /&gt;
|-&lt;br /&gt;
|341S0934 || PG&amp;amp;E || 68HC05 Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB. PB5x0&lt;br /&gt;
|-&lt;br /&gt;
|341S1064 || Cyclops || 68HC05E1 remote control manager, takes IR and sends it to Cuda via I2C. Macintosh TV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 342-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|342-0033 || CF ROM || IIc main ROM, $C000-$FFFF, ROM 03&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-A || FE/FF ROM || IIgs ROM 0&lt;br /&gt;
|-&lt;br /&gt;
|342-0077-B || FE/FF ROM || IIgs ROM 1&lt;br /&gt;
|-&lt;br /&gt;
|342-0041 || IWM || Integrated Woz Machine floppy controller, IIc and IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|342-0132 || Keyboard ROM || IIe and IIc keyboard ROM, US English and DVORAK&lt;br /&gt;
|-&lt;br /&gt;
|342-0133 || Character Generator || IIe and IIc video ROM, US English&lt;br /&gt;
|-&lt;br /&gt;
|342-0134 || EF ROM || IIe main ROM, $E000-$FFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0135 || CD ROM || IIe main ROM, $C000-$DFFF&lt;br /&gt;
|-&lt;br /&gt;
|342-0170 || TMG PAL || IIe video and timing generator PAL&lt;br /&gt;
|-&lt;br /&gt;
|342-0220-A || Mac 128 E || Mac 128K boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0221-A || Mac 128 O || Mac 128K boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0250-A || BMU1 || 16L8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0251-A || LAG || 16R8 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0252-A || TSG || 16R6 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0254-A || TSM || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0255-A || BMU0 || 16R4 PAL, Mac 512K&lt;br /&gt;
|-&lt;br /&gt;
|342-0265 || Character Generator || IIe video ROM, US English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0272 || CF ROM || IIc main ROM, $C000-$FFFF, original ROM FF&lt;br /&gt;
|-&lt;br /&gt;
|342-0273 || Keyboard ROM || IIe and IIc keyboard ROM, UK English, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0275 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0341-A/B/C || Mac 128 E || Mac 512Ke/Plus boot ROM, even bytes ($xxx0), version 1 (-A), 2 (-B), 3 (-C)&lt;br /&gt;
|-&lt;br /&gt;
|342-0342-A/B || Mac 128 O || Mac 512Ke/Plus boot ROM, odd bytes ($xxx1), versions 1 &amp;amp; 2 (-A), 3 (-B)&lt;br /&gt;
|-&lt;br /&gt;
|342-0303 || EF ROM || IIe main ROM, $E000-$FFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0304 || CD ROM || IIe main ROM, $C000-$DFFF, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342-0349 || CF ROM || IIe main ROM, $C000-$FFFF, Platinum&lt;br /&gt;
|-&lt;br /&gt;
|342-0352 || Mac SE E || Mac SE boot ROM, even bytes ($xxx0)&lt;br /&gt;
|-&lt;br /&gt;
|342-0353 || Mac SE O || Mac SE boot ROM, odd bytes ($xxx1)&lt;br /&gt;
|-&lt;br /&gt;
|342-0372 || Keyboard ROM || IIe and IIc keyboard ROM, German, Enhanced&lt;br /&gt;
|-&lt;br /&gt;
|342S0440(-A/B) || “ADB Modem&amp;quot; manufactured by Microchip || SE-FD/HD,II,IIx,IIcx,IIci,SE-30,Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|342-0639 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0640 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0641 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342-0642 || Mac II ROM || Mac II FDHD or IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|342S0740-2 || KYBD || Mac Portable; Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0743-1 || KYBD || PB140/170 keyboard microcontroller.  Mitsubishi M50740&lt;br /&gt;
|-&lt;br /&gt;
|342S0753-A || PMGR || Mac Portable; Mitsubishi M50753 power manager and ADB host&lt;br /&gt;
|-&lt;br /&gt;
|342S0854-2 || PMU || Power Management Unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 343-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|343-0071 || U1M HYBRID || Hybrid IC carrier, Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|343-0155-A || V8 || Memory controller, VIA1, pseudo-VIA2, sound, and video. LC II&lt;br /&gt;
|-&lt;br /&gt;
|343-1086 || GSC || Gray Scale video Controller (Chips &amp;amp; Technologies 65210)&lt;br /&gt;
|-&lt;br /&gt;
|343-1087 || CPUGLU&lt;br /&gt;
|-&lt;br /&gt;
|343-1090 || MISCGLU&lt;br /&gt;
|-&lt;br /&gt;
|343S0014 || Orbit&lt;br /&gt;
|-&lt;br /&gt;
|343S0018-01 || ? || PM7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S0020 || Bandit || PCI host bridge, version 3&lt;br /&gt;
|-&lt;br /&gt;
|343S0021 || Ninety9 || Composite video encoder (NTSC/PAL/SECAM)&lt;br /&gt;
|-&lt;br /&gt;
|343S0040 || RTC || Real-time clock and 20 bytes of PRAM.  Mac 128k/512k/512ke/Plus&lt;br /&gt;
|-&lt;br /&gt;
|343S0042 || RTC || Real-time clock and 256 bytes of PRAM.  Mac II, IIx, IIcx, IIci, Quadra 700/900/950, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|343S0045-B || SOUND || Sony Sound Chip (Sony part # CX1063AP).  Performa 200, Mac Portable.&lt;br /&gt;
|-&lt;br /&gt;
|343S0060-A || VASP || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S0061(-A) || SWIM || GCR/MFM floppy controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0065 || PSX+ || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0077 || TFB || Toby&#039;s Frame Buffer, found on the 4*8 and 8*24 unaccelerated graphics cards&lt;br /&gt;
|-&lt;br /&gt;
|343S0101-A || VISA || Memory &amp;amp; I/O controller w/audio, video. Mac LC &amp;quot;Elsie&amp;quot; prototype&lt;br /&gt;
|-&lt;br /&gt;
|343S0103 || Orwell || Memory controller. Also called &amp;quot;MCU (Memory Control Unit)&amp;quot; in some places.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0105 || Relayer || Works with JDB to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0106 || JDB || Junction Data Bus.  Works with Relayer to convert the 68040 bus for I/O chips.  Quadra 700&lt;br /&gt;
|-&lt;br /&gt;
|343S0107 || BBU || &amp;quot;Bob Bailey Unit&amp;quot;, integrates many of the functions from the original Mac including memory control, video, and audio.  SE&lt;br /&gt;
|-&lt;br /&gt;
|343S0113 || Sporty || aka CSEAA, Custom Stereo Enhanced Audio Amplifier&lt;br /&gt;
|-&lt;br /&gt;
|343S0116-A || V8 || I/O controller (includes VIA1, pseudo-VIA2, video, and sound).  LC/LC II&lt;br /&gt;
|-&lt;br /&gt;
|343S0124-01 || PG&amp;amp;E || 68HC05PG Power Management Unit, also has keyboard scanner, quadrature decoder, and ADB.  Duo 210/230/250&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-01 || DAFB || Direct Access Frame Buffer, video for the 68040 bus.  Quadra 700/900 and RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S0128-A || DAFB II || Same as DAFB 343S0128-01, with added 15bpp support.  Quadra 950&lt;br /&gt;
|-&lt;br /&gt;
|343S0129 || DFAC II || Digitally Filtered Audio Chip II.  Audio input and output filters.&lt;br /&gt;
|-&lt;br /&gt;
|343S0132 || Spice || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, video, sound, and pushbutton interface).  Color Classic&lt;br /&gt;
|-&lt;br /&gt;
|343S0135 || PrimeTime || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, sound, and 040 to 030 bus translator).  Quadra 605 and LC 475/575&lt;br /&gt;
|-&lt;br /&gt;
|343S0137 || SWIM III || GCR/MFM Floppy controller with DMA.&lt;br /&gt;
|-&lt;br /&gt;
|343S0138 || PrimeTime II || I/O controller (includes SWIM II, VIA1, pseudo-VIA2, and sound).  Quadra 630, LC630, LC580.&lt;br /&gt;
|-&lt;br /&gt;
|343S0140 || AWACS || Audio DAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0147 || Barney || also called “TREX”&lt;br /&gt;
|-&lt;br /&gt;
|343S0148-01 || FAT AMIC || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0152 || Aspen || Memory controller and PCI host bridge.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0153 || Taos || Video controller.  Pippin&lt;br /&gt;
|-&lt;br /&gt;
|343S0161 || Gazelle || Video clock generator, LC 475/575, Quadra 605&lt;br /&gt;
|-&lt;br /&gt;
|343S0164-A || MEMCjr || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S0172 || O&#039;Hare (PQFP) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support.&lt;br /&gt;
|-&lt;br /&gt;
|343S0173(-B) || O&#039;Hare (BGA) || PCI I/O controller.  VIA1, MESH SCSI, ATA, SWIM III, AWACS/Singer interface, GPIO, button/LED support. PB2400/3400&lt;br /&gt;
|-&lt;br /&gt;
|343S0180 || Whitney 3 (?)&lt;br /&gt;
|-&lt;br /&gt;
|343S0184 || Screamer || Audio&lt;br /&gt;
|-&lt;br /&gt;
|343S0188 || KeyLargo || PCI I/O controller. VIA1, ATA, UATA, AWACS/Singer interface, I2C, I2S, GPIO, button/LED support, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0211 || Intrepid || U2 north bridge plus KeyLargo south bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S0275 || K2 || HyperTransport I/O controller.  5 PCI host bridges, USB, UATA, SATA, FireWire, Ethernet, SCC, I2S, I2C, GPIO, VIA1, MPIC&lt;br /&gt;
|-&lt;br /&gt;
|343S0704 || Sebastian || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S0801 || AMIC || Apple Memory-mapped I/O Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S0802(-A) || HMC || High-speed Memory Controller.  PowerMac 6100/7100/8100, WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1018(A) || MDU || Memory Decode Unit (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1019(A) || RBV || RAM-Based Video (IIci/IIsi)&lt;br /&gt;
|-&lt;br /&gt;
|343S1020(-A) || NuChip30 || NuBus bridge for 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1021 || PIC || Peripheral Interface Controller, 65C02 I/O coprocessor with on-board timers and DMA&lt;br /&gt;
|-&lt;br /&gt;
|343S1026 || NuChip30-33 || NuBus bridge for 33 MHz 68030&lt;br /&gt;
|-&lt;br /&gt;
|343S1027 || Bus Transceiver || comes in a pair of 2; IIsi, IIvx, Q700, Duo Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1030 || Sandwich II || DMA controller, Apple II High-Speed SCSI Card&lt;br /&gt;
|-&lt;br /&gt;
|343S1035 || SDV || Single DMA Video, memory, video, and DMA controller for 030 LaserWriters&lt;br /&gt;
|-&lt;br /&gt;
|343S1036(-A) || Enhanced Apple Sound Chip (EASC) || Also known by its code name &amp;quot;Batman&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|343S1039 || MUNI || NuBus interface, Quadra 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1047 || DDC || Video.  Called &amp;quot;Omaha2&amp;quot; on schematic.  Portable, PB100, PB140, PB145, PB170&lt;br /&gt;
|-&lt;br /&gt;
|343S1048-1 || Peripheral Glue || Handles buffering, IRQ routing, clocks, and power control for I/O chips. PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1049 || Jaws || Memory controller and main system glue.  Called &amp;quot;Piranha2&amp;quot; on schematic.  PB140/170&lt;br /&gt;
|-&lt;br /&gt;
|343S1054-A || Eagle || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1055 || MSC || Memory System Controller.  Memory controller with power control functions and a 68030 bus interface.  PowerBook 150 &amp;amp; PB Duo 210/230/250/270c&lt;br /&gt;
|-&lt;br /&gt;
|343S1060 || Omega || PLL clock synthesizer, very similar to Gazelle and Sierra Semiconductor SC11412.  LC III/III+, LC 520, LC 550&lt;br /&gt;
|-&lt;br /&gt;
|343S1063 || VSC || Video Subsystem Controller, contains a frame buffer controller for up to 1 MiB of VRAM and a SWIM II floppy controller.  Duo Dock, Duo Mini Dock&lt;br /&gt;
|-&lt;br /&gt;
|343S1065 || Sonora || Memory &amp;amp; I/O controller w/audio, video&lt;br /&gt;
|-&lt;br /&gt;
|343S1069(-A) || Ariel || Video RAMDAC.  Duo Dock and others.&lt;br /&gt;
|-&lt;br /&gt;
|343S1074 || Ariel || Video RAMDAC.  IIvx&lt;br /&gt;
|-&lt;br /&gt;
|343S1075 || AC843 || Video RAMDAC.  Quadra 950, RasterOps 24MxQ&lt;br /&gt;
|-&lt;br /&gt;
|343S1077 || djMEMC || Memory controller with integrated DAFB II video&lt;br /&gt;
|-&lt;br /&gt;
|343S1078 || IOSB || I/O Subsystem Buffer (VIAs+SWIM2+EASC).  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1091 || Antelope / AC/DC || Video RAMDAC, AT&amp;amp;T manufactured.  Quadra 610/650/800&lt;br /&gt;
|-&lt;br /&gt;
|343S1095(-A) || Nubus&lt;br /&gt;
|-&lt;br /&gt;
|343S1096 || Civic || Framebuffer controller, Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1097 || YMCA || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1098 || ??? || I/O controller (Sonora/Ardbeg derivative?), Color Classic II&lt;br /&gt;
|-&lt;br /&gt;
|343S1100 || PSC || I/O controller, Quadra 660AV, 840AV&lt;br /&gt;
|-&lt;br /&gt;
|343S1103(-A) || Civic || Framebuffer controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1105 || Whitney || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1109 || Tinker Bell || I/O controller (V8 derivative), Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1110 || Wendy || Video in, Mac TV&lt;br /&gt;
|-&lt;br /&gt;
|343S1113 || Pratt || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1118 || MSC II || Memory System Controller II - memory controller with power control functions and a 68040 bus interface (PowerBook Duo 280/280c)&lt;br /&gt;
|-&lt;br /&gt;
|343S1123 || Keystone || External video controller for some PowerBooks&lt;br /&gt;
|-&lt;br /&gt;
|343S1124 || BART || NuBus controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1125 || Grand Central || PCI I/O controller, VIA1, SWIM III, DB-DMA, interfaces to audio, SCC, Ethernet, SCSI.&lt;br /&gt;
|-&lt;br /&gt;
|343S1126 || Bandit || PCI host bridge, version 2&lt;br /&gt;
|-&lt;br /&gt;
|343S1129(-A) || PSC || I/O controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1133 || Valkyrie || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1136 || F108 || Memory controller, SCSI, ATA, and SCC&lt;br /&gt;
|-&lt;br /&gt;
|343S1138-04 || Plan B || Video in DMA engine, PowerMac 7500/100&lt;br /&gt;
|-&lt;br /&gt;
|343S1141 || Zax || Memory datapath, PowerMac 8600/9600&lt;br /&gt;
|-&lt;br /&gt;
|343S1144 || Data Path || Bus buffering and video data routing.  PowerMac 6100/7100/8100&lt;br /&gt;
|-&lt;br /&gt;
|343S1146 || MESH || Macintosh Enhanced SCSI Hardware.  Modified/simplified 53C94/96 core.  Pippin, PowerMac 7500, integrated in F108, O&#039;Hare, Heathrow&lt;br /&gt;
|-&lt;br /&gt;
|343S1148 || PBX || Memory controller.  PowerBook 1400, 5300, PB Duo 2300c&lt;br /&gt;
|-&lt;br /&gt;
|343S1154 || Control || Specialized PCI host bridge.  Works with Chaos for video.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1155 || Chaos || (also spelled &amp;quot;Kaos&amp;quot; in some places) Video.  Works with Control.  PowerMac 7300/7500/7600/8500/8600&lt;br /&gt;
|-&lt;br /&gt;
|343S1159 || Baboon || ATA interface&lt;br /&gt;
|-&lt;br /&gt;
|343S1161 || DATA PATH || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1164 || BART || WGS&lt;br /&gt;
|-&lt;br /&gt;
|343S1166 || Dacula || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1180 || RaDACal || Video RAMDAC&lt;br /&gt;
|-&lt;br /&gt;
|343S1181 || Capella || Converts 040 bus for PPC603&lt;br /&gt;
|-&lt;br /&gt;
|343S1183 || PSX || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|343S1184 || Platinum || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1185 || Iridium || Video controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1190 || Hammerhead || Memory controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1191(-A) || Athens Prime || Clock/timing controller&lt;br /&gt;
|-&lt;br /&gt;
|343S1201 || Heathrow || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10Mbps Ethernet, button and LED support&lt;br /&gt;
|-&lt;br /&gt;
|343S1202(-2) || PSX+ || Memory controller and PCI host bridge, for faster buses than original PSX&lt;br /&gt;
|-&lt;br /&gt;
|343S1206 || Valkyrie AV2 || Video&lt;br /&gt;
|-&lt;br /&gt;
|343S1211 || Paddington || PCI Mac I/O chip with VIA1, MESH SCSI, SWIM III, PC floppy controller, DB-DMA, 10/100 Ethernet, button and LED support.  iMac, Blue &amp;amp; White G3, &amp;quot;Lombard&amp;quot; and &amp;quot;Pismo&amp;quot; PowerBook G3&lt;br /&gt;
|-&lt;br /&gt;
|343S6502 || 65C02 || Apple IIe Card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 344-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|344-0010 || MMU || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0011 || MMU || Apple IIc, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0020 || IOU (US 60 Hz) || Apple IIe&lt;br /&gt;
|-&lt;br /&gt;
|344-0021 || IOU (International 50 or 60 Hz) || Apple IIe, IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0022 || IOU (US 60 Hz) || Apple IIe, IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0023 || IOU (International 50 or 60 Hz) || Apple IIc&lt;br /&gt;
|-&lt;br /&gt;
|344-0038 || MIG || Multi-drive Interface Glue, Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344-0040 || RTC || Mac 128K/512K&lt;br /&gt;
|-&lt;br /&gt;
|344-0041(-A/B) || IWM&lt;br /&gt;
|-&lt;br /&gt;
|344S0041 || IWM || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0042(-A/B) || RTC&lt;br /&gt;
|-&lt;br /&gt;
|344-0043-A || IWM (SWIM Pinout version) || Apple IIgs and Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0046 || VGC || Video Graphics Controller, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0047 || Mega II || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0048 || Keyboard GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0049 || Slotmaker || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0050 || FPI || Fast Processor Interface, Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0052 || Sound GLU || Apple IIgs&lt;br /&gt;
|-&lt;br /&gt;
|344S0053 || ASC || Apple Sound Chip, original version&lt;br /&gt;
|-&lt;br /&gt;
|344S0061-A || SWIM&lt;br /&gt;
|-&lt;br /&gt;
|344S0063(-1,-A) || ASC || Apple Sound Chip, cost-reduced&lt;br /&gt;
|-&lt;br /&gt;
|344S0064 || SCSIDMA || Modified 53c80, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0066-01 || CYA || Control Your Apple, Apple IIgs ROM 3&lt;br /&gt;
|-&lt;br /&gt;
|344S0074 || BIU30 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0075 || BIU2 || Nubus interface, IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0076 || OSS || Operating System Support (IRQ controller), IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S0090-03 || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0091-B || Unknown || Apple 8*24 GC accelerated graphics card&lt;br /&gt;
|-&lt;br /&gt;
|344S0100-01 || Egret (v1.00) || IIsi&lt;br /&gt;
|-&lt;br /&gt;
|343S0104-A || YANCC || Yet Another NuBus Controller Chip.  Quadra 700/900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S0111(-01/-A) || GEMINI || Apple IIe Card&lt;br /&gt;
|-&lt;br /&gt;
|344S0112-02 || DAFB || Direct Access Frame Buffer, video.  Quadra 700/900 - Q950 uses DAFB II.&lt;br /&gt;
|-&lt;br /&gt;
|344S0602(-A) || GLUE CHIP || II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0603-A || BBU || Mac SE&lt;br /&gt;
|-&lt;br /&gt;
|344S0606 || NuChip || NuBus interface. Mac II, IIx, IIcx, SE/30&lt;br /&gt;
|-&lt;br /&gt;
|344S0607 || Zip Chip || Licensed Zip Chip logic for Apple IIc Plus&lt;br /&gt;
|-&lt;br /&gt;
|344S0608-02 || CPU GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0609-01 || VIDEO || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S0610-1 || MISC GLU || Mac Portable&lt;br /&gt;
|-&lt;br /&gt;
|344S1018-03 || MDU || Memory Decode Unit, memory controller. @ UI4, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1019-01 || RBV || RAM-based video. @ UA3, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1020 || NuChip30 || NuBus interface.  Mac IIci, IIsi&lt;br /&gt;
|-&lt;br /&gt;
|344S1021 || PIC || 65c02 based I/O microcontroller, IIfx, Quadra 900/950&lt;br /&gt;
|-&lt;br /&gt;
|344S1028-A || MC || Memory controller. Mac IIfx&lt;br /&gt;
|-&lt;br /&gt;
|344S1029(-A) || SWIM || Mac Portable, PowerBook 140/170&lt;br /&gt;
|-&lt;br /&gt;
|344S1033-B || DFAC || Digitally Filtered Audio Chip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 353-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|353S0182 || Gated Clocks || PCI Arbiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 357-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|357S0006 || Endeavor || Programmable video clock generator, remarked DP8531V&lt;br /&gt;
|-&lt;br /&gt;
|357S0010-A || RAMDAC || Bt ?model? RAMDAC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 377-xxxx ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|377S6553 || Beruit&lt;br /&gt;
|-&lt;br /&gt;
|377S7014 || CSC || Chips &amp;amp; Technologies 65225&lt;br /&gt;
|-&lt;br /&gt;
|377S9624 || CSC || Chips &amp;amp; Technologies 65220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Off-the-shelf ASICs ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|65210 || GSC || Chips &amp;amp; Technologies grayscale video controller&lt;br /&gt;
|-&lt;br /&gt;
|65220 || CSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65225 || ECSC || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65550 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|65554 || N/A || Chips &amp;amp; Technologies color LCD controller&lt;br /&gt;
|-&lt;br /&gt;
|68HC05 || N/A || Egret/Cuda/Caboose on desktops, “PG&amp;amp;E” PMU on portables&lt;br /&gt;
|-&lt;br /&gt;
|79c50 || Curio || &amp;quot;Cure for I/O&amp;quot;. Enhanced 8530 + 5380 + MACE (79c9415) Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|79c9415 || MACE || Ethernet&lt;br /&gt;
|-&lt;br /&gt;
|CS4216 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|CS4217 || Crystal Semiconductor audio&lt;br /&gt;
|-&lt;br /&gt;
|DSP3210 || Cathedral || AT&amp;amp;T 32-bit DSP for audio on Quadra 660AV/840AV&lt;br /&gt;
|-&lt;br /&gt;
|uPD72070GF || New Age || NEC765-derived FDC&lt;br /&gt;
|-&lt;br /&gt;
|85c80 || Combo || AMD 85c30 + 53c80&lt;br /&gt;
|-&lt;br /&gt;
|MPC106 || Grackle || Memory controller and PCI host bridge&lt;br /&gt;
|-&lt;br /&gt;
|M50740 || KBD || Keyboard microcontroller on Portable and PowerBook 100&lt;br /&gt;
|-&lt;br /&gt;
|M50753 || PMU || Power manager and ADB host on most 68000 and 68030 PowerBooks.&lt;br /&gt;
|-&lt;br /&gt;
|PCI1130PDV || PCI/Cardbus bridge&lt;br /&gt;
|-&lt;br /&gt;
|WD90C26 || PowerBook 165c/180c video chip (not “Pangola”, which is separate)&lt;br /&gt;
|-&lt;br /&gt;
|WD90C55 || PowerBook 165c/180c LCD driver&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9519</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9519"/>
		<updated>2025-02-15T17:05:50Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Apple Macintosh series (Motorola 680x0-based) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 15th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9518</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9518"/>
		<updated>2025-02-15T17:05:39Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Special note on PowerBook Duos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 14th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME &#039;&#039;&#039;nvram_directory&#039;&#039;&#039; points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9517</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9517"/>
		<updated>2025-02-15T17:05:20Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Special note on PowerBook Duos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 14th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  (But still a lot less than the very first startup!)  As long as your MAME nvram_directory points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9516</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9516"/>
		<updated>2025-02-15T16:36:26Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Special note on PowerBook Duos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 14th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; power management microcontroller on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  As long as your MAME nvram_directory points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9515</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9515"/>
		<updated>2025-02-15T16:36:06Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Special note on PowerBook Duos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 14th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; PMU on the very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  As long as your MAME nvram_directory points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9514</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9514"/>
		<updated>2025-02-15T16:35:19Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Quickstart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 14th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
=== Special note on PowerBook Duos ===&lt;br /&gt;
The PowerBook Duos download a fairly large (32 KiB) program to the &amp;quot;PG&amp;amp;E&amp;quot; PMU on very first boot, and the Mac OS System Software can download updates to that program.  All of this means that on first startup, the Duo will take an unusually long time before it does the startup chime and starts up.  Do not exit out of the emulation before the machine chimes or you will have the long wait again!  Even after this has happened, the machines will take a little bit longer than other Macs before they chime, because they checksum the downloaded code to ensure it&#039;s intact.  As long as your MAME nvram_directory points to a valid writable location you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Booting into Finder for the first time will have another long pause right after the Welcome to Macintosh screen.  This is normal.  It appears there&#039;s one update version that System 7.1 and 7.5.x use, and a later update in System 7.6.  So if you boot 7.1 and it does the long pause update you won&#039;t encounter that again for any System from 7.1 to 7.5.5.  If you boot 7.6 or 7.6.1 afterwards, it will do the pause again to download the newer update at which point you can boot any supported System version without additional pauses there.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9513</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9513"/>
		<updated>2025-02-15T02:21:00Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* The default configurations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 14th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
* macpd210, macpd230, macpd250, macpd270c: 4 MiB of RAM by default, can be increased to 24 MiB.&lt;br /&gt;
* macpd280, macpd280c: 4 MiB of RAM by default, can be increased to 40 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9512</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9512"/>
		<updated>2025-02-15T02:19:24Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Apple Macintosh series (Motorola 680x0-based) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 14th, 2025 for MAME 0.275).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9511</id>
		<title>Driver:Mac 68K</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Driver:Mac_68K&amp;diff=9511"/>
		<updated>2025-02-15T02:18:36Z</updated>

		<summary type="html">&lt;p&gt;Arbee: /* Models and Clones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apple Macintosh series (Motorola 680x0-based) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039; - This page is a Work In Progress!  (Last updated February 1st, 2025 for MAME 0.274).&lt;br /&gt;
&lt;br /&gt;
Designed by a team led by Steve Jobs, the Macintosh was Apple&#039;s follow-up to the Apple II series that finally stuck, after many attempts.  Macintosh computers are still being made today, albeit with very different hardware and software technology.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
For most of these machines, it is strongly recommended that you get a pre-installed hard drive image to boot from (look for the &amp;quot;Software List CHDs&amp;quot; collection from your favorite ROM provider).  Only the very early models were primarily floppy oriented.&lt;br /&gt;
&lt;br /&gt;
Here are some pre-installed images:&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac608.zip System 6.0.8]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac701.zip System 7.0.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac711.zip System 7.1.1]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac755.zip System 7.5.5]&lt;br /&gt;
* [http://rbelmont.mameworld.info/mac761.zip System 7.6.1]&lt;br /&gt;
&lt;br /&gt;
For these images, unzip them and run &#039;&#039;&#039;mame maciicx -hard1 mac608.chd&#039;&#039;&#039;, substituting the Mac model and System .chd names accordingly.&lt;br /&gt;
&lt;br /&gt;
If you want to go full DIY, you&#039;ll need to use your favorite search engine to find the &amp;quot;Apple Legacy Recovery&amp;quot; CD-ROM .iso and download it.&lt;br /&gt;
Or use [https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=119182#Post119182 this guide with screenshots].&lt;br /&gt;
&lt;br /&gt;
* Create a hard disk image however you like (on Linux/BSD/macOS &#039;&#039;&#039;dd if=/dev/zero of=myhdd.hdv bs=1000000 count=500&#039;&#039;&#039; will create a ~500 MB raw image, or on any system MAME runs on &#039;&#039;&#039;chdman createhd -c none -chs 1023,63,16 -o myhdd.chd&#039;&#039;&#039; will create a ~500 MB CHD image).  If you are on macOS or Windows, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey]  to create a new image that&#039;s already partitioned and just needs to be formatted.&lt;br /&gt;
* Run &#039;&#039;&#039;mame maciici -ramsize 8M -hard1 (whatever your HDD is named) -cdrom (whatever the Legacy Recovery .iso is named)&#039;&#039;&#039;.&lt;br /&gt;
* When the system boots up, open the CD-ROM, then the Disk Utilities folder, then the &amp;quot;Formatting Software&amp;quot; folder.&lt;br /&gt;
* Run &amp;quot;Drive Setup 1.5&amp;quot; and select the HDD, which will appear as &amp;lt;uninitialized&amp;gt;, and proceed to initialize it.  It will appear on the desktop called &amp;quot;untitled&amp;quot;.  &lt;br /&gt;
* Quit Drive Setup, close the folders down to the CD-ROM&#039;s root, and open the Mac OS folder.&lt;br /&gt;
* Open the folder for the System version you&#039;re interested in and look for a &amp;quot;Net Install.scr&amp;quot; file.&lt;br /&gt;
* Double-click that and the installer will come up after a moment.&lt;br /&gt;
&lt;br /&gt;
Be sure to choose &amp;quot;System Software for all Macs&amp;quot; or &amp;quot;System Software for any Mac&amp;quot; so that the resulting installed HDD will work on any emulated Mac that supports the OS version. (7.6 requires 32-bit clean ROMs, which rules out systems earlier than the IIci, and 7.5 is sufficiently RAM-hungry that it&#039;s not great on machines like the Mac Plus with a 4 MiB RAM limit.&lt;br /&gt;
&lt;br /&gt;
== Some MAME basics ==&lt;br /&gt;
Emulated machines with keyboards like the Macintosh start up with almost all of the keys going to the emulated machine.  You can re-enable common MAME keys by pressing the &#039;&#039;&#039;UI Mode&#039;&#039;&#039; key, which by default is &#039;&#039;&#039;Scr Lock&#039;&#039;&#039; on Windows and Linux and &#039;&#039;&#039;forward-Delete&#039;&#039;&#039; on Macs (&#039;&#039;&#039;Fn-Delete&#039;&#039;&#039; on compact keyboards like MacBooks).  These keys were chosen precisely because they&#039;re very uncommon in emulated machines and therefore unlikely to cause problems, in case you&#039;re wondering why they&#039;re weird.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re in UI mode, these keys do useful things:&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; brings up the MAME menu, which allows you to change the machine configuration, swap floppy disks and CD-ROMs, and do other things.&lt;br /&gt;
* &#039;&#039;&#039;Esc&#039;&#039;&#039; exits.  If you have &#039;&#039;&#039;confirm_quit&#039;&#039;&#039; set to &amp;quot;0&amp;quot; in your mame.ini (as is the default), it will exit immediately.  Otherwise MAME will confirm that you want to exit.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Enter&#039;&#039;&#039; (&#039;&#039;&#039;Left-Option + Return&#039;&#039;&#039; on Macs) toggles full-screen and windowed mode, like in many PC games.&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; pauses and dims the screen slightly to indicate that you&#039;re paused.&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; does a forced reset, and left shift + F3 does a &amp;quot;hard&amp;quot; reset, where MAME is torn completely down and restarted.  Hard resets are handy for getting some configuration options to take effect, or if you&#039;ve somehow really messed up the emulation.&lt;br /&gt;
* &#039;&#039;&#039;F6&#039;&#039;&#039; saves a save state, which freezes the current machine state and saves it to disk.  MAME will prompt for a save slot; you can press any alphanumeric key (0-9 and A-Z) for 36 slots.&lt;br /&gt;
* &#039;&#039;&#039;F7&#039;&#039;&#039; loads a save state, with the same rules about the save slot.&lt;br /&gt;
* &#039;&#039;&#039;F12&#039;&#039;&#039; takes a screenshot.  This will be saved as a .PNG inside the &amp;quot;snap&amp;quot; folder by default, with a folder in the snap folder named after the machine, like &amp;quot;maciici&amp;quot; or &amp;quot;maclc3&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;~&#039;&#039;&#039; (tilde/backtick) brings up sliders so you can override the default balance between audio chips, adjust brightness and contrast, and other settings.  If you are running with the debugger enabled, ~ will instead freeze the machine and drop into the debugger.&lt;br /&gt;
&lt;br /&gt;
When you *aren&#039;t* in the UI mode, these keys are interesting for MAME 0.251 and later:&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
*&#039;&#039;&#039;F12&#039;&#039;&#039; is the Power key at the very top of the ADB keyboard.  On some Macs it&#039;s part of a key sequence to activate a debugger if one is installed.&lt;br /&gt;
&lt;br /&gt;
These keys were changed in 0.251 to make them consistent between the Mac and Apple II family machines.  For MAME 0.250 or earlier:&lt;br /&gt;
* &#039;&#039;&#039;Right Alt or Option&#039;&#039;&#039; is the Command key.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt or Option&#039;&#039;&#039; is the Option key.&lt;br /&gt;
&lt;br /&gt;
== Models and Clones ==&lt;br /&gt;
=== Compact ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 128K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac128k&#039;&#039;)&lt;br /&gt;
::- The original machine.  Includes a 68000 CPU, 128K of RAM, an integrated 9&amp;quot; black and white CRT monitor with a resolution of 512x384 pixels, a 3.5&amp;quot; single-sided 400K floppy drive, two serial ports, a keyboard, and a mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512K&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512k&#039;&#039;)&lt;br /&gt;
::- The so-called &amp;quot;Fat Mac&amp;quot;.  Identical to the 128K, but with 512K of RAM as the name suggests.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Plus&#039;&#039;&#039; (1986 - driver name &#039;&#039;macplus&#039;&#039;)&lt;br /&gt;
::- The first significant update to the Mac.  Comes with 1MB of RAM and SIMM slots to expand up to 4MB, replaces the single-sided floppy drive with a double-sided 800K unit, and adds a SCSI port for hard disks and CD-ROMs.  Everything else is the same.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh 512KE&#039;&#039;&#039; (1984 - driver name &#039;&#039;mac512ke&#039;&#039;)&lt;br /&gt;
::- A Macintosh 512K, but with the newer ROMs from the Macintosh Plus and an 800K double-sided floppy disk drive .&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE&#039;&#039;&#039; (1987 - driver name &#039;&#039;macse&#039;&#039;)&lt;br /&gt;
::- A further evolution of the Macintosh Plus, with a cost-reduced motherboard, a processor-direct slot for a single expansion card, and introducing the Apple Desktop Bus (ADB) that debuted on the Apple IIgs to connect the keyboard and mouse.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE FDHD&#039;&#039;&#039; (1987 - driver name &#039;&#039;macsefd&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE, but replacing the floppy controller chip with the new SWIM (Sander/Wozniak Integrated Machine) chip and the 800K double-sided floppy drive with a 1.44MB &amp;quot;SuperDrive&amp;quot;, which can also read and write the older 400K and 800K disks, as well as MS DOS-format 720K and 1.44MB disks.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic&#039;&#039;&#039; (1990 - driver name &#039;&#039;macclasc&#039;&#039;)&lt;br /&gt;
::- Same as the Macintosh SE FDHD, but cost-reduced even further, primarily by removing the processor-direct slot once again.&lt;br /&gt;
&lt;br /&gt;
=== Mac II series ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II&#039;&#039;&#039; (1987 - driver name &#039;&#039;macii&#039;&#039;)&lt;br /&gt;
::- The first major redesign of the Macintosh.  Includes a 15 MHz 68020 processor, SIMMs to expand up to 128MB of RAM, 6 NuBus slots, a built-in 800K double-sided floppy drive, and a built-in SCSI hard disk.  Capable of color and of having multiple video cards and monitors connected.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh II FDHD&#039;&#039;&#039; (1988 - driver name &#039;&#039;mac2fdhd&#039;&#039;)&lt;br /&gt;
::- A Macintosh II with the same upgrades as the Macintosh SE FDHD - the new SWIM floppy controller and 1.44MB &amp;quot;SuperDrive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIx&#039;&#039;&#039; (1988 - driver name &#039;&#039;maciix&#039;&#039;)&lt;br /&gt;
::- A Macintosh II FDHD with the processor replaced by a 15 MHz 68030.  The 68030 is faster than the 68020 at the same clock and includes on-board memory management and floating-point acceleration.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIcx&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciicx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in a more compact case with fewer NuBus slots.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh SE/30&#039;&#039;&#039; (1989 - driver name &#039;&#039;macse30&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx in the same case as the original Macs with the same 9&amp;quot; 512x384 CRT monitor.  Has no NuBus slots but does have a single processor-direct slot for expansion.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIci&#039;&#039;&#039; (1989 - driver name &#039;&#039;maciici&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIcx in a more rounded case with on-board color video and a slightly faster processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIsi&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciisi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIci with a cost-reduced motherboard, using the new &amp;quot;Egret&amp;quot; microcontroller for ADB and PRAM.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIfx&#039;&#039;&#039; (1990 - driver name &#039;&#039;maciifx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIx with a fast 40 MHz 68030 processor and help in the form of twin 65C02 CPUs that offload the floppy disk, serial/LocalTalk, and Apple Desktop Bus (keyboard/mouse) handling.  Also a revised SCSI interface that supports DMA, but the Mac OS doesn&#039;t use that feature.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvx&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivx&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIsi in a larger case with a built-in CD-ROM drive and a 33 MHz 68030 processor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh IIvi&#039;&#039;&#039; (1993 - driver name &#039;&#039;maciivi&#039;&#039;)&lt;br /&gt;
::- A Macintosh IIvx with a 16 MHz 68030 processor.&lt;br /&gt;
&lt;br /&gt;
=== Mac LC ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC&#039;&#039;&#039; (1990 - driver name &#039;&#039;maclc&#039;&#039;)&lt;br /&gt;
::- A cost-reduced Macintosh IIsi with a 15 MHz 68020 processor and a processor-direct slot in a pizza-box style case.  Limited to 10 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC II&#039;&#039;&#039; (1991 - driver name &#039;&#039;maclc2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC with a 15 MHz 68030 processor instead of the 68020.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Color Classic&#039;&#039;&#039; (1993 - driver name &#039;&#039;maccclas&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3&#039;&#039;)&lt;br /&gt;
::- A (much faster) Macintosh LC with a 25 MHz 68030 processor, more capable on-board video, and the RAM expansion limit lifted.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC III+&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc3p&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 520&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc520&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC III in an all-in-one case with a Sony Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 550&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc550&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC 520 with the processor bumped from 25 to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh TV&#039;&#039;&#039; (1994 - driver name &#039;&#039;mactv&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in a black LC 520 style case which can double as a TV, complete with IR remote.  Not great as a Mac though - limited to 8 MB of RAM total.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Classic II&#039;&#039;&#039; (1991 - driver name &#039;&#039;macclas2&#039;&#039;)&lt;br /&gt;
::- A Macintosh LC II in an SE/30 style case with the 9&amp;quot; monochrome 512x384 CRT monitor.&lt;br /&gt;
&lt;br /&gt;
=== Quadras ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 700&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd700&#039;&#039;)&lt;br /&gt;
::- The first 68040 Mac, with a 25 MHz 68040.  Came in a IIcx style case (codename was &amp;quot;IIce&amp;quot;) that was designed to be stood vertically on its side, with on-board Ethernet and a minimum of 4 MiB of RAM.  The name &amp;quot;Quadra&amp;quot; comes from the &amp;quot;4&amp;quot; in &amp;quot;68040&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 900&#039;&#039;&#039; (1991 - driver name &#039;&#039;macqd900&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with the Mac IIfx&#039;s twin 65C02 I/O Processors (IOP) managing serial, the floppy drive, and the Apple Desktop Bus (keyboard/mouse input).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 950&#039;&#039;&#039; (1992 - driver name &#039;&#039;macqd950&#039;&#039;)&lt;br /&gt;
::- A Quadra 950 with a CPU speed bump to 33 MHz and a revised version of the DAFB video chip that&#039;s faster and supports 16-bit color depths (&amp;quot;Thousands of colors&amp;quot; in Mac OS terminology).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct610&#039;&#039;)&lt;br /&gt;
::- The lowest-end 68040 machine, in a pizza box style enclosure with a 20 MHz 68LC040 (no FPU), no Ethernet, and 4 MiB RAM standard in the base configuration.  Pricier configurations were available with a full 68040, on-board Ethernet, and 8 MiB of RAM.  MAME defaults to that expanded configuration to make a more usable machine.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Centris 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macct650&#039;&#039;)&lt;br /&gt;
::- The now-midrange 68040 machine and direct replacement for the Quadra 700.  It&#039;s in the same case as the IIvx and IIvi and has the same 25 MHz 68040 as the Quadra 700.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 800&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd800&#039;&#039;)&lt;br /&gt;
::- A Quadra 700 with much of the motherboard consolidated onto 2 ASICs.  The CPU got a boost to 33 MHz and standard RAM was boosted to 8 MiB.  This was the debut of a new, much disliked mid-tower case that was later used for the Power Macintosh 8100/80.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 610&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd610&#039;&#039;)&lt;br /&gt;
::- After it was discovered that consumers didn&#039;t understand that the &amp;quot;Centris&amp;quot; branding meant &amp;quot;midrange&amp;quot;, the two Centris machines were upgraded and renamed to &amp;quot;Quadra&amp;quot;.  In this case, the CPU moved up to 25 MHz (still a 68LC040 in the lowest-end configuration) and Ethernet became standard.  Also, the newly promoted Quadras had modifications to their case bezels to accommodate CD-ROM, ZIP, and other removable-media drives.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 650&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd650&#039;&#039;)&lt;br /&gt;
::- Same as the Centris 650, but the CPU is now always a full 68040 (no 68LC040) and the CPU speed increased to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 605&#039;&#039;&#039; (1993 - driver name &#039;&#039;macqd605&#039;&#039;)&lt;br /&gt;
::- A cost-reduced version of the Quadra 800/610/650 generation but still quite capable.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 475&#039;&#039;&#039; (1993 - driver name &#039;&#039;maclc475&#039;&#039;)&lt;br /&gt;
::- A Quadra 605 in an LC 520/550 all-in-one case with a Trinitron monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 575&#039;&#039;&#039; (1994 - driver name &#039;&#039;maclc575&#039;&#039;)&lt;br /&gt;
::- An LC 475 with the CPU boosted to 33 MHz.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Quadra 630&#039;&#039;&#039; (1994 - driver name &#039;&#039;macqd630&#039;&#039;)&lt;br /&gt;
::- A much further cost reduction of the previous Quadra 605/LC 475/LC 575 generation.  There&#039;s a new video chip with hard-coded video modes (instead of programmable) which limits monitor support, and the SCSI hard disk was replaced with an ATA/IDE model from the PC world (but the 53C9x fast SCSI interface seen in other Quadras is still available).  These Macs got a bad reputation from weird technically off-base articles on sites like Low End Mac, but they&#039;re actually decent little machines.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh LC 580&#039;&#039;&#039; (1995 - driver name &#039;&#039;maclc580&#039;&#039;)&lt;br /&gt;
::- A Quadra 630 in an LC 575 case, but the Trinitron monitor was cost-reduced to a standard PC VGA shadow-mask CRT.&lt;br /&gt;
&lt;br /&gt;
=== Portable and PowerBooks ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh Portable&#039;&#039;&#039; (1989 - driver name &#039;&#039;macprtb&#039;&#039;)&lt;br /&gt;
::- A faster Macintosh SE in a heavy luggable form factor with a built-in keyboard, trackball, and 640x400 monochrome LCD screen.  Didn&#039;t sell well and wasn&#039;t super useful as a portable due to the high weight.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 100&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb100&#039;&#039;)&lt;br /&gt;
::- The Macintosh Portable remixed by Sony engineers into what we&#039;d now recognize as a laptop, with the keyboard pushed towards the screen and a trackball closer to the user.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 140&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb140&#039;&#039;)&lt;br /&gt;
::- The first 68030-based portable, in the same form factor as the PowerBook 100.  Had a passive-matrix black and white LCD and no FPU.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 170&#039;&#039;&#039; (1991 - driver name &#039;&#039;macpb170&#039;&#039;)&lt;br /&gt;
::- 1991&#039;s top of the line PowerBook, with a faster 25 MHz 68030, an FPU, and an active-matrix black and white LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb145&#039;&#039;)&lt;br /&gt;
::- The new lowest-end PowerBook for 1992, this was simply a PowerBook 140 bumped from 16 to 25 MHz, but with no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 145B&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb145b&#039;&#039;)&lt;br /&gt;
::- To allow the 145 to be a viable machine for one more year, it was bumped from 2 to 4 megabytes of RAM.  The 145 and 145B are otherwise so identical they don&#039;t even have separate machine IDs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 160&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb160&#039;&#039;)&lt;br /&gt;
::- This first third-generation 68k PowerBook has an updated design with a 25 MHz 68030, more efficient communication between the CPU and the Power Manager microcontroller, a new passive-matrix screen with multiple shades of gray, and a built in color video port to drive an external monitor.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpb180&#039;&#039;)&lt;br /&gt;
::- 1992&#039;s top of the line featured a 33 MHz 68030, an FPU, and all the other new features of the PowerBook 160.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165&#039;&#039;)&lt;br /&gt;
::- This new midrange PowerBook for 1993 bumped the PowerBook 160 from 25 to 33 MHz, but no FPU and no other changes.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 165c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb165c&#039;&#039;)&lt;br /&gt;
::- This high-midrange 1993 model is the PowerBook 165 but adds an FPU and a 640x400 color LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook 180c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpb180c&#039;&#039;)&lt;br /&gt;
::- The top of the line for 1993, this had everything the PowerBook 165c had and bumped the color LCD to a full 640x480.&lt;br /&gt;
&lt;br /&gt;
=== PowerBook Duos ===&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 210&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd210&#039;&#039;)&lt;br /&gt;
::- A much smaller version of the PowerBook 165 in a sub-notebook form factor.  The Duo itself has a trackball, a keyboard, and a 9.1 inch 640x400 grayscale screen, and features a 25 MHz 68030, 4 MiB of RAM, and instead of ports, a connector for one of several Duo Docks sold by Apple.  The full-size Duo Dock had a slot the Duo was inserted into with motorized inject and eject, similar to a VCR.  The Dock provided connections for a normal monitor, ADB keyboard and mouse, a floppy drive, 2 NuBus slots, an optional FPU, and a full-size (3.5&amp;quot;) SCSI hard disk.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 230&#039;&#039;&#039; (1992 - driver name &#039;&#039;macpd230&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 210, but with a 33 MHz 68030.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 250&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd250&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 230, but with a sharper active-matrix LCD screen.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 270c&#039;&#039;&#039; (1993 - driver name &#039;&#039;macpd270c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 250, but with a 640x480 color LCD screen and an FPU.  The system supports 640x480 at up to 8 bits per pixel and can do 16 bits per pixel at 640x400 by letterboxing the top and bottom 40 lines of the display.&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd280&#039;&#039;)&lt;br /&gt;
::- Similar to the Duo 250, but with a 33 MHz 68LC040 and better RAM expansion capabilities (up to 40 MiB vs. 24 for the earlier Duos).&lt;br /&gt;
* &#039;&#039;&#039;Macintosh PowerBook Duo 280c&#039;&#039;&#039; (1994 - driver name &#039;&#039;macpd80c&#039;&#039;)&lt;br /&gt;
::- Same as the Duo 280, but with a color screen and the same 640x480/640x400 letterboxing trick as the 270c.&lt;br /&gt;
&lt;br /&gt;
== The default configurations ==&lt;br /&gt;
&lt;br /&gt;
* mac128k, mac512k, mac512ke: as shipped, with 128k or 512k of RAM.&lt;br /&gt;
* macplus, macse, macsefd, macclasc: Maxxed out with 4 MiB of RAM by default.&lt;br /&gt;
* macii: 2 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* mac2fdhd, maciix, maciicx, macse30: 2 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* maclc: 2 MiB of RAM by default, can be increased to 10 MiB.&lt;br /&gt;
* maclc2, maccclas: 4MiB of RAM by default, can be increased to 10MiB.&lt;br /&gt;
* maclc3, maclc3p, maclc520, maclc550, maciivx, maciivi: 4 MiB of RAM, can be increased to 36 MiB.&lt;br /&gt;
* mactv: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macqd700: 4 MiB of RAM by default, can be increased to 128 MiB.&lt;br /&gt;
* macqd900, macqd950: 4 MiB of RAM by default, can be increased to 256 MiB.&lt;br /&gt;
* macqd800, macct610, macct650, macqd610, macqd650: 8 MiB of RAM by default, can be increased to 128MiB.&lt;br /&gt;
* macprtb, macpb100: 1 MiB of RAM by default, can be increased to 9 MiB.&lt;br /&gt;
* macpb140, macpb145, macpb170: 2 MiB of RAM by default.&lt;br /&gt;
* macpb145b: 4 MiB of RAM by default, can be increased to 8 MiB.&lt;br /&gt;
* macpb160, macpb165, macpb165c, macpb180, macpb180c: 2 MiB of RAM by default, can be increased to 14 MiB.&lt;br /&gt;
&lt;br /&gt;
In general, System versions up through 6.0.8 will fit well into as little as 1 MiB of RAM.  7.0 through 7.1.1 will fit into as little as 2 MiB of RAM.  7.5 through 7.6.1 really need 8 MiB or more, and 8.0 and 8.1 officially require 12 MiB, but 16 or more is a better idea.&lt;br /&gt;
&lt;br /&gt;
== How do I get files into the emulation? ==&lt;br /&gt;
In MAME 0.273 and later, the easiest way is with the new built-in support for the ZuluSCSI/BlueSCSI &amp;quot;Toolbox&amp;quot; protocol.  You can use the program &#039;&#039;ScuzEmu&#039;&#039; [https://github.com/saybur/scuzEMU/releases] to copy files between the emulated Macintosh and the system you are running MAME on.  Simply launch ScuzEmu on the emulated Mac, select &amp;quot;SCSI ID 3&amp;quot; and &amp;quot;Files&amp;quot;, and hit OK.  A list of files on the system MAME is running on in MAME&#039;s &#039;&#039;&#039;share_directory&#039;&#039;&#039; will appear.  Double-click a file to copy it into the emulated Macintosh.  To copy a file out of the emulated Macintosh, select File-&amp;gt;Upload.&lt;br /&gt;
&lt;br /&gt;
MAME 0.275 and later will include ScuzEmu in the software list so that it can be easily accessed.&lt;br /&gt;
&lt;br /&gt;
The second-easiest way is to create a CD-ROM .ISO image.  Platform-by-platform instructions follow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS X / macOS&#039;&#039;&#039;: Move the files you want the Mac to see into a folder using the Finder or the command line.&lt;br /&gt;
** From the command line, type &#039;&#039;&#039;hdiutil makehybrid -iso -joliet -o Mac.iso Folder_Name&#039;&#039;&#039; where &#039;&#039;&#039;Folder_Name&#039;&#039;&#039; is the path to the folder containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: Move the files you want the Mac to see into a directory.  From the command line, type &#039;&#039;&#039;mkisofs -o Mac.iso Directory_Name&#039;&#039;&#039; where &#039;&#039;&#039;Directory_Name&#039;&#039;&#039; is the path to the directory containing the files you wish to transfer to the Mac.  That will create an .ISO image named &#039;&#039;&#039;Mac.iso&#039;&#039;&#039; which you can then insert into the running emulation through MAME&#039;s File Manager, or by using the -cdrom switch when starting up MAME.&lt;br /&gt;
&lt;br /&gt;
On macOS, if you have a hard disk image for use with Mini vMac or Basilisk II, you can use the program [https://diskjockey.onegeekarmy.eu Disk Jockey] to convert it to an image compatible with MAME (and real hardware with a device like BlueSCSI or ZuluSCSI).  Simply change to the &amp;quot;Disk-O-Matic&amp;quot; tab and load the vMac or Basilisk II image and it will create a new MAME-compatible image in your Downloads folder.  There is a Windows version of Disk Jockey as well but it currently lacks that feature.&lt;br /&gt;
&lt;br /&gt;
== The configuration switches ==&lt;br /&gt;
&lt;br /&gt;
== Configuring slots ==&lt;br /&gt;
&lt;br /&gt;
To find out what a version of MAME supports for configurable slot and port devices, run MAME with the &#039;&#039;&#039;-listslots&#039;&#039;&#039; parameter on the commandline.  Some Macs have no slots, some have up to 6.  NuBus slots use the command line convention nbX, where X is the slot&#039;s name, usually 9, a, b, c, d, or e.&lt;br /&gt;
&lt;br /&gt;
* macii, maciix, and maciifx have 6 NuBus slots: nb9, nba, nbb. nbc, nbd, and nbe.&lt;br /&gt;
* maciicx has 3 NuBus slots: nb9, nba, and nbb.&lt;br /&gt;
* maciici, maciivx, and maciivi all have 3 NuBus slots,  nbc, nbd, and nbe.&lt;br /&gt;
* macqd700 has 2 NuBus slots, nbd and nbe.&lt;br /&gt;
* macqd800 has 3 NuBus slots, nbc, nbd, and nbe.&lt;br /&gt;
* macqd900 and macqd950 have 5 NuBus slots, nba, nbb, nbc, nbd, and nbe.&lt;br /&gt;
* macct650 and macqd650 have 2 NuBus slots, nbc and nbd.&lt;br /&gt;
&lt;br /&gt;
* maclc, maclc2, maclc3, maclc520, maclc550, maclc475, maclc575, maclc580, macqd605, macqd630, and maccclas all have a processor-direct slot called lcpds.&lt;br /&gt;
&lt;br /&gt;
* macse has a processor-direct slot called pds.&lt;br /&gt;
* macse30 has a processor-direct slot called pds030.&lt;br /&gt;
* maciisi has a processor-direct slot called siexp which can either be used with pds030 cards from the Mac SE/30 or an adapter will turn it into a single NuBus slot.  In MAME we allow any supported NuBus or SE/30 card to be used with that slot.&lt;br /&gt;
&lt;br /&gt;
To empty a slot which has a card in it by default, use the -sl switch for the slot followed by two double quotes.  For instance, to remove the default video card in slot 9 on a Mac II, you&#039;d type &#039;&#039;&#039;-nb9 &amp;quot;&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NuBus slots support all of these cards:&lt;br /&gt;
=== Video cards ===&lt;br /&gt;
* &#039;&#039;&#039;cb264&#039;&#039;&#039; is the  RasterOps ColorBoard 264 video card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 24-bit color (&amp;quot;Millions of colors&amp;quot;).  Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;laserview&#039;&#039;&#039; is the Sigma Designs LaserView video card.&lt;br /&gt;
** Supports a monitor resolution of 832x600 in monochrome (black and white) only.&lt;br /&gt;
* &#039;&#039;&#039;m2hires&#039;&#039;&#039; is the Apple Macintosh II High Resolution Video Card.&lt;br /&gt;
** Supports a monitor resolution of 640x480 at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;m2video&#039;&#039;&#039; is the Apple Macintosh II Video Card.&lt;br /&gt;
** Supports a 640x480 monitor at up to 256 colors/grays.&lt;br /&gt;
* &#039;&#039;&#039;mdc48&#039;&#039;&#039; is the Apple Macintosh Display Card 4•8 (MDC 1.0.1).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1152×870 at up to 16 colors/grays (4 BPP), and up 640×480 at up to 256 colors/grays (8 BPP).  Supports monochrome and color 640×870 75 Hz portrait monitors.&lt;br /&gt;
** VRAM can be upgraded to 1 MB in MAME’s Machine Configuration settings to support higher color modes, turning it into a Display Card 8•24.  You must do a hard reset or exit MAME before changes to the VRAM size take effect.&lt;br /&gt;
** Black &amp;amp; White (1 BPP), 4 colors/grays (2 BPP), 256 colors/grays and millions of colors (24 BPP) can be supported depending on the VRAM size.  Thousands of colors (15 BPP) is not supported.&lt;br /&gt;
** Millions of colors requires 32-bit QuickDraw (using the 32-Bit QuickDraw extension with System 6, included in System 7, or included in ROM from the Macintosh IIci onwards).&lt;br /&gt;
* &#039;&#039;&#039;mdc824&#039;&#039;&#039; is the Apple Macintosh Display Card 8•24 Revision B (MDC 1.2).&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 11152×870 at up to 256 colors/grays (8 BPP), and up 640×480 at up to millions of colors (24 BPP).  Supports monochrome 640×870 75 Hz portrait monitors.&lt;br /&gt;
** 21&amp;quot; and 16&amp;quot; color monitors default to the “Page-White Gamma” profile which affects white balance.  This can be changed in the Monitors control panel.&lt;br /&gt;
** VRAM can be downgraded to 512 kB in the MAME’s Machine Configuration settings with a corresponding loss of support for higher color modes, turning it into a Display Card 4•8.&lt;br /&gt;
* &#039;&#039;&#039;portrait&#039;&#039;&#039; is the Apple Macintosh II Portrait video card.&lt;br /&gt;
** Supports a 75 Hz 640×870 monochrome portrait monitor.&lt;br /&gt;
* &#039;&#039;&#039;radiustpd&#039;&#039;&#039; is the Radius Two-Page Display video card.&lt;br /&gt;
* &#039;&#039;&#039;spec8s3&#039;&#039;&#039; is the SuperMac Spectrum/8 Series III video card.&lt;br /&gt;
** Supports monitor resolutions from 512×384 up to 1024×768 at up to 256 colors/grays (8 BPP), and virtual desktop resolutions up to 4096×1536 depending on the color mode.&lt;br /&gt;
** Features hardware support for panning and zooming (zoom is not supported under System 7 or later).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, virtual desktop resolution, and zoom controls.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** Firmware 1.3 is the default, firmware 1.2 can be selected as a BIOS option (like &#039;&#039;&#039;spec8s3,bios=ver12&#039;&#039;&#039;).&lt;br /&gt;
** Hold Option when starting the machine to force video mode selection.  Press the space bar when the desired video mode is shown.  The modes offered depend on the oscillators installed.  You can change one of the oscillators in the Machine Configuration menu.&lt;br /&gt;
** If you change the alternate oscillator option in the Machine Configuration settings, you must “zap” the parameter RAM in order for the new oscillator to be recognized.&lt;br /&gt;
** Interlaced modes are not emulated properly.&lt;br /&gt;
* &#039;&#039;&#039;specpdq&#039;&#039;&#039; is the SuperMac Spectrum PDQ video card.&lt;br /&gt;
** Supports monitor resolutions up to 1152×870 at up to 256 colors/grays (8 BPP), with hardware accelerated fill and copy operations in 8 BPP modes.&lt;br /&gt;
** The 32-Bit QuickDraw is required for color/grayscale modes (only Black &amp;amp; White is supported otherwise).&lt;br /&gt;
** Use the SuperVideo control panel to configure screen resolution and refresh rate, and acceleration.  Version 3 and later cannot be used to configure this card – use an earlier version of the SuperVideo control panel.&lt;br /&gt;
** “Zap” the parameter RAM to force video mode selection on startup.  Press the space bar when the desired video mode is shown.&lt;br /&gt;
** Alternate oscillator calibration is not working properly.  The card will not detect the higher frequency oscillators.&lt;br /&gt;
* &#039;&#039;&#039;vikbw&#039;&#039;&#039; is the Moniterm Viking monochrome high-resolution video card.&lt;br /&gt;
** Supports a monitor resolution of 1024x768 in monochrome (black and white) only.&lt;br /&gt;
&lt;br /&gt;
If you select a resolution for a non-standard aspect ratio (e.g. a 3:4 full-page portrait monitor, or a square air traffic control monitor), you may need to change the view in the Video Options menu to see the screen image at the correct aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For Apple video cards, the available resolutions, refresh rates and gamma/color profiles depend on the connected monitor.  You can change the monitor in the Machine Configuration menu.  You may need to do a hard reset or exit MAME and start the system again for monitor changes to apply.&lt;br /&gt;
&lt;br /&gt;
Most cards support changing the color mode using the Monitors control panel.  Some video cards allow changing the resolution and refresh in the Monitors control panel’s options dialog.  Select the monitor so it has a bold border and click the “Options…” button to see if the resolution and refresh rate can be changed.  Changes to the color mode apply immediately, but for most cards, you must restart the emulated system for changes to the resolution and refresh rate to apply.&lt;br /&gt;
&lt;br /&gt;
Some video cards provide gamma/color profile options.  To see these options, open the Monitors control panel, select the monitor so it has a bold border, hold the Option key so the “happy Mac” boot screen indicator appears, and click the “Options…” button.  Available gamma/color profile options appear in a list box on the left.  You must restart the emulated system for changes to the gamma/color profile to apply.&lt;br /&gt;
&lt;br /&gt;
High color modes require 32-bit QuickDraw.  This may be provided by installing the 32-bit QuickDraw extension on System 6.  It is also included with System 7, and provided in ROM with newer Macintosh models starting from the Macintosh IIci.&lt;br /&gt;
&lt;br /&gt;
=== Ethernet cards ===&lt;br /&gt;
* &#039;&#039;&#039;asmc3nb&#039;&#039;&#039; is the Asante MC3NB Ethernet card.&lt;br /&gt;
* &#039;&#039;&#039;enetnb&#039;&#039;&#039; is the Apple NuBus Ethernet card.&lt;br /&gt;
&lt;br /&gt;
=== Misc. cards ===&lt;br /&gt;
* &#039;&#039;&#039;bootbug&#039;&#039;&#039; is a debugger card which adds an interactive debugger display terminal.&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; is a MAME-specific card that lets you access hard disk images which don&#039;t have partition tables (a raw HFS filesystem image).  These are commonly created and used by emulators including  Mini vMac, Basilisk II, and SheepShaver that don&#039;t emulate the Macintosh&#039;s SCSI subsystem but instead patch out the ROMs to perform disk I/O.  Currently this device is limited to images up to 256 megabytes in size.&lt;br /&gt;
&lt;br /&gt;
=== Communications cards ===&lt;br /&gt;
* &#039;&#039;&#039;quadralink&#039;&#039;&#039; is the Applied Engineering QuadraLink, which gives you 4 additional serial ports.&lt;br /&gt;
&lt;br /&gt;
=== Processor-Direct and other non-NuBus cards ===&lt;br /&gt;
The Mac SE&#039;s processor-direct slot is named &#039;&#039;&#039;pds&#039;&#039;&#039; and supports one card currently:&lt;br /&gt;
*&#039;&#039;&#039;radiusfpd&#039;&#039;&#039; Radius SE Full-Page Display (this adds an external higher-resolution display to the SE)&lt;br /&gt;
&lt;br /&gt;
The Mac SE/30&#039;s processor-direct slot is named &#039;&#039;&#039;pds030&#039;&#039;&#039; and currently supports these cards, all of which provide an external, larger monitor:&lt;br /&gt;
* &#039;&#039;&#039;30hr&#039;&#039;&#039; Micron/XCEED Technology Color 30HR&lt;br /&gt;
* &#039;&#039;&#039;cb264se30&#039;&#039;&#039; RasterOps ColorBoard 264/SE30&lt;br /&gt;
* &#039;&#039;&#039;lview&#039;&#039;&#039; Sigma Designs L-View&lt;br /&gt;
* &#039;&#039;&#039;mc30&#039;&#039;&#039; Micron/XCEED Technology MacroColor 30&lt;br /&gt;
* &#039;&#039;&#039;pc816&#039;&#039;&#039; Lapis ProColor Server 8*16&lt;br /&gt;
* &#039;&#039;&#039;ethermac30&#039;&#039;&#039; Farallon EtherMac 30i Ethernet card&lt;br /&gt;
&lt;br /&gt;
The Mac LC&#039;s processor-direct slot is named &#039;&#039;&#039;lcpds&#039;&#039;&#039; and currently supports these cards:&lt;br /&gt;
* &#039;&#039;&#039;macconilc&#039;&#039;&#039; Asante MacCON iLC Ethernet card&lt;br /&gt;
* &#039;&#039;&#039;ro8lc&#039;&#039;&#039; RasterOps ColorVue 8LC video card&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lcpds&#039;&#039;&#039; slot and cards are also available on the LC II, LC III and III+, LC475, LC520, LC550, LC575, LC580, Quadra 605, Quadra 630, and Color Classic.&lt;br /&gt;
&lt;br /&gt;
== More configuration ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;-ramsize&#039;&#039;&#039; switch controls the amount of RAM on most Macs.&lt;br /&gt;
* macii and maciihmu can be set to 1M, 2M, 4M, 5M, or 8M.  This ROM version will not accept larger sizes (this is known and verified on real hardware).&lt;br /&gt;
* mac2fdhd, maciix, maciicx, and macse30 can be set to 1M, 2M, 4M, 5M, 8M, 16M, 17M, 20M, 32M, 64M, 65M, 68M, 80M, or 128M.&lt;br /&gt;
* maciifx can be set to 4M, 8M, 16M, 32M, 64M, 96M, or 128M.&lt;br /&gt;
* maclc can be set to 2M, 4M, 6M, or 10M.&lt;br /&gt;
* maclc2, maccclas, and macclas2 can be set to 2M, 4M, 6M, 8M, or 10M.&lt;br /&gt;
* maclc3, maclc520, and maclc550 can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 80M.&lt;br /&gt;
* maclc475, maclc575, and macqd605 can be set to 4M, 8M, 16M, 32M, 64M, 96M, 128M, 192M, 256M, or 320M.&lt;br /&gt;
* macqd630 and maclc580 can be set to 4M, 8M, 16M, or 32M.&lt;br /&gt;
* maciivx and maciivi can be set to 4M, 8M, 12M, 16M, 20M, 24M, 28M, 32M, 36M, 40M, 44M, 48M, 52M, 56M, 60M, or 64M.&lt;br /&gt;
* maciici and maciisi can be set to 4M, 8M, 16M, 32M, 48M, 64M, or 128M.&lt;br /&gt;
* macqd700 can be set to 4M, 8M, 20M, 36M, or 60M.&lt;br /&gt;
* macqd900 and macqd950 can be set to 4M, 8M, 16M, 32M, 64M, 80M, 96M, 128M, 192M, or 256M.&lt;br /&gt;
* macprtb and macpb100 can be set to 1M, 2M, 4M, 5M, 6M, 7M, 8M, or 9M.&lt;br /&gt;
&lt;br /&gt;
To see what kinds of disk and other images are accepted for a given configuration, use the &#039;&#039;&#039;-listmedia&#039;&#039;&#039; option alongside whatever slot cards you want to use.  Most Macs have at least one -hard / -harddisk option, and a -flop1 for a floppy drive.&lt;br /&gt;
&lt;br /&gt;
Note that some cards add configurable slots or ports of their own.  You can see those by adding the card and appending &#039;&#039;&#039;-listslots&#039;&#039;&#039; to the end of the command line.&lt;br /&gt;
&lt;br /&gt;
==A note about hard drive and CD-ROM images==&lt;br /&gt;
&lt;br /&gt;
MAME versions before 0.214 were only able to use images that had been converted to MAME&#039;s own CHD format.  This is no longer the case.  Hard disk block images (often named .HDV) will work, as will CD-ROM images in the ISO, TOAST, BIN/CUE, or TOC/BIN formats.&lt;br /&gt;
&lt;br /&gt;
==Technical info==&lt;br /&gt;
[[Driver:Mac_68K:Tech_Info]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Year_1984]]&lt;br /&gt;
[[Category:Year_1986]]&lt;br /&gt;
[[Category:Year_1987]]&lt;br /&gt;
[[Category:Year_1988]]&lt;br /&gt;
[[Category:Year_1989]]&lt;br /&gt;
[[Category:Year_1990]]&lt;br /&gt;
[[Category:Year_1991]]&lt;br /&gt;
[[Category:Year_1992]]&lt;br /&gt;
[[Category:Year_1993]]&lt;br /&gt;
[[Category:Year_1994]]&lt;br /&gt;
[[Category:Year_1995]]&lt;/div&gt;</summary>
		<author><name>Arbee</name></author>
	</entry>
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