<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.mamedev.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JamesWallace</id>
	<title>MAMEDEV Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mamedev.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JamesWallace"/>
	<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Special:Contributions/JamesWallace"/>
	<updated>2026-04-28T01:58:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1785</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1785"/>
		<updated>2008-06-07T20:19:32Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: I know some are there for definite, others may have been a different AVDC, or used this one to a lesser extent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Bar Quest?&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* Strike it Lucky&lt;br /&gt;
* Ten Quid Grid&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
* Wize Move?&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* &#039;&#039;&#039;Beeline&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box 2&#039;&#039;&#039;&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* &#039;&#039;&#039;The Phraze that Pays&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Top of the Pops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquizitor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* &#039;&#039;&#039;Numbers Game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pac Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Suit Pursuit&#039;&#039;&#039;&lt;br /&gt;
* Ten Up&lt;br /&gt;
* &#039;&#039;&#039;The Treasure Trail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Supported by MAME, but with coin-up issues.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* &#039;&#039;&#039;Snakes and Ladders&#039;&#039;&#039;&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== MV1 ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Believe it or Not?&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caesar&#039;s Palace&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Crossword Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Give us a Clue?&#039;&#039;&#039;&lt;br /&gt;
* Screenplay (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Special Effects&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;World Cup&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
CPU: 68000 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MPEG-1 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD-ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Krypton Factor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* &#039;&#039;&#039;Big Break&#039;&#039;&#039;&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* &#039;&#039;&#039;Super Clue&#039;&#039;&#039;&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1645</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1645"/>
		<updated>2008-03-19T11:36:03Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* MPU4 + Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* Inquizitor&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== Maygay Video ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: Unknown MHS IC &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* Believe it or Not&lt;br /&gt;
* Crossword Puzzle&lt;br /&gt;
* Give us a Clue&lt;br /&gt;
* Screenplay&lt;br /&gt;
* The Krypton Factor (CD-based with MPEG decoding)&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* Super Clue&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1644</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1644"/>
		<updated>2008-03-19T11:34:52Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* &amp;quot;Give us a Break&amp;quot; hardware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809, 68000-10&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* Inquizitor&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== Maygay Video ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: Unknown MHS IC &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* Believe it or Not&lt;br /&gt;
* Crossword Puzzle&lt;br /&gt;
* Give us a Clue&lt;br /&gt;
* Screenplay&lt;br /&gt;
* The Krypton Factor (CD-based with MPEG decoding)&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* Super Clue&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1604</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1604"/>
		<updated>2008-02-07T20:26:30Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_IMPERFECT_GRAPHICS, GAME_IMPERFECT_COLORS or GAME_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/20pacgal.c.html 20pacgal] ==&lt;br /&gt;
Missing starfield.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/40love.c.html 40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love &#039;&#039;&#039; - Possible bad rom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schasrcv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
&#039;&#039;&#039; ace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aeroboto.c.html aeroboto] ==&lt;br /&gt;
&#039;&#039;&#039; aeroboto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; formatz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; starsldr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vivdolls &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; argus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; butasan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; valtric &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; tetrsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kodure &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legiono &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terraf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/asterix.c.html asterix] ==&lt;br /&gt;
&#039;&#039;&#039; asterix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astinvad.c.html astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceinj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarisy1.c.html atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; roadblc1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadblcg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
&#039;&#039;&#039; battlera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolfj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlex.c.html battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; escounts &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizvadr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trebltop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishi.c.html bishi] ==&lt;br /&gt;
&#039;&#039;&#039; bishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockout.c.html blockout] ==&lt;br /&gt;
&#039;&#039;&#039; agress &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agressb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
&#039;&#039;&#039; bmcbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bogeyman.c.html bogeyman] ==&lt;br /&gt;
&#039;&#039;&#039; bogeyman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
&#039;&#039;&#039; buggychl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggycht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carjmbre.c.html carjmbre] ==&lt;br /&gt;
&#039;&#039;&#039; carjmbre &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carrera.c.html carrera] ==&lt;br /&gt;
&#039;&#039;&#039; carrera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
&#039;&#039;&#039; cball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cclimber.c.html cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/centiped.c.html centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cischeat.c.html cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchm2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; armchmp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cischeat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scudhamm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clshroad.c.html clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; quizmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/combatsc.c.html combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; jojo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoalt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoaltn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoban &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojobane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redearth &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3an &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiiu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warzard &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cultures.c.html cultures] ==&lt;br /&gt;
&#039;&#039;&#039; cultures &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==&lt;br /&gt;
&#039;&#039;&#039; dacholer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkhors.c.html darkhors] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkmist.c.html darkmist] ==&lt;br /&gt;
&#039;&#039;&#039; darkmist &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dbz.c.html dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dday.c.html dday] ==&lt;br /&gt;
&#039;&#039;&#039; dday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
&#039;&#039;&#039; ddayjlc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayjlca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365t &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattassa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; flytiger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dwarfd.c.html dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; dwarfd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; majxtal7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neruton &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; igmo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ettrivia.c.html ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/exctsccr.c.html exctsccr] ==&lt;br /&gt;
&#039;&#039;&#039; exctscc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastfred.c.html fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; imago &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastlane.c.html fastlane] ==&lt;br /&gt;
&#039;&#039;&#039; fastlane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcombat.c.html fcombat] ==&lt;br /&gt;
&#039;&#039;&#039; fcombat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==&lt;br /&gt;
&#039;&#039;&#039; findout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103aa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103ab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103asx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt507uk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz211 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; reelfun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; bbprot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fitfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; histryma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fromance.c.html fromance] ==&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdealb &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdat &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccrd &#039;&#039;&#039; - Fixed. Soon will be submitted.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco3d.c.html gaelco3d] ==&lt;br /&gt;
&#039;&#039;&#039; radikalb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedup &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; surfplnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaiden.c.html gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stratof &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; bosco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomdo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagao &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gallag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gatsbee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luctoday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; porter &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaplus.c.html gaplus] ==&lt;br /&gt;
&#039;&#039;&#039; galaga3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gapluso &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; gepoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goodejan.c.html goodejan] ==&lt;br /&gt;
&#039;&#039;&#039; goodejaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goodejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totmejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hal21.c.html hal21] ==&lt;br /&gt;
&#039;&#039;&#039; hal21 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hal21j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/halleys.c.html halleys] ==&lt;br /&gt;
&#039;&#039;&#039; benberob &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halley87 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleycj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleys &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleysc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hanaroku.c.html hanaroku] ==&lt;br /&gt;
&#039;&#039;&#039; hanaroku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/holeland.c.html holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzralla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrallg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrally &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; chmplst2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtwall &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/imolagp.c.html imolagp] ==&lt;br /&gt;
&#039;&#039;&#039; imolagp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/itech32.c.html itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackal.c.html jackal] ==&lt;br /&gt;
&#039;&#039;&#039; jackal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topgunbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topgunr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; kakumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kakumei2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjzoomin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suchipi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jcross.c.html jcross] ==&lt;br /&gt;
&#039;&#039;&#039; jcross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jongkyo.c.html jongkyo] ==&lt;br /&gt;
&#039;&#039;&#039; jongkyo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jpmimpct.c.html jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/koikoi.c.html koikoi] ==&lt;br /&gt;
&#039;&#039;&#039; koikoi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigq.c.html konamigq] ==&lt;br /&gt;
&#039;&#039;&#039; cryptklr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; hyperath &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nagano98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbball96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; susume &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; weddingr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; daiskiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoona &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoonj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gokuparo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzldama &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salmndr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyparo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tbyahhoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tkmmpzdm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokkae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspikj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==&lt;br /&gt;
&#039;&#039;&#039; ksayakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; bassangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fwa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkhleg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2ml &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrbocd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsfdcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsftkd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dstage &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbait2bc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrks &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbballex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salarymc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmous &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; laserbat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lazarian &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lethal.c.html lethal] ==&lt;br /&gt;
&#039;&#039;&#039; lethalej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalux &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lsasquad.c.html lsasquad] ==&lt;br /&gt;
&#039;&#039;&#039; daikaiju &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsasquad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; storming &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mv4in1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; battroad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; quizf1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbbatman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macrossp.c.html macrossp] ==&lt;br /&gt;
&#039;&#039;&#039; macrossp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizmoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; 7mezzo &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicfly &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mainsnk.c.html mainsnk] ==&lt;br /&gt;
&#039;&#039;&#039; canvas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/marvins.c.html marvins] ==&lt;br /&gt;
&#039;&#039;&#039; madcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; greatgun &#039;&#039;&#039; - Use a custom video controller which isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; phrcraze &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phrcrazs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tictac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blzntrnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; daitorid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gakusai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; karatour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ladykill &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moegonta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; torid2gg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midas.c.html midas] ==&lt;br /&gt;
&#039;&#039;&#039; livequiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invasnv4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
&#039;&#039;&#039; missb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjkjidai.c.html mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; - uses incandescent lamps to make a display grid, need better timing to make this work&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dealem &#039;&#039;&#039; - occasional black tiles seem odd compared to video (http://youtube.com/watch?v=p0bJYxaCBao)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; 47pie2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 47pie2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; akiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbbxing &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; desertwr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gametngk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratiaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kirarast &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; p47aces &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tetrisp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tp2m32 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
&#039;&#039;&#039; lasvegas &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogem &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogema &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mystwarr.c.html mystwarr] ==&lt;br /&gt;
&#039;&#039;&#039; dadandrn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapols &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrpu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmaulers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mystwarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mystwaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/n8080.c.html n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; helifire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
&#039;&#039;&#039; speedrcr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; danceyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pocketrc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primglex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblnk2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starswep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkena &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevi3dg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; aquarush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiza &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgtlayer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; g13knd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghlpanic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; golgo13 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lbgrande &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrillr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacappsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws99 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomoj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalapc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finallap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8h2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8hj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuka8h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; cybsled &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsledj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; solvalou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starblad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; acedrvrw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinr2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcycc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; propcycl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveraja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgerac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeraj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecrsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victlapw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos86.c.html namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; orangec &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orangeci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vipclub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ninjakd2.c.html ninjakd2] ==&lt;br /&gt;
&#039;&#039;&#039; mnight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; bronx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nycaptor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
&#039;&#039;&#039; olibochu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/overdriv.c.html overdriv] ==&lt;br /&gt;
&#039;&#039;&#039; overdriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paradise.c.html paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; kovj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pingpong.c.html pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_1942 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_bstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_gntlt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_miket &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
&#039;&#039;&#039; pokechmp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/popper.c.html popper] ==&lt;br /&gt;
&#039;&#039;&#039; popper &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
&#039;&#039;&#039; portrait &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portrata &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945ii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; s1945iii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pturn.c.html pturn] ==&lt;br /&gt;
&#039;&#039;&#039; pturn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
&#039;&#039;&#039; quasar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quasara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; rabbit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcasino.c.html rcasino] ==&lt;br /&gt;
&#039;&#039;&#039; rcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnshdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
&#039;&#039;&#039; redclash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclask &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclsha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zerohour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; runguna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slmdunkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
&#039;&#039;&#039; safarir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbuggera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scobra.c.html scobra] ==&lt;br /&gt;
&#039;&#039;&#039; superbon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scregg.c.html scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; crkdown &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; alien3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alien3u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arescue &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brival &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brivalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedgj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbzvrvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1en &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunners &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunneru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scrossu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonicp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidmanu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlefu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
&#039;&#039;&#039; batlbala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlbalu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejanhs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft22kc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2us &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftau &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftdi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjeta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1hk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1ot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sengokmj.c.html sengokmj] ==&lt;br /&gt;
&#039;&#039;&#039; sengokmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/senjyo.c.html senjyo] ==&lt;br /&gt;
&#039;&#039;&#039; baluba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wiggie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhuna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschampa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sidearms.c.html sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearjp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearmr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyarmy.c.html skyarmy] ==&lt;br /&gt;
&#039;&#039;&#039; skyarmy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; headoni &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ipminvad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skychut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacbeam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==&lt;br /&gt;
&#039;&#039;&#039; skyraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sliver.c.html sliver] ==&lt;br /&gt;
&#039;&#039;&#039; sliver &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
&#039;&#039;&#039; spacebrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacedem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
&#039;&#039;&#039; spaceg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spbactn.c.html spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spbactnj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spcforce.c.html spcforce] ==&lt;br /&gt;
&#039;&#039;&#039; meteor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speedspn.c.html speedspn] ==&lt;br /&gt;
&#039;&#039;&#039; speedspn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speglsht.c.html speglsht] ==&lt;br /&gt;
&#039;&#039;&#039; speglsht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
&#039;&#039;&#039; srmp6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; ssingles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssrj.c.html ssrj] ==&lt;br /&gt;
&#039;&#039;&#039; ssrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; supertr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; astrass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bakubaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colmns97 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cotton2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cottonbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; critcrsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; danchih &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejihon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fhboxers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; groovef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hanagumi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; introdon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kiwames &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maruchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mausuke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; othellos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pblbeach &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prikura &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puyosun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rsgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sandor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sanjeon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sasissu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seabass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanhigw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shienryu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; smleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokyugrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thuntk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmahjong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winterht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; znpwfv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprnova.c.html suprnova] ==&lt;br /&gt;
&#039;&#039;&#039; cyvern &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpani4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpanis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gutsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjparad2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjparads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; panicstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzloop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ryouran &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sarukani &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senknow &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; teljan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vblokbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprslam.c.html suprslam] ==&lt;br /&gt;
&#039;&#039;&#039; suprslam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system18.c.html system18] ==&lt;br /&gt;
&#039;&#039;&#039; astormb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astormbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mwalkbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shdancbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; aquajack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aquajckj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bsharkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chasehq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chasehqj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcirc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dblaxle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; enforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nightstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwheelsj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sciu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; sidebs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tatsumi.c.html tatsumi] ==&lt;br /&gt;
&#039;&#039;&#039; apache3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cyclwarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roundup5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taxidrvr.c.html taxidrvr] ==&lt;br /&gt;
&#039;&#039;&#039; taxidrvr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetrisp2.c.html tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; rtriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tiamc1.c.html tiamc1] ==&lt;br /&gt;
&#039;&#039;&#039; konek &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/timelimt.c.html timelimt] ==&lt;br /&gt;
&#039;&#039;&#039; timelimt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrabd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdradd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdreaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrebc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrebd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrjbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdruac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrubc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdruda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batsugun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batugnsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tryout.c.html tryout] ==&lt;br /&gt;
&#039;&#039;&#039; tryout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tsamurai.c.html tsamurai] ==&lt;br /&gt;
&#039;&#039;&#039; nunchaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsgongf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamagchi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tugboat.c.html tugboat] ==&lt;br /&gt;
&#039;&#039;&#039; noahsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tugboat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bcstrya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbo.c.html turbo] ==&lt;br /&gt;
&#039;&#039;&#039; zoom909 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
&#039;&#039;&#039; vmetal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmetaln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vroulet.c.html vroulet] ==&lt;br /&gt;
&#039;&#039;&#039; vroulet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; jajamaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machridj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machridr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; platoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tkoboxng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsslalom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vstetris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wgp.c.html wgp] ==&lt;br /&gt;
&#039;&#039;&#039; wgp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scionc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/xmen.c.html xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmen6pu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yamato.c.html yamato] ==&lt;br /&gt;
&#039;&#039;&#039; toprollr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamato &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamato2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; beastrzr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldyror2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brvblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbaj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; doapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flameguj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flamegun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdariusb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hvnsgate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jgakuen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kikaioh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mfjump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldtex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmaswd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmswda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyfrcex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschola &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpu1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shiryu2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shngmtkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sncwgltd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stargld2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stridr2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tblkkuzu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tecmowcm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tondemo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zodiack.c.html zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; dogfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; midnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; windheat &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=1597</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=1597"/>
		<updated>2008-02-05T20:11:39Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NO_SOUND or GAME_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cosmo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darthvdr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvnga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvnge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lupin3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schasrcv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yosakdoa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yosakdon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
&#039;&#039;&#039; ace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pspikesc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ashnojoe.c.html ashnojoe] ==&lt;br /&gt;
MSM5205 is incorrectly implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrof.c.html astrof] ==&lt;br /&gt;
&#039;&#039;&#039; spfghmk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spfgmk22 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tomahaw1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tomahawk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
&#039;&#039;&#039; battlera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolfj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/beaminv.c.html beaminv] ==&lt;br /&gt;
&#039;&#039;&#039; beaminv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beaminva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/beezer.c.html beezer] ==&lt;br /&gt;
&#039;&#039;&#039; beezer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beezer1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintono &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintoon &#039;&#039;&#039; - As above&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigstrkb.c.html bigstrkb] ==&lt;br /&gt;
&#039;&#039;&#039; bigstrkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishjan.c.html bishjan] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockade.c.html blockade] ==&lt;br /&gt;
&#039;&#039;&#039; blasto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blockade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; comotion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hustle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minesw4p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mineswpr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bloodbro.c.html bloodbro] ==&lt;br /&gt;
&#039;&#039;&#039; weststry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
&#039;&#039;&#039; bmcbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bnstars.c.html bnstars] ==&lt;br /&gt;
&#039;&#039;&#039; bnstars1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/boxer.c.html boxer] ==&lt;br /&gt;
&#039;&#039;&#039; boxer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
&#039;&#039;&#039; buggychl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggycht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cabal.c.html cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carpolo.c.html carpolo] ==&lt;br /&gt;
&#039;&#039;&#039; carpolo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cave.c.html cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theroes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
&#039;&#039;&#039; cball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cheekyms.c.html cheekyms] ==&lt;br /&gt;
&#039;&#039;&#039; cheekyms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chinagat.c.html chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chinsan.c.html chinsan] ==&lt;br /&gt;
&#039;&#039;&#039; chinsan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chqflag.c.html chqflag] ==&lt;br /&gt;
&#039;&#039;&#039; chqflag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chqflagj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; destryea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; destryer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; speedfrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/circus.c.html circus] ==&lt;br /&gt;
&#039;&#039;&#039; crash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ripcord &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robotbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clayshoo.c.html clayshoo] ==&lt;br /&gt;
&#039;&#039;&#039; clayshoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolpool.c.html coolpool] ==&lt;br /&gt;
&#039;&#039;&#039; amerdar2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amerdart &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/copsnrob.c.html copsnrob] ==&lt;br /&gt;
&#039;&#039;&#039; copsnrob &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cosmic.c.html cosmic] ==&lt;br /&gt;
&#039;&#039;&#039; cosmica &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cosmica2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; devzone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; devzone2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magspot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magspot2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nomnlnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nomnlndg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/crbaloon.c.html crbaloon] ==&lt;br /&gt;
&#039;&#039;&#039; crbalon2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crbaloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; csk227it &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csk234it &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==&lt;br /&gt;
&#039;&#039;&#039; dacholer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
&#039;&#039;&#039; ddayjlc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayjlca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; cflyball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deniam.c.html deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/destroyr.c.html destroyr] ==&lt;br /&gt;
&#039;&#039;&#039; destroyr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dgpix.c.html dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; fmaniac3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kdynastg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xfiles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcfrcii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclforc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; gulfstr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gulfstrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pollux &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; polluxa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; polluxa2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dorachan.c.html dorachan] ==&lt;br /&gt;
&#039;&#039;&#039; dorachan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dotrikun.c.html dotrikun] ==&lt;br /&gt;
&#039;&#039;&#039; dotriku2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dotrikun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dribling.c.html dribling] ==&lt;br /&gt;
&#039;&#039;&#039; dribling &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driblino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/embargo.c.html embargo] ==&lt;br /&gt;
&#039;&#039;&#039; embargo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; fort2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fort2ba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hidctch2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hidnctch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; landbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; landbrka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nhidctch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlekg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; ertictac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcrash.c.html fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; fcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fgoal.c.html fgoal] ==&lt;br /&gt;
&#039;&#039;&#039; fgoal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgoala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/finalizr.c.html finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalizr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==&lt;br /&gt;
&#039;&#039;&#039; findout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103aa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103ab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103asx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt507uk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz211 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; reelfun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; bbprot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fitfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; histryma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flower.c.html flower] ==&lt;br /&gt;
&#039;&#039;&#039; flower &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flowerbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flstory.c.html flstory] ==&lt;br /&gt;
&#039;&#039;&#039; flstory &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flstoryj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; onna34ra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; onna34ro &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victnine &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flyball.c.html flyball] ==&lt;br /&gt;
&#039;&#039;&#039; flyball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; magiccrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; gallag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gatsbee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kkgalax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gcpinbal.c.html gcpinbal] ==&lt;br /&gt;
&#039;&#039;&#039; gcpinbal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; gepoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goal92.c.html goal92] ==&lt;br /&gt;
&#039;&#039;&#039; goal92 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gridlee.c.html gridlee] ==&lt;br /&gt;
&#039;&#039;&#039; gridlee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstream.c.html gstream] ==&lt;br /&gt;
&#039;&#039;&#039; gstream &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strtdriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hitme.c.html hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brickyrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; gradius4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbapbp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vbowlj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kickgoal.c.html kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickgoal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kingpin.c.html kingpin] ==&lt;br /&gt;
Should be extremely easy to hook this sound hardware up for someone who knows what they&#039;re doing.  I don&#039;t, so I didn&#039;t.  (Andrew)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; hyperath &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nagano98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbball96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; susume &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; weddingr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==&lt;br /&gt;
&#039;&#039;&#039; ksayakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; bassangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fwa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkhleg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2ml &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrbocd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsfdcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsftkd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dstage &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbait2bc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrks &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbballex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salarymc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmous &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; laserbat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lazarian &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lastfght.c.html lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lazercmd.c.html lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; dynabomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legendoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sb2003 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sb2003a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/looping.c.html looping] ==&lt;br /&gt;
&#039;&#039;&#039; looping &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; loopinga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skybump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; horizon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kidniki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kidnikiu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lithero &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spelunk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yanchamr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m79amb.c.html m79amb] ==&lt;br /&gt;
&#039;&#039;&#039; m79amb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; bbmanw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newapunk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; psoldier &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssoldier &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/madalien.c.html madalien] ==&lt;br /&gt;
&#039;&#039;&#039; madalien &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; madalina &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; 7mezzo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicfly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/marinedt.c.html marinedt] ==&lt;br /&gt;
&#039;&#039;&#039; marinedt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mgolf.c.html mgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mgolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
&#039;&#039;&#039; missb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; 47pie2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 47pie2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; akiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbbxing &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; desertwr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gametngk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratiaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kirarast &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; p47aces &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tetrisp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tp2m32 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/munchmo.c.html munchmo] ==&lt;br /&gt;
&#039;&#039;&#039; joyfulr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mnchmobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
&#039;&#039;&#039; lasvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogema &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mw8080bw.c.html mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; 280zzzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clowns &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clowns1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; desertgu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dogpatch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gunfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invad2ct &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lagunar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; m4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phantom2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadrunm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shuffle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcenctr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tornbase &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/n8080.c.html n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; helifire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
&#039;&#039;&#039; finalapb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedrcr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
The NA-2 games are using an imperfect MCU/sound simulation until the MCU BIOS can be extracted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namconb1.c.html namconb1] ==&lt;br /&gt;
&#039;&#039;&#039; gslgr94u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gslugrsj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gunbulet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machbrkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nebulray &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nebulryj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; outfxesj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; outfxies &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws95 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws97 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vshoot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; danceyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pocketrc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primglex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblnk2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starswep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkena &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevi3dg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; aquarush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiza &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgtlayer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; g13knd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghlpanic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; golgo13 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lbgrande &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrillr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacappsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws99 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomoj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; acedrvrw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinr2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcycc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; propcycl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveraja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgerac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeraj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecrsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victlapw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nitedrvr.c.html nitedrvr] ==&lt;br /&gt;
&#039;&#039;&#039; nitedrvr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; acrobatm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bioship &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blkhearj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blkheart &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gunnail &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; macross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mustang &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mustangs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raphero &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbsgomo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strahl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strahla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandyja2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandyjal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandyke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; bronx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nycaptor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nyny.c.html nyny] ==&lt;br /&gt;
&#039;&#039;&#039; arcadia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nyny &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nynyg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
&#039;&#039;&#039; olibochu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/opwolf.c.html opwolf] ==&lt;br /&gt;
&#039;&#039;&#039; opwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opwolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opwolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opwolfu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pasha2.c.html pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbldt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov115 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2106 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovplus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovplusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; martmast &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orld105k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orld111c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orlegend &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orlegndc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orlegnde &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; photoy2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzlstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raf102j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pipeline.c.html pipeline] ==&lt;br /&gt;
&#039;&#039;&#039; pipeline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pitnrun.c.html pitnrun] ==&lt;br /&gt;
&#039;&#039;&#039; pitnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitnruna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playmark.c.html playmark] ==&lt;br /&gt;
&#039;&#039;&#039; hrdtimea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hrdtimes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wbeachv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wbeachvl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pmpoker.c.html pmpoker] ==&lt;br /&gt;
&#039;&#039;&#039; goldnpkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokerpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmpoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pottnpkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pottnpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
&#039;&#039;&#039; pokechmp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
&#039;&#039;&#039; portrait &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portrata &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ppmast93.c.html ppmast93] ==&lt;br /&gt;
&#039;&#039;&#039; ppmast93 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; soldivid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
&#039;&#039;&#039; quasar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quasara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; rabbit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rallyx.c.html rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; redalert &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
&#039;&#039;&#039; redclash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclask &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclsha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zerohour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rockola.c.html rockola] ==&lt;br /&gt;
&#039;&#039;&#039; satansaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zarzon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rollrace.c.html rollrace] ==&lt;br /&gt;
&#039;&#039;&#039; fightrol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollace2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rotaryf.c.html rotaryf] ==&lt;br /&gt;
&#039;&#039;&#039; rotaryf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; runguna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slmdunkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
&#039;&#039;&#039; safarir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbowling.c.html sbowling] ==&lt;br /&gt;
&#039;&#039;&#039; sbowling &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 roms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion &#039;&#039;&#039;, &#039;&#039;&#039; scrpionb &#039;&#039;&#039; - Uses a natsemi digitalker.  Being worked on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turpins &#039;&#039;&#039; - Sound CPU to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80v.c.html segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; startrek &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tacscan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; hotroda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hotrodj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
&#039;&#039;&#039; batlbala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlbalu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejanhs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2us &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftau &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftdi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjeta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1hk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1ot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; headoni &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skychut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacbeam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==&lt;br /&gt;
&#039;&#039;&#039; skyraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/snowbros.c.html snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
&#039;&#039;&#039; spacebrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacedem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
&#039;&#039;&#039; spaceg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
&#039;&#039;&#039; roldfrga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roldfrog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sprint8.c.html sprint8] ==&lt;br /&gt;
&#039;&#039;&#039; sprint8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sprint8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
&#039;&#039;&#039; srmp6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssfindo.c.html ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sshangha.c.html sshangha] ==&lt;br /&gt;
&#039;&#039;&#039; sshangha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sshanghb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; ssingles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sspeedr.c.html sspeedr] ==&lt;br /&gt;
&#039;&#039;&#039; sspeedr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sstrangr.c.html sstrangr] ==&lt;br /&gt;
&#039;&#039;&#039; sstrangr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sstrngr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stactics.c.html stactics] ==&lt;br /&gt;
&#039;&#039;&#039; stactics &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/starfire.c.html starfire] ==&lt;br /&gt;
&#039;&#039;&#039; fireone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfir2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/starshp1.c.html starshp1] ==&lt;br /&gt;
&#039;&#039;&#039; starshp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starshpp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/starwars.c.html starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; astrass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bakubaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batmanfr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colmns97 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cotton2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cottonbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; critcrsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; danchih &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; diehard &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dnmtdeka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejihon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fhboxers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaxeduel &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; groovef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hanagumi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; introdon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kiwames &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maruchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mausuke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; othellos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pblbeach &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prikura &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puyosun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rsgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sandor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sanjeon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sasissu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seabass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanhigw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shienryu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; smleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokyugrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suikoenb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thuntk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfkids &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmahjong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winterht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; znpwfv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/subs.c.html subs] ==&lt;br /&gt;
&#039;&#039;&#039; subs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
&#039;&#039;&#039; rranger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprridr.c.html suprridr] ==&lt;br /&gt;
&#039;&#039;&#039; suprridr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; eswatbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passshtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system18.c.html system18] ==&lt;br /&gt;
&#039;&#039;&#039; astormb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astormbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mwalkbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shdancbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; ridefgtj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridefgtu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridingf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringrage &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringragj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringragu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_l.c.html taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champwrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champwru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan1.c.html toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; fireshrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; samesam2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; samesame &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vimana &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vimana1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vimanan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batsugun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batugnsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dogyuun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghox &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grindsta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grindstm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekipaki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfive &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toki.c.html toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hyprolyb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/truco.c.html truco] ==&lt;br /&gt;
&#039;&#039;&#039; truco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trucocl.c.html trucocl] ==&lt;br /&gt;
&#039;&#039;&#039; trucocl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; pangpang &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/uapce.c.html uapce] ==&lt;br /&gt;
&#039;&#039;&#039; blazlaz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ultrsprt.c.html ultrsprt] ==&lt;br /&gt;
&#039;&#039;&#039; fiveside &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/upscope.c.html upscope] ==&lt;br /&gt;
&#039;&#039;&#039; upscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vamphalf.c.html vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wyvernwg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegaeo.c.html vegaeo] ==&lt;br /&gt;
&#039;&#039;&#039; crazywar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; gauntl12 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brdrlinb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brdrline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brdrlins &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; car2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; digger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headon2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headons &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heiankyo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; safari &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; samurai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacetrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sptrekct &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sspacaho &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sspacat2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sspacat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sspacatc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sspaceat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tranqgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
&#039;&#039;&#039; vmetal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmetaln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/warpwarp.c.html warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wc90.c.html wc90] ==&lt;br /&gt;
&#039;&#039;&#039; wc90 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wc90a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wc90t &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wc90b.c.html wc90b] ==&lt;br /&gt;
&#039;&#039;&#039; wc90b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wilytowr.c.html wilytowr] ==&lt;br /&gt;
&#039;&#039;&#039; atomboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fghtbskt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wilytowr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scionc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stinger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stinger2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; wldarrow &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wolfpack.c.html wolfpack] ==&lt;br /&gt;
&#039;&#039;&#039; wolfpack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yunsung8.c.html yunsung8] ==&lt;br /&gt;
&#039;&#039;&#039; cannball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rocktris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zac2650.c.html zac2650] ==&lt;br /&gt;
&#039;&#039;&#039; dodgem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sia2650 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tinv2650 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zaccaria.c.html zaccaria] ==&lt;br /&gt;
&#039;&#039;&#039; jackrab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackrabs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackrabt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monymony &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zaxxon.c.html zaxxon] ==&lt;br /&gt;
&#039;&#039;&#039; ixion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; razmataz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; beastrzr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldyror2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brvblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbaj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; doapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flameguj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flamegun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdariusb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hvnsgate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jgakuen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kikaioh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mfjump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldtex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmaswd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmswda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyfrcex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschola &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpu1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shiryu2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shngmtkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sncwgltd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stargld2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stridr2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tblkkuzu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tecmowcm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tondemo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; midnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; windheat &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Other&amp;diff=1593</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Other&amp;diff=1593"/>
		<updated>2008-02-04T22:37:23Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: moved mpu4 stuff away&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Laser Base / Future Flash&#039;&#039;&#039; - Protection, &#039;Jaleco&#039; like according to dox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Task Force Harrier&#039;&#039;&#039; - NMK protection, there was a closed source hack build that ran this, but without source it wasn&#039;t very useful.&lt;br /&gt;
* &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; - NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  dox has PCB, but doesn&#039;t know what to trojan&lt;br /&gt;
* &#039;&#039;&#039;Afega Shooter games&#039;&#039;&#039; - Haze suspects this is a varient of NMK&#039;s protection (or a &#039;feature&#039; of the board that acts as such) fully playable unless you leave them in attract mode in which case the controls die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gekisou (Japan)&#039;&#039;&#039; - equites.c hardware, hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check, it uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sliver&#039;&#039;&#039; - needs JPEG decompression chip emulating amongst other things (well .. everything)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grand Striker&#039;&#039;&#039; - ROZ pitch doesn&#039;t make much sense.. at least it doesn&#039;t seem to quite fit into the way MAME wants to do things.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Joryuu Syougi Kyoushitsu (Japan)&#039;&#039;&#039; - something is missing here, the extra processor does the AI for the game, but we still need v60 code.  We have none.&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Eagle Shot Golf&#039;&#039;&#039; - missing raster effect on Sammy Logo&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Dyna Gear&#039;&#039;&#039; - missing raster effect on Title Screen&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware&#039;&#039;&#039; - general, missing CRT control regs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Rabbit&#039;&#039;&#039; - Missing Sound, said to be some kind of ADPCM built into the imagetek chip..  also needs raster effects?&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Tokimeki Mahjong Paradise Dear My Love&#039;&#039;&#039; - makes different use of the Video hardware.&lt;br /&gt;
* &#039;&#039;&#039;Metro HW&#039;&#039;&#039; - general, we currently have an ugly hack to invert the palette and tile data because each tilemap mixes 4bpp and 8bbp tiles, and the transparent pen is the high colour (255 / 15 depending on tile).  tilemap.c doesn&#039;t currently support this, so all data is inverted to make transpen 0... this leads to a LOT of extra messy code in the driver, the palettes need to be inverted, the blitter writes need to be inverted etc.  Would make sense to expand tilemap.c to support per-tile transpen...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poizone (ertictac.c)&#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.. not sure what the actual problem is&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zaccaraia - Galaxia&#039;&#039;&#039; - rom mapping?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunpey&#039;&#039;&#039; - V30 based, weird video chip with complex features probably blitter based, not understood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Some Toaplan shooters (batsugun etc.)&#039;&#039;&#039; -  Need proper v25+ / v35+ cores, as they use the extra features..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IREM . Match It 2&#039;&#039;&#039; - Decryption or CPU bugs.. gameplay logic is broken (sometimes tiles don&#039;t appear, if you undo too often it crashes)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suna8.c&#039;&#039;&#039; - Brick Zone, Spark Man, Star Fighter - Decryption / protection / banking errors...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pettan Pyuu (Japan) / Bam Bam&#039;&#039;&#039; - protection MCU..  seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search for the Magical Error&#039;&#039;&#039; - mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;metro.c / Bang Bang Ball&#039;&#039;&#039; - has an annoying bug whereby if you press a button during screen fades it goes into slow motion..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Super Free Kick / Spin kick&#039;&#039;&#039; - banking issues? can&#039;t get it to boot&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Puzzle Star (Sang Ho) / Sexy Boom&#039;&#039;&#039; - banking issues, gives wrong gfx..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Merit games&#039;&#039;&#039; - A skeleton was recently added, haven&#039;t been looked at.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Super Real Mahjong pt 6.&#039;&#039;&#039; - Video hardware makes no sense at all, evolution of ST-0016??  No obvious tiles, or gfx data..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tatakae! Big Fighter&#039;&#039;&#039; - usual weird Nichibutsu hardware plus an extra 8751 MCU.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table Tennis Championship&#039;&#039;&#039; - V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nintendo Super System&#039;&#039;&#039; - Menu system makes no sense at all.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Touchmaster&#039;&#039;&#039; - some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subsino . Last Fighting&#039;&#039;&#039; - uses H8 CPU, seems to boot from external ROM, but it&#039;s said that the internal ROM is enabled, so it may use it for protection.  Needs code studying / trojans (maybe).&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1592</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1592"/>
		<updated>2008-02-04T22:36:58Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galgames.c.html galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgbios &#039;&#039;&#039; - Pure skeleton driver.  M68000 game that needs everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following may or may not be current...&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown 64 2 - Doesn&#039;t set palette, locks up in attract mode, COULD be a bad dump.&lt;br /&gt;
&lt;br /&gt;
Roads Edge / Round Trip - Doesn&#039;t pass network test, probably needs different IO emulated too.&lt;br /&gt;
&lt;br /&gt;
Fatal Fury Wild Ambition - mostly playable, missing some 3d, missing 2d features etc.&lt;br /&gt;
&lt;br /&gt;
Buriki One - makes conflicting use of the HNG64 video hardware.&lt;br /&gt;
&lt;br /&gt;
General - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip straight from a Wyse 60 terminal. It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips&lt;br /&gt;
&lt;br /&gt;
Cursory glance at the self tests suggest we at least need a 6850 core that doesn&#039;t use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these&#039;ll even look like booting up, let alone having correct video etc.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Funny Strip / Puck People&#039;&#039;&#039; - protection, controls eating of dots + other things&lt;br /&gt;
* &#039;&#039;&#039;Rebus&#039;&#039;&#039; - another protected microhard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
Some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1554</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1554"/>
		<updated>2008-02-02T20:29:13Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galgames.c.html galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgbios &#039;&#039;&#039; - Pure skeleton driver.  M68000 game that needs everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
Cursory glance at the self tests suggest we at least need a 6850 core that doesn&#039;t use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these&#039;ll even look like booting up, let alone having correct video etc.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
Some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=James_Wallace&amp;diff=1548</id>
		<title>James Wallace</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=James_Wallace&amp;diff=1548"/>
		<updated>2008-01-29T20:52:44Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: Redirecting to User:JamesWallace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:JamesWallace]]&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=El_Condor&amp;diff=1547</id>
		<title>El Condor</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=El_Condor&amp;diff=1547"/>
		<updated>2008-01-29T20:48:26Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: Redirecting to User:JamesWallace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:JamesWallace]]&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=User:JamesWallace&amp;diff=1546</id>
		<title>User:JamesWallace</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=User:JamesWallace&amp;diff=1546"/>
		<updated>2008-01-29T20:40:39Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: Just self publicising and removing a few red links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also known as El Condor&lt;br /&gt;
&lt;br /&gt;
He mainly works maintaining AGEMAME, so his WIP can be found at http://www.mameworld.net/agemame/&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1539</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1539"/>
		<updated>2008-01-26T20:42:43Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
&#039;&#039;&#039; backgamn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quickjac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skattv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skattva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fashiong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lockon.c.html lockon] ==&lt;br /&gt;
Work in progress - nearly done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
&#039;&#039;&#039; tm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tm3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tm4k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1538</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1538"/>
		<updated>2008-01-26T20:35:37Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
&#039;&#039;&#039; backgamn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quickjac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skattv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skattva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fashiong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lockon.c.html lockon] ==&lt;br /&gt;
Work in progress - nearly done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
&#039;&#039;&#039; tm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tm3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tm4k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1537</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1537"/>
		<updated>2008-01-26T20:34:15Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
&#039;&#039;&#039; backgamn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quickjac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skattv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skattva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fashiong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lockon.c.html lockon] ==&lt;br /&gt;
Work in progress - nearly done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
&#039;&#039;&#039; tm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tm3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tm4k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Other&amp;diff=1308</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Other&amp;diff=1308"/>
		<updated>2007-10-11T12:00:44Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Laser Base / Future Flash&#039;&#039;&#039; - Protection, &#039;Jaleco&#039; like according to dox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Task Force Harrier&#039;&#039;&#039; - NMK protection, there was a closed source hack build that ran this, but without source it wasn&#039;t very useful.&lt;br /&gt;
* &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; - NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  dox has PCB, but doesn&#039;t know what to trojan&lt;br /&gt;
* &#039;&#039;&#039;Afega Shooter games&#039;&#039;&#039; - Haze suspects this is a varient of NMK&#039;s protection (or a &#039;feature&#039; of the board that acts as such) fully playable unless you leave them in attract mode in which case the controls die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gekisou (Japan)&#039;&#039;&#039; - equites.c hardware, hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check, it uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sliver&#039;&#039;&#039; - needs JPEG decompression chip emulating amongst other things (well .. everything)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grand Striker&#039;&#039;&#039; - ROZ pitch doesn&#039;t make much sense.. at least it doesn&#039;t seem to quite fit into the way MAME wants to do things.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Joryuu Syougi Kyoushitsu (Japan)&#039;&#039;&#039; - something is missing here, the extra processor does the AI for the game, but we still need v60 code.  We have none.&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Eagle Shot Golf&#039;&#039;&#039; - missing raster effect on Sammy Logo&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Dyna Gear&#039;&#039;&#039; - missing raster effect on Title Screen&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware&#039;&#039;&#039; - general, missing CRT control regs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Rabbit&#039;&#039;&#039; - Missing Sound, said to be some kind of ADPCM built into the imagetek chip..  also needs raster effects?&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Tokimeki Mahjong Paradise Dear My Love&#039;&#039;&#039; - makes different use of the Video hardware.&lt;br /&gt;
* &#039;&#039;&#039;Metro HW&#039;&#039;&#039; - general, we currently have an ugly hack to invert the palette and tile data because each tilemap mixes 4bpp and 8bbp tiles, and the transparent pen is the high colour (255 / 15 depending on tile).  tilemap.c doesn&#039;t currently support this, so all data is inverted to make transpen 0... this leads to a LOT of extra messy code in the driver, the palettes need to be inverted, the blitter writes need to be inverted etc.  Would make sense to expand tilemap.c to support per-tile transpen...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poizone (ertictac.c)&#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.. not sure what the actual problem is&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zaccaraia - Galaxia&#039;&#039;&#039; - rom mapping?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunpey&#039;&#039;&#039; - V30 based, weird video chip with complex features probably blitter based, not understood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Some Toaplan shooters (batsugun etc.)&#039;&#039;&#039; -  Need proper v25+ / v35+ cores, as they use the extra features..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IREM . Match It 2&#039;&#039;&#039; - Decryption or CPU bugs.. gameplay logic is broken (sometimes tiles don&#039;t appear, if you undo too often it crashes)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suna8.c&#039;&#039;&#039; - Brick Zone, Spark Man, Star Fighter - Decryption / protection / banking errors...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pettan Pyuu (Japan) / Bam Bam&#039;&#039;&#039; - protection MCU..  seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search for the Magical Error&#039;&#039;&#039; - mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;metro.c / Bang Bang Ball&#039;&#039;&#039; - has an annoying bug whereby if you press a button during screen fades it goes into slow motion..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Super Free Kick / Spin kick&#039;&#039;&#039; - banking issues? can&#039;t get it to boot&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Puzzle Star (Sang Ho) / Sexy Boom&#039;&#039;&#039; - banking issues, gives wrong gfx..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Merit games&#039;&#039;&#039; - A skeleton was recently added, haven&#039;t been looked at.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Super Real Mahjong pt 6.&#039;&#039;&#039; - Video hardware makes no sense at all, evolution of ST-0016??  No obvious tiles, or gfx data..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tatakae! Big Fighter&#039;&#039;&#039; - usual weird Nichibutsu hardware plus an extra 8751 MCU.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table Tennis Championship&#039;&#039;&#039; - V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 Video (Crystal Maze etc)&#039;&#039;&#039; - Skill based gambling games, Crystal Maze should be a nice game to support, also some quiz games.  Hardware is over-expanded fruit machine hardware.  8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip which would fit better on a c64.  It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips (emulated bar the data scrambling). Code is compiled FORTH, with some small pieces of hand-written assembler, essentially unreadable. Current stopping point is either serial IO, or the Vid chip&#039;s IRQ handling, game gets stuck in a loop, displaying nothing on screen. There is a standalone emu, but it&#039;s very unstable, and loses CPU sync regularly - emulation was never optimised.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Connect 4)&#039;&#039;&#039; - Just the &#039;basic&#039; 6809 board, but uses that hardware to its limit. Needs elegant lamp/input timing solution, as lamp durations seem to be shorter than MAME screen updates, causing all sorts of weirdness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nintendo Super System&#039;&#039;&#039; - Menu system makes no sense at all.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Touchmaster&#039;&#039;&#039; - some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subsino . Last Fighting&#039;&#039;&#039; - uses H8 CPU, seems to boot from external ROM, but it&#039;s said that the internal ROM is enabled, so it may use it for protection.  Needs code studying / trojans (maybe).&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Other&amp;diff=1307</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Other&amp;diff=1307"/>
		<updated>2007-10-05T08:21:16Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Laser Base / Future Flash&#039;&#039;&#039; - Protection, &#039;Jaleco&#039; like according to dox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Task Force Harrier&#039;&#039;&#039; - NMK protection, there was a closed source hack build that ran this, but without source it wasn&#039;t very useful.&lt;br /&gt;
* &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; - NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  dox has PCB, but doesn&#039;t know what to trojan&lt;br /&gt;
* &#039;&#039;&#039;Afega Shooter games&#039;&#039;&#039; - Haze suspects this is a varient of NMK&#039;s protection (or a &#039;feature&#039; of the board that acts as such) fully playable unless you leave them in attract mode in which case the controls die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gekisou (Japan)&#039;&#039;&#039; - equites.c hardware, hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check, it uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sliver&#039;&#039;&#039; - needs JPEG decompression chip emulating amongst other things (well .. everything)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grand Striker&#039;&#039;&#039; - ROZ pitch doesn&#039;t make much sense.. at least it doesn&#039;t seem to quite fit into the way MAME wants to do things.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Joryuu Syougi Kyoushitsu (Japan)&#039;&#039;&#039; - something is missing here, the extra processor does the AI for the game, but we still need v60 code.  We have none.&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Eagle Shot Golf&#039;&#039;&#039; - missing raster effect on Sammy Logo&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Dyna Gear&#039;&#039;&#039; - missing raster effect on Title Screen&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware&#039;&#039;&#039; - general, missing CRT control regs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Rabbit&#039;&#039;&#039; - Missing Sound, said to be some kind of ADPCM built into the imagetek chip..  also needs raster effects?&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Tokimeki Mahjong Paradise Dear My Love&#039;&#039;&#039; - makes different use of the Video hardware.&lt;br /&gt;
* &#039;&#039;&#039;Metro HW&#039;&#039;&#039; - general, we currently have an ugly hack to invert the palette and tile data because each tilemap mixes 4bpp and 8bbp tiles, and the transparent pen is the high colour (255 / 15 depending on tile).  tilemap.c doesn&#039;t currently support this, so all data is inverted to make transpen 0... this leads to a LOT of extra messy code in the driver, the palettes need to be inverted, the blitter writes need to be inverted etc.  Would make sense to expand tilemap.c to support per-tile transpen...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poizone (ertictac.c)&#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.. not sure what the actual problem is&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zaccaraia - Galaxia&#039;&#039;&#039; - rom mapping?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunpey&#039;&#039;&#039; - V30 based, weird video chip with complex features probably blitter based, not understood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Some Toaplan shooters (batsugun etc.)&#039;&#039;&#039; -  Need proper v25+ / v35+ cores, as they use the extra features..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IREM . Match It 2&#039;&#039;&#039; - Decryption or CPU bugs.. gameplay logic is broken (sometimes tiles don&#039;t appear, if you undo too often it crashes)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suna8.c&#039;&#039;&#039; - Brick Zone, Spark Man, Star Fighter - Decryption / protection / banking errors...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pettan Pyuu (Japan) / Bam Bam&#039;&#039;&#039; - protection MCU..  seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search for the Magical Error&#039;&#039;&#039; - mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;metro.c / Bang Bang Ball&#039;&#039;&#039; - has an annoying bug whereby if you press a button during screen fades it goes into slow motion..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Super Free Kick / Spin kick&#039;&#039;&#039; - banking issues? can&#039;t get it to boot&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Puzzle Star (Sang Ho) / Sexy Boom&#039;&#039;&#039; - banking issues, gives wrong gfx..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Merit games&#039;&#039;&#039; - A skeleton was recently added, haven&#039;t been looked at.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Super Real Mahjong pt 6.&#039;&#039;&#039; - Video hardware makes no sense at all, evolution of ST-0016??  No obvious tiles, or gfx data..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tatakae! Big Fighter&#039;&#039;&#039; - usual weird Nichibutsu hardware plus an extra 8751 MCU.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table Tennis Championship&#039;&#039;&#039; - V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 Video (Crystal Maze etc)&#039;&#039;&#039; - Skill based gambling games, Crystal Maze should be a nice game to support, also some quiz games.  Hardware is over-expanded fruit machine hardware.  8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip which would fit better on a c64.  It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips (emulated bar the data scrambling). Code is compiled FORTH, with some small pieces of hand-written assembler, essentially unreadable. Current stopping point is either serial IO, or the Vid chip&#039;s IRQ handling, game gets stuck in a loop, displaying nothing on screen. There is a standalone emu, but it&#039;s very unstable, and loses CPU sync regularly - emulation was never optimised.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Connect 4)&#039;&#039;&#039; - Just the &#039;basic&#039; 6809 board, but uses that hardware to its limit. Needs elegant lamp/input timing solution.&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Deal &#039;Em)&#039;&#039;&#039; - Zenitone 6845-based video hardware (merlinmm/Wizz Quiz), with a (dumped) PAL helping to massage the new hardware into the existing 6809 setup. Should be running in u3, but inputs need a lot of work.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nintendo Super System&#039;&#039;&#039; - Menu system makes no sense at all.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Touchmaster&#039;&#039;&#039; - some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subsino . Last Fighting&#039;&#039;&#039; - uses H8 CPU, seems to boot from external ROM, but it&#039;s said that the internal ROM is enabled, so it may use it for protection.  Needs code studying / trojans (maybe).&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1219</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1219"/>
		<updated>2007-07-24T08:39:48Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* MPU4 + Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809, 68000-10&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* Inquizitor&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Has a generic ROMset for loading&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== Maygay Video ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: Unknown MHS IC &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* Believe it or Not&lt;br /&gt;
* Crossword Puzzle&lt;br /&gt;
* Give us a Clue&lt;br /&gt;
* Screenplay&lt;br /&gt;
* The Krypton Factor (CD-based with MPEG decoding)&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* Super Clue&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1218</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1218"/>
		<updated>2007-07-24T08:30:20Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* MPU4 + Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809, 68000-10&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SAA1099, any one of AY8913, YM2413, MSM6376&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* Inquizitor&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Has a generic ROMset for loading&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== Maygay Video ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: Unknown MHS IC &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* Believe it or Not&lt;br /&gt;
* Crossword Puzzle&lt;br /&gt;
* Give us a Clue&lt;br /&gt;
* Screenplay&lt;br /&gt;
* The Krypton Factor (CD-based with MPEG decoding)&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* Super Clue&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Other&amp;diff=1206</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Other&amp;diff=1206"/>
		<updated>2007-06-22T08:17:09Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Laser Base / Future Flash&#039;&#039;&#039; - Protection, &#039;Jaleco&#039; like according to dox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Task Force Harrier&#039;&#039;&#039; - NMK protection, there was a closed source hack build that ran this, but without source it wasn&#039;t very useful.&lt;br /&gt;
* &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; - NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  dox has PCB, but doesn&#039;t know what to trojan&lt;br /&gt;
* &#039;&#039;&#039;Afega Shooter games&#039;&#039;&#039; - Haze suspects this is a varient of NMK&#039;s protection (or a &#039;feature&#039; of the board that acts as such) fully playable unless you leave them in attract mode in which case the controls die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gekisou (Japan)&#039;&#039;&#039; - equites.c hardware, hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check, it uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sliver&#039;&#039;&#039; - needs JPEG decompression chip emulating amongst other things (well .. everything)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grand Striker&#039;&#039;&#039; - ROZ pitch doesn&#039;t make much sense.. at least it doesn&#039;t seem to quite fit into the way MAME wants to do things.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Joryuu Syougi Kyoushitsu (Japan)&#039;&#039;&#039; - something is missing here, the extra processor does the AI for the game, but we still need v60 code.  We have none.&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Eagle Shot Golf&#039;&#039;&#039; - missing raster effect on Sammy Logo&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Dyna Gear&#039;&#039;&#039; - missing raster effect on Title Screen&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware&#039;&#039;&#039; - general, missing CRT control regs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Rabbit&#039;&#039;&#039; - Missing Sound, said to be some kind of ADPCM built into the imagetek chip..  also needs raster effects?&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Tokimeki Mahjong Paradise Dear My Love&#039;&#039;&#039; - makes different use of the Video hardware.&lt;br /&gt;
* &#039;&#039;&#039;Metro HW&#039;&#039;&#039; - general, we currently have an ugly hack to invert the palette and tile data because each tilemap mixes 4bpp and 8bbp tiles, and the transparent pen is the high colour (255 / 15 depending on tile).  tilemap.c doesn&#039;t currently support this, so all data is inverted to make transpen 0... this leads to a LOT of extra messy code in the driver, the palettes need to be inverted, the blitter writes need to be inverted etc.  Would make sense to expand tilemap.c to support per-tile transpen...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poizone (ertictac.c)&#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.. not sure what the actual problem is&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zaccaraia - Galaxia&#039;&#039;&#039; - rom mapping?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunpey&#039;&#039;&#039; - V30 based, weird video chip with complex features probably blitter based, not understood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Some Toaplan shooters (batsugun etc.)&#039;&#039;&#039; -  Need proper v25+ / v35+ cores, as they use the extra features..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IREM . Match It 2&#039;&#039;&#039; - Decryption or CPU bugs.. gameplay logic is broken (sometimes tiles don&#039;t appear, if you undo too often it crashes)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suna8.c&#039;&#039;&#039; - Brick Zone, Spark Man, Star Fighter - Decryption / protection / banking errors...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pettan Pyuu (Japan) / Bam Bam&#039;&#039;&#039; - protection MCU..  seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search for the Magical Error&#039;&#039;&#039; - mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;metro.c / Bang Bang Ball&#039;&#039;&#039; - has an annoying bug whereby if you press a button during screen fades it goes into slow motion..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Super Free Kick / Spin kick&#039;&#039;&#039; - banking issues? can&#039;t get it to boot&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Puzzle Star (Sang Ho) / Sexy Boom&#039;&#039;&#039; - banking issues, gives wrong gfx..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Merit games&#039;&#039;&#039; - A skeleton was recently added, haven&#039;t been looked at.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Super Real Mahjong pt 6.&#039;&#039;&#039; - Video hardware makes no sense at all, evolution of ST-0016??  No obvious tiles, or gfx data..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tatakae! Big Fighter&#039;&#039;&#039; - usual weird Nichibutsu hardware plus an extra 8751 MCU.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table Tennis Championship&#039;&#039;&#039; - V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 Video (Crystal Maze etc)&#039;&#039;&#039; - Skill based gambling games, Crystal Maze should be a nice game to support, also some quiz games.  Hardware is over-expanded fruit machine hardware.  8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip which would fit better on a c64.  It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips (emulated bar the data scrambling). Code is compiled FORTH, with some small pieces of hand-written assembler, essentially unreadable. Current stopping point is either serial IO, or the Vid chip&#039;s IRQ handling, game gets stuck in a loop, displaying nothing on screen. There is a standalone emu, but it&#039;s very unstable, and loses CPU sync regularly - emulation was never optimised.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Connect 4)&#039;&#039;&#039; - Just the &#039;basic&#039; 6809 board, but uses that hardware to its limit. Needs elegant lamp/input timing solution.&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Deal &#039;Em)&#039;&#039;&#039; - Zenitone 6845-based video hardware (merlinmm/Wizz Quiz), with a (dumped) PAL helping to massage the new hardware into the existing 6809 setup. Could do with PAL pinouts to finish this off, as it seems to process all the video info.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nintendo Super System&#039;&#039;&#039; - Menu system makes no sense at all.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Touchmaster&#039;&#039;&#039; - some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subsino . Last Fighting&#039;&#039;&#039; - uses H8 CPU, seems to boot from external ROM, but it&#039;s said that the internal ROM is enabled, so it may use it for protection.  Needs code studying / trojans (maybe).&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Other&amp;diff=1084</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Other&amp;diff=1084"/>
		<updated>2007-05-22T09:43:01Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Laser Base / Future Flash&#039;&#039;&#039; - Protection, &#039;Jaleco&#039; like according to dox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Task Force Harrier&#039;&#039;&#039; - NMK protection, there was a closed source hack build that ran this, but without source it wasn&#039;t very useful.&lt;br /&gt;
* &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; - NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  dox has PCB, but doesn&#039;t know what to trojan&lt;br /&gt;
* &#039;&#039;&#039;Afega Shooter games&#039;&#039;&#039; - Haze suspects this is a varient of NMK&#039;s protection (or a &#039;feature&#039; of the board that acts as such) fully playable unless you leave them in attract mode in which case the controls die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gekisou (Japan)&#039;&#039;&#039; - equites.c hardware, hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check, it uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sliver&#039;&#039;&#039; - needs JPEG decompression chip emulating amongst other things (well .. everything)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grand Striker&#039;&#039;&#039; - ROZ pitch doesn&#039;t make much sense.. at least it doesn&#039;t seem to quite fit into the way MAME wants to do things.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Joryuu Syougi Kyoushitsu (Japan)&#039;&#039;&#039; - something is missing here, the extra processor does the AI for the game, but we still need v60 code.  We have none.&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Eagle Shot Golf&#039;&#039;&#039; - missing raster effect on Sammy Logo&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Dyna Gear&#039;&#039;&#039; - missing raster effect on Title Screen&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware&#039;&#039;&#039; - general, missing CRT control regs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Rabbit&#039;&#039;&#039; - Missing Sound, said to be some kind of ADPCM built into the imagetek chip..  also needs raster effects?&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Tokimeki Mahjong Paradise Dear My Love&#039;&#039;&#039; - makes different use of the Video hardware.&lt;br /&gt;
* &#039;&#039;&#039;Metro HW&#039;&#039;&#039; - general, we currently have an ugly hack to invert the palette and tile data because each tilemap mixes 4bpp and 8bbp tiles, and the transparent pen is the high colour (255 / 15 depending on tile).  tilemap.c doesn&#039;t currently support this, so all data is inverted to make transpen 0... this leads to a LOT of extra messy code in the driver, the palettes need to be inverted, the blitter writes need to be inverted etc.  Would make sense to expand tilemap.c to support per-tile transpen...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poizone (ertictac.c)&#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.. not sure what the actual problem is&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zaccaraia - Galaxia&#039;&#039;&#039; - rom mapping?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunpey&#039;&#039;&#039; - V30 based, weird video chip with complex features probably blitter based, not understood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Some Toaplan shooters (batsugun etc.)&#039;&#039;&#039; -  Need proper v25+ / v35+ cores, as they use the extra features..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IREM . Match It 2&#039;&#039;&#039; - Decryption or CPU bugs.. gameplay logic is broken (sometimes tiles don&#039;t appear, if you undo too often it crashes)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suna8.c&#039;&#039;&#039; - Brick Zone, Spark Man, Star Fighter - Decryption / protection / banking errors...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pettan Pyuu (Japan) / Bam Bam&#039;&#039;&#039; - protection MCU..  seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search for the Magical Error&#039;&#039;&#039; - mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;metro.c / Bang Bang Ball&#039;&#039;&#039; - has an annoying bug whereby if you press a button during screen fades it goes into slow motion..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Super Free Kick / Spin kick&#039;&#039;&#039; - banking issues? can&#039;t get it to boot&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Puzzle Star (Sang Ho) / Sexy Boom&#039;&#039;&#039; - banking issues, gives wrong gfx..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Merit games&#039;&#039;&#039; - A skeleton was recently added, haven&#039;t been looked at.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Super Real Mahjong pt 6.&#039;&#039;&#039; - Video hardware makes no sense at all, evolution of ST-0016??  No obvious tiles, or gfx data..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tatakae! Big Fighter&#039;&#039;&#039; - usual weird Nichibutsu hardware plus an extra 8751 MCU.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table Tennis Championship&#039;&#039;&#039; - V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 Video (Crystal Maze etc)&#039;&#039;&#039; - Skill based gambling games, Crystal Maze should be a nice game to support, also some quiz games.  Hardware is over-expanded fruit machine hardware.  8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip which would fit better on a c64.  It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips (emulated bar the data scrambling). Code is compiled FORTH, with some small pieces of hand-written assembler, essentially unreadable. Current stopping point is either serial IO, or the Vid chip&#039;s IRQ handling. Timer emulation being rewritten by AGEMAME, seems to hang up generating multiple IRQs if set up correctly, some sort of filter/wire-OR? There is a standalone emu, but it&#039;s very unstable, and loses CPU sync regularly - possibly includes a lot of hacks to get the games running?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Connect 4)&#039;&#039;&#039; - Just the &#039;basic&#039; 6809 board, but uses that hardware to its limit. Needs elegant lamp/input timing solution.&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Deal &#039;Em)&#039;&#039;&#039; - Third-party 6845-based video hardware (merlinmm/Wizz Quiz), with a (dumped) PAL helping to massage the new hardware into the existing 6809 setup. Could do with PAL pinouts to finish this off.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nintendo Super System&#039;&#039;&#039; - Menu system makes no sense at all.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Touchmaster&#039;&#039;&#039; - some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subsino . Last Fighting&#039;&#039;&#039; - uses H8 CPU, seems to boot from external ROM, but it&#039;s said that the internal ROM is enabled, so it may use it for protection.  Needs code studying / trojans (maybe).&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Other&amp;diff=1083</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Other&amp;diff=1083"/>
		<updated>2007-05-22T09:36:59Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Laser Base / Future Flash&#039;&#039;&#039; - Protection, &#039;Jaleco&#039; like according to dox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Task Force Harrier&#039;&#039;&#039; - NMK protection, there was a closed source hack build that ran this, but without source it wasn&#039;t very useful.&lt;br /&gt;
* &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; - NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  dox has PCB, but doesn&#039;t know what to trojan&lt;br /&gt;
* &#039;&#039;&#039;Afega Shooter games&#039;&#039;&#039; - Haze suspects this is a varient of NMK&#039;s protection (or a &#039;feature&#039; of the board that acts as such) fully playable unless you leave them in attract mode in which case the controls die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gekisou (Japan)&#039;&#039;&#039; - equites.c hardware, hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check, it uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sliver&#039;&#039;&#039; - needs JPEG decompression chip emulating amongst other things (well .. everything)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grand Striker&#039;&#039;&#039; - ROZ pitch doesn&#039;t make much sense.. at least it doesn&#039;t seem to quite fit into the way MAME wants to do things.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Joryuu Syougi Kyoushitsu (Japan)&#039;&#039;&#039; - something is missing here, the extra processor does the AI for the game, but we still need v60 code.  We have none.&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Eagle Shot Golf&#039;&#039;&#039; - missing raster effect on Sammy Logo&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Dyna Gear&#039;&#039;&#039; - missing raster effect on Title Screen&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware&#039;&#039;&#039; - general, missing CRT control regs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Rabbit&#039;&#039;&#039; - Missing Sound, said to be some kind of ADPCM built into the imagetek chip..  also needs raster effects?&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Tokimeki Mahjong Paradise Dear My Love&#039;&#039;&#039; - makes different use of the Video hardware.&lt;br /&gt;
* &#039;&#039;&#039;Metro HW&#039;&#039;&#039; - general, we currently have an ugly hack to invert the palette and tile data because each tilemap mixes 4bpp and 8bbp tiles, and the transparent pen is the high colour (255 / 15 depending on tile).  tilemap.c doesn&#039;t currently support this, so all data is inverted to make transpen 0... this leads to a LOT of extra messy code in the driver, the palettes need to be inverted, the blitter writes need to be inverted etc.  Would make sense to expand tilemap.c to support per-tile transpen...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poizone (ertictac.c)&#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.. not sure what the actual problem is&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zaccaraia - Galaxia&#039;&#039;&#039; - rom mapping?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunpey&#039;&#039;&#039; - V30 based, weird video chip with complex features probably blitter based, not understood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Some Toaplan shooters (batsugun etc.)&#039;&#039;&#039; -  Need proper v25+ / v35+ cores, as they use the extra features..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IREM . Match It 2&#039;&#039;&#039; - Decryption or CPU bugs.. gameplay logic is broken (sometimes tiles don&#039;t appear, if you undo too often it crashes)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suna8.c&#039;&#039;&#039; - Brick Zone, Spark Man, Star Fighter - Decryption / protection / banking errors...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pettan Pyuu (Japan) / Bam Bam&#039;&#039;&#039; - protection MCU..  seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search for the Magical Error&#039;&#039;&#039; - mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;metro.c / Bang Bang Ball&#039;&#039;&#039; - has an annoying bug whereby if you press a button during screen fades it goes into slow motion..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Super Free Kick / Spin kick&#039;&#039;&#039; - banking issues? can&#039;t get it to boot&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Puzzle Star (Sang Ho) / Sexy Boom&#039;&#039;&#039; - banking issues, gives wrong gfx..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Merit games&#039;&#039;&#039; - A skeleton was recently added, haven&#039;t been looked at.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Super Real Mahjong pt 6.&#039;&#039;&#039; - Video hardware makes no sense at all, evolution of ST-0016??  No obvious tiles, or gfx data..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tatakae! Big Fighter&#039;&#039;&#039; - usual weird Nichibutsu hardware plus an extra 8751 MCU.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table Tennis Championship&#039;&#039;&#039; - V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 Video (Crystal Maze etc)&#039;&#039;&#039; - Skill based gambling games, Crystal Maze should be a nice game to support, also some quiz games.  Hardware is over-expanded fruit machine hardware.  8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip which would fit better on a c64.  It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips (emulated bar the data scrambling). Code is compiled FORTH, with some small pieces of hand-written assembler, essentially unreadable. Current stopping point is either serial IO, or the Vid chip&#039;s IRQ handling.&lt;br /&gt;
Timer emulation being rewritten by AGEMAME, seems to hang up generating multiple IRQs if set up correctly, some sort of filter/wire-OR?&lt;br /&gt;
&lt;br /&gt;
There is a standalone emu, but it&#039;s very unstable, and loses CPU sync regularly - possibly includes a lot of hacks to get the games running?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Connect 4)&#039;&#039;&#039; - Just the &#039;basic&#039; 6809 board, but uses that hardware to its limit. Needs elegant lamp/input timing solution.&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Deal &#039;Em)&#039;&#039;&#039; - Third-party 6845-based video hardware (merlinmm/Wizz Quiz), with a (dumped) PAL helping to massage the new hardware into the existing 6809 setup. Could do with PAL pinouts to finish this off.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nintendo Super System&#039;&#039;&#039; - Menu system makes no sense at all.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Touchmaster&#039;&#039;&#039; - some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subsino . Last Fighting&#039;&#039;&#039; - uses H8 CPU, seems to boot from external ROM, but it&#039;s said that the internal ROM is enabled, so it may use it for protection.  Needs code studying / trojans (maybe).&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=445</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=445"/>
		<updated>2007-04-11T19:36:40Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* Impact + Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809, 68000-10&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SAA1099&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Inquizitor&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Has a generic ROMset for loading&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== M1 ===&lt;br /&gt;
CPU: 6809? &amp;lt;br&amp;gt;&lt;br /&gt;
Video: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD?&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* The Krypton Factor&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* London Underground&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=384</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=384"/>
		<updated>2007-03-13T21:02:06Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* Bell-Fruit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809, 68000-10&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SAA1099&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Inquizitor&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Has a generic ROMset for loading&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== M1 ===&lt;br /&gt;
CPU: 6809? &amp;lt;br&amp;gt;&lt;br /&gt;
Video: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD?&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* The Krypton Factor&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* London Underground&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=345</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=345"/>
		<updated>2007-03-12T11:43:02Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* Cobra 2/Cyclone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809, 68000-10&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SAA1099&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder 2===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Inquizitor&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Has a generic ROMset for loading&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== M1 ===&lt;br /&gt;
CPU: 6809? &amp;lt;br&amp;gt;&lt;br /&gt;
Video: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD?&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* The Krypton Factor&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* London Underground&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=344</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=344"/>
		<updated>2007-03-12T11:42:07Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* M1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809, 68000-10&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SAA1099&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder 2===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Inquizitor&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Has a generic ROMset for loading&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== M1 ===&lt;br /&gt;
CPU: 6809? &amp;lt;br&amp;gt;&lt;br /&gt;
Video: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD?&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* The Krypton Factor&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* London Underground&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=333</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=333"/>
		<updated>2007-03-09T14:36:09Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* &amp;quot;Give us a Break&amp;quot; hardware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809, 68000-10&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SAA1099&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder 2===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Inquizitor&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Has a generic ROMset for loading&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== M1 ===&lt;br /&gt;
CPU: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Video: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD?&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* The Krypton Factor&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* London Underground&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=332</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=332"/>
		<updated>2007-03-08T11:10:55Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* &amp;quot;Give us a Break&amp;quot; hardware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809, 68000-10&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SAA1099&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder 2===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Inquizitor&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MhZ)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== M1 ===&lt;br /&gt;
CPU: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Video: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD?&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* The Krypton Factor&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* London Underground&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=331</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=331"/>
		<updated>2007-03-08T11:10:35Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* JPM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809, 68000-10&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SAA1099&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder 2===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Inquizitor&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MhZ)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== M1 ===&lt;br /&gt;
CPU: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Video: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD?&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* The Krypton Factor&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* London Underground&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=327</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=327"/>
		<updated>2007-03-07T21:05:36Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* Unknown */  - changed to Give Us a Break Hardware&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809, 68000-10&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SAA1099&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder 2===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Inquizitor&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061/EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
&lt;br /&gt;
===Unknown 2===&lt;br /&gt;
CPU: ?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: ?&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: ?&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== M1 ===&lt;br /&gt;
CPU: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Video: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: ? &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD?&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* The Krypton Factor&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* London Underground&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Other&amp;diff=271</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Other&amp;diff=271"/>
		<updated>2007-02-26T11:14:44Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Laser Base / Future Flash&#039;&#039;&#039; - Protection, &#039;Jaleco&#039; like according to dox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Task Force Harrier&#039;&#039;&#039; - NMK protection, there was a closed source hack build that ran this, but without source it wasn&#039;t very useful.&lt;br /&gt;
* &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; - NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  dox has PCB, but doesn&#039;t know what to trojan&lt;br /&gt;
* &#039;&#039;&#039;Afega Shooter games&#039;&#039;&#039; - Haze suspects this is a varient of NMK&#039;s protection (or a &#039;feature&#039; of the board that acts as such) fully playable unless you leave them in attract mode in which case the controls die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gekisou (Japan)&#039;&#039;&#039; - equites.c hardware, hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check, it uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sliver&#039;&#039;&#039; - needs JPEG decompression chip emulating amongst other things (well .. everything)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grand Striker&#039;&#039;&#039; - ROZ pitch doesn&#039;t make much sense.. at least it doesn&#039;t seem to quite fit into the way MAME wants to do things.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Joryuu Syougi Kyoushitsu (Japan)&#039;&#039;&#039; - something is missing here, the extra processor does the AI for the game, but we still need v60 code.  We have none.&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Eagle Shot Golf&#039;&#039;&#039; - missing raster effect on Sammy Logo&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Dyna Gear&#039;&#039;&#039; - missing raster effect on Title Screen&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware&#039;&#039;&#039; - general, missing CRT control regs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Rabbit&#039;&#039;&#039; - Missing Sound, said to be some kind of ADPCM built into the imagetek chip..  also needs raster effects?&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Tokimeki Mahjong Paradise Dear My Love&#039;&#039;&#039; - makes different use of the Video hardware.&lt;br /&gt;
* &#039;&#039;&#039;Metro HW&#039;&#039;&#039; - general, we currently have an ugly hack to invert the palette and tile data because each tilemap mixes 4bpp and 8bbp tiles, and the transparent pen is the high colour (255 / 15 depending on tile).  tilemap.c doesn&#039;t currently support this, so all data is inverted to make transpen 0... this leads to a LOT of extra messy code in the driver, the palettes need to be inverted, the blitter writes need to be inverted etc.  Would make sense to expand tilemap.c to support per-tile transpen...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poizone (ertictac.c)&#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.. not sure what the actual problem is&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zaccaraia - Galaxia&#039;&#039;&#039; - rom mapping?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunpey&#039;&#039;&#039; - V30 based, weird video chip with complex features probably blitter based, not understood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Some Toaplan shooters (batsugun etc.)&#039;&#039;&#039; -  Need proper v25+ / v35+ cores, as they use the extra features..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IREM . Match It 2&#039;&#039;&#039; - Decryption or CPU bugs.. gameplay logic is broken (sometimes tiles don&#039;t appear, if you undo too often it crashes)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suna8.c&#039;&#039;&#039; - Brick Zone, Spark Man, Star Fighter - Decryption / protection / banking errors...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pettan Pyuu (Japan) / Bam Bam&#039;&#039;&#039; - protection MCU..  seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search for the Magical Error&#039;&#039;&#039; - mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;metro.c / Bang Bang Ball&#039;&#039;&#039; - has an annoying bug whereby if you press a button during screen fades it goes into slow motion..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Super Free Kick / Spin kick&#039;&#039;&#039; - banking issues? can&#039;t get it to boot&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Puzzle Star (Sang Ho) / Sexy Boom&#039;&#039;&#039; - banking issues, gives wrong gfx..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Merit games&#039;&#039;&#039; - A skeleton was recently added, haven&#039;t been looked at.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Super Real Mahjong pt 6.&#039;&#039;&#039; - Video hardware makes no sense at all, evolution of ST-0016??  No obvious tiles, or gfx data..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tatakae! Big Fighter&#039;&#039;&#039; - usual Nichibutsu junk PLUS an extra 67805 MCU, probably needs trojans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table Tennis Championship&#039;&#039;&#039; - V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 Video (Crystal Maze etc)&#039;&#039;&#039; - Skill based gambling games, crystal maze should be a nice game to support, also some quiz games..  Hardware is over-expanded fruit machine hardware.  8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip which would fit better on a c64.  It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips (emulated bar the data scrambling). Code is compiled FORTH, with some small pieces of hand-written assembler, essentially unreadable. Current stopping point is either serial IO, or the Vid chip&#039;s IRQ handling.&lt;br /&gt;
&lt;br /&gt;
There is a standalone emu, but it&#039;s very unstable, and loses CPU sync regularly - possibly includes a lot of hacks to get the games running?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Connect 4)&#039;&#039;&#039; - Just the &#039;basic&#039; 6809 board, but uses that hardware to its limit.&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Deal &#039;Em)&#039;&#039;&#039; - Third-party 6845-based video hardware (merlinmm/Wizz Quiz), with a (dumped) PAL helping to massage the new hardware into the existing 6809 setup.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nintendo Super System&#039;&#039;&#039; - Menu system makes no sense at all.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Touchmaster&#039;&#039;&#039; - some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subsino . Last Fighting&#039;&#039;&#039; - uses H8 CPU, seems to boot from external ROM, but it&#039;s said that the internal ROM is enabled, so it may use it for protection.  Needs code studying / trojans (maybe).&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=TGP:Index&amp;diff=168</id>
		<title>TGP:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=TGP:Index&amp;diff=168"/>
		<updated>2007-02-15T09:07:52Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: /* Known information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Generalities =&lt;br /&gt;
== Usage of this CPU ==&lt;br /&gt;
&lt;br /&gt;
The mb86232/86233/86234/fdsp-4, also known as the TGP, is used in Sega Model 1, 2 and 2a.  There are two, one is used as a T&amp;amp;L unit, the other as a coprocessor.  In model 1, both programs are internal to the cpus.  In model 2/2a, the T&amp;amp;L program is internal while the coprocessor program is uploaded.&lt;br /&gt;
&lt;br /&gt;
Model 2b uses a pair of sharcs to replace the TGPs, 2c a pair of TGPx4 (mb86235, fdsp-5), which only has the name in common with the original TGP.&lt;br /&gt;
&lt;br /&gt;
== Known information ==&lt;br /&gt;
&lt;br /&gt;
The [http://mamedev.org/docs/mb86232.pdf datasheet] is the best information we have at that point.  Grab it, read it, it won&#039;t be repeated in here.  The copy/paste eagerness of the original author that makes us miss the op-B operations is a pity though.  Other sources:&lt;br /&gt;
* an IEEE article: &amp;quot;Implementation Of A 4.8 Kbps Voice Codec Based On Pitch-Synchronous DFT Coding&amp;quot;.&lt;br /&gt;
* US patent 5,099,417 &#039;&#039;may&#039;&#039; be related to the chip. Type is correct (32 bits dsp), time is correct.  fdsp-3 was 16 bits, and fdsp-5 was 64bits.  Patents are quite hard on the reading though.&lt;br /&gt;
&lt;br /&gt;
The CPU seems to do everything on 32-bits words, so endianness is irrelevant.  The main cpu of model2 (i960) is little-endian though, so the program are stored that way.&lt;br /&gt;
&lt;br /&gt;
== Known programs ==&lt;br /&gt;
&lt;br /&gt;
One can use an emulator to get the uploaded tgp programs, but the simplest way is probably to get them from the roms themselves.  Use the Mame source to check which files to use and the interleave.  Sizes are in 32bits words.  As the md5 shows, some programs are identical.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Game!!Region!!Address!!Size!!MD5&lt;br /&gt;
|-&lt;br /&gt;
| zeroguna || CPU1  || 008cc4 || b28 || 3164f056a727dbd84966dabafa542040&lt;br /&gt;
|-&lt;br /&gt;
| vf2      || CPU1  || 003e90 || eda || 514f0ebd82cc03a5c99ff0c20227aa46&lt;br /&gt;
|-&lt;br /&gt;
| srallyc  || CPU1  || 05ae94 || 682 || ca706c08f84f1c721d5401ea0e50988a&lt;br /&gt;
|-&lt;br /&gt;
| manxtt   || CPU1  || 0787e8 || 6b6 || 2a9f8b8e5cd4d71527d75b07eb5b45e0&lt;br /&gt;
|-&lt;br /&gt;
| skytargt || USER1 || e7114c || b2b || 12c49cd5e99ae89b7c1d7d8521ca3443&lt;br /&gt;
|-&lt;br /&gt;
| vcop2    || CPU1  || 05d480 || 6f2 || 59675510722a18b847eec08f75d55d05&lt;br /&gt;
|-&lt;br /&gt;
| dynamcop || CPU1  || 0b6084 || e80 || 2389379b14042147626cd83cfb98811f&lt;br /&gt;
|-&lt;br /&gt;
| dyndeka2 || CPU1  || 0b6074 || e80 || 2389379b14042147626cd83cfb98811f&lt;br /&gt;
|-&lt;br /&gt;
| pltkidsa || CPU1  || 01a378 || 94b || 5fbd0626f6cb73ced9026b420873a27b&lt;br /&gt;
|-&lt;br /&gt;
| doaa     || CPU1  || 009664 || b2b || 12c49cd5e99ae89b7c1d7d8521ca3443&lt;br /&gt;
|-&lt;br /&gt;
| daytona  || USER1 || 800020 || 7e8 || 8b6f2d1decf8a6be6c4c9005d8361aa5&lt;br /&gt;
|-&lt;br /&gt;
| vcop     || CPU1  || 0070c0 || 7e8 || dff894ca077cb02cb66e6d1dec8e9020&lt;br /&gt;
|-&lt;br /&gt;
| desert   || CPU1  || 0016a0 || 7e8 || 8b6f2d1decf8a6be6c4c9005d8361aa5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Subset encodings =&lt;br /&gt;
== Registers ==&lt;br /&gt;
&lt;br /&gt;
Register numbers are encoded in 3+6 bits.  The first 3 bits are some kind of type.&lt;br /&gt;
&lt;br /&gt;
Type 0 and 3 address the same registers.  3 adds a &amp;quot;hi, I&#039;m the destination of the move&amp;quot; twist to it though.  Here are the known registers:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Value!!Register&lt;br /&gt;
|-&lt;br /&gt;
|00-0f|| Register file&lt;br /&gt;
|-&lt;br /&gt;
|10-12|| a, a.e, a.m&lt;br /&gt;
|-&lt;br /&gt;
|13-15|| b, b.e, b.m&lt;br /&gt;
|-&lt;br /&gt;
|16-18|| c, c.e, c.m&lt;br /&gt;
|-&lt;br /&gt;
|19-1b|| d, d.e, d.m&lt;br /&gt;
|-&lt;br /&gt;
|1c    || p&lt;br /&gt;
|-&lt;br /&gt;
|21   || fifo_in&lt;br /&gt;
|-&lt;br /&gt;
|22   || fifo_out&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Type 6 looks like special registers.  Only value 21 is known as being some kind of indirect access register.&lt;br /&gt;
&lt;br /&gt;
== ALU op-A operations ==&lt;br /&gt;
&lt;br /&gt;
ALU operations are encoded in 6 bits.  According to the datasheet the shift operations are not supposed to be there but should be opcodes by themselves.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Value!!Type!!Operation!!Value!!Type!!Operation!!Value!!Type!!Operation!!Value!!Type!!Operation&lt;br /&gt;
|-&lt;br /&gt;
|00 000000||     ||nop                     ||10 010000|| f32 || p = a * b              ||20 100000|| ?   || ?          ||30 110000|| int || a = a &amp;gt;&amp;gt; c&lt;br /&gt;
|-&lt;br /&gt;
|01 000001||     ||nop                     ||11 010001|| f32 || p = a * b              ||21 100001|| ?   || ?          ||31 110001|| int || a = a &amp;gt;&amp;gt; d&lt;br /&gt;
|-&lt;br /&gt;
|02 000010|| int || c = c &amp;amp; a              ||12 010010|| f32 || c = c + p, p = a * b   ||22 100010|| ?   || ?          ||32 110010|| ?   || ?&lt;br /&gt;
|-&lt;br /&gt;
|03 000011|| int || d = d &amp;amp; a              ||13 010011|| f32 || d = d + p, p = a * b   ||23 100011|| ?   || ?          ||33 110011|| ?   || ?&lt;br /&gt;
|-&lt;br /&gt;
|04 000100|| ?   || ?                      ||14 010100|| f32 || c = c - p, p = a * b   ||24 100100|| ?   || ?          ||34 110100|| i24 || c = c + a&lt;br /&gt;
|-&lt;br /&gt;
|05 000101|| ?   || ?                      ||15 010101|| f32 || d = d - p, p = a * b   ||25 100101|| ?   || ?          ||35 110101|| i24 || d = d + a&lt;br /&gt;
|-&lt;br /&gt;
|06 000110|| ?   || ?                      ||16 010110|| ?   || ?                      ||26 100110|| ?   || ?          ||36 110110|| i24 || c = c - a&lt;br /&gt;
|-&lt;br /&gt;
|07 000111|| ?   || ?                      ||17 010111|| ?   || ?                      ||27 100111|| ?   || ?          ||37 110111|| i24 || d = d - a&lt;br /&gt;
|-&lt;br /&gt;
|08 001000|| ?   || ?                      ||18 011000|| f32 || c = a + b              ||28 101000|| f32 || c = a - b  ||38 111000|| ?   || ?&lt;br /&gt;
|-&lt;br /&gt;
|09 001001|| ?   || ?                      ||19 011001|| f32 || d = a + b              ||29 101001|| f32 || d = a - b  ||39 111001|| ?   || ?&lt;br /&gt;
|-&lt;br /&gt;
|0a 001010|| ?   || ?                      ||1a 011010|| f32 || c = p, p = a * b       ||2a 101010|| ?   || ?          ||3a 111010|| ?   || ?&lt;br /&gt;
|-&lt;br /&gt;
|0b 001011|| ?   || ?                      ||1b 011011|| f32 || d = p, p = a * b       ||2b 101011|| ?   || ?          ||3b 111011|| ?   || ?&lt;br /&gt;
|-&lt;br /&gt;
|0c 001100|| f32 || c = c + a              ||1c 011100|| ?   || ?                      ||2c 101100|| ?   || ?          ||3c 111100|| ?   || ?&lt;br /&gt;
|-&lt;br /&gt;
|0d 001101|| f32 || d = d + a              ||1d 011101|| ?   || ?                      ||2d 101101|| ?   || ?          ||3d 111101|| ?   || ?&lt;br /&gt;
|-&lt;br /&gt;
|0e 001110|| f32 || c = c - a              ||1e 011110|| ?   || ?                      ||2e 101110|| int || a = a &amp;lt;&amp;lt; c ||3e 111110|| ?   || ?&lt;br /&gt;
|-&lt;br /&gt;
|0f 001111|| f32 || d = d - a              ||1f 011111|| ?   || ?                      ||2f 101111|| int || a = a &amp;lt;&amp;lt; d ||3f 111111|| ?   || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Known missing: xor, not, neg, abs, comparisons (sub).  Operations 36 and 37 (at least) are known to set flags though.&lt;br /&gt;
&lt;br /&gt;
== ALU op-B operations ==&lt;br /&gt;
&lt;br /&gt;
Unknown, should be somewhere in the &amp;quot;single move&amp;quot; and &amp;quot;dual move&amp;quot; pattern.&lt;br /&gt;
&lt;br /&gt;
= Known instructions =&lt;br /&gt;
&lt;br /&gt;
== Single move ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Single move, y=x,op-A&lt;br /&gt;
!1f!!1e!!1d!!1c!!1b!!1a!!19!!18!!17!!16!!15!!14!!13!!12!!11!!10!!0f!!0e!!0d!!0c!!0b!!0a!!09!!08!!07!!06!!05!!04!!03!!02!!01!!00&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|000111 || colspan=&amp;quot;6&amp;quot;|op-A || colspan=&amp;quot;2&amp;quot; | ?? || colspan=&amp;quot;9&amp;quot; | source register || colspan=&amp;quot;9&amp;quot; | destination register&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;??&#039; is usually, but not always, 11.  The source can actually be the destination when its type is &#039;3&#039;, cf registers description.  There is supposed to be an op-B somewhere in there.&lt;br /&gt;
&lt;br /&gt;
== Dual move ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Dual move, r1=x, r2=y,op-A&lt;br /&gt;
!1f!!1e!!1d!!1c!!1b!!1a!!19!!18!!17!!16!!15!!14!!13!!12!!11!!10!!0f!!0e!!0d!!0c!!0b!!0a!!09!!08!!07!!06!!05!!04!!03!!02!!01!!00&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|000000 || colspan=&amp;quot;6&amp;quot;|op-A || colspan=&amp;quot;2&amp;quot; | type? || colspan=&amp;quot;9&amp;quot; | register 1 || colspan=&amp;quot;9&amp;quot; | register 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Possible types found in the datasheet are load A&amp;amp;B, load A&amp;amp;C, load A&amp;amp;D, load A store C, load A store D, load C store C, load D store D.  2 bits are not enough.  Also, there should be an op-B somewhere.&lt;br /&gt;
&lt;br /&gt;
== Branches ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Branches encoding&lt;br /&gt;
!1f!!1e!!1d!!1c!!1b!!1a!!19!!18!!17!!16!!15!!14!!13!!12!!11!!10!!0f!!0e!!0d!!0c!!0b!!0a!!09!!08!!07!!06!!05!!04!!03!!02!!01!!00&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|1011111 || colspan=&amp;quot;5&amp;quot; |condition || colspan=&amp;quot;3&amp;quot; | type || 0 || colspan=&amp;quot;16&amp;quot; | destination&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Branches types&lt;br /&gt;
!Value&lt;br /&gt;
| 0               || 1               || 2            || 3            || 4 || 5   || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
| branch absolute || branch indirect || bsr absolute || bsr indirect || ? || rts || ? || rti&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Conditionals (known incorrect)&lt;br /&gt;
!Value&lt;br /&gt;
| 00 || 01 || 02 || 06    || 10 || 11 || 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
| == || &amp;lt;= || =&amp;gt; || never || != || &amp;gt;  || &amp;lt;  || always&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One or both of types 4/6 may be load conditional.  For absolute branches, the destination is the 16-bits address.  For the indirect one, encoding is unknown except for 40xx which designates a register.  The conditional values are known wrong except for 6/16, they&#039;ll be fixed later when the code around them is sorted a little better.  The top bit is the &amp;quot;if/unless&amp;quot; bit, inverting the condition.&lt;br /&gt;
&lt;br /&gt;
== Load 24-bits integer ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Load immediate 24bits&lt;br /&gt;
!1f!!1e!!1d!!1c!!1b!!1a!!19!!18!!17!!16!!15!!14!!13!!12!!11!!10!!0f!!0e!!0d!!0c!!0b!!0a!!09!!08!!07!!06!!05!!04!!03!!02!!01!!00&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|001110 || colspan=&amp;quot;2&amp;quot; |dest || colspan=&amp;quot;24&amp;quot; | value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Destinations&lt;br /&gt;
!Value&lt;br /&gt;
| 0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!Register&lt;br /&gt;
| p || a || b || d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Load floating point ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Load immediate 24bits&lt;br /&gt;
!1f!!1e!!1d!!1c!!1b!!1a!!19!!18!!17!!16!!15!!14!!13!!12!!11!!10!!0f!!0e!!0d!!0c!!0b!!0a!!09!!08!!07!!06!!05!!04!!03!!02!!01!!00&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|010110 || colspan=&amp;quot;2&amp;quot; |dest || colspan=&amp;quot;24&amp;quot; | value (8 bits only for exponent)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Destinations&lt;br /&gt;
!Value&lt;br /&gt;
| 0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
| c.exponent || c.mantissa || d.exponent || d.mantissa&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Other&amp;diff=135</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Other&amp;diff=135"/>
		<updated>2007-02-13T17:00:18Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Laser Base / Future Flash&#039;&#039;&#039; - Protection, &#039;Jaleco&#039; like according to dox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Task Force Harrier&#039;&#039;&#039; - NMK protection, there was a closed source hack build that ran this, but without source it wasn&#039;t very useful.&lt;br /&gt;
* &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; - NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  dox has PCB, but doesn&#039;t know what to trojan&lt;br /&gt;
* &#039;&#039;&#039;Afega Shooter games&#039;&#039;&#039; - Haze suspects this is a varient of NMK&#039;s protection (or a &#039;feature&#039; of the board that acts as such) fully playable unless you leave them in attract mode in which case the controls die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gekisou (Japan)&#039;&#039;&#039; - equites.c hardware, hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check, it uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sliver&#039;&#039;&#039; - needs JPEG decompression chip emulating amongst other things (well .. everything)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grand Striker&#039;&#039;&#039; - ROZ pitch doesn&#039;t make much sense.. at least it doesn&#039;t seem to quite fit into the way MAME wants to do things.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Joryuu Syougi Kyoushitsu (Japan)&#039;&#039;&#039; - something is missing here, the extra processor does the AI for the game, but we still need v60 code.  We have none.&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Eagle Shot Golf&#039;&#039;&#039; - missing raster effect on Sammy Logo&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Dyna Gear&#039;&#039;&#039; - missing raster effect on Title Screen&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware&#039;&#039;&#039; - general, missing CRT control regs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Rabbit&#039;&#039;&#039; - Missing Sound, said to be some kind of ADPCM built into the imagetek chip..  also needs raster effects?&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Tokimeki Mahjong Paradise Dear My Love&#039;&#039;&#039; - makes different use of the Video hardware.&lt;br /&gt;
* &#039;&#039;&#039;Metro HW&#039;&#039;&#039; - general, we currently have an ugly hack to invert the palette and tile data because each tilemap mixes 4bpp and 8bbp tiles, and the transparent pen is the high colour (255 / 15 depending on tile).  tilemap.c doesn&#039;t currently support this, so all data is inverted to make transpen 0... this leads to a LOT of extra messy code in the driver, the palettes need to be inverted, the blitter writes need to be inverted etc.  Would make sense to expand tilemap.c to support per-tile transpen...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poizone (ertictac.c)&#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.. not sure what the actual problem is&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zaccaraia - Galaxia&#039;&#039;&#039; - rom mapping?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunpey&#039;&#039;&#039; - V30 based, weird video chip with complex features probably blitter based, not understood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Some Toaplan shooters (batsugun etc.)&#039;&#039;&#039; -  Need proper v25+ / v35+ cores, as they use the extra features..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IREM . Match It 2&#039;&#039;&#039; - Decryption or CPU bugs.. gameplay logic is broken (sometimes tiles don&#039;t appear, if you undo too often it crashes)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suna8.c&#039;&#039;&#039; - Brick Zone, Spark Man, Star Fighter - Decryption / protection / banking errors...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pettan Pyuu (Japan) / Bam Bam&#039;&#039;&#039; - protection MCU..  seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search for the Magical Error&#039;&#039;&#039; - mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;metro.c / Bang Bang Ball&#039;&#039;&#039; - has an annoying bug whereby if you press a button during screen fades it goes into slow motion..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Super Free Kick / Spin kick&#039;&#039;&#039; - banking issues? can&#039;t get it to boot&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Puzzle Star (Sang Ho) / Sexy Boom&#039;&#039;&#039; - banking issues, gives wrong gfx..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Merit games&#039;&#039;&#039; - A skeleton was recently added, haven&#039;t been looked at.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Super Real Mahjong pt 6.&#039;&#039;&#039; - Video hardware makes no sense at all, evolution of ST-0016??  No obvious tiles, or gfx data..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tatakae! Big Fighter&#039;&#039;&#039; - usual Nichibutsu junk PLUS an extra 67805 MCU, probably needs trojans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table Tennis Championship&#039;&#039;&#039; - V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 Video (Crystal Maze etc)&#039;&#039;&#039; - Skill based gambling games, crystal maze should be a nice game to support, also some quiz games..  Hardware is over-expanded fruit machine hardware.  8-bit CPU board, ton of timers, what looks like a discrete audio alarm, serial io etc. driving a 68k based expansion board with a video chip which would fit better on a c64.  It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips (there&#039;s a flaw in the routines that means we can directly emulate most behaviour, but not any of the data scrambling). Code is compiled FORTH, with some small pieces of hand-written assembler, essentially unreadable. There is a standalone emu, but it&#039;s very unstable, and loses CPU sync regularly - possibly includes a lot of hacks to get the games running? Presumably, there&#039;s enough in the driver in AGEMAME 40u1 to run the software, presuming the serial link could be fixed up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 (Connect 4)&#039;&#039;&#039; - Just the &#039;basic&#039; 6809 board, but uses that hardware to its limit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nintendo Super System&#039;&#039;&#039; - Menu system makes no sense at all.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Touchmaster&#039;&#039;&#039; - some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subsino . Last Fighting&#039;&#039;&#039; - uses H8 CPU, seems to boot from external ROM, but it&#039;s said that the internal ROM is enabled, so it may use it for protection.  Needs code studying / trojans (maybe).&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Other&amp;diff=107</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Other&amp;diff=107"/>
		<updated>2007-02-09T11:33:38Z</updated>

		<summary type="html">&lt;p&gt;JamesWallace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Laser Base / Future Flash&#039;&#039;&#039; - Protection, &#039;Jaleco&#039; like according to dox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Task Force Harrier&#039;&#039;&#039; - NMK protection, there was a closed source hack build that ran this, but without source it wasn&#039;t very useful.&lt;br /&gt;
* &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; - NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  dox has PCB, but doesn&#039;t know what to trojan&lt;br /&gt;
* &#039;&#039;&#039;Afega Shooter games&#039;&#039;&#039; - Haze suspects this is a varient of NMK&#039;s protection (or a &#039;feature&#039; of the board that acts as such) fully playable unless you leave them in attract mode in which case the controls die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gekisou (Japan)&#039;&#039;&#039; - equites.c hardware, hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check, it uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sliver&#039;&#039;&#039; - needs JPEG decompression chip emulating amongst other things (well .. everything)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grand Striker&#039;&#039;&#039; - ROZ pitch doesn&#039;t make much sense.. at least it doesn&#039;t seem to quite fit into the way MAME wants to do things.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Joryuu Syougi Kyoushitsu (Japan)&#039;&#039;&#039; - something is missing here, the extra processor does the AI for the game, but we still need v60 code.  We have none.&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Eagle Shot Golf&#039;&#039;&#039; - missing raster effect on Sammy Logo&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware . Dyna Gear&#039;&#039;&#039; - missing raster effect on Title Screen&lt;br /&gt;
* &#039;&#039;&#039;SSV Hardware&#039;&#039;&#039; - general, missing CRT control regs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Rabbit&#039;&#039;&#039; - Missing Sound, said to be some kind of ADPCM built into the imagetek chip..  also needs raster effects?&lt;br /&gt;
* &#039;&#039;&#039;Metro HW / rabbit.c . Tokimeki Mahjong Paradise Dear My Love&#039;&#039;&#039; - makes different use of the Video hardware.&lt;br /&gt;
* &#039;&#039;&#039;Metro HW&#039;&#039;&#039; - general, we currently have an ugly hack to invert the palette and tile data because each tilemap mixes 4bpp and 8bbp tiles, and the transparent pen is the high colour (255 / 15 depending on tile).  tilemap.c doesn&#039;t currently support this, so all data is inverted to make transpen 0... this leads to a LOT of extra messy code in the driver, the palettes need to be inverted, the blitter writes need to be inverted etc.  Would make sense to expand tilemap.c to support per-tile transpen...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poizone (ertictac.c)&#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.. not sure what the actual problem is&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zaccaraia - Galaxia&#039;&#039;&#039; - rom mapping?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunpey&#039;&#039;&#039; - V30 based, weird video chip with complex features probably blitter based, not understood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Some Toaplan shooters (batsugun etc.)&#039;&#039;&#039; -  Need proper v25+ / v35+ cores, as they use the extra features..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IREM . Match It 2&#039;&#039;&#039; - Decryption or CPU bugs.. gameplay logic is broken (sometimes tiles don&#039;t appear, if you undo too often it crashes)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suna8.c&#039;&#039;&#039; - Brick Zone, Spark Man, Star Fighter - Decryption / protection / banking errors...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pettan Pyuu (Japan) / Bam Bam&#039;&#039;&#039; - protection MCU..  seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search for the Magical Error&#039;&#039;&#039; - mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;metro.c / Bang Bang Ball&#039;&#039;&#039; - has an annoying bug whereby if you press a button during screen fades it goes into slow motion..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Super Free Kick / Spin kick&#039;&#039;&#039; - banking issues? can&#039;t get it to boot&lt;br /&gt;
* &#039;&#039;&#039;MSX based game . Puzzle Star (Sang Ho) / Sexy Boom&#039;&#039;&#039; - banking issues, gives wrong gfx..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Merit games&#039;&#039;&#039; - A skeleton was recently added, haven&#039;t been looked at.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Super Real Mahjong pt 6.&#039;&#039;&#039; - Video hardware makes no sense at all, evolution of ST-0016??  No obvious tiles, or gfx data..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tatakae! Big Fighter&#039;&#039;&#039; - usual Nichibutsu junk PLUS an extra 67805 MCU, probably needs trojans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table Tennis Championship&#039;&#039;&#039; - V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MPU4 . Crystal Maze etc&#039;&#039;&#039; - Skill based gambling games, crystal maze should be a nice game to support, also some quiz games..  Hardware is over-expanded fruit machine hardware.  8-bit CPU board, ton of timers, what looks like a discrete audio alarm, serial io etc. driving a 68k based expansion board with a video chip which would fit better on a c64.  Code is compiled FORTH, with some small pieces of hand-written assembler, near unreadable, it&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips (there&#039;s a flaw in the routines that means we can directly emulate most behaviour, but not any of the data scrambling).  There is a standalone emu, but it&#039;s very unstable, and loses CPU sync regularly - possibly includes a lot of hacks to get the games running?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nintendo Super System&#039;&#039;&#039; - Menu system makes no sense at all.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Touchmaster&#039;&#039;&#039; - some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subsino . Last Fighting&#039;&#039;&#039; - uses H8 CPU, seems to boot from external ROM, but it&#039;s said that the internal ROM is enabled, so it may use it for protection.  Needs code studying / trojans (maybe).&lt;/div&gt;</summary>
		<author><name>JamesWallace</name></author>
	</entry>
</feed>