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		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1739</id>
		<title>MNW</title>
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		<updated>2008-05-30T23:47:40Z</updated>

		<summary type="html">&lt;p&gt;Guru: /* [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker2.c.html ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; - The game is properly emulated. Maybe need an input mask, or a kind of sequence to get ride of the error message.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Unknown reason. Need to investigate more deeply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccda &#039;&#039;&#039; - CPU issues. This game use a slightly modified instructions set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccdb &#039;&#039;&#039; - CPU issues. This game use a slightly modified instructions set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mongolnw &#039;&#039;&#039; - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following may or may not be current...&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown 64 2 - Doesn&#039;t set palette, locks up in attract mode, COULD be a bad dump.&lt;br /&gt;
&lt;br /&gt;
Roads Edge / Round Trip - Doesn&#039;t pass network test, probably needs different IO emulated too.&lt;br /&gt;
&lt;br /&gt;
Fatal Fury Wild Ambition - mostly playable, missing some 3d, missing 2d features etc.&lt;br /&gt;
&lt;br /&gt;
Buriki One - makes conflicting use of the HNG64 video hardware.&lt;br /&gt;
&lt;br /&gt;
General - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip straight from a Wyse 60 terminal. It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips&lt;br /&gt;
&lt;br /&gt;
Cursory glance at the self tests suggest we at least need a 6850 core that doesn&#039;t use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these&#039;ll even look like booting up, let alone having correct video etc.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Funny Strip / Puck People&#039;&#039;&#039; - protection, controls eating of dots + other things&lt;br /&gt;
* &#039;&#039;&#039;Rebus&#039;&#039;&#039; - another protected microhard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU identified as a Motorola 68HC11A8. MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
Some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vcombat.c.html vcombat] ==&lt;br /&gt;
This purely a skeleton driver.  Also missing CPU core for Intel i860 CPU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1591</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1591"/>
		<updated>2008-02-04T14:19:06Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below (well, what&#039;s left of it anyway). All of this should already have been merged into the above lists and will eventually be removed as it is cross-checked.&lt;br /&gt;
&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Seibu]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1590</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1590"/>
		<updated>2008-02-04T14:16:45Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Seibu]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Psikyo&amp;diff=1589</id>
		<title>Psikyo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Psikyo&amp;diff=1589"/>
		<updated>2008-02-04T13:59:29Z</updated>

		<summary type="html">&lt;p&gt;Guru: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Atari&amp;diff=1588</id>
		<title>Atari</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Atari&amp;diff=1588"/>
		<updated>2008-02-04T13:44:19Z</updated>

		<summary type="html">&lt;p&gt;Guru: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Data_East&amp;diff=1586</id>
		<title>Data East</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Data_East&amp;diff=1586"/>
		<updated>2008-02-04T13:43:33Z</updated>

		<summary type="html">&lt;p&gt;Guru: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Entertainment_Sciences&amp;diff=1585</id>
		<title>Entertainment Sciences</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Entertainment_Sciences&amp;diff=1585"/>
		<updated>2008-02-04T13:43:10Z</updated>

		<summary type="html">&lt;p&gt;Guru: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Gaelco&amp;diff=1584</id>
		<title>Gaelco</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Gaelco&amp;diff=1584"/>
		<updated>2008-02-04T13:42:44Z</updated>

		<summary type="html">&lt;p&gt;Guru: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Microhard&amp;diff=1583</id>
		<title>Microhard</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Microhard&amp;diff=1583"/>
		<updated>2008-02-04T13:42:16Z</updated>

		<summary type="html">&lt;p&gt;Guru: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Microprose&amp;diff=1582</id>
		<title>Microprose</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Microprose&amp;diff=1582"/>
		<updated>2008-02-04T13:41:42Z</updated>

		<summary type="html">&lt;p&gt;Guru: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SNK&amp;diff=1581</id>
		<title>SNK</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SNK&amp;diff=1581"/>
		<updated>2008-02-04T13:40:25Z</updated>

		<summary type="html">&lt;p&gt;Guru: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Stern&amp;diff=1580</id>
		<title>Stern</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Stern&amp;diff=1580"/>
		<updated>2008-02-04T13:39:57Z</updated>

		<summary type="html">&lt;p&gt;Guru: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=TCH&amp;diff=1579</id>
		<title>TCH</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=TCH&amp;diff=1579"/>
		<updated>2008-02-04T13:36:03Z</updated>

		<summary type="html">&lt;p&gt;Guru: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Tecmo&amp;diff=1578</id>
		<title>Tecmo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Tecmo&amp;diff=1578"/>
		<updated>2008-02-04T13:34:28Z</updated>

		<summary type="html">&lt;p&gt;Guru: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1577</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1577"/>
		<updated>2008-02-04T13:31:01Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1576</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1576"/>
		<updated>2008-02-04T13:30:03Z</updated>

		<summary type="html">&lt;p&gt;Guru: /* [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_IMPERFECT_GRAPHICS, GAME_IMPERFECT_COLORS or GAME_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/20pacgal.c.html 20pacgal] ==&lt;br /&gt;
Missing starfield.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/40love.c.html 40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love &#039;&#039;&#039; - Possible bad rom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schasrcv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
&#039;&#039;&#039; ace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aeroboto.c.html aeroboto] ==&lt;br /&gt;
&#039;&#039;&#039; aeroboto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; formatz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; starsldr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vivdolls &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; argus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; butasan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; valtric &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; tetrsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kodure &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legiono &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terraf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/asterix.c.html asterix] ==&lt;br /&gt;
&#039;&#039;&#039; asterix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astinvad.c.html astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceinj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarisy1.c.html atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; roadblc1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadblcg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
&#039;&#039;&#039; battlera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolfj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlex.c.html battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; escounts &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizvadr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trebltop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishi.c.html bishi] ==&lt;br /&gt;
&#039;&#039;&#039; bishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockout.c.html blockout] ==&lt;br /&gt;
&#039;&#039;&#039; agress &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agressb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
&#039;&#039;&#039; bmcbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bogeyman.c.html bogeyman] ==&lt;br /&gt;
&#039;&#039;&#039; bogeyman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
&#039;&#039;&#039; buggychl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggycht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carjmbre.c.html carjmbre] ==&lt;br /&gt;
&#039;&#039;&#039; carjmbre &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carrera.c.html carrera] ==&lt;br /&gt;
&#039;&#039;&#039; carrera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
&#039;&#039;&#039; cball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cclimber.c.html cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/centiped.c.html centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cischeat.c.html cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchm2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; armchmp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cischeat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scudhamm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clshroad.c.html clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; quizmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/combatsc.c.html combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; jojo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoalt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoaltn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoban &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojobane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redearth &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3an &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiiu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warzard &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cultures.c.html cultures] ==&lt;br /&gt;
&#039;&#039;&#039; cultures &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==&lt;br /&gt;
&#039;&#039;&#039; dacholer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkhors.c.html darkhors] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkmist.c.html darkmist] ==&lt;br /&gt;
&#039;&#039;&#039; darkmist &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dbz.c.html dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dday.c.html dday] ==&lt;br /&gt;
&#039;&#039;&#039; dday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
&#039;&#039;&#039; ddayjlc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayjlca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365t &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattassa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; flytiger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dwarfd.c.html dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; dwarfd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; majxtal7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neruton &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; igmo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ettrivia.c.html ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/exctsccr.c.html exctsccr] ==&lt;br /&gt;
&#039;&#039;&#039; exctscc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastfred.c.html fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; imago &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastlane.c.html fastlane] ==&lt;br /&gt;
&#039;&#039;&#039; fastlane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcombat.c.html fcombat] ==&lt;br /&gt;
&#039;&#039;&#039; fcombat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==&lt;br /&gt;
&#039;&#039;&#039; findout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103aa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103ab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103asx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt507uk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz211 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; reelfun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; bbprot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fitfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; histryma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fromance.c.html fromance] ==&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdealb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco3d.c.html gaelco3d] ==&lt;br /&gt;
&#039;&#039;&#039; radikalb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedup &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; surfplnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaiden.c.html gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stratof &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; bosco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomdo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagao &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gallag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gatsbee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luctoday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; porter &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaplus.c.html gaplus] ==&lt;br /&gt;
&#039;&#039;&#039; galaga3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gapluso &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; gepoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goodejan.c.html goodejan] ==&lt;br /&gt;
&#039;&#039;&#039; goodejaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goodejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totmejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hal21.c.html hal21] ==&lt;br /&gt;
&#039;&#039;&#039; hal21 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hal21j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/halleys.c.html halleys] ==&lt;br /&gt;
&#039;&#039;&#039; benberob &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halley87 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; halleycj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleys &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleysc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hanaroku.c.html hanaroku] ==&lt;br /&gt;
&#039;&#039;&#039; hanaroku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/holeland.c.html holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzralla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrallg &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; crzrally &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; holeland &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mrokumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; chmplst2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; grtwall &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/imolagp.c.html imolagp] ==&lt;br /&gt;
&#039;&#039;&#039; imolagp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/itech32.c.html itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackal.c.html jackal] ==&lt;br /&gt;
&#039;&#039;&#039; jackal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackalj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; topgunbl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; topgunr &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; kakumei &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; kakumei2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mjzoomin &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; suchipi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jcross.c.html jcross] ==&lt;br /&gt;
&#039;&#039;&#039; jcross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jongkyo.c.html jongkyo] ==&lt;br /&gt;
&#039;&#039;&#039; jongkyo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/jpmimpct.c.html jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cluedo2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cluedo2c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/koikoi.c.html koikoi] ==&lt;br /&gt;
&#039;&#039;&#039; koikoi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/konamigq.c.html konamigq] ==&lt;br /&gt;
&#039;&#039;&#039; cryptklr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; hyperath &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; nagano98 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pbball96 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; simpbowl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; susume &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; weddingr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; daiskiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoona &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dragoonj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gokuparo &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; le2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; le2u &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzldama &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; salmndr2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sexyparo &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tbyahhoo &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tkmmpzdm &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tokkae &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; winspike &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; winspikj &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==&lt;br /&gt;
&#039;&#039;&#039; ksayakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; bassangl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cr589fw &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cr589fwa &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; darkhleg &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2m &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2mc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2mc2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2ml &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddra &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddrbocd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddrj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddru &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dsfdcta &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dsftkd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dstage &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbait2bc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrk2m &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrks &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrksa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrksu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; konam80a &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; konam80j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80k &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; konam80s &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; konam80u &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pbballex &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; salarymc &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmous &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; laserbat &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; lazarian &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/lethal.c.html lethal] ==&lt;br /&gt;
&#039;&#039;&#039; lethalej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalen &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; lethalua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalux &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lsasquad.c.html lsasquad] ==&lt;br /&gt;
&#039;&#039;&#039; daikaiju &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsasquad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; storming &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mv4in1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; battroad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; quizf1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbbatman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/macrossp.c.html macrossp] ==&lt;br /&gt;
&#039;&#039;&#039; macrossp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizmoon &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; 7mezzo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicfly &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/mainsnk.c.html mainsnk] ==&lt;br /&gt;
&#039;&#039;&#039; canvas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/marvins.c.html marvins] ==&lt;br /&gt;
&#039;&#039;&#039; madcrash &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; greatgun &#039;&#039;&#039; - Use a custom video controller which isn&#039;t fully understood.&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; phrcraze &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; phrcrazs &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tictac &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; trvwz2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; trvwz3h &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; trvwz3v &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; trvwz4 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; trvwzh &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; trvwzha &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; trvwzv &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; trvwzva &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; blzntrnd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; daitorid &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gakusai &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gstrik2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; karatour &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ladykill &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; moegonta &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzzli &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; torid2gg &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; toride2g &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; toride2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midas.c.html midas] ==&lt;br /&gt;
&#039;&#039;&#039; livequiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invasnv4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
&#039;&#039;&#039; missb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjkjidai.c.html mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dealem &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; 47pie2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 47pie2o &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tetrisp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tp2m32 &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
&#039;&#039;&#039; lasvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogema &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mystwarr.c.html mystwarr] ==&lt;br /&gt;
&#039;&#039;&#039; dadandrn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gaiapolu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; metamrph &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; metamrpj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; metamrpu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mmaulers &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mtlchamp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mtlchmpu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mystwaru &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; viostorm &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; viostrmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/n8080.c.html n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; helifire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
&#039;&#039;&#039; speedrcr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; danceyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnia &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dunkmnic &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; myangel3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pocketrc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; primglex &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ptblnk2a &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; starswep &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekken &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekken2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekken2a &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekken2b &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekkena &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekkenb &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekkenc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevi3dg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; aquarush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiz &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ehrgeiza &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fgtlayer &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; g13knd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ghlpanic &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; golgo13 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lbgrande &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrillr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pacapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pacappsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws99 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomoj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalapc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finallap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8h2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8hj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuka8h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; cybsled &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsledj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; solvalou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starblad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; acedrvrw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinr2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcycc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; propcycl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveraja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgerac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeraj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecrsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victlapw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos86.c.html namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; orangec &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orangeci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vipclub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ninjakd2.c.html ninjakd2] ==&lt;br /&gt;
&#039;&#039;&#039; mnight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; bronx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nycaptor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
&#039;&#039;&#039; olibochu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/overdriv.c.html overdriv] ==&lt;br /&gt;
&#039;&#039;&#039; overdriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paradise.c.html paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; kovj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pingpong.c.html pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_1942 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_bstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_gntlt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_miket &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
&#039;&#039;&#039; pokechmp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/popper.c.html popper] ==&lt;br /&gt;
&#039;&#039;&#039; popper &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
&#039;&#039;&#039; portrait &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portrata &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945ii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; s1945iii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pturn.c.html pturn] ==&lt;br /&gt;
&#039;&#039;&#039; pturn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
&#039;&#039;&#039; quasar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quasara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; rabbit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcasino.c.html rcasino] ==&lt;br /&gt;
&#039;&#039;&#039; rcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnshdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
&#039;&#039;&#039; redclash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclask &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclsha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zerohour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; runguna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slmdunkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
&#039;&#039;&#039; safarir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbuggera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scobra.c.html scobra] ==&lt;br /&gt;
&#039;&#039;&#039; superbon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scregg.c.html scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; crkdown &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; alien3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alien3u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arescue &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brival &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brivalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedgj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbzvrvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1en &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunners &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunneru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scrossu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonicp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidmanu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlefu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
&#039;&#039;&#039; batlbala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlbalu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejanhs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft22kc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2us &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftau &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftdi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjeta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1hk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1ot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sengokmj.c.html sengokmj] ==&lt;br /&gt;
&#039;&#039;&#039; sengokmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/senjyo.c.html senjyo] ==&lt;br /&gt;
&#039;&#039;&#039; baluba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wiggie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhuna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschampa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sidearms.c.html sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearjp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearmr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyarmy.c.html skyarmy] ==&lt;br /&gt;
&#039;&#039;&#039; skyarmy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; headoni &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ipminvad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skychut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacbeam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==&lt;br /&gt;
&#039;&#039;&#039; skyraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sliver.c.html sliver] ==&lt;br /&gt;
&#039;&#039;&#039; sliver &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
&#039;&#039;&#039; spacebrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacedem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
&#039;&#039;&#039; spaceg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spbactn.c.html spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spbactnj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spcforce.c.html spcforce] ==&lt;br /&gt;
&#039;&#039;&#039; meteor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speedspn.c.html speedspn] ==&lt;br /&gt;
&#039;&#039;&#039; speedspn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speglsht.c.html speglsht] ==&lt;br /&gt;
&#039;&#039;&#039; speglsht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
&#039;&#039;&#039; srmp6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; ssingles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssrj.c.html ssrj] ==&lt;br /&gt;
&#039;&#039;&#039; ssrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; supertr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; astrass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bakubaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colmns97 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cotton2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cottonbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; critcrsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; danchih &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejihon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fhboxers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; groovef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hanagumi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; introdon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kiwames &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maruchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mausuke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; othellos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pblbeach &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prikura &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puyosun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; rsgun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sandor &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sanjeon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sasissu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; seabass &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shanhigw &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shienryu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; smleague &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sokyugrt &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; thunt &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; thuntk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vmahjong &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; winterht &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; znpwfv &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/suprnova.c.html suprnova] ==&lt;br /&gt;
&#039;&#039;&#039; cyvern &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpani4 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; galpanis &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; galpans2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gutsn &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; jjparad2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; jjparads &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; panicstr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzloopj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzloopk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzloopu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzzloop &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ryouran &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sarukani &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senknow &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; teljan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vblokbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/suprslam.c.html suprslam] ==&lt;br /&gt;
&#039;&#039;&#039; suprslam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system18.c.html system18] ==&lt;br /&gt;
&#039;&#039;&#039; astormb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astormbl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mwalkbl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shdancbl &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; aquajack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aquajckj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bsharkj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; chasehq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chasehqj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcirc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; contcrcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dblaxle &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; enforce &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; nightstr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pwheelsj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sci &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; scia &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; scij &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sciu &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; sidebs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/tatsumi.c.html tatsumi] ==&lt;br /&gt;
&#039;&#039;&#039; apache3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; bigfight &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cyclwarr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; roundup5 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/taxidrvr.c.html taxidrvr] ==&lt;br /&gt;
&#039;&#039;&#039; taxidrvr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/tetrisp2.c.html tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; rtriv &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tiamc1.c.html tiamc1] ==&lt;br /&gt;
&#039;&#039;&#039; konek &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/timelimt.c.html timelimt] ==&lt;br /&gt;
&#039;&#039;&#039; timelimt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrabd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdradd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdreaa &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrebc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrebd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrjbd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdruac &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrubc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdruda &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssriders &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batsugun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; batugnsp &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tryout.c.html tryout] ==&lt;br /&gt;
&#039;&#039;&#039; tryout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tsamurai.c.html tsamurai] ==&lt;br /&gt;
&#039;&#039;&#039; nunchaku &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vsgongf &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; yamagchi &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/tugboat.c.html tugboat] ==&lt;br /&gt;
&#039;&#039;&#039; noahsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tugboat &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; bcstrya &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; chokchok &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dquizgo &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; semibase &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/turbo.c.html turbo] ==&lt;br /&gt;
&#039;&#039;&#039; zoom909 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
&#039;&#039;&#039; vmetal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmetaln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vroulet.c.html vroulet] ==&lt;br /&gt;
&#039;&#039;&#039; vroulet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; jajamaru &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; machridj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; machridr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; platoon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tkoboxng &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vsslalom &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vstetris &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/wgp.c.html wgp] ==&lt;br /&gt;
&#039;&#039;&#039; wgp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgp2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; wgpj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; wgpjoy &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; wgpjoya &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scionc &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/xmen.c.html xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmen6pu &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/yamato.c.html yamato] ==&lt;br /&gt;
&#039;&#039;&#039; toprollr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; yamato &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; yamato2 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; beastrzr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; bldyror2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; flameguj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; flamegun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gdarius &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gdarius2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gdariusb &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; glpracr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; glpracr3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tecmowcm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tondemo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zodiack.c.html zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; dogfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; midnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; windheat &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1575</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1575"/>
		<updated>2008-02-04T13:25:06Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1574</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1574"/>
		<updated>2008-02-04T13:22:21Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tecmo]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1573</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1573"/>
		<updated>2008-02-04T13:20:38Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galgames.c.html galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgbios &#039;&#039;&#039; - Pure skeleton driver.  M68000 game that needs everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following may or may not be current...&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown 64 2 - Doesn&#039;t set palette, locks up in attract mode, COULD be a bad dump.&lt;br /&gt;
&lt;br /&gt;
Roads Edge / Round Trip - Doesn&#039;t pass network test, probably needs different IO emulated too.&lt;br /&gt;
&lt;br /&gt;
Fatal Fury Wild Ambition - mostly playable, missing some 3d, missing 2d features etc.&lt;br /&gt;
&lt;br /&gt;
Buriki One - makes conflicting use of the HNG64 video hardware.&lt;br /&gt;
&lt;br /&gt;
General - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
Cursory glance at the self tests suggest we at least need a 6850 core that doesn&#039;t use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these&#039;ll even look like booting up, let alone having correct video etc.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Funny Strip / Puck People&#039;&#039;&#039; - protection, controls eating of dots + other things&lt;br /&gt;
* &#039;&#039;&#039;Rebus&#039;&#039;&#039; - another protected microhard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
Some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1572</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1572"/>
		<updated>2008-02-04T13:18:26Z</updated>

		<summary type="html">&lt;p&gt;Guru: /* [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galgames.c.html galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgbios &#039;&#039;&#039; - Pure skeleton driver.  M68000 game that needs everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following may or may not be current...&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown 64 2 - Doesn&#039;t set palette, locks up in attract mode, COULD be a bad dump.&lt;br /&gt;
&lt;br /&gt;
Roads Edge / Round Trip - Doesn&#039;t pass network test, probably needs different IO emulated too.&lt;br /&gt;
&lt;br /&gt;
Fatal Fury Wild Ambition - mostly playable, missing some 3d, missing 2d features etc.&lt;br /&gt;
&lt;br /&gt;
Buriki One - makes conflicting use of the HNG64 video hardware.&lt;br /&gt;
&lt;br /&gt;
General - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
Cursory glance at the self tests suggest we at least need a 6850 core that doesn&#039;t use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these&#039;ll even look like booting up, let alone having correct video etc.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Funny Strip / Puck People&#039;&#039;&#039; - protection, controls eating of dots + other things&lt;br /&gt;
* &#039;&#039;&#039;Rebus&#039;&#039;&#039; - another protected microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
Some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1571</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1571"/>
		<updated>2008-02-04T13:16:34Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tecmo]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1570</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1570"/>
		<updated>2008-02-04T13:13:44Z</updated>

		<summary type="html">&lt;p&gt;Guru: /* [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galgames.c.html galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgbios &#039;&#039;&#039; - Pure skeleton driver.  M68000 game that needs everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following may or may not be current...&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown 64 2 - Doesn&#039;t set palette, locks up in attract mode, COULD be a bad dump.&lt;br /&gt;
&lt;br /&gt;
Roads Edge / Round Trip - Doesn&#039;t pass network test, probably needs different IO emulated too.&lt;br /&gt;
&lt;br /&gt;
Fatal Fury Wild Ambition - mostly playable, missing some 3d, missing 2d features etc.&lt;br /&gt;
&lt;br /&gt;
Buriki One - makes conflicting use of the HNG64 video hardware.&lt;br /&gt;
&lt;br /&gt;
General - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
Cursory glance at the self tests suggest we at least need a 6850 core that doesn&#039;t use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these&#039;ll even look like booting up, let alone having correct video etc.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
Some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1569</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1569"/>
		<updated>2008-02-04T13:12:47Z</updated>

		<summary type="html">&lt;p&gt;Guru: /* [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galgames.c.html galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgbios &#039;&#039;&#039; - Pure skeleton driver.  M68000 game that needs everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following may or may not be current...&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown 64 2 - Doesn&#039;t set palette, locks up in attract mode, COULD be a bad dump.&lt;br /&gt;
Roads Edge / Round Trip - Doesn&#039;t pass network test, probably needs different IO emulated too.&lt;br /&gt;
Fatal Fury Wild Ambition - mostly playable, missing some 3d, missing 2d features etc.&lt;br /&gt;
Buriki One - makes conflicting use of the HNG64 video hardware.&lt;br /&gt;
General - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
Cursory glance at the self tests suggest we at least need a 6850 core that doesn&#039;t use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these&#039;ll even look like booting up, let alone having correct video etc.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
Some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1568</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1568"/>
		<updated>2008-02-04T13:11:48Z</updated>

		<summary type="html">&lt;p&gt;Guru: /* [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galgames.c.html galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgbios &#039;&#039;&#039; - Pure skeleton driver.  M68000 game that needs everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following may or may not be current...&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown 64 2 - Doesn&#039;t set palette, locks up in attract mode, COULD be a bad dump.  &lt;br /&gt;
Roads Edge / Round Trip - Doesn&#039;t pass network test, probably needs different IO emulated too.  &lt;br /&gt;
Fatal Fury Wild Ambition - mostly playable, missing some 3d, missing 2d features etc.  &lt;br /&gt;
Buriki One - makes conflicting use of the HNG64 video hardware.  &lt;br /&gt;
General - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
Cursory glance at the self tests suggest we at least need a 6850 core that doesn&#039;t use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these&#039;ll even look like booting up, let alone having correct video etc.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
Some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1567</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1567"/>
		<updated>2008-02-04T13:08:31Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tecmo]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1566</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1566"/>
		<updated>2008-02-04T13:06:35Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Gaelco]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tecmo]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1565</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1565"/>
		<updated>2008-02-04T13:04:48Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Entertainment Sciences]]&lt;br /&gt;
* [[Gaelco]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tecmo]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1564</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1564"/>
		<updated>2008-02-04T13:02:01Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Entertainment Sciences]]&lt;br /&gt;
* [[Gaelco]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Microprose]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tecmo]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1563</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1563"/>
		<updated>2008-02-04T13:00:12Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Entertainment Sciences]]&lt;br /&gt;
* [[Gaelco]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Microprose]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tecmo]]&lt;br /&gt;
* [[TCH]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1562</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1562"/>
		<updated>2008-02-04T12:45:43Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Data East]]&lt;br /&gt;
* [[Entertainment Sciences]]&lt;br /&gt;
* [[Gaelco]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Microprose]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tecmo]]&lt;br /&gt;
* [[TCH]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1561</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1561"/>
		<updated>2008-02-04T12:27:42Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND and GAME_IMPERFECT_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Capcom]]&lt;br /&gt;
* [[Data East]]&lt;br /&gt;
* [[Entertainment Sciences]]&lt;br /&gt;
* [[Gaelco]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Microprose]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tecmo]]&lt;br /&gt;
* [[TCH]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1560</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1560"/>
		<updated>2008-02-04T12:26:29Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists and will eventually be removed.&lt;br /&gt;
&lt;br /&gt;
* [[Capcom]]&lt;br /&gt;
* [[Data East]]&lt;br /&gt;
* [[Entertainment Sciences]]&lt;br /&gt;
* [[Gaelco]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Microprose]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tecmo]]&lt;br /&gt;
* [[TCH]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1559</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1559"/>
		<updated>2008-02-04T12:22:50Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_IMPERFECT_GRAPHICS, GAME_IMPERFECT_COLORS or GAME_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/20pacgal.c.html 20pacgal] ==&lt;br /&gt;
Missing starfield.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/40love.c.html 40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love &#039;&#039;&#039; - Possible bad rom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schasrcv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
&#039;&#039;&#039; ace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aeroboto.c.html aeroboto] ==&lt;br /&gt;
&#039;&#039;&#039; aeroboto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; formatz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; starsldr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vivdolls &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; argus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; butasan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; valtric &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; tetrsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kodure &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legiono &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terraf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/asterix.c.html asterix] ==&lt;br /&gt;
&#039;&#039;&#039; asterix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astinvad.c.html astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceinj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarisy1.c.html atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; roadblc1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadblcg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
&#039;&#039;&#039; battlera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolfj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlex.c.html battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; escounts &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizvadr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trebltop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishi.c.html bishi] ==&lt;br /&gt;
&#039;&#039;&#039; bishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockout.c.html blockout] ==&lt;br /&gt;
&#039;&#039;&#039; agress &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agressb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
&#039;&#039;&#039; bmcbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bogeyman.c.html bogeyman] ==&lt;br /&gt;
&#039;&#039;&#039; bogeyman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
&#039;&#039;&#039; buggychl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggycht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carjmbre.c.html carjmbre] ==&lt;br /&gt;
&#039;&#039;&#039; carjmbre &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carrera.c.html carrera] ==&lt;br /&gt;
&#039;&#039;&#039; carrera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
&#039;&#039;&#039; cball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cclimber.c.html cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/centiped.c.html centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cischeat.c.html cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchm2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; armchmp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cischeat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scudhamm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clshroad.c.html clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; quizmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/combatsc.c.html combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; jojo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoalt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoaltn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoban &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojobane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redearth &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3an &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiiu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warzard &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cultures.c.html cultures] ==&lt;br /&gt;
&#039;&#039;&#039; cultures &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==&lt;br /&gt;
&#039;&#039;&#039; dacholer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkhors.c.html darkhors] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkmist.c.html darkmist] ==&lt;br /&gt;
&#039;&#039;&#039; darkmist &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dbz.c.html dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dday.c.html dday] ==&lt;br /&gt;
&#039;&#039;&#039; dday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
&#039;&#039;&#039; ddayjlc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayjlca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365t &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattassa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; flytiger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dwarfd.c.html dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; dwarfd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; majxtal7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neruton &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; igmo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ettrivia.c.html ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/exctsccr.c.html exctsccr] ==&lt;br /&gt;
&#039;&#039;&#039; exctscc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastfred.c.html fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; imago &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastlane.c.html fastlane] ==&lt;br /&gt;
&#039;&#039;&#039; fastlane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcombat.c.html fcombat] ==&lt;br /&gt;
&#039;&#039;&#039; fcombat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==&lt;br /&gt;
&#039;&#039;&#039; findout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103aa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103ab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103asx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt507uk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz211 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; reelfun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; bbprot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fitfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; histryma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fromance.c.html fromance] ==&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdealb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco3d.c.html gaelco3d] ==&lt;br /&gt;
&#039;&#039;&#039; radikalb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedup &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; surfplnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaiden.c.html gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stratof &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; bosco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomdo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagao &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gallag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gatsbee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luctoday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; porter &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaplus.c.html gaplus] ==&lt;br /&gt;
&#039;&#039;&#039; galaga3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gapluso &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; gepoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goodejan.c.html goodejan] ==&lt;br /&gt;
&#039;&#039;&#039; goodejaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goodejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totmejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hal21.c.html hal21] ==&lt;br /&gt;
&#039;&#039;&#039; hal21 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hal21j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/halleys.c.html halleys] ==&lt;br /&gt;
&#039;&#039;&#039; benberob &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halley87 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleycj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleys &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleysc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hanaroku.c.html hanaroku] ==&lt;br /&gt;
&#039;&#039;&#039; hanaroku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/holeland.c.html holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzralla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrallg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrally &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; chmplst2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtwall &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/imolagp.c.html imolagp] ==&lt;br /&gt;
&#039;&#039;&#039; imolagp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/itech32.c.html itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackal.c.html jackal] ==&lt;br /&gt;
&#039;&#039;&#039; jackal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackalj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; topgunbl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; topgunr &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; kakumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kakumei2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mjzoomin &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; suchipi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jcross.c.html jcross] ==&lt;br /&gt;
&#039;&#039;&#039; jcross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jongkyo.c.html jongkyo] ==&lt;br /&gt;
&#039;&#039;&#039; jongkyo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jpmimpct.c.html jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/koikoi.c.html koikoi] ==&lt;br /&gt;
&#039;&#039;&#039; koikoi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigq.c.html konamigq] ==&lt;br /&gt;
&#039;&#039;&#039; cryptklr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; hyperath &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nagano98 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pbball96 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; simpbowl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; susume &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; weddingr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; daiskiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoona &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dragoonj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gokuparo &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; le2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; le2u &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzldama &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; salmndr2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sexyparo &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tbyahhoo &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tkmmpzdm &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tokkae &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; winspike &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspikj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==&lt;br /&gt;
&#039;&#039;&#039; ksayakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; bassangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fw &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cr589fwa &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; darkhleg &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2m &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2mc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2ml &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddra &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddrbocd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddru &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dsfdcta &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dsftkd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dstage &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbait2bc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrks &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbballex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salarymc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmous &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; laserbat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lazarian &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lethal.c.html lethal] ==&lt;br /&gt;
&#039;&#039;&#039; lethalej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalux &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lsasquad.c.html lsasquad] ==&lt;br /&gt;
&#039;&#039;&#039; daikaiju &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsasquad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; storming &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mv4in1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; battroad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; quizf1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbbatman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macrossp.c.html macrossp] ==&lt;br /&gt;
&#039;&#039;&#039; macrossp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizmoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; 7mezzo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicfly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mainsnk.c.html mainsnk] ==&lt;br /&gt;
&#039;&#039;&#039; canvas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/marvins.c.html marvins] ==&lt;br /&gt;
&#039;&#039;&#039; madcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; greatgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; phrcraze &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phrcrazs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tictac &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; trvwz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3h &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; trvwz3v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzh &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; trvwzha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blzntrnd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; daitorid &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gakusai &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gstrik2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; karatour &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ladykill &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; moegonta &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzzli &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; torid2gg &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; toride2g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midas.c.html midas] ==&lt;br /&gt;
&#039;&#039;&#039; livequiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invasnv4 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mk4 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mk4a &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
&#039;&#039;&#039; missb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjkjidai.c.html mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dealem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; 47pie2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 47pie2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; akiss &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; bbbxing &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gametngk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gratia &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; hayaosi3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; kirarast &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tetrisp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tp2m32 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
&#039;&#039;&#039; lasvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogema &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mystwarr.c.html mystwarr] ==&lt;br /&gt;
&#039;&#039;&#039; dadandrn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gaiapols &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gaiapolu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; metamrph &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrpu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmaulers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchamp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mtlchmp1 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mtlchmpa &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039; mtlchmpu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mystwarr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mystwaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostorm &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; viostrma &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; viostrmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/n8080.c.html n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; helifire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
&#039;&#039;&#039; speedrcr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; danceyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pocketrc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; primglex &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ptblnk2a &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; starswep &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekken &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkena &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevi3dg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; aquarush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiza &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgtlayer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; g13knd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghlpanic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; golgo13 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lbgrande &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrillr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacappsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws99 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomoj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalapc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finallap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8h2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8hj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuka8h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; cybsled &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsledj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; solvalou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starblad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; acedrvrw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinr2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcycc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; propcycl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveraja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgerac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeraj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecrsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victlapw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos86.c.html namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; orangec &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orangeci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vipclub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ninjakd2.c.html ninjakd2] ==&lt;br /&gt;
&#039;&#039;&#039; mnight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; bronx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nycaptor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
&#039;&#039;&#039; olibochu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/overdriv.c.html overdriv] ==&lt;br /&gt;
&#039;&#039;&#039; overdriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paradise.c.html paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; kovj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pingpong.c.html pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_1942 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_bstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_gntlt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_miket &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
&#039;&#039;&#039; pokechmp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/popper.c.html popper] ==&lt;br /&gt;
&#039;&#039;&#039; popper &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
&#039;&#039;&#039; portrait &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portrata &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945ii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; s1945iii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pturn.c.html pturn] ==&lt;br /&gt;
&#039;&#039;&#039; pturn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
&#039;&#039;&#039; quasar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quasara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; rabbit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcasino.c.html rcasino] ==&lt;br /&gt;
&#039;&#039;&#039; rcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnshdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
&#039;&#039;&#039; redclash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclask &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclsha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zerohour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; runguna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slmdunkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
&#039;&#039;&#039; safarir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbuggera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scobra.c.html scobra] ==&lt;br /&gt;
&#039;&#039;&#039; superbon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scregg.c.html scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; crkdown &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; alien3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alien3u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arescue &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brival &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brivalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedgj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbzvrvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1en &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunners &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunneru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scrossu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonicp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidmanu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlefu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
&#039;&#039;&#039; batlbala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlbalu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejanhs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft22kc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2us &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftau &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftdi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjeta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1hk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1ot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sengokmj.c.html sengokmj] ==&lt;br /&gt;
&#039;&#039;&#039; sengokmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/senjyo.c.html senjyo] ==&lt;br /&gt;
&#039;&#039;&#039; baluba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wiggie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhuna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschampa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sidearms.c.html sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearjp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearmr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyarmy.c.html skyarmy] ==&lt;br /&gt;
&#039;&#039;&#039; skyarmy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; headoni &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ipminvad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skychut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacbeam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==&lt;br /&gt;
&#039;&#039;&#039; skyraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sliver.c.html sliver] ==&lt;br /&gt;
&#039;&#039;&#039; sliver &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
&#039;&#039;&#039; spacebrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacedem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
&#039;&#039;&#039; spaceg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spbactn.c.html spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spbactnj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spcforce.c.html spcforce] ==&lt;br /&gt;
&#039;&#039;&#039; meteor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speedspn.c.html speedspn] ==&lt;br /&gt;
&#039;&#039;&#039; speedspn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speglsht.c.html speglsht] ==&lt;br /&gt;
&#039;&#039;&#039; speglsht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
&#039;&#039;&#039; srmp6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; ssingles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssrj.c.html ssrj] ==&lt;br /&gt;
&#039;&#039;&#039; ssrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; supertr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; astrass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bakubaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colmns97 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cotton2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cottonbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; critcrsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; danchih &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejihon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fhboxers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; groovef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hanagumi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; introdon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kiwames &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maruchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mausuke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; othellos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pblbeach &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prikura &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puyosun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rsgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sandor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sanjeon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sasissu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seabass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanhigw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shienryu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; smleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokyugrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thuntk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmahjong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winterht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; znpwfv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprnova.c.html suprnova] ==&lt;br /&gt;
&#039;&#039;&#039; cyvern &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpani4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpanis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gutsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjparad2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjparads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; panicstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzloop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ryouran &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sarukani &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senknow &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; teljan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vblokbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprslam.c.html suprslam] ==&lt;br /&gt;
&#039;&#039;&#039; suprslam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system18.c.html system18] ==&lt;br /&gt;
&#039;&#039;&#039; astormb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astormbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mwalkbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shdancbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; aquajack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aquajckj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bsharkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chasehq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chasehqj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcirc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dblaxle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; enforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nightstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwheelsj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sciu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; sidebs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tatsumi.c.html tatsumi] ==&lt;br /&gt;
&#039;&#039;&#039; apache3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cyclwarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roundup5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taxidrvr.c.html taxidrvr] ==&lt;br /&gt;
&#039;&#039;&#039; taxidrvr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetrisp2.c.html tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; rtriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tiamc1.c.html tiamc1] ==&lt;br /&gt;
&#039;&#039;&#039; konek &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/timelimt.c.html timelimt] ==&lt;br /&gt;
&#039;&#039;&#039; timelimt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrabd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdradd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdreaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrebc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrebd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrjbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdruac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrubc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdruda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batsugun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batugnsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tryout.c.html tryout] ==&lt;br /&gt;
&#039;&#039;&#039; tryout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tsamurai.c.html tsamurai] ==&lt;br /&gt;
&#039;&#039;&#039; nunchaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsgongf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamagchi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tugboat.c.html tugboat] ==&lt;br /&gt;
&#039;&#039;&#039; noahsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tugboat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bcstrya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbo.c.html turbo] ==&lt;br /&gt;
&#039;&#039;&#039; zoom909 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
&#039;&#039;&#039; vmetal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmetaln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vroulet.c.html vroulet] ==&lt;br /&gt;
&#039;&#039;&#039; vroulet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; jajamaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machridj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machridr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; platoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tkoboxng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsslalom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vstetris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wgp.c.html wgp] ==&lt;br /&gt;
&#039;&#039;&#039; wgp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scionc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/xmen.c.html xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmen6pu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yamato.c.html yamato] ==&lt;br /&gt;
&#039;&#039;&#039; toprollr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamato &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamato2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; beastrzr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldyror2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brvblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbaj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; doapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flameguj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flamegun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdariusb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hvnsgate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jgakuen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kikaioh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mfjump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldtex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmaswd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmswda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyfrcex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschola &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpu1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shiryu2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shngmtkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sncwgltd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stargld2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stridr2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tblkkuzu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tecmowcm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tondemo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zodiack.c.html zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; dogfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; midnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; windheat &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1558</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1558"/>
		<updated>2008-02-04T12:20:20Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
These are grouped in several categories based on the game flags in the drivers:&lt;br /&gt;
&lt;br /&gt;
* [[GNW]] - GAME_NOT_WORKING&lt;br /&gt;
* [[GUP]] - GAME_UNEMULATED_PROTECTION&lt;br /&gt;
* [[GNS]] - GAME_NO_SOUND&lt;br /&gt;
* [[GIG]] - GAME_IMPERFECT_GRAPHICS. Also covers GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old list is below. All of this should already have been merged into the above lists.&lt;br /&gt;
&lt;br /&gt;
* [[Capcom]]&lt;br /&gt;
* [[Data East]]&lt;br /&gt;
* [[Entertainment Sciences]]&lt;br /&gt;
* [[Gaelco]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Microprose]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tecmo]]&lt;br /&gt;
* [[TCH]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=DIP_Switches_in_MAME&amp;diff=1557</id>
		<title>DIP Switches in MAME</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=DIP_Switches_in_MAME&amp;diff=1557"/>
		<updated>2008-02-03T14:00:15Z</updated>

		<summary type="html">&lt;p&gt;Guru: /* How DIP Switches are Coded in MAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DIP switches were used by arcade games to allow settings like difficulty, cost per play, number of lives, etc.  For more info and pictures of DIP switches see the [http://en.wikipedia.org/wiki/Dip_switch Wikipedia article].  DIP Switches can be viewed and set in game by pressing TAB and going to the menu marked DIP Switches.&lt;br /&gt;
&lt;br /&gt;
A large number of DIP switch settings are not documented, and thus marked as Unknown.  Some games will not run or will display wrong colors if DIP switches are not set correctly, so figuring out what these unknown switches do is helpful.  What these switches do can be determined by looking at the game code, reading the game&#039;s operator manual, or by just adjusting the DIP switches and observing how the game runs differently (this method is usually not enough to figure out what most switches do).  Also, some game manuals do not cover different regions or versions of the same game, so the settings should be checked in game to verify the manual is correct.    On top of this, there are cases where the game is buggy, or the manual is wrong.&lt;br /&gt;
&lt;br /&gt;
==How DIP Switches work==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a picture of a DIP switch package.... http://en.wikipedia.org/wiki/Image:Dipswitch.JPG&lt;br /&gt;
&lt;br /&gt;
DIP switches (Dual Inline Package switches) are small banks of switches, with the same pin spacing as integrated circuits.  This makes them convenient for use with automated PCB assembly system.  They generally come in packages of four to twelve switches.  When you&#039;re looking at the DIP switches &amp;quot;right-way up&amp;quot;, the switches will be numbered from left to right, starting at number 1.  In almost all cases, pushing a switch up switches it on (i.e. closes the contacts).&lt;br /&gt;
&lt;br /&gt;
Most arcade PCBs use packages of eight DIP switches, as they can be conveniently connected to an 8-bit input port (this isn&#039;t always the case - Bally Midway MCR uses 10-switch packages).  The switches in a single package will generally be connected to consecutive bits in an input port.  Depending on how the switches are wired, and how the logic works, turning a switch on may produce a logic 0 or 1, and the port may be wired so that switch 1 is the most significant bit (MSB) and switch 8 is the least significant bit (LSB), or it could be wired the other way around so that switch 1 is the LSB and switch 8 is the MSB.&lt;br /&gt;
&lt;br /&gt;
Switches are binary (they can be ON or OFF, 1 or 0).  So using binary, from MSB to LSB the switches have the values 128 64 32 16 8 4 2 1 (0x80 0x40 0x20 0x10 0x08 0x04 0x02 0x01) equalling 256 different possible combinations!&lt;br /&gt;
&lt;br /&gt;
==How DIP Switches are Coded in MAME==&lt;br /&gt;
&lt;br /&gt;
The following macros are the most common ones for DIPs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_START&#039;&#039;&#039; is to declare the start of a new input port (DIP switch)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_DIPNAME&#039;&#039;&#039; is used to declare the name of the setting (what it does), which port bits it uses and what the default setting is.  It follows the format&lt;br /&gt;
&lt;br /&gt;
 PORT_DIPNAME( &#039;&#039;dip_value&#039;&#039;, &#039;&#039;default_position&#039;&#039;, &#039;&#039;name&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;dip_value&#039;&#039; is the sum of the values of the switches used for this setting, &#039;&#039;default_position&#039;&#039; is the default value for the setting (best to get this from the manual) and &#039;&#039;name&#039;&#039; is a string.  &#039;&#039;dip_value&#039;&#039; and &#039;&#039;default_position&#039;&#039; are usually specified in hex, as it&#039;s easier to calculate bit masks this way.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_DIPSETTING&#039;&#039;&#039; is used to define possible values for a setting setting and follows the format&lt;br /&gt;
&lt;br /&gt;
 PORT_DIPSETTING( &#039;&#039;position&#039;&#039;, &#039;&#039;name&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;position&#039;&#039; is in the value (usually in hex), and &#039;&#039;name&#039;&#039; is a descriptive string.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_DIPLOCATION&#039;&#039;&#039; is used to declare which physical switches correspond to the setting:&lt;br /&gt;
&lt;br /&gt;
 PORT_DIPLOCATION( &amp;quot;&#039;&#039;switch&#039;&#039;:&#039;&#039;[&#039;&#039;!&#039;&#039;]x[&#039;&#039;,&#039;&#039;[switch&#039;&#039;:&#039;&#039;][&#039;&#039;!&#039;&#039;]y[&#039;&#039;,&#039;&#039;...]]&#039;&#039;&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;switch&#039;&#039; is the name of the DIP switch bank on the PCB, and &#039;&#039;x&#039;&#039;, &#039;&#039;y&#039;&#039;, etc. are the numbers of the switches used.  The switches are listed from least significant to most significant bit.  If turning the switch on produces a logic 1 (as in early Nintendo games), prefix the number with a &#039;&#039;&#039;!&#039;&#039;&#039; (you don&#039;t need a prefix if turning the switch on produces a logic 0).  If all the switches are in a single bank, you only need to specify the bank name once at the beginning.&lt;br /&gt;
&lt;br /&gt;
PORT_DIPLOCATION was recently added to MAME and most drivers still need someone to add the dip locations &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_DIPUNUSED_DIPLOC&#039;&#039;&#039; is a shorthand way of adding DIPs when they are unused, &#039;&#039;&#039;PORT_DIPUNKNOWN_DIPLOC&#039;&#039;&#039; is a shorthand way of adding DIPs when their function is unknown and &#039;&#039;&#039;PORT_SERVICE_DIPLOC&#039;&#039;&#039; is a shorthand way of adding a service mode DIP switch.  If a board has multiple unused/unknown DIPs, each switch should have its own declaration so they can still each be individually toggled.&lt;br /&gt;
&lt;br /&gt;
 PORT_DIPUNUSED_DIPLOC( &#039;&#039;dip_value&#039;&#039;, &#039;&#039;default_position&#039;&#039;, &amp;quot;&#039;&#039;switch&#039;&#039;:&#039;&#039;[&#039;&#039;!&#039;&#039;]x&#039;&#039;&amp;quot; )&lt;br /&gt;
 PORT_DIPUNKNOWN_DIPLOC( &#039;&#039;dip_value&#039;&#039;, &#039;&#039;default_position&#039;&#039;, &amp;quot;&#039;&#039;switch&#039;&#039;:&#039;&#039;[&#039;&#039;!&#039;&#039;]x&#039;&#039;&amp;quot; )&lt;br /&gt;
 PORT_SERVICE_DIPLOC( &#039;&#039;dip_value&#039;&#039;, &#039;&#039;default_position&#039;&#039;, &amp;quot;&#039;&#039;switch&#039;&#039;:&#039;&#039;[&#039;&#039;!&#039;&#039;]x&#039;&#039;&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
These are the most commonly uses macros, for more advanced ones see /src/emu/inptport.h in the MAME source code.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Here is the code used to define DIP switch bank SW0 for the game Zero Hour from the driver redclash.c.  Zero Hour uses an addition DIP switch bank which is not shown here.  Look in the MAME source for many more examples.  First the dip settings as defined in the operator&#039;s manual, and then the actual code.  In this case, the switches are wired so that turning a switch on produces a logic 0, and switch 8 is the LSB and switch 1 is the MSB.&lt;br /&gt;
&lt;br /&gt;
Setting the number of lives uses SW1 1 and 2&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |&lt;br /&gt;
|SW1 1&lt;br /&gt;
|SW1 2&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |2 Lives&lt;br /&gt;
|ON&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |3 Lives&lt;br /&gt;
|OFF&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |4 Lives&lt;br /&gt;
|OFF&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |5 Lives&lt;br /&gt;
|ON&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Setting the required score for additional spaceship uses SW1 3 and 4&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |&lt;br /&gt;
|SW1 3&lt;br /&gt;
|SW1 4&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Over 5000&lt;br /&gt;
|OFF&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Over 8000&lt;br /&gt;
|OFF&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Over 10000&lt;br /&gt;
|ON&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |No Extra&lt;br /&gt;
|ON&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Setting the mode of the game uses SW1 5&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |&lt;br /&gt;
|SW1 5&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Table&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Upright&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SW1 6, 7 and 8 are not used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above looks like the following in code,&lt;br /&gt;
 PORT_START	/* DSW0 */&lt;br /&gt;
 PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, &amp;quot;SW1:8&amp;quot; ) 	/* Switches 6-8 are not used */&lt;br /&gt;
 PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, &amp;quot;SW1:7&amp;quot; )&lt;br /&gt;
 PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, &amp;quot;SW1:6&amp;quot; )&lt;br /&gt;
 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION(&amp;quot;SW1:5&amp;quot;)&lt;br /&gt;
 PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )&lt;br /&gt;
 PORT_DIPSETTING(    0x08, DEF_STR( Cocktail ) )&lt;br /&gt;
 PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION(&amp;quot;SW1:4,3&amp;quot;)&lt;br /&gt;
 PORT_DIPSETTING(    0x00, &amp;quot;5000&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x10, &amp;quot;8000&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x20, &amp;quot;10000&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x30, &amp;quot;No Bonus&amp;quot; )&lt;br /&gt;
 PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION(&amp;quot;SW1:2,1&amp;quot;)&lt;br /&gt;
 PORT_DIPSETTING(    0x00, &amp;quot;2&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0xc0, &amp;quot;3&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x80, &amp;quot;4&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x40, &amp;quot;5&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
&lt;br /&gt;
To generate a list of games which have dips marked as unknown do the following GREP,&lt;br /&gt;
&lt;br /&gt;
 egrep &#039;PORT_DIPNAME|PORT_DIPUNKNOWN&#039; src/mame/drivers/*.c | grep -i Unknown&lt;br /&gt;
&lt;br /&gt;
or on Windows&lt;br /&gt;
&lt;br /&gt;
 findstr PORT_DIPNAME src\mame\drivers\*.c | findstr Unknown&lt;br /&gt;
&lt;br /&gt;
A list of games with unknown dips, but is not always up to date can be found at [http://www.mameworld.net/gurudumps/DumpingProject/diplist.html Guru&#039;s Unknown DIPs page].&lt;br /&gt;
&lt;br /&gt;
The inptport.h file where the DIP related macros are declared can be viewed at&lt;br /&gt;
[http://www.mameworld.net/maws/mamesrc/src/emu/inptport.h MAWS - MAME souce]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=DIP_Switches_in_MAME&amp;diff=1556</id>
		<title>DIP Switches in MAME</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=DIP_Switches_in_MAME&amp;diff=1556"/>
		<updated>2008-02-03T13:55:03Z</updated>

		<summary type="html">&lt;p&gt;Guru: /* How DIP Switches work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DIP switches were used by arcade games to allow settings like difficulty, cost per play, number of lives, etc.  For more info and pictures of DIP switches see the [http://en.wikipedia.org/wiki/Dip_switch Wikipedia article].  DIP Switches can be viewed and set in game by pressing TAB and going to the menu marked DIP Switches.&lt;br /&gt;
&lt;br /&gt;
A large number of DIP switch settings are not documented, and thus marked as Unknown.  Some games will not run or will display wrong colors if DIP switches are not set correctly, so figuring out what these unknown switches do is helpful.  What these switches do can be determined by looking at the game code, reading the game&#039;s operator manual, or by just adjusting the DIP switches and observing how the game runs differently (this method is usually not enough to figure out what most switches do).  Also, some game manuals do not cover different regions or versions of the same game, so the settings should be checked in game to verify the manual is correct.    On top of this, there are cases where the game is buggy, or the manual is wrong.&lt;br /&gt;
&lt;br /&gt;
==How DIP Switches work==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a picture of a DIP switch package.... http://en.wikipedia.org/wiki/Image:Dipswitch.JPG&lt;br /&gt;
&lt;br /&gt;
DIP switches (Dual Inline Package switches) are small banks of switches, with the same pin spacing as integrated circuits.  This makes them convenient for use with automated PCB assembly system.  They generally come in packages of four to twelve switches.  When you&#039;re looking at the DIP switches &amp;quot;right-way up&amp;quot;, the switches will be numbered from left to right, starting at number 1.  In almost all cases, pushing a switch up switches it on (i.e. closes the contacts).&lt;br /&gt;
&lt;br /&gt;
Most arcade PCBs use packages of eight DIP switches, as they can be conveniently connected to an 8-bit input port (this isn&#039;t always the case - Bally Midway MCR uses 10-switch packages).  The switches in a single package will generally be connected to consecutive bits in an input port.  Depending on how the switches are wired, and how the logic works, turning a switch on may produce a logic 0 or 1, and the port may be wired so that switch 1 is the most significant bit (MSB) and switch 8 is the least significant bit (LSB), or it could be wired the other way around so that switch 1 is the LSB and switch 8 is the MSB.&lt;br /&gt;
&lt;br /&gt;
Switches are binary (they can be ON or OFF, 1 or 0).  So using binary, from MSB to LSB the switches have the values 128 64 32 16 8 4 2 1 (0x80 0x40 0x20 0x10 0x08 0x04 0x02 0x01) equalling 256 different possible combinations!&lt;br /&gt;
&lt;br /&gt;
==How DIP Switches are Coded in MAME==&lt;br /&gt;
&lt;br /&gt;
The following macros are the most common ones for DIPs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_START&#039;&#039;&#039; is to declare the start of a new input port (DIP switch)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_DIPNAME&#039;&#039;&#039; is used to declare the name of the setting (what it does), which port bits it uses and what the default setting is.  It follows the format&lt;br /&gt;
&lt;br /&gt;
 PORT_DIPNAME( &#039;&#039;dip_value&#039;&#039;, &#039;&#039;default_position&#039;&#039;, &#039;&#039;name&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;dip_value&#039;&#039; is the sum of the values of the switches used for this setting, &#039;&#039;default_position&#039;&#039; is the default value for the setting (best to get this from the manual) and &#039;&#039;name&#039;&#039; is a string.  &#039;&#039;dip_value&#039;&#039; and &#039;&#039;default_position&#039;&#039; are usually specified in hex, as it&#039;s easier to calculate bit masks this way.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_DIPSETTING&#039;&#039;&#039; is used to define possible values for a setting setting and follows the format&lt;br /&gt;
&lt;br /&gt;
 PORT_DIPSETTING( &#039;&#039;position&#039;&#039;, &#039;&#039;name&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;position&#039;&#039; is in the value (usually in hex), and &#039;&#039;name&#039;&#039; is a descriptive string.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_DIPLOCATION&#039;&#039;&#039; is used to declare which physical switches correspond to the setting:&lt;br /&gt;
&lt;br /&gt;
 PORT_DIPLOCATION( &amp;quot;&#039;&#039;switch&#039;&#039;:&#039;&#039;[&#039;&#039;!&#039;&#039;]x[&#039;&#039;,&#039;&#039;[switch&#039;&#039;:&#039;&#039;][&#039;&#039;!&#039;&#039;]y[&#039;&#039;,&#039;&#039;...]]&#039;&#039;&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;switch&#039;&#039; is the name of the DIP switch bank on the PCB, and &#039;&#039;x&#039;&#039;, &#039;&#039;y&#039;&#039;, etc. are the numbers of the switches used.  The switches are listed from least significant to most significant bit.  It turning the switch on produces a logic 1 (as in early Nintendo games), prefix the number with a &#039;&#039;&#039;!&#039;&#039;&#039; (you don&#039;t need a prefix if turning the switch on produces a logic 0).  If all the switches are in a single bank, you only need to specify the bank name once and the beginning.&lt;br /&gt;
&lt;br /&gt;
PORT_DIPLOCATION was recently added to MAME and most drivers still need someone to add the dip locations &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_DIPUNUSED_DIPLOC&#039;&#039;&#039; is a shorthand way of adding DIPs when they are unused, &#039;&#039;&#039;PORT_DIPUNKNOWN_DIPLOC&#039;&#039;&#039; is a shorthand way of adding DIPs when their function is unknown and &#039;&#039;&#039;PORT_SERVICE_DIPLOC&#039;&#039;&#039; is a shorthand way of adding a service mode DIP switch.  If a board has multiple unused/unknown DIPs, each switch should have its own declaration so they can still each be individually toggled.&lt;br /&gt;
&lt;br /&gt;
 PORT_DIPUNUSED_DIPLOC( &#039;&#039;dip_value&#039;&#039;, &#039;&#039;default_position&#039;&#039;, &amp;quot;&#039;&#039;switch&#039;&#039;:&#039;&#039;[&#039;&#039;!&#039;&#039;]x&#039;&#039;&amp;quot; )&lt;br /&gt;
 PORT_DIPUNKNOWN_DIPLOC( &#039;&#039;dip_value&#039;&#039;, &#039;&#039;default_position&#039;&#039;, &amp;quot;&#039;&#039;switch&#039;&#039;:&#039;&#039;[&#039;&#039;!&#039;&#039;]x&#039;&#039;&amp;quot; )&lt;br /&gt;
 PORT_SERVICE_DIPLOC( &#039;&#039;dip_value&#039;&#039;, &#039;&#039;default_position&#039;&#039;, &amp;quot;&#039;&#039;switch&#039;&#039;:&#039;&#039;[&#039;&#039;!&#039;&#039;]x&#039;&#039;&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
These are the most commonly uses macros, for more advanced ones see /src/emu/inptport.h in the MAME source code.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Here is the code used to define DIP switch bank SW0 for the game Zero Hour from the driver redclash.c.  Zero Hour uses an addition DIP switch bank which is not shown here.  Look in the MAME source for many more examples.  First the dip settings as defined in the operator&#039;s manual, and then the actual code.  In this case, the switches are wired so that turning a switch on produces a logic 0, and switch 8 is the LSB and switch 1 is the MSB.&lt;br /&gt;
&lt;br /&gt;
Setting the number of lives uses SW1 1 and 2&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |&lt;br /&gt;
|SW1 1&lt;br /&gt;
|SW1 2&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |2 Lives&lt;br /&gt;
|ON&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |3 Lives&lt;br /&gt;
|OFF&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |4 Lives&lt;br /&gt;
|OFF&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |5 Lives&lt;br /&gt;
|ON&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Setting the required score for additional spaceship uses SW1 3 and 4&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |&lt;br /&gt;
|SW1 3&lt;br /&gt;
|SW1 4&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Over 5000&lt;br /&gt;
|OFF&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Over 8000&lt;br /&gt;
|OFF&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Over 10000&lt;br /&gt;
|ON&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |No Extra&lt;br /&gt;
|ON&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Setting the mode of the game uses SW1 5&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |&lt;br /&gt;
|SW1 5&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Table&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Upright&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SW1 6, 7 and 8 are not used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above looks like the following in code,&lt;br /&gt;
 PORT_START	/* DSW0 */&lt;br /&gt;
 PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, &amp;quot;SW1:8&amp;quot; ) 	/* Switches 6-8 are not used */&lt;br /&gt;
 PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, &amp;quot;SW1:7&amp;quot; )&lt;br /&gt;
 PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, &amp;quot;SW1:6&amp;quot; )&lt;br /&gt;
 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION(&amp;quot;SW1:5&amp;quot;)&lt;br /&gt;
 PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )&lt;br /&gt;
 PORT_DIPSETTING(    0x08, DEF_STR( Cocktail ) )&lt;br /&gt;
 PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION(&amp;quot;SW1:4,3&amp;quot;)&lt;br /&gt;
 PORT_DIPSETTING(    0x00, &amp;quot;5000&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x10, &amp;quot;8000&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x20, &amp;quot;10000&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x30, &amp;quot;No Bonus&amp;quot; )&lt;br /&gt;
 PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION(&amp;quot;SW1:2,1&amp;quot;)&lt;br /&gt;
 PORT_DIPSETTING(    0x00, &amp;quot;2&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0xc0, &amp;quot;3&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x80, &amp;quot;4&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x40, &amp;quot;5&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
&lt;br /&gt;
To generate a list of games which have dips marked as unknown do the following GREP,&lt;br /&gt;
&lt;br /&gt;
 egrep &#039;PORT_DIPNAME|PORT_DIPUNKNOWN&#039; src/mame/drivers/*.c | grep -i Unknown&lt;br /&gt;
&lt;br /&gt;
or on Windows&lt;br /&gt;
&lt;br /&gt;
 findstr PORT_DIPNAME src\mame\drivers\*.c | findstr Unknown&lt;br /&gt;
&lt;br /&gt;
A list of games with unknown dips, but is not always up to date can be found at [http://www.mameworld.net/gurudumps/DumpingProject/diplist.html Guru&#039;s Unknown DIPs page].&lt;br /&gt;
&lt;br /&gt;
The inptport.h file where the DIP related macros are declared can be viewed at&lt;br /&gt;
[http://www.mameworld.net/maws/mamesrc/src/emu/inptport.h MAWS - MAME souce]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=DIP_Switches_in_MAME&amp;diff=1555</id>
		<title>DIP Switches in MAME</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=DIP_Switches_in_MAME&amp;diff=1555"/>
		<updated>2008-02-03T13:49:55Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DIP switches were used by arcade games to allow settings like difficulty, cost per play, number of lives, etc.  For more info and pictures of DIP switches see the [http://en.wikipedia.org/wiki/Dip_switch Wikipedia article].  DIP Switches can be viewed and set in game by pressing TAB and going to the menu marked DIP Switches.&lt;br /&gt;
&lt;br /&gt;
A large number of DIP switch settings are not documented, and thus marked as Unknown.  Some games will not run or will display wrong colors if DIP switches are not set correctly, so figuring out what these unknown switches do is helpful.  What these switches do can be determined by looking at the game code, reading the game&#039;s operator manual, or by just adjusting the DIP switches and observing how the game runs differently (this method is usually not enough to figure out what most switches do).  Also, some game manuals do not cover different regions or versions of the same game, so the settings should be checked in game to verify the manual is correct.    On top of this, there are cases where the game is buggy, or the manual is wrong.&lt;br /&gt;
&lt;br /&gt;
==How DIP Switches work==&lt;br /&gt;
&lt;br /&gt;
(a picture a of DIP switch package would help here) http://en.wikipedia.org/wiki/Image:Dipswitch.JPG&lt;br /&gt;
&lt;br /&gt;
DIP switches (Dual Inline Package switches) are small banks of switches, with the same pin spacing as integrated circuits.  This makes them convenient for use with automated PCB assembly system.  They generally come in packages of four to twelve switches.  When you&#039;re looking at the DIP switches &amp;quot;right-way up&amp;quot;, the switches will be numbered from left to right, starting at number 1.  In almost all cases, pushing a switch up switches it on (i.e. closes the contacts).&lt;br /&gt;
&lt;br /&gt;
Most arcade PCBs use packages of eight DIP switches, as they can be conveniently connected to an 8-bit input port (this isn&#039;t always the case - Bally Midway MCR uses 10-switch packages).  The switches in a single package will generally be connected to consecutive bits in an input port.  Depending on how the switches are wired, and how the logic works, turning a switch on may produce a logic 0 or 1, and the port may be wired so that switch 1 is the most significant bit (MSB) and switch 8 is the least significant bit (LSB), or it could be wired the other way around so that switch 1 is the LSB and switch 8 is the MSB.&lt;br /&gt;
&lt;br /&gt;
Switches are binary (they can be ON or OFF, 1 or 0).  So using binary, from MSB to LSB the switches have the values 128 64 32 16 8 4 2 1 (0x80 0x40 0x20 0x10 0x08 0x04 0x02 0x01) equalling 256 different possible combinations!&lt;br /&gt;
&lt;br /&gt;
==How DIP Switches are Coded in MAME==&lt;br /&gt;
&lt;br /&gt;
The following macros are the most common ones for DIPs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_START&#039;&#039;&#039; is to declare the start of a new input port (DIP switch)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_DIPNAME&#039;&#039;&#039; is used to declare the name of the setting (what it does), which port bits it uses and what the default setting is.  It follows the format&lt;br /&gt;
&lt;br /&gt;
 PORT_DIPNAME( &#039;&#039;dip_value&#039;&#039;, &#039;&#039;default_position&#039;&#039;, &#039;&#039;name&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;dip_value&#039;&#039; is the sum of the values of the switches used for this setting, &#039;&#039;default_position&#039;&#039; is the default value for the setting (best to get this from the manual) and &#039;&#039;name&#039;&#039; is a string.  &#039;&#039;dip_value&#039;&#039; and &#039;&#039;default_position&#039;&#039; are usually specified in hex, as it&#039;s easier to calculate bit masks this way.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_DIPSETTING&#039;&#039;&#039; is used to define possible values for a setting setting and follows the format&lt;br /&gt;
&lt;br /&gt;
 PORT_DIPSETTING( &#039;&#039;position&#039;&#039;, &#039;&#039;name&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;position&#039;&#039; is in the value (usually in hex), and &#039;&#039;name&#039;&#039; is a descriptive string.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_DIPLOCATION&#039;&#039;&#039; is used to declare which physical switches correspond to the setting:&lt;br /&gt;
&lt;br /&gt;
 PORT_DIPLOCATION( &amp;quot;&#039;&#039;switch&#039;&#039;:&#039;&#039;[&#039;&#039;!&#039;&#039;]x[&#039;&#039;,&#039;&#039;[switch&#039;&#039;:&#039;&#039;][&#039;&#039;!&#039;&#039;]y[&#039;&#039;,&#039;&#039;...]]&#039;&#039;&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;switch&#039;&#039; is the name of the DIP switch bank on the PCB, and &#039;&#039;x&#039;&#039;, &#039;&#039;y&#039;&#039;, etc. are the numbers of the switches used.  The switches are listed from least significant to most significant bit.  It turning the switch on produces a logic 1 (as in early Nintendo games), prefix the number with a &#039;&#039;&#039;!&#039;&#039;&#039; (you don&#039;t need a prefix if turning the switch on produces a logic 0).  If all the switches are in a single bank, you only need to specify the bank name once and the beginning.&lt;br /&gt;
&lt;br /&gt;
PORT_DIPLOCATION was recently added to MAME and most drivers still need someone to add the dip locations &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PORT_DIPUNUSED_DIPLOC&#039;&#039;&#039; is a shorthand way of adding DIPs when they are unused, &#039;&#039;&#039;PORT_DIPUNKNOWN_DIPLOC&#039;&#039;&#039; is a shorthand way of adding DIPs when their function is unknown and &#039;&#039;&#039;PORT_SERVICE_DIPLOC&#039;&#039;&#039; is a shorthand way of adding a service mode DIP switch.  If a board has multiple unused/unknown DIPs, each switch should have its own declaration so they can still each be individually toggled.&lt;br /&gt;
&lt;br /&gt;
 PORT_DIPUNUSED_DIPLOC( &#039;&#039;dip_value&#039;&#039;, &#039;&#039;default_position&#039;&#039;, &amp;quot;&#039;&#039;switch&#039;&#039;:&#039;&#039;[&#039;&#039;!&#039;&#039;]x&#039;&#039;&amp;quot; )&lt;br /&gt;
 PORT_DIPUNKNOWN_DIPLOC( &#039;&#039;dip_value&#039;&#039;, &#039;&#039;default_position&#039;&#039;, &amp;quot;&#039;&#039;switch&#039;&#039;:&#039;&#039;[&#039;&#039;!&#039;&#039;]x&#039;&#039;&amp;quot; )&lt;br /&gt;
 PORT_SERVICE_DIPLOC( &#039;&#039;dip_value&#039;&#039;, &#039;&#039;default_position&#039;&#039;, &amp;quot;&#039;&#039;switch&#039;&#039;:&#039;&#039;[&#039;&#039;!&#039;&#039;]x&#039;&#039;&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
These are the most commonly uses macros, for more advanced ones see /src/emu/inptport.h in the MAME source code.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Here is the code used to define DIP switch bank SW0 for the game Zero Hour from the driver redclash.c.  Zero Hour uses an addition DIP switch bank which is not shown here.  Look in the MAME source for many more examples.  First the dip settings as defined in the operator&#039;s manual, and then the actual code.  In this case, the switches are wired so that turning a switch on produces a logic 0, and switch 8 is the LSB and switch 1 is the MSB.&lt;br /&gt;
&lt;br /&gt;
Setting the number of lives uses SW1 1 and 2&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |&lt;br /&gt;
|SW1 1&lt;br /&gt;
|SW1 2&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |2 Lives&lt;br /&gt;
|ON&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |3 Lives&lt;br /&gt;
|OFF&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |4 Lives&lt;br /&gt;
|OFF&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |5 Lives&lt;br /&gt;
|ON&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Setting the required score for additional spaceship uses SW1 3 and 4&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |&lt;br /&gt;
|SW1 3&lt;br /&gt;
|SW1 4&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Over 5000&lt;br /&gt;
|OFF&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Over 8000&lt;br /&gt;
|OFF&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Over 10000&lt;br /&gt;
|ON&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |No Extra&lt;br /&gt;
|ON&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Setting the mode of the game uses SW1 5&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |&lt;br /&gt;
|SW1 5&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Table&lt;br /&gt;
|OFF&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; |Upright&lt;br /&gt;
|ON&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SW1 6, 7 and 8 are not used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above looks like the following in code,&lt;br /&gt;
 PORT_START	/* DSW0 */&lt;br /&gt;
 PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, &amp;quot;SW1:8&amp;quot; ) 	/* Switches 6-8 are not used */&lt;br /&gt;
 PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, &amp;quot;SW1:7&amp;quot; )&lt;br /&gt;
 PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, &amp;quot;SW1:6&amp;quot; )&lt;br /&gt;
 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION(&amp;quot;SW1:5&amp;quot;)&lt;br /&gt;
 PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )&lt;br /&gt;
 PORT_DIPSETTING(    0x08, DEF_STR( Cocktail ) )&lt;br /&gt;
 PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION(&amp;quot;SW1:4,3&amp;quot;)&lt;br /&gt;
 PORT_DIPSETTING(    0x00, &amp;quot;5000&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x10, &amp;quot;8000&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x20, &amp;quot;10000&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x30, &amp;quot;No Bonus&amp;quot; )&lt;br /&gt;
 PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION(&amp;quot;SW1:2,1&amp;quot;)&lt;br /&gt;
 PORT_DIPSETTING(    0x00, &amp;quot;2&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0xc0, &amp;quot;3&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x80, &amp;quot;4&amp;quot; )&lt;br /&gt;
 PORT_DIPSETTING(    0x40, &amp;quot;5&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
&lt;br /&gt;
To generate a list of games which have dips marked as unknown do the following GREP,&lt;br /&gt;
&lt;br /&gt;
 egrep &#039;PORT_DIPNAME|PORT_DIPUNKNOWN&#039; src/mame/drivers/*.c | grep -i Unknown&lt;br /&gt;
&lt;br /&gt;
or on Windows&lt;br /&gt;
&lt;br /&gt;
 findstr PORT_DIPNAME src\mame\drivers\*.c | findstr Unknown&lt;br /&gt;
&lt;br /&gt;
A list of games with unknown dips, but is not always up to date can be found at [http://www.mameworld.net/gurudumps/DumpingProject/diplist.html Guru&#039;s Unknown DIPs page].&lt;br /&gt;
&lt;br /&gt;
The inptport.h file where the DIP related macros are declared can be viewed at&lt;br /&gt;
[http://www.mameworld.net/maws/mamesrc/src/emu/inptport.h MAWS - MAME souce]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1520</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1520"/>
		<updated>2008-01-26T05:24:20Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
Not sure the best way to organize this yet, but we&#039;ll try it by manufacturer first and see how that goes:&lt;br /&gt;
&lt;br /&gt;
* [[Capcom]]&lt;br /&gt;
* [[Data East]]&lt;br /&gt;
* [[Entertainment Sciences]]&lt;br /&gt;
* [[Gaelco]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Microprose]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tatsumi]]&lt;br /&gt;
* [[Tecmo]]&lt;br /&gt;
* [[TCH]]&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MUP&amp;diff=1519</id>
		<title>MUP</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MUP&amp;diff=1519"/>
		<updated>2008-01-26T05:21:44Z</updated>

		<summary type="html">&lt;p&gt;Guru: /* [http://mamedev.org/source/src/mame/drivers/atarigt.c.html atarigt] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_UNEMULATED_PROTECTION flag (but still working) by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kodure &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legiono &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terraf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarig42.c.html atarig42] ==&lt;br /&gt;
&#039;&#039;&#039; roadriot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigt.c.html atarigt] ==&lt;br /&gt;
&#039;&#039;&#039; primraga &#039;&#039;&#039; - is pretty close, but not quite perfect. There are some sprite offsetting issues still and I&#039;m not 100% sure the gameplay is all there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrage &#039;&#039;&#039; - as above&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tmek &#039;&#039;&#039; - is interesting. We have a prototype version that plays well, but has no matching sound ROMs so you don&#039;t get sound. Then we have a non-prototype version that doesn&#039;t play correctly, but has fine sound. In theory, it might be possible to see the decrypted data in the prototype version and understand the process, but not much work has happened here.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chqflag.c.html chqflag] ==&lt;br /&gt;
&#039;&#039;&#039; chqflag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chqflagj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; quizmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quiz365 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365t &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; birdtry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; bullfgtr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bullfgts &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; equites &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; equitess &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hvoltage &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kouyakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; splndrbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flstory.c.html flstory] ==&lt;br /&gt;
&#039;&#039;&#039; onna34ra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; onna34ro &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snowbalt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snowboar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wrally2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/glass.c.html glass] ==&lt;br /&gt;
&#039;&#039;&#039; glass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glass10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glass10a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goindol.c.html goindol] ==&lt;br /&gt;
&#039;&#039;&#039; goindol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goindolk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goindolu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; salmndr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspikj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lsasquad.c.html lsasquad] ==&lt;br /&gt;
&#039;&#039;&#039; daikaiju &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; quizf1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/msisaac.c.html msisaac] ==&lt;br /&gt;
&#039;&#039;&#039; msisaac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mustangb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; alibaba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; killbldt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzlstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bullet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shougi.c.html shougi] ==&lt;br /&gt;
&#039;&#039;&#039; shougi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shougi2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sshangha.c.html sshangha] ==&lt;br /&gt;
&#039;&#039;&#039; sshangha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/targeth.c.html targeth] ==&lt;br /&gt;
&#039;&#039;&#039; targeth &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thoop2.c.html thoop2] ==&lt;br /&gt;
&#039;&#039;&#039; thoop2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Main_Page&amp;diff=1506</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Main_Page&amp;diff=1506"/>
		<updated>2008-01-25T18:42:19Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Welcome to the MAMEDev Wiki&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the home page of the MAME developer wiki. It is intended to be a source of information about the MAME project and about arcade games in general. Currently, the wiki is broken into several major sections:&lt;br /&gt;
&lt;br /&gt;
* [[Non-Working Drivers]]. This section has been set up to provide some gory details about why so many of the games in MAME don&#039;t actually work. If you&#039;re curious what is preventing emulation of your favorite game, have a look to see what the latest status is.&lt;br /&gt;
&lt;br /&gt;
* [[How MAME Works]]. This section consists of a series of article on the internal operations of the MAME source code. Some of this information may be a little out-of-date, but apart from reading and understanding the source code, it is the best source of information on MAME internals available at the moment.&lt;br /&gt;
&lt;br /&gt;
* [[Developer WIPs]]. Here you will find links to various developers&#039; WIP (work in progress) pages. In addition, several developers have set up to-do lists here, which can give an indication of what is one their minds or in their plans.&lt;br /&gt;
&lt;br /&gt;
* [[Frequently Asked Questions]]. The existing MAME FAQ is seriously out of date in many respects. These pages are an attempt to freshen up the content and make it easier to manage by a larger group of people.&lt;br /&gt;
&lt;br /&gt;
* [[Previous MAME Versions]]. This is an interesting historical section that takes the whatsnew.txt files from previous MAME releases and creates new wiki-fied and hyperlinked versions of them for easier browsing and identification of contributors. Thanks to MooglyGuy for starting this effort.&lt;br /&gt;
&lt;br /&gt;
* [[How Arcade Games Work]]. Eventually this section will talk about some of the more interesting details of how arcade games work. You learn a lot from working on an emulation project!&lt;br /&gt;
&lt;br /&gt;
For obvious reasons, the editing controls on this wiki are locked down to trusted members of the development team and select others who have requested access. If you feel that you have something to offer here, or would like to contribute, please use the [http://mamedev.org/contact.html MAMEDev Contacts Page] to send an email to the team expressing your interest and what you wish to contribute.&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Sega&amp;diff=1505</id>
		<title>Sega</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Sega&amp;diff=1505"/>
		<updated>2008-01-25T18:26:40Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  General reminder, we&#039;re still looking for several System 16 games...  BULLET, Excite League, Charon??, &lt;br /&gt;
  Super League, Last Survivor.  We REALLY need to find these before they die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shooting Master&#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STV . Decathlete&#039;&#039;&#039; - protection (reads gfx data via protection chip, descramble / decompress? scrambled registers..)&lt;br /&gt;
* &#039;&#039;&#039;STV . Elandoree&#039;&#039;&#039; - protection, similar to above&lt;br /&gt;
* &#039;&#039;&#039;STV . Astra SuperStars&#039;&#039;&#039; - protection, similar to above&lt;br /&gt;
* &#039;&#039;&#039;STV . Final Fight Revenge&#039;&#039;&#039; - protection, supplies vectors etc. doesn&#039;t boot&lt;br /&gt;
* &#039;&#039;&#039;STV . Tecmo World Cup 98&#039;&#039;&#039; - protection, player / ball movements etc.&lt;br /&gt;
* &#039;&#039;&#039;STV . Sports Fishing 2&#039;&#039;&#039; - incomplete dump, needs MPEG decoder&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sys32 . F1 Super Lap&#039;&#039;&#039; - protection, and needs dual board emulating.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MegaPlay . Mazin Wars&#039;&#039;&#039; - would work if converted to use the HazeMD code.  Game is very fussy about interrupt timing etc.  (some MegaTech would benefit from this too - on Haze&#039;s todo list)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SystemE . Hang On JR&#039;&#039;&#039; - gfx corruption on hi-score table.  Working better in HazeMD.  David will port HazeMD over to MAME at some point.&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1504</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1504"/>
		<updated>2008-01-25T18:25:18Z</updated>

		<summary type="html">&lt;p&gt;Guru: /* [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
&#039;&#039;&#039; backgamn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quickjac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skattv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skattva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fashiong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cliffhga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
&#039;&#039;&#039; cshooter &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cshootre &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
&#039;&#039;&#039; ddealer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
&#039;&#039;&#039; dmndrby &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmndrbya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
&#039;&#039;&#039; drw80pkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; kdeadeye &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokimosh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokimosp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racinfru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opengolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opengol2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccersj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccersa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetscr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetseb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetscu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetsca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetscj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rushhero &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; ddrja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrjb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr3mk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr3mka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr3ma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr3mj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrsbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrs2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrs2kj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsfdct &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drmn2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dncfrks &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk3m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtfrk3ma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtfrk3mb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr3mp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcnfrk3m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drmn3m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk4m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr4m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr4mj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr4ms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr4msj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr4mp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr4mps &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmx2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk5m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr5m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmx2majp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk6m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk7m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrmax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrmax2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsem2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrextrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtfrk11m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lockon.c.html lockon] ==&lt;br /&gt;
Work in progress - nearly done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bomblord &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; riskchal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gussun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mzrblzra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thegrid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thegrida &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; tmmjprd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shtngms1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shtngmsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
Protection gives out code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
&#039;&#039;&#039; tm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tm3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tm4k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049se &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049te &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbanfl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Psikyo&amp;diff=1217</id>
		<title>Psikyo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Psikyo&amp;diff=1217"/>
		<updated>2007-07-11T17:23:48Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Taisen Hot Gimmick Integral (Japan)&#039;&#039;&#039; - Incomplete Dump&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Psikyo&amp;diff=1197</id>
		<title>Psikyo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Psikyo&amp;diff=1197"/>
		<updated>2007-06-10T01:48:53Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Taisen Hot Gimmick 4 Ever (Japan)&#039;&#039;&#039; - Incomplete Dump&lt;br /&gt;
* &#039;&#039;&#039;Taisen Hot Gimmick Integral (Japan)&#039;&#039;&#039; - Incomplete Dump&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Seibu&amp;diff=455</id>
		<title>Seibu</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Seibu&amp;diff=455"/>
		<updated>2007-04-15T01:27:06Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Legionnaire&#039;&#039;&#039; - Seibu COPDX protection&lt;br /&gt;
* &#039;&#039;&#039;Heated Barrel&#039;&#039;&#039; - See above&lt;br /&gt;
* &#039;&#039;&#039;Seibu Cup Soccer&#039;&#039;&#039; - See above&lt;br /&gt;
* &#039;&#039;&#039;Godzilla (Banpresto)&#039;&#039;&#039; - see above&lt;br /&gt;
* &#039;&#039;&#039;SD Gundam Sangokushi Rainbow Tairiku Senk)&#039;&#039;&#039; - see above&lt;br /&gt;
* &#039;&#039;&#039;Denjin Makai&#039;&#039;&#039; - see above&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zero Team&#039;&#039;&#039; - Banking + COPDX protection + sprite encryption&lt;br /&gt;
* &#039;&#039;&#039;Raiden 2/DX&#039;&#039;&#039; - Banking + COPDX protection + 1% of remaining sprite encryption&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Panic Road&#039;&#039;&#039; - reading of BG data doesn&#039;t make sense, so collisions / gameplay is broken.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Air Raid / Cross Shooter&#039;&#039;&#039; - GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Sega&amp;diff=449</id>
		<title>Sega</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Sega&amp;diff=449"/>
		<updated>2007-04-12T16:46:07Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  General reminder, we&#039;re still looking for several System 16 games...  BULLET, Excite League, Charon??, &lt;br /&gt;
  Super League, Last Survivor.  We REALLY need to find these before they die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shooting Master&#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STV . Decathlete&#039;&#039;&#039; - protection (reads gfx data via protection chip, descramble / decompress? scrambled registers..)&lt;br /&gt;
* &#039;&#039;&#039;STV . Elandoree&#039;&#039;&#039; - protection, similar to above&lt;br /&gt;
* &#039;&#039;&#039;STV . Astra SuperStars&#039;&#039;&#039; - protection, similar to above&lt;br /&gt;
* &#039;&#039;&#039;STV . Final Fight Revenge&#039;&#039;&#039; - protection, supplies vectors etc. doesn&#039;t boot&lt;br /&gt;
* &#039;&#039;&#039;STV . Tecmo World Cup 98&#039;&#039;&#039; - protection, player / ball movements etc.&lt;br /&gt;
* &#039;&#039;&#039;STV . Sports Fishing 2&#039;&#039;&#039; - incomplete dump, needs MPEG decoder&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sys32 . F1 Super Lap&#039;&#039;&#039; - protection, and needs dual board emulating.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MegaPlay . Mazin Wars&#039;&#039;&#039; - would work if converted to use the HazeMD code.  Game is very fussy about interrupt timing etc.  (some MegaTech would benefit from this too - on Haze&#039;s todo list)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SystemE . Hang On JR&#039;&#039;&#039; - gfx corruption on hi-score table.  Working better in HazeMD.  David will port HazeMD over to MAME at some point.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cool Riders&#039;&#039;&#039; - uses SH2 + SH1, 68k etc.  Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p).  CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible.  it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody..&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Sega&amp;diff=448</id>
		<title>Sega</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Sega&amp;diff=448"/>
		<updated>2007-04-12T16:45:35Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Shooting Master&#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
  General reminder, we&#039;re still looking for several System 16 games...  BULLET, Excite League, Charon??, &lt;br /&gt;
  Super League, Last Survivor.  We REALLY need to find these before they die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STV . Decathlete&#039;&#039;&#039; - protection (reads gfx data via protection chip, descramble / decompress? scrambled registers..)&lt;br /&gt;
* &#039;&#039;&#039;STV . Elandoree&#039;&#039;&#039; - protection, similar to above&lt;br /&gt;
* &#039;&#039;&#039;STV . Astra SuperStars&#039;&#039;&#039; - protection, similar to above&lt;br /&gt;
* &#039;&#039;&#039;STV . Final Fight Revenge&#039;&#039;&#039; - protection, supplies vectors etc. doesn&#039;t boot&lt;br /&gt;
* &#039;&#039;&#039;STV . Tecmo World Cup 98&#039;&#039;&#039; - protection, player / ball movements etc.&lt;br /&gt;
* &#039;&#039;&#039;STV . Sports Fishing 2&#039;&#039;&#039; - incomplete dump, needs MPEG decoder&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sys32 . F1 Super Lap&#039;&#039;&#039; - protection, and needs dual board emulating.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MegaPlay . Mazin Wars&#039;&#039;&#039; - would work if converted to use the HazeMD code.  Game is very fussy about interrupt timing etc.  (some MegaTech would benefit from this too - on Haze&#039;s todo list)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SystemE . Hang On JR&#039;&#039;&#039; - gfx corruption on hi-score table.  Working better in HazeMD.  David will port HazeMD over to MAME at some point.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cool Riders&#039;&#039;&#039; - uses SH2 + SH1, 68k etc.  Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p).  CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible.  it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody..&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Other&amp;diff=447</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Other&amp;diff=447"/>
		<updated>2007-04-12T16:42:39Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Laser Base / Future Flash&#039;&#039;&#039; - Protection, &#039;Jaleco&#039; like according to dox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Task Force Harrier&#039;&#039;&#039; - NMK protection, there was a closed source hack build that ran this, but without source it wasn&#039;t very useful.&lt;br /&gt;
* &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; - NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  dox has PCB, but doesn&#039;t know what to trojan&lt;br /&gt;
* &#039;&#039;&#039;Afega Shooter games&#039;&#039;&#039; - Haze suspects this is a varient of NMK&#039;s protection (or a &#039;feature&#039; of the board that acts as such) fully playable unless you leave them in attract mode in which case the controls die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gekisou (Japan)&#039;&#039;&#039; - equites.c hardware, hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check, it uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sliver&#039;&#039;&#039; - needs JPEG decompression chip emulating amongst other things (well .. everything)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grand Striker&#039;&#039;&#039; - ROZ pitch doesn&#039;t make much sense.. at least it doesn&#039;t seem to quite fit into the way MAME wants to do things.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Joryuu Syougi Kyoushitsu (Japan)&#039;&#039;&#039; - something is missing here, the extra processor does the AI for the game, but we still need v60 code.  We have none.&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Eagle Shot Golf&#039;&#039;&#039; - missing raster effect on Sammy Logo&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Dyna Gear&#039;&#039;&#039; - missing raster effect on Title Screen&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware&#039;&#039;&#039; - general, missing CRT control regs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Rabbit&#039;&#039;&#039; - Missing Sound, said to be some kind of ADPCM built into the imagetek chip..  also needs raster effects?&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Tokimeki Mahjong Paradise Dear My Love&#039;&#039;&#039; - makes different use of the Video hardware.&lt;br /&gt;
* &#039;&#039;&#039;Metro HW&#039;&#039;&#039; - general, we currently have an ugly hack to invert the palette and tile data because each tilemap mixes 4bpp and 8bbp tiles, and the transparent pen is the high colour (255 / 15 depending on tile).  tilemap.c doesn&#039;t currently support this, so all data is inverted to make transpen 0... this leads to a LOT of extra messy code in the driver, the palettes need to be inverted, the blitter writes need to be inverted etc.  Would make sense to expand tilemap.c to support per-tile transpen...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poizone (ertictac.c)&#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.. not sure what the actual problem is&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zaccaraia - Galaxia&#039;&#039;&#039; - rom mapping?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunpey&#039;&#039;&#039; - V30 based, weird video chip with complex features probably blitter based, not understood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Some Toaplan shooters (batsugun etc.)&#039;&#039;&#039; -  Need proper v25+ / v35+ cores, as they use the extra features..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IREM . Match It 2&#039;&#039;&#039; - Decryption or CPU bugs.. gameplay logic is broken (sometimes tiles don&#039;t appear, if you undo too often it crashes)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suna8.c&#039;&#039;&#039; - Brick Zone, Spark Man, Star Fighter - Decryption / protection / banking errors...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pettan Pyuu (Japan) / Bam Bam&#039;&#039;&#039; - protection MCU..  seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search for the Magical Error&#039;&#039;&#039; - mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;metro.c / Bang Bang Ball&#039;&#039;&#039; - has an annoying bug whereby if you press a button during screen fades it goes into slow motion..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Super Free Kick / Spin kick&#039;&#039;&#039; - banking issues? can&#039;t get it to boot&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Puzzle Star (Sang Ho) / Sexy Boom&#039;&#039;&#039; - banking issues, gives wrong gfx..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Merit games&#039;&#039;&#039; - A skeleton was recently added, haven&#039;t been looked at.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Super Real Mahjong pt 6.&#039;&#039;&#039; - Video hardware makes no sense at all, evolution of ST-0016??  No obvious tiles, or gfx data..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tatakae! Big Fighter&#039;&#039;&#039; - usual weird Nichibutsu hardware plus an extra 8751 MCU.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table Tennis Championship&#039;&#039;&#039; - V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 Video (Crystal Maze etc)&#039;&#039;&#039; - Skill based gambling games, crystal maze should be a nice game to support, also some quiz games..  Hardware is over-expanded fruit machine hardware.  8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip which would fit better on a c64.  It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips (emulated bar the data scrambling). Code is compiled FORTH, with some small pieces of hand-written assembler, essentially unreadable. Current stopping point is either serial IO, or the Vid chip&#039;s IRQ handling.&lt;br /&gt;
&lt;br /&gt;
There is a standalone emu, but it&#039;s very unstable, and loses CPU sync regularly - possibly includes a lot of hacks to get the games running?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Connect 4)&#039;&#039;&#039; - Just the &#039;basic&#039; 6809 board, but uses that hardware to its limit.&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Deal &#039;Em)&#039;&#039;&#039; - Third-party 6845-based video hardware (merlinmm/Wizz Quiz), with a (dumped) PAL helping to massage the new hardware into the existing 6809 setup.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nintendo Super System&#039;&#039;&#039; - Menu system makes no sense at all.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Touchmaster&#039;&#039;&#039; - some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subsino . Last Fighting&#039;&#039;&#039; - uses H8 CPU, seems to boot from external ROM, but it&#039;s said that the internal ROM is enabled, so it may use it for protection.  Needs code studying / trojans (maybe).&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Seibu&amp;diff=446</id>
		<title>Seibu</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Seibu&amp;diff=446"/>
		<updated>2007-04-12T16:36:13Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Raiden Fighters 2&#039;&#039;&#039; - Incomplete Dump&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legionnaire&#039;&#039;&#039; - Seibu COPDX protection&lt;br /&gt;
* &#039;&#039;&#039;Heated Barrel&#039;&#039;&#039; - See above&lt;br /&gt;
* &#039;&#039;&#039;Seibu Cup Soccer&#039;&#039;&#039; - See above&lt;br /&gt;
* &#039;&#039;&#039;Godzilla (Banpresto)&#039;&#039;&#039; - see above&lt;br /&gt;
* &#039;&#039;&#039;SD Gundam Sangokushi Rainbow Tairiku Senk)&#039;&#039;&#039; - see above&lt;br /&gt;
* &#039;&#039;&#039;Denjin Makai&#039;&#039;&#039; - see above&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zero Team&#039;&#039;&#039; - Banking + COPDX protection + sprite encryption&lt;br /&gt;
* &#039;&#039;&#039;Raiden 2/DX&#039;&#039;&#039; - Banking + COPDX protection + 1% of remaining sprite encryption&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Panic Road&#039;&#039;&#039; - reading of BG data doesn&#039;t make sense, so collisions / gameplay is broken.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Air Raid / Cross Shooter&#039;&#039;&#039; - GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Kaneko&amp;diff=262</id>
		<title>Kaneko</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Kaneko&amp;diff=262"/>
		<updated>2007-02-24T10:04:24Z</updated>

		<summary type="html">&lt;p&gt;Guru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;B.Rap Boys&#039;&#039;&#039; - Kaneko Protection MCU, supplies 68k code, uses data rom &lt;br /&gt;
* &#039;&#039;&#039;Shogun Warriors&#039;&#039;&#039; - Same board as B.Rap Boys, different MCU data rom&lt;br /&gt;
* &#039;&#039;&#039;Gals Panic 2&#039;&#039;&#039; - MCU handling communications?  No data rom?&lt;br /&gt;
* &#039;&#039;&#039;Gals Panic 3&#039;&#039;&#039; - MCU supplies 68k code, uses data rom&lt;br /&gt;
* &#039;&#039;&#039;Jackie Chan&#039;&#039;&#039; - Kaneko MCU supplies 68k code, uses data rom&lt;br /&gt;
* &#039;&#039;&#039;Blood Warriors&#039;&#039;&#039; - Kaneko Protection MCU, supplies 68k code, uses data rom, afaik SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
* &#039;&#039;&#039;DJ Boy&#039;&#039;&#039; - &#039;Beast&#039; MCU doing various bits and pieces, some devs looked at it but it seems hopeless, finding a way to dump MCU might be a better solution. Guru looking at sending off the MCU for decapping.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Unit&#039;&#039;&#039; - Very similar to DJ Boy, uses 8x51 MCU in disguise. Guru also looking at sending this off to be decapped.&lt;/div&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
</feed>